Genesis-Plus-GX/source/input.h

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/***************************************************************************************
* Genesis Plus 1.2a
* Peripheral Input Support
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
****************************************************************************************/
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#ifndef _INPUT_HW_H_
#define _INPUT_HW_H_
/* Available inputs */
#ifdef HW_DOL
#define MAX_INPUTS 4
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#else
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#define MAX_INPUTS 8
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#endif
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/* Input devices */
#define MAX_DEVICES (8)
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#define DEVICE_3BUTTON (0x00) /* 3-button gamepad */
#define DEVICE_6BUTTON (0x01) /* 6-button gamepad */
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#define DEVICE_LIGHTGUN (0x02) /* Sega Menacer */
#define DEVICE_MOUSE (0x03) /* Sega Mouse (not supported) */
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#define DEVICE_2BUTTON (0x04) /* 2-button gamepad (not supported) */
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#define NO_DEVICE (0x0F) /* unconnected */
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/* Input bitmasks */
#define INPUT_MODE (0x00000800)
#define INPUT_Z (0x00000400)
#define INPUT_Y (0x00000200)
#define INPUT_X (0x00000100)
#define INPUT_START (0x00000080)
#define INPUT_C (0x00000040)
#define INPUT_B (0x00000020)
#define INPUT_A (0x00000010)
#define INPUT_LEFT (0x00000008)
#define INPUT_RIGHT (0x00000004)
#define INPUT_DOWN (0x00000002)
#define INPUT_UP (0x00000001)
/* System bitmasks */
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#define NO_SYSTEM (0) /* Unconnected Port*/
#define SYSTEM_GAMEPAD (1) /* Single Gamepad */
#define SYSTEM_MENACER (2) /* Sega Lightgun */
#define SYSTEM_JUSTIFIER (3) /* Konami Lightgun */
#define SYSTEM_TEAMPLAYER (4) /* Sega TeamPlayer */
#define SYSTEM_WAYPLAY (5) /* EA 4-Way Play (use both ports) */
/* Players Inputs */
#define PLAYER_1A (0)
#define PLAYER_1B (1)
#define PLAYER_1C (2)
#define PLAYER_1D (3)
#define PLAYER_2A (4)
#define PLAYER_2B (5)
#define PLAYER_2C (6)
#define PLAYER_2D (7)
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typedef struct
{
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uint8 dev[MAX_DEVICES]; /* Can be any of the DEVICE_* values */
uint32 pad[MAX_DEVICES]; /* Can be any of the INPUT_* bitmasks */
uint8 padtype[MAX_DEVICES]; /* 3BUTTONS or 6BUTTONS gamepad */
uint8 system[2]; /* Can be any of the SYSTEM_* bitmasks */
uint8 max; /* maximum number of connected devices */
uint8 current; /* current PAD number (4WAYPLAY) */
int analog[2][2]; /* analog device */
int x_offset;
int y_offset;
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} t_input;
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/* Global variables */
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extern t_input input;
/* Function prototypes */
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extern void input_reset (void);
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extern void input_update(void);
extern void input_raz(void);
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/* Peripherals specific */
extern unsigned int menacer_read (void);
extern unsigned int justifier_read (void);
extern unsigned int gamepad_1_read (void);
extern unsigned int gamepad_2_read (void);
extern void gamepad_1_write (unsigned int data);
extern void gamepad_2_write (unsigned int data);
extern unsigned int wayplay_1_read (void);
extern unsigned int wayplay_2_read (void);
extern void wayplay_1_write (unsigned int data);
extern void wayplay_2_write (unsigned int data);
extern unsigned int teamplayer_1_read (void);
extern unsigned int teamplayer_2_read (void);
extern void teamplayer_1_write (unsigned int data);
extern void teamplayer_2_write (unsigned int data);
extern unsigned int jcart_read(void);
extern void jcart_write(unsigned int data);
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#endif