Genesis-Plus-GX/source/gx/gui/font.c

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2011-07-14 00:49:52 +02:00
/*****************************************************************************
* font.c
*
* IPL font engine (using GX rendering)
*
---------------------- Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
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* Copyright Eke-Eke (2009-2010)
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*
---------------------- Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
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* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
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*
---------------------- Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
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* - Redistributions may not be sold, nor may they be used in a commercial
* product or activity.
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*
---------------------- Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
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* - Redistributions that are modified from the original source must include the
* complete source code, including the source code for all components used by a
* binary built from the modified sources. However, as a special exception, the
* source code distributed need not include anything that is normally distributed
* (in either source or binary form) with the major components (compiler, kernel,
* and so on) of the operating system on which the executable runs, unless that
* component itself accompanies the executable.
*
* - Redistributions must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************************/
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#include "shared.h"
#include "font.h"
#define _SHIFTR(v, s, w) \
((u32)(((u32)(v) >> (s)) & ((0x01 << (w)) - 1)))
typedef struct _yay0header {
unsigned int id ATTRIBUTE_PACKED;
unsigned int dec_size ATTRIBUTE_PACKED;
unsigned int links_offset ATTRIBUTE_PACKED;
unsigned int chunks_offset ATTRIBUTE_PACKED;
} yay0header;
u8 font_size[256];
int fheight;
static u8 *fontImage;
static u8 *fontTexture;
static void *ipl_fontarea;
static sys_fontheader *fontHeader;
#ifndef HW_RVL
/* disable Qoob Modchip before IPL access (emukiddid) */
static void ipl_set_config(unsigned char c)
{
volatile unsigned long* exi = (volatile unsigned long*)0xCC006800;
unsigned long val,addr;
addr=0xc0000000;
val = c << 24;
exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL
//write addr of IPL
exi[0 * 5 + 4] = addr;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
//write the ipl we want to send
exi[0 * 5 + 4] = val;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
exi[0] &= 0x405; //deselect IPL
}
#endif
static void decode_szp(void *src,void *dest)
{
u32 i,k,link;
u8 *dest8,*tmp;
u32 loff,coff,roff;
u32 size,cnt,cmask,bcnt;
yay0header *header;
dest8 = (u8*)dest;
header = (yay0header*)src;
size = header->dec_size;
loff = header->links_offset;
coff = header->chunks_offset;
roff = sizeof(yay0header);
cmask = 0;
cnt = 0;
bcnt = 0;
do {
if(!bcnt) {
cmask = *(u32*)(src+roff);
roff += 4;
bcnt = 32;
}
if(cmask&0x80000000) {
dest8[cnt++] = *(u8*)(src+coff);
coff++;
} else {
link = *(u16*)(src+loff);
loff += 2;
tmp = dest8+(cnt-(link&0x0fff)-1);
k = link>>12;
if(k==0) {
k = (*(u8*)(src+coff))+18;
coff++;
} else k += 2;
for(i=0;i<k;i++) {
dest8[cnt++] = tmp[i];
}
}
cmask <<= 1;
bcnt--;
} while(cnt<size);
}
static void expand_font(u8 *src,u8 *dest)
{
s32 cnt;
u32 idx;
u8 val1,val2;
sys_fontheader *sys_fontdata = fontHeader;
u8 *data = (u8*)sys_fontdata+44;
if(sys_fontdata->sheet_format==0x0000) {
cnt = (sys_fontdata->sheet_fullsize/2)-1;
while(cnt>=0) {
idx = _SHIFTR(src[cnt],6,2);
val1 = data[idx];
idx = _SHIFTR(src[cnt],4,2);
val2 = data[idx];
dest[(cnt<<1)+0] =((val1&0xf0)|(val2&0x0f));
idx = _SHIFTR(src[cnt],2,2);
val1 = data[idx];
idx = _SHIFTR(src[cnt],0,2);
val2 = data[idx];
dest[(cnt<<1)+1] =((val1&0xf0)|(val2&0x0f));
cnt--;
}
}
DCStoreRange(dest,sys_fontdata->sheet_fullsize);
}
static void GetFontTexel(s32 c,void *image,s32 pos,s32 stride)
{
u32 sheets,rem;
u32 xoff,yoff;
u32 xpos,ypos;
u8 *img_start;
u8 *ptr1,*ptr2;
sys_fontheader *sys_fontdata = fontHeader;
if(c<sys_fontdata->first_char || c>sys_fontdata->last_char) c = sys_fontdata->inval_char;
else c -= sys_fontdata->first_char;
sheets = sys_fontdata->sheet_column*sys_fontdata->sheet_row;
rem = c%sheets;
sheets = c/sheets;
xoff = (rem%sys_fontdata->sheet_column)*sys_fontdata->cell_width;
yoff = (rem/sys_fontdata->sheet_column)*sys_fontdata->cell_height;
img_start = fontImage+(sys_fontdata->sheet_size*sheets);
ypos = 0;
while(ypos<sys_fontdata->cell_height) {
xpos = 0;
while(xpos<sys_fontdata->cell_width) {
ptr1 = img_start+(((sys_fontdata->sheet_width/8)<<5)*((ypos+yoff)/8));
ptr1 = ptr1+(((xpos+xoff)/8)<<5);
ptr1 = ptr1+(((ypos+yoff)%8)<<2);
ptr1 = ptr1+(((xpos+xoff)%8)/2);
ptr2 = image+((ypos/8)*(((stride<<1)/8)<<5));
ptr2 = ptr2+(((xpos+pos)/8)<<5);
ptr2 = ptr2+(((xpos+pos)%8)/2);
ptr2 = ptr2+((ypos%8)<<2);
*ptr2 = *ptr1;
xpos += 2;
}
ypos++;
}
}
static void DrawChar(unsigned char c, int xpos, int ypos, int size, GXColor color)
{
/* reintialize texture object */
GXTexObj texobj;
GX_InitTexObj(&texobj, fontTexture, fontHeader->cell_width, fontHeader->cell_height, GX_TF_I4, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texobj, GX_TEXMAP0);
/* reinitialize font texture data */
memset(fontTexture,0,fontHeader->cell_width * fontHeader->cell_height / 2);
GetFontTexel(c,fontTexture,0,fontHeader->cell_width/2);
DCFlushRange(fontTexture, fontHeader->cell_width * fontHeader->cell_height / 2);
GX_InvalidateTexAll();
/* adjust texture width */
s32 width = (fontHeader->cell_width * size) / fontHeader->cell_height;
/* GX rendering */
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position2s16(xpos, ypos - size);
GX_Color4u8(color.r, color.g, color.b, 0xff);
GX_TexCoord2f32(0.0, 0.0);
GX_Position2s16(xpos + width, ypos - size);
GX_Color4u8(color.r, color.g, color.b, 0xff);
GX_TexCoord2f32(1.0, 0.0);
GX_Position2s16(xpos + width, ypos);
GX_Color4u8(color.r, color.g, color.b, 0xff);
GX_TexCoord2f32(1.0, 1.0);
GX_Position2s16(xpos, ypos);
GX_Color4u8(color.r, color.g, color.b, 0xff);
GX_TexCoord2f32(0.0, 1.0);
---------------------- Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
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GX_End();
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GX_DrawDone();
}
/****************************************************************************
* IPL font support
*
****************************************************************************/
extern void __SYS_ReadROM(void *buf,u32 len,u32 offset);
int FONT_Init(void)
{
#ifndef HW_RVL
/* --- Game Cube --- disable Qoob before accessing IPL */
ipl_set_config(6);
#endif
/* read IPL font (ASCII) from Mask ROM */
ipl_fontarea = memalign(32,131360);
if (!ipl_fontarea)
return 0;
memset(ipl_fontarea,0,131360);
__SYS_ReadROM(ipl_fontarea+119072,12288,0x1FCF00);
/* YAY0 decompression */
decode_szp(ipl_fontarea+119072,ipl_fontarea);
/* retrieve IPL font data */
fontHeader = (sys_fontheader*)ipl_fontarea;
fontImage = (u8*)((((u32)ipl_fontarea+fontHeader->sheet_image)+31)&~31);
/* expand to I4 format */
expand_font((u8*)ipl_fontarea+fontHeader->sheet_image,fontImage);
/* character width table */
int i,c;
for (i=0; i<256; ++i)
{
if ((i < fontHeader->first_char) || (i > fontHeader->last_char))
c = fontHeader->inval_char;
else
c = i - fontHeader->first_char;
font_size[i] = ((u8*)fontHeader)[fontHeader->width_table + c];
}
/* font height */
fheight = fontHeader->cell_height;
/* initialize texture data */
fontTexture = memalign(32, fontHeader->cell_width * fontHeader->cell_height / 2);
if (!fontTexture)
{
free(ipl_fontarea);
return 0;
}
return 1;
}
void FONT_Shutdown(void)
{
if (fontHeader)
free(ipl_fontarea);
if (fontTexture)
free(fontTexture);
}
int FONT_write(char *string, int size, int x, int y, int max_width, GXColor color)
{
x -= (vmode->fbWidth / 2);
y -= (vmode->efbHeight / 2);
int w, ox = x;
while (*string && (*string != '\n'))
{
w = (font_size[(u8)*string] * size) / fheight;
if ((x + w) > (ox + max_width)) return strlen(string);
DrawChar(*string, x, y, size,color);
x += w;
string++;
}
if (*string == '\n')
{
string++;
return FONT_write(string, size, ox + (vmode->fbWidth / 2), y + size + (vmode->efbHeight / 2), max_width, color);
}
return 0;
}
int FONT_writeCenter(char *string, int size, int x1, int x2, int y, GXColor color)
{
int i=0;
int w = 0;
while (string[i] && (string[i] != '\n'))
{
w += (font_size[(u8)string[i++]] * size) / fheight;
}
if ((x1 + w) > x2) w = x2 - x1;
int x = x1 + (x2 - x1 - w - vmode->fbWidth) / 2;
y -= (vmode->efbHeight / 2);
x2 -= (vmode->fbWidth / 2);
while (*string && (*string != '\n'))
{
w = (font_size[(u8)*string] * size) / fheight;
if ((x + w) > x2) return strlen(string);
DrawChar(*string, x, y, size,color);
x += w;
string++;
}
if (*string == '\n')
{
string++;
return FONT_writeCenter(string, size, x1, x2 + (vmode->fbWidth / 2), y + size + (vmode->efbHeight / 2), color);
}
return 0;
}
int FONT_alignRight(char *string, int size, int x, int y, GXColor color)
{
int i;
int w = 0;
x -= (vmode->fbWidth / 2);
y -= (vmode->efbHeight / 2);
int ox = x;
for (i=0; i<strlen(string); i++)
{
w += (font_size[(u8)string[i]] * size) / fheight;
}
x = ox - w;
while (*string)
{
w = (font_size[(u8)*string] * size) / fheight;
if ((x + w) > ox) return strlen(string);
DrawChar(*string, x, y, size,color);
x += w;
string++;
}
return 0;
}