Genesis-Plus-GX/source/gx/gui/gui.h

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2011-07-14 00:49:52 +02:00
/****************************************************************************
* gui.c
*
* generic GUI Engine (using GX rendering)
*
* Eke-Eke (2009,2010)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
***************************************************************************/
#ifndef _GUI_H
#define _GUI_H
#ifdef HW_RVL
#include <wiiuse/wpad.h>
#endif
#define BG_COLOR_MAX 15
/*****************************************************************************/
/* GUI Buttons state */
/*****************************************************************************/
#define BUTTON_VISIBLE 0x01
#define BUTTON_ACTIVE 0x02
#define BUTTON_SELECTED 0x04
#define BUTTON_OVER_SFX 0x08
#define BUTTON_SELECT_SFX 0x10
#define BUTTON_FADE 0x20
#define BUTTON_SLIDE_LEFT 0x40
#define BUTTON_SLIDE_RIGHT 0x80
#define BUTTON_SLIDE_TOP 0x100
#define BUTTON_SLIDE_BOTTOM 0x200
/*****************************************************************************/
/* GUI Image state */
/*****************************************************************************/
#define IMAGE_VISIBLE 0x01
#define IMAGE_REPEAT 0x02
#define IMAGE_FADE 0x04
#define IMAGE_SLIDE_LEFT 0x08
#define IMAGE_SLIDE_RIGHT 0x10
#define IMAGE_SLIDE_TOP 0x20
#define IMAGE_SLIDE_BOTTOM 0x40
/*****************************************************************************/
/* Generic GUI structures */
/*****************************************************************************/
/* Item descriptor*/
typedef struct
{
gx_texture *texture; /* temporary texture data */
const u8 *data; /* pointer to png image data (items icon only) */
char text[64]; /* item string (items list only) */
char comment[64]; /* item comment */
u16 x; /* item image or text X position (upper left corner) */
u16 y; /* item image or text Y position (upper left corner) */
u16 w; /* item image or text width */
u16 h; /* item image or text height */
} gui_item;
/* Button Data descriptor */
typedef struct
{
gx_texture *texture[2]; /* temporary texture datas */
const u8 *image[2]; /* pointer to png image datas (default) */
} butn_data;
/* Button descriptor */
typedef struct
{
butn_data *data; /* pointer to button image/texture data */
u16 state; /* button state (ACTIVE,VISIBLE,SELECTED...) */
u8 shift[4]; /* direction offsets */
u16 x; /* button image X position (upper left corner) */
u16 y; /* button image Y position (upper left corner) */
u16 w; /* button image pixels width */
u16 h; /* button image pixels height */
} gui_butn;
/* Image descriptor */
typedef struct
{
gx_texture *texture; /* temporary texture data */
const u8 *data; /* pointer to png image data */
u8 state; /* image state (VISIBLE) */
u16 x; /* image X position (upper left corner) */
u16 y; /* image Y position (upper left corner) */
u16 w; /* image width */
u16 h; /* image height */
u8 alpha; /* alpha transparency */
} gui_image;
/* Menu descriptor */
typedef struct
{
char title[64]; /* menu title */
s8 selected; /* index of selected item */
s8 offset; /* items list offset */
u8 max_items; /* total number of items */
u8 max_buttons; /* total number of buttons */
u8 max_images; /* total number of background images */
u8 screenshot; /* game screen background */
gui_item *items; /* menu items */
gui_butn *buttons; /* menu buttons */
gui_image *bg_images; /* background images */
gui_item *helpers[2]; /* left & right key comments */
gui_butn *arrows[2]; /* arrows buttons */
void (*cb)(void); /* specific draw callback */
} gui_menu;
typedef struct
{
u32 progress; /* progress counter */
bool refresh; /* messagebox current state */
gui_menu *parent; /* parent menu */
char title[64]; /* box title */
char msg[64]; /* box message */
gx_texture *window; /* pointer to box texture */
gx_texture *top; /* pointer to box title texture */
gx_texture *buttonA; /* pointer to button A texture */
gx_texture *throbber; /* pointer to throbber texture */
} gui_message;
/* Menu inputs */
struct t_input_menu
{
u16 keys;
#ifdef HW_RVL
struct ir_t ir;
#endif
} m_input;
/* Optionbox callback */
typedef void (*optioncallback)(void);
/* Generic textures*/
#ifdef HW_RVL
extern gx_texture *w_pointer;
#endif
/* Generic backgrounds */
extern const u8 Bg_layer_png[];
extern const u8 Bg_main_png[];
extern const u8 Bg_main_2_png[];
extern const u8 Bg_overlay_png[];
extern const u8 Banner_main_png[];
extern const u8 Banner_bottom_png[];
extern const u8 Banner_top_png[];
extern const u8 Banner_main_2_png[];
extern const u8 Banner_bottom_2_png[];
extern const u8 Banner_top_2_png[];
extern const u8 Main_logo_png[];
/* Generic frames */
extern const u8 Frame_s1_png[];
extern const u8 Frame_s2_png[];
extern const u8 Frame_s3_png[];
extern const u8 Frame_s1_title_png[];
extern const u8 Frame_s2_title_png[];
extern const u8 Frame_throbber_png[];
/* Generic Buttons */
extern const u8 Button_text_png[];
extern const u8 Button_text_over_png[];
extern const u8 Button_icon_png[];
extern const u8 Button_icon_over_png[];
extern const u8 Button_icon_sm_png[];
extern const u8 Button_icon_sm_over_png[];
extern const u8 Button_up_png[];
extern const u8 Button_up_over_png[];
extern const u8 Button_down_png[];
extern const u8 Button_down_over_png[];
extern const u8 Button_arrow_png[];
extern const u8 Button_arrow_over_png[];
extern const u8 Button_digit_png[];
extern const u8 Button_digit_over_png[];
/* Generic images*/
#ifdef HW_RVL
#define Key_A_png Key_A_wii_png
#define Key_B_png Key_B_wii_png
extern const u8 generic_point_png[];
extern const u8 Key_A_wii_png[];
extern const u8 Key_B_wii_png[];
#else
#define Key_A_png Key_A_gcn_png
#define Key_B_png Key_B_gcn_png
extern const u8 Key_A_gcn_png[];
extern const u8 Key_B_gcn_png[];
#endif
extern const u8 Star_full_png[];
extern const u8 Star_empty_png[];
extern const u8 Overlay_bar_png[];
/* Generic Sounds */
extern const u8 button_over_pcm[];
extern const u8 button_select_pcm[];
extern const u8 intro_pcm[];
extern const u32 button_select_pcm_size;
extern const u32 button_over_pcm_size;
extern const u32 intro_pcm_size;
extern u8 SILENT;
extern void GUI_InitMenu(gui_menu *menu);
extern void GUI_DeleteMenu(gui_menu *menu);
extern void GUI_DrawMenu(gui_menu *menu);
extern void GUI_DrawMenuFX(gui_menu *menu, u8 speed, u8 out);
extern void GUI_SlideMenuTitle(gui_menu *m, int title_offset);
extern int GUI_UpdateMenu(gui_menu *menu);
extern int GUI_RunMenu(gui_menu *menu);
extern void GUI_TextWindow(gui_menu *parent, char *title, char items[][64], u8 nb_items, u8 fontsize);
extern int GUI_OptionWindow(gui_menu *parent, char *title, char *items[], u8 nb_items);
extern void GUI_OptionBox(gui_menu *parent, optioncallback cb, char *title, void *option, float step, float min, float max, u8 type);
extern void GUI_OptionBox2(gui_menu *parent, char *text_1, char *text_2, s16 *option_1, s16 *option_2, s16 step, s16 min, s16 max);
extern void GUI_MsgBoxOpen(char *title, char *msg, bool throbber);
extern void GUI_MsgBoxUpdate(char *title, char *msg);
extern void GUI_MsgBoxClose(void);
extern void GUI_WaitPrompt(char *title, char *msg);
extern void GUI_FadeOut();
extern GXColor *GUI_GetBgColor(void);
extern void GUI_SetBgColor(u8 color);
extern void GUI_Initialize(void);
#endif