Genesis-Plus-GX/gx/utils/vi_encoder.c

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2011-07-14 00:49:52 +02:00
/****************************************************************************
* vi_encoder.c
*
* Wii Audio/Video Encoder support
*
---------------------- Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
* Copyright (C) 2009 Eke-Eke, with some code from libogc (C) Hector Martin
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
2011-07-14 00:49:52 +02:00
*
---------------------- Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
* - Redistributions may not be sold, nor may they be used in a commercial
* product or activity.
2011-07-14 00:49:52 +02:00
*
---------------------- Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
* - Redistributions that are modified from the original source must include the
* complete source code, including the source code for all components used by a
* binary built from the modified sources. However, as a special exception, the
* source code distributed need not include anything that is normally distributed
* (in either source or binary form) with the major components (compiler, kernel,
* and so on) of the operating system on which the executable runs, unless that
* component itself accompanies the executable.
2011-07-14 00:49:52 +02:00
*
---------------------- Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
* - Redistributions must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution.
2011-07-14 00:49:52 +02:00
*
---------------------- Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************************/
2011-07-14 00:49:52 +02:00
#ifdef HW_RVL
#include <string.h>
#include <gccore.h>
#include <ogcsys.h>
#include <ogc/machine/processor.h>
#include "vi_encoder.h"
/****************************************************************************
* I2C driver by Hector Martin (marcan)
*
****************************************************************************/
#define _SHIFTL(v, s, w) \
((u32) (((u32)(v) & ((0x01 << (w)) - 1)) << (s)))
#define _SHIFTR(v, s, w) \
((u32)(((u32)(v) >> (s)) & ((0x01 << (w)) - 1)))
extern void udelay(int us);
static u32 i2cIdentFirst = 0;
static u32 i2cIdentFlag = 1;
static vu16* const _viReg = (u16*)0xCC002000;
static vu32* const _i2cReg = (u32*)0xCD800000;
static inline void __viOpenI2C(u32 channel)
{
u32 val = ((_i2cReg[49]&~0x8000)|0x4000);
val |= _SHIFTL(channel,15,1);
_i2cReg[49] = val;
}
static inline u32 __viSetSCL(u32 channel)
{
u32 val = (_i2cReg[48]&~0x4000);
val |= _SHIFTL(channel,14,1);
_i2cReg[48] = val;
return 1;
}
static inline u32 __viSetSDA(u32 channel)
{
u32 val = (_i2cReg[48]&~0x8000);
val |= _SHIFTL(channel,15,1);
_i2cReg[48] = val;
return 1;
}
static inline u32 __viGetSDA()
{
return _SHIFTR(_i2cReg[50],15,1);
}
static inline void __viCheckI2C()
{
__viOpenI2C(0);
udelay(4);
i2cIdentFlag = 0;
if(__viGetSDA()!=0) i2cIdentFlag = 1;
}
static u32 __sendSlaveAddress(u8 addr)
{
u32 i;
__viSetSDA(i2cIdentFlag^1);
udelay(2);
__viSetSCL(0);
for(i=0;i<8;i++) {
if(addr&0x80) __viSetSDA(i2cIdentFlag);
else __viSetSDA(i2cIdentFlag^1);
udelay(2);
__viSetSCL(1);
udelay(2);
__viSetSCL(0);
addr <<= 1;
}
__viOpenI2C(0);
udelay(2);
__viSetSCL(1);
udelay(2);
if(i2cIdentFlag==1 && __viGetSDA()!=0) return 0;
__viSetSDA(i2cIdentFlag^1);
__viOpenI2C(1);
__viSetSCL(0);
return 1;
}
static u32 __VISendI2CData(u8 addr,void *val,u32 len)
{
u8 c;
s32 i,j;
u32 level,ret;
if(i2cIdentFirst==0) {
__viCheckI2C();
i2cIdentFirst = 1;
}
_CPU_ISR_Disable(level);
__viOpenI2C(1);
__viSetSCL(1);
__viSetSDA(i2cIdentFlag);
udelay(4);
ret = __sendSlaveAddress(addr);
if(ret==0) {
_CPU_ISR_Restore(level);
return 0;
}
__viOpenI2C(1);
for(i=0;i<len;i++) {
c = ((u8*)val)[i];
for(j=0;j<8;j++) {
if(c&0x80) __viSetSDA(i2cIdentFlag);
else __viSetSDA(i2cIdentFlag^1);
udelay(2);
__viSetSCL(1);
udelay(2);
__viSetSCL(0);
c <<= 1;
}
__viOpenI2C(0);
udelay(2);
__viSetSCL(1);
udelay(2);
if(i2cIdentFlag==1 && __viGetSDA()!=0) {
_CPU_ISR_Restore(level);
return 0;
}
__viSetSDA(i2cIdentFlag^1);
__viOpenI2C(1);
__viSetSCL(0);
}
__viOpenI2C(1);
__viSetSDA(i2cIdentFlag^1);
udelay(2);
__viSetSDA(i2cIdentFlag);
_CPU_ISR_Restore(level);
return 1;
}
static void __VIWriteI2CRegister8(u8 reg, u8 data)
{
u8 buf[2];
buf[0] = reg;
buf[1] = data;
__VISendI2CData(0xe0,buf,2);
udelay(2);
}
static void __VIWriteI2CRegister16(u8 reg, u16 data)
{
u8 buf[3];
buf[0] = reg;
buf[1] = data >> 8;
buf[2] = data & 0xFF;
__VISendI2CData(0xe0,buf,3);
udelay(2);
}
static void __VIWriteI2CRegister32(u8 reg, u32 data)
{
u8 buf[5];
buf[0] = reg;
buf[1] = data >> 24;
buf[2] = (data >> 16) & 0xFF;
buf[3] = (data >> 8) & 0xFF;
buf[4] = data & 0xFF;
__VISendI2CData(0xe0,buf,5);
udelay(2);
}
static void __VIWriteI2CRegisterBuf(u8 reg, int size, u8 *data)
{
u8 buf[0x100];
buf[0] = reg;
memcpy(&buf[1], data, size);
__VISendI2CData(0xe0,buf,size+1);
udelay(2);
}
/****************************************************************************
* A/V functions support (Eke-Eke)
*
****************************************************************************/
static const u8 gamma_coeffs[][33] =
{
/* GM_0_0 */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
},
/* GM_0_1 */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x03, 0x97, 0x3B, 0x49,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x80, 0x1B, 0x80, 0xEB, 0x00
},
/* GM_0_2 */
{
0x00, 0x00, 0x00, 0x28, 0x00, 0x5A, 0x02, 0xDB, 0x0D, 0x8D, 0x30, 0x49,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x10, 0x00, 0x10, 0x40, 0x11, 0x00, 0x18, 0x80, 0x42, 0x00, 0xEB, 0x00
},
/* GM_0_3 */
{
0x00, 0x00, 0x00, 0x7A, 0x02, 0x3C, 0x07, 0x6D, 0x12, 0x9C, 0x27, 0x24,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x10, 0x00, 0x10, 0xC0, 0x15, 0x80, 0x29, 0x00, 0x62, 0x00, 0xEB, 0x00
},
/* GM_0_4 */
{
0x00, 0x4E, 0x01, 0x99, 0x05, 0x2D, 0x0B, 0x24, 0x14, 0x29, 0x20, 0xA4,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x00, 0x10, 0x10, 0x40, 0x12, 0xC0, 0x1D, 0xC0, 0x3B, 0x00, 0x78, 0xC0, 0xEB, 0x00
},
/* GM_0_5 */
{
0x00, 0xEC, 0x03, 0xD7, 0x08, 0x00, 0x0D, 0x9E, 0x14, 0x3E, 0x1B, 0xDB,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x10, 0xC0, 0x16, 0xC0, 0x27, 0xC0, 0x4B, 0x80, 0x89, 0x80, 0xEB, 0x00
},
/* GM_0_6 */
{
0x02, 0x76, 0x06, 0x66, 0x0A, 0x96, 0x0E, 0xF3, 0x13, 0xAC, 0x18, 0x49,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x12, 0x00, 0x1C, 0x00, 0x32, 0x80, 0x59, 0xC0, 0x96, 0x00, 0xEB, 0x00
},
/* GM_0_7 */
{
0x04, 0xEC, 0x08, 0xF5, 0x0C, 0x96, 0x0F, 0xCF, 0x12, 0xC6, 0x15, 0x80,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x14, 0x00, 0x22, 0x00, 0x3C, 0xC0, 0x66, 0x40, 0x9F, 0xC0, 0xEB, 0x00
},
/* GM_0_8 */
{
0x08, 0x00, 0x0B, 0xAE, 0x0E, 0x00, 0x10, 0x30, 0x11, 0xCB, 0x13, 0x49,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x16, 0x80, 0x28, 0xC0, 0x46, 0x80, 0x71, 0x00, 0xA7, 0x80, 0xEB, 0x00
},
/* GM_0_9 */
{
0x0B, 0xB1, 0x0E, 0x14, 0x0F, 0x2D, 0x10, 0x18, 0x10, 0xE5, 0x11, 0x80,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x19, 0x80, 0x2F, 0x80, 0x4F, 0xC0, 0x7A, 0x00, 0xAD, 0xC0, 0xEB, 0x00
},
/* GM_1_0 */
{
0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00,
0x10, 0x20, 0x40, 0x60, 0x80, 0xA0, 0xEB,
0x10, 0x00, 0x20, 0x00, 0x40, 0x00, 0x60, 0x00, 0x80, 0x00, 0xA0, 0x00, 0xEB, 0x00
},
/* GM_1_1 */
{
0x14, 0xEC, 0x11, 0xC2, 0x10, 0x78, 0x0F, 0xB6, 0x0F, 0x2F, 0x0E, 0xB6,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x21, 0x00, 0x3C, 0xC0, 0x5F, 0xC0, 0x89, 0x00, 0xB7, 0x80, 0xEB, 0x00
},
/* GM_1_2 */
{
0x19, 0xD8, 0x13, 0x33, 0x10, 0xD2, 0x0F, 0x6D, 0x0E, 0x5E, 0x0D, 0xA4,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x25, 0x00, 0x43, 0x00, 0x66, 0xC0, 0x8F, 0x40, 0xBB, 0x40, 0xEB, 0x00
},
/* GM_1_3 */
{
0x1E, 0xC4, 0x14, 0x7A, 0x11, 0x0F, 0xF, 0x0C, 0x0D, 0xA1, 0x0C, 0xB6,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x29, 0x00, 0x49, 0x00, 0x6D, 0x40, 0x94, 0xC0, 0xBE, 0x80, 0xEB, 0x00
},
/* GM_1_4 */
{
0x24, 0x00, 0x15, 0x70, 0x11, 0x0F, 0x0E, 0xAA, 0x0D, 0x0F, 0x0B, 0xDB,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x2D, 0x40, 0x4E, 0xC0, 0x73, 0x00, 0x99, 0x80, 0xC1, 0x80, 0xEB, 0x00
},
/* GM_1_5 */
{
0x29, 0x3B, 0x16, 0x3D, 0x11, 0x0F, 0x0E, 0x30, 0x0C, 0x7D, 0x0B, 0x24,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x31, 0x80, 0x54, 0x40, 0x78, 0x80, 0x9D, 0xC0, 0xC4, 0x00, 0xEB, 0x00
},
/* GM_1_6 */
{
0x2E, 0x27, 0x17, 0x0A, 0x10, 0xD2, 0x0D, 0xE7, 0x0B, 0xEB, 0x0A, 0x80,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x35, 0x80, 0x59, 0x80, 0x7D, 0x40, 0xA1, 0xC0, 0xC6, 0x40, 0xEB, 0x00
},
/* GM_1_7 */
{
0x33, 0x62, 0x17, 0x5C, 0x10, 0xD2, 0x0D, 0x6D, 0x0B, 0x6D, 0x09, 0xED,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x39, 0xC0, 0x5E, 0x40, 0x82, 0x00, 0xA5, 0x40, 0xC8, 0x40, 0xEB, 0x00
},
/* GM_1_8 */
{
0x38, 0x4E, 0x17, 0xAE, 0x10, 0xB4, 0x0D, 0x0C, 0x0A, 0xF0, 0x09, 0x6D,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x3D, 0xC0, 0x62, 0xC0, 0x86, 0x40, 0xA8, 0x80, 0xCA, 0x00, 0xEB, 0x00
},
/* GM_1_9 */
{
0x3D, 0x3B, 0x18, 0x00, 0x10, 0x5A, 0x0C, 0xC3, 0x0A, 0x72, 0x09, 0x00,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x41, 0xC0, 0x67, 0x40, 0x8A, 0x00, 0xAB, 0x80, 0xCB, 0x80, 0xEB, 0x00
},
/* GM_2_0 */
{
0x41, 0xD8, 0x18, 0x28, 0x10, 0x3C, 0x0C, 0x49, 0x0A, 0x1F, 0x08, 0x92,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x45, 0x80, 0x6B, 0x40, 0x8D, 0xC0, 0xAE, 0x00, 0xCD, 0x00, 0xEB, 0x00
},
/* GM_2_1 */
{
0x46, 0x76, 0x18, 0x51, 0x0F, 0xE1, 0x0C, 0x00, 0x09, 0xB6, 0x08, 0x36,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x49, 0x40, 0x6F, 0x40, 0x91, 0x00, 0xB0, 0x80, 0xCE, 0x40, 0xEB, 0x00
},
/* GM_2_2 */
{
0x4A, 0xC4, 0x18, 0x7A, 0x0F, 0xA5, 0x0B, 0x9E, 0x09, 0x63, 0x07, 0xDB,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x4C, 0xC0, 0x73, 0x00, 0x94, 0x40, 0xB2, 0xC0, 0xCF, 0x80, 0xEB, 0x00
},
/* GM_2_3 */
{
0x4F, 0x13, 0x18, 0x51, 0x0F, 0x69, 0x0B, 0x6D, 0x09, 0x0F, 0x07, 0x80,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x50, 0x40, 0x76, 0x40, 0x97, 0x00, 0xB5, 0x00, 0xD0, 0xC0, 0xEB, 0x00
},
/* GM_2_4 */
{
0x53, 0x13, 0x18, 0x7A, 0x0F, 0x0F, 0x0B, 0x24, 0x08, 0xBC, 0x07, 0x36,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x53, 0x80, 0x79, 0xC0, 0x99, 0xC0, 0xB7, 0x00, 0xD1, 0xC0, 0xEB, 0x00
},
/* GM_2_5 */
{
0x57, 0x13, 0x18, 0x51, 0x0E, 0xF0, 0x0A, 0xC3, 0x08, 0x7D, 0x06, 0xED,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x56, 0xC0, 0x7C, 0xC0, 0x9C, 0x80, 0xB8, 0xC0, 0xD2, 0xC0, 0xEB, 0x00
},
/* GM_2_6 */
{
0x5B, 0x13, 0x18, 0x28, 0x0E, 0x96, 0x0A, 0x92, 0x08, 0x29, 0x06, 0xB6,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x5A, 0x00, 0x7F, 0xC0, 0x9E, 0xC0, 0xBA, 0x80, 0xD3, 0x80, 0xEB, 0x00
},
/* GM_2_7 */
{
0x5E, 0xC4, 0x18, 0x00, 0x0E, 0x78, 0x0A, 0x30, 0x08, 0x00, 0x06, 0x6D,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x5D, 0x00, 0x82, 0x80, 0xA1, 0x40, 0xBC, 0x00, 0xD4, 0x80, 0xEB, 0x00
},
/* GM_2_8 */
{
0x62, 0x76, 0x17, 0xD7, 0x0E, 0x1E, 0x0A, 0x00, 0x07, 0xC1, 0x06, 0x36,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x60, 0x00, 0x85, 0x40, 0xA3, 0x40, 0xBD, 0x80, 0xD5, 0x40, 0xEB, 0x00
},
/* GM_2_9 */
{
0x65, 0xD8, 0x17, 0xAE, 0x0D, 0xE1, 0x09, 0xCF, 0x07, 0x82, 0x06, 0x00,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x62, 0xC0, 0x87, 0xC0, 0xA5, 0x40, 0xBF, 0x00, 0xD6, 0x00, 0xEB, 0x00
},
/* GM_3_0 */
{
0x69, 0x3B, 0x17, 0x85, 0x0D, 0xA5, 0x09, 0x86, 0x07, 0x43, 0x05, 0xDB,
0x10, 0x1D, 0x36, 0x58, 0x82, 0xB3, 0xEB,
0x10, 0x00, 0x65, 0x80, 0x8A, 0x40, 0xA7, 0x40, 0xC0, 0x40, 0xD6, 0x80, 0xEB, 0x00
}
};
void __VISetTiming(u8 timing)
{
__VIWriteI2CRegister8(0x00,timing);
}
void __VISetYUVSEL(u8 dtvstatus)
{
u8 vdacFlagRegion = 0;
u32 currTvMode = _SHIFTR(_viReg[1],8,2);
if(currTvMode==VI_PAL || currTvMode==VI_EURGB60)
vdacFlagRegion = 2;
else if(currTvMode==VI_MPAL)
vdacFlagRegion = 1;
__VIWriteI2CRegister8(0x01, _SHIFTL(dtvstatus,5,3)|(vdacFlagRegion&0x1f));
}
void __VISetVBICtrl(u16 data)
{
__VIWriteI2CRegister16(0x02, data);
}
void __VISetTrapFilter(u8 disable)
{
if (disable)
__VIWriteI2CRegister8(0x03, 0);
else
__VIWriteI2CRegister8(0x03, 1);
}
void __VISet3in1Output(u8 enable)
{
__VIWriteI2CRegister8(0x04,enable);
}
void __VISetCGMS(u16 value)
{
__VIWriteI2CRegister16(0x05, value);
}
void __VISetWSS(u16 value)
{
__VIWriteI2CRegister16(0x08, value);
}
void __VISetRGBOverDrive(u8 value)
{
u32 currTvMode = _SHIFTR(_viReg[1],8,2);
if (currTvMode == VI_DEBUG)
__VIWriteI2CRegister8(0x0A,(value<<1)|1);
else
__VIWriteI2CRegister8(0x0A,0);
}
void __VISetOverSampling(void)
{
__VIWriteI2CRegister8(0x65,1);
}
void __VISetCCSEL(void)
{
__VIWriteI2CRegister8(0x6a,1);
}
void __VISetFilterEURGB60(u8 enable)
{
__VIWriteI2CRegister8(0x6e, enable);
}
void __VISetVolume(u16 value)
{
__VIWriteI2CRegister16(0x71,value);
}
void __VISetClosedCaption(u32 value)
{
__VIWriteI2CRegister32(0x7a, value);
}
void __VISetGamma(VIGamma gamma)
{
u8 *data = (u8 *)&gamma_coeffs[gamma][0];
__VIWriteI2CRegisterBuf(0x10, 0x21, data);
}
/* User Configurable */
void VIDEO_SetGamma(VIGamma gamma)
{
__VISetGamma(gamma);
}
void VIDEO_SetTrapFilter(bool enable)
{
if (enable)
__VISetTrapFilter(0);
else
__VISetTrapFilter(1);
}
#endif