Genesis-Plus-GX/source/sound/blip.h

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[Core/VDP] --------------- * added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering. * added Mode 4 rendering for both Genesis & Master System modes. * added alternate BG planes rendering functions (should be faster on PPC architectures). [Core/IO] --------------- * added support for Master System compatibility mode (Z80 ports access mode). * added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser). * added XE-1AP (analog controller) emulation. * added Activator emulation. [Core/Extra] --------------- * added support for all known Master System cartridge mappers. * added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls). (NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them) * added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode) * improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate) * fixed Game Genie when several codes affect same ROM address. * fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges) [Core/General] --------------- * added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension). * improved savestate stability & compatibility (support for old 1.4.x savestates is preserved) * various code cleanup & comments. [Gamecube/Wii] --------------- * fixed cheat codes handling when several codes affect same ROM address. * improved input controller detection on menu exit. * improved key remapping dialog box to match emulated device * changed Menu key for Gamecube controller to allow MODE button mapping * fixed DVD not being unmounted on swap (memory leak) [Wii only] --------------- * added USB mouse support for Sega Mouse emulation * compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
2011-04-01 00:11:05 +02:00
/* Fast sound synthesis buffer for use in real-time emulators of electronic
sound generator chips like those in early video game consoles. Uses linear
interpolation. Higher-quality versions are available that use sinc-based
band-limited synthesis. */
#ifndef BLIP_H
#define BLIP_H
#ifdef __cplusplus
extern "C" {
#endif
/* Creates a new blip_buffer with specified input clock rate, output
sample rate, and size (in samples), or returns NULL if out of memory. */
typedef struct blip_buffer_t blip_buffer_t;
blip_buffer_t* blip_alloc( double clock_rate, double sample_rate, int size );
/* Frees memory used by a blip_buffer. No effect if NULL is passed. */
void blip_free( blip_buffer_t* );
/* Removes all samples and clears buffer. */
void blip_clear( blip_buffer_t* );
/* Adds an amplitude transition of delta at specified time in source clocks.
Delta can be negative. */
void blip_add( blip_buffer_t*, int time, int delta );
/* Number of additional clocks needed until n samples will be available.
If buffer cannot even hold n samples, returns number of clocks until buffer
becomes full. */
int blip_clocks_needed( const blip_buffer_t*, int samples_needed );
/* Ends current time frame of specified duration and make its samples available
(along with any still-unread samples) for reading with read_samples(), then
begins a new time frame at the end of the current frame. */
void blip_end_frame( blip_buffer_t*, int duration );
/* Number of samples available for reading with read(). */
int blip_samples_avail( const blip_buffer_t* );
/* Reads at most n samples out of buffer into out, removing them from from
the buffer. Returns number of samples actually read and removed. If stereo is
true, increments 'out' one extra time after writing each sample, to allow
easy interleving of two channels into a stereo output buffer. */
int blip_read_samples( blip_buffer_t*, short out [], int n, int stereo );
#ifdef __cplusplus
}
#endif
#endif