2007-08-10 22:34:06 +02:00
|
|
|
|
|
|
|
#include "shared.h"
|
|
|
|
#include "hvc.h"
|
|
|
|
|
|
|
|
/* Pack and unpack CRAM data */
|
|
|
|
#define PACK_CRAM(d) ((((d)&0xE00)>>9)|(((d)&0x0E0)>>2)|(((d)&0x00E)<<5))
|
|
|
|
#define UNPACK_CRAM(d) ((((d)&0x1C0)>>5)|((d)&0x038)<<2|(((d)&0x007)<<9))
|
|
|
|
|
|
|
|
/* Mark a pattern as dirty */
|
|
|
|
#define MARK_BG_DIRTY(addr) \
|
|
|
|
{ \
|
|
|
|
int name = (addr >> 5) & 0x7FF; \
|
|
|
|
if(bg_name_dirty[name] == 0) bg_name_list[bg_list_index++] = name; \
|
|
|
|
bg_name_dirty[name] |= (1 << ((addr >> 2) & 0x07)); \
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Tables that define the playfield layout */
|
|
|
|
uint8 shift_table[] = { 6, 7, 0, 8 };
|
|
|
|
uint8 col_mask_table[] = { 0x0F, 0x1F, 0x0F, 0x3F };
|
|
|
|
uint16 row_mask_table[] = { 0x0FF, 0x1FF, 0x2FF, 0x3FF };
|
|
|
|
uint32 y_mask_table[] = { 0x1FC0, 0x1F80, 0x1FC0, 0x1F00 };
|
|
|
|
|
|
|
|
/* DMA Timings Table
|
|
|
|
|
|
|
|
|
|
|
|
DMA Mode Width Display Transfer Count
|
|
|
|
-----------------------------------------------------
|
|
|
|
68K > VDP 32-cell Active 16
|
|
|
|
Blanking 167
|
|
|
|
40-cell Active 18
|
|
|
|
Blanking 205
|
|
|
|
VRAM Fill 32-cell Active 15
|
|
|
|
Blanking 166
|
|
|
|
40-cell Active 17
|
|
|
|
Blanking 204
|
|
|
|
VRAM Copy 32-cell Active 8
|
|
|
|
Blanking 83
|
|
|
|
40-cell Active 9
|
|
|
|
Blanking 102
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
uint8 dmarate_table[16] = {
|
|
|
|
83 , 102, 8, 9, // M68k to VRAM
|
|
|
|
167, 205, 16, 18, // M68k to VSRAM or CRAM
|
|
|
|
166, 204, 15, 17, // DMA fill
|
|
|
|
83 , 102, 8, 9 // DMA Copy
|
|
|
|
};
|
|
|
|
|
|
|
|
uint8 sat[0x400]; /* Internal copy of sprite attribute table */
|
|
|
|
uint8 vram[0x10000]; /* Video RAM (64Kx8) */
|
|
|
|
uint8 cram[0x80]; /* On-chip color RAM (64x9) */
|
|
|
|
uint8 vsram[0x80]; /* On-chip vertical scroll RAM (40x11) */
|
|
|
|
uint8 reg[0x20]; /* Internal VDP registers (23x8) */
|
|
|
|
uint16 addr; /* Address register */
|
|
|
|
uint16 addr_latch; /* Latched A15, A14 of address */
|
|
|
|
uint8 code; /* Code register */
|
|
|
|
uint8 pending; /* Pending write flag */
|
|
|
|
uint16 status; /* VDP status flags */
|
|
|
|
uint16 ntab; /* Name table A base address */
|
|
|
|
uint16 ntbb; /* Name table B base address */
|
|
|
|
uint16 ntwb; /* Name table W base address */
|
|
|
|
uint16 satb; /* Sprite attribute table base address */
|
|
|
|
uint16 hscb; /* Horizontal scroll table base address */
|
|
|
|
uint16 sat_base_mask; /* Base bits of SAT */
|
|
|
|
uint16 sat_addr_mask; /* Index bits of SAT */
|
|
|
|
uint8 border; /* Border color index */
|
|
|
|
uint8 bg_name_dirty[0x800]; /* 1= This pattern is dirty */
|
|
|
|
uint16 bg_name_list[0x800]; /* List of modified pattern indices */
|
|
|
|
uint16 bg_list_index; /* # of modified patterns in list */
|
|
|
|
uint8 bg_pattern_cache[0x80000]; /* Cached and flipped patterns */
|
|
|
|
uint8 playfield_shift; /* Width of planes A, B (in bits) */
|
|
|
|
uint8 playfield_col_mask; /* Vertical scroll mask */
|
|
|
|
uint16 playfield_row_mask; /* Horizontal scroll mask */
|
|
|
|
uint32 y_mask; /* Name table Y-index bits mask */
|
|
|
|
uint8 hint_pending; /* 0= Line interrupt is pending */
|
|
|
|
uint8 vint_pending; /* 1= Frame interrupt is pending */
|
|
|
|
int16 h_counter; /* Raster counter */
|
|
|
|
int16 hc_latch; /* latched HCounter (INT2) */
|
|
|
|
uint16 v_counter; /* VDP scan line counter */
|
|
|
|
uint8 im2_flag; /* 1= Interlace mode 2 is being used */
|
|
|
|
uint16 frame_end; /* End-of-frame (IRQ line) */
|
|
|
|
uint8 dmafill; /* 1= DMA fill has been requested */
|
|
|
|
uint32 dma_endCycles; /* DMA ending cycles count */
|
|
|
|
uint8 vdp_pal = 0 ; /* CPU mode (NTSC by default) */
|
|
|
|
uint8 vdp_rate = 60; /* CPU speed (60Hz by default)*/
|
|
|
|
void (*color_update) (int index, uint16 data);
|
|
|
|
|
|
|
|
uint8 dmatiming = 1;
|
|
|
|
uint8 vdptiming = 0;
|
|
|
|
uint8 irqtiming = 0;
|
|
|
|
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
/* Init, reset, shutdown functions */
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
void vdp_init (void)
|
|
|
|
{}
|
|
|
|
|
|
|
|
void vdp_reset (void)
|
|
|
|
{
|
|
|
|
memset ((char *) sat, 0, sizeof (sat));
|
|
|
|
memset ((char *) vram, 0, sizeof (vram));
|
|
|
|
memset ((char *) cram, 0, sizeof (cram));
|
|
|
|
memset ((char *) vsram, 0, sizeof (vsram));
|
|
|
|
memset ((char *) reg, 0, sizeof (reg));
|
|
|
|
|
|
|
|
addr = addr_latch = code = pending = 0;
|
|
|
|
ntab = ntbb = ntwb = satb = hscb = 0;
|
|
|
|
sat_base_mask = 0xFE00;
|
|
|
|
sat_addr_mask = 0x01FF;
|
|
|
|
|
|
|
|
/* Mark all colors as dirty to force a palette update */
|
|
|
|
border = 0x00;
|
|
|
|
|
|
|
|
memset ((char *) bg_name_dirty, 0, sizeof (bg_name_dirty));
|
|
|
|
memset ((char *) bg_name_list, 0, sizeof (bg_name_list));
|
|
|
|
bg_list_index = 0;
|
|
|
|
memset ((char *) bg_pattern_cache, 0, sizeof (bg_pattern_cache));
|
|
|
|
|
|
|
|
playfield_shift = 6;
|
|
|
|
playfield_col_mask = 0x0F;
|
|
|
|
playfield_row_mask = 0x0FF;
|
|
|
|
y_mask = 0x1FC0;
|
|
|
|
|
|
|
|
hint_pending = vint_pending = 0;
|
|
|
|
h_counter = 0;
|
|
|
|
hc_latch = -1;
|
|
|
|
v_counter = 0;
|
|
|
|
dmafill = 0;
|
|
|
|
im2_flag = 0;
|
|
|
|
frame_end = 0xE0;
|
|
|
|
dma_endCycles = 0;
|
|
|
|
|
|
|
|
status = 0x200; /* fifo empty - all other flags clear */
|
|
|
|
|
|
|
|
/* Initialize viewport */
|
|
|
|
bitmap.viewport.x = 0x20;
|
|
|
|
bitmap.viewport.y = 0x20;
|
|
|
|
bitmap.viewport.w = 256;
|
|
|
|
bitmap.viewport.h = 224;
|
|
|
|
bitmap.viewport.oh = 256;
|
|
|
|
bitmap.viewport.ow = 224;
|
|
|
|
bitmap.viewport.changed = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void vdp_shutdown (void)
|
|
|
|
{}
|
|
|
|
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
/* DMA Operations */
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
|
|
|
|
/* DMA Timings */
|
|
|
|
/* timing type = 0 (Copy to VRAM), 1 (Copy to VSRAM or CRAM), 2 (VRAM Fill), 3 (VRAM Copy) */
|
|
|
|
void dma_update(int type, int length)
|
|
|
|
{
|
|
|
|
uint32 dma_cycles;
|
|
|
|
uint8 index = 4 * type; /* DMA timing type */
|
|
|
|
|
|
|
|
if (!dmatiming) return;
|
|
|
|
|
|
|
|
/* get the appropriate tranfer rate (bytes/line) for this DMA operation */
|
|
|
|
if (!(status&8) && (reg[1]&0x40)) index += 2; /* not in VBLANK and Display ON */
|
|
|
|
index += (reg[12] & 1); /* 32 or 40 Horizontal Cells */
|
|
|
|
|
|
|
|
/* determinate associated 68kcycles number */
|
|
|
|
dma_cycles = (misc68Kcycles * length ) / dmarate_table[index];
|
|
|
|
|
|
|
|
if (type < 2)
|
|
|
|
{
|
|
|
|
/* 68K COPY to V-RAM */
|
|
|
|
/* 68K is frozen during DMA operation */
|
|
|
|
m68k_freeze(dma_cycles);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/* VRAM Fill or VRAM Copy */
|
|
|
|
/* we keep the number of cycles executed so far */
|
|
|
|
/* used for DMA Busy flag update on status read */
|
|
|
|
dma_endCycles = count_m68k + m68k_cycles_run() + dma_cycles;
|
|
|
|
dma_m68k = 0;
|
|
|
|
|
|
|
|
/* set DMA Busy flag */
|
|
|
|
status |= 0x0002;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* VRAM to VRAM copy
|
|
|
|
Read byte from VRAM (source), write to VRAM (addr),
|
|
|
|
bump source and add r15 to addr.
|
|
|
|
|
|
|
|
- see how source addr is affected
|
|
|
|
(can it make high source byte inc?) */
|
|
|
|
void dma_copy (void)
|
|
|
|
{
|
|
|
|
int length = (reg[20] << 8 | reg[19]) & 0xFFFF;
|
|
|
|
int source = (reg[22] << 8 | reg[21]) & 0xFFFF;
|
|
|
|
if (!length) length = 0x10000;
|
|
|
|
|
|
|
|
dma_update(3,length);
|
|
|
|
|
|
|
|
do
|
|
|
|
{
|
|
|
|
vram[addr] = vram[source];
|
|
|
|
MARK_BG_DIRTY (addr);
|
|
|
|
source = (source + 1) & 0xFFFF;
|
|
|
|
addr += reg[15];
|
|
|
|
}
|
|
|
|
while (--length);
|
|
|
|
|
|
|
|
reg[19] = length & 0xFF;
|
|
|
|
reg[20] = (length >> 8) & 0xFF;
|
|
|
|
reg[21] = source & 0xFF; /* not sure */
|
|
|
|
reg[22] = (source >> 8) & 0xFF;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* 68K Copy to VRAM, VSRAM or CRAM */
|
|
|
|
void dma_vbus (void)
|
|
|
|
{
|
|
|
|
uint32 base, source = ((reg[23] & 0x7F) << 17 | reg[22] << 9 | reg[21] << 1) & 0xFFFFFE;
|
|
|
|
uint32 length = (reg[20] << 8 | reg[19]) & 0xFFFF;
|
|
|
|
uint8 old_vdptiming = vdptiming;
|
|
|
|
|
|
|
|
if (!length) length = 0x10000;
|
|
|
|
base = source;
|
|
|
|
|
|
|
|
/* DMA timings */
|
|
|
|
if ((code & 0x0F) == 0x01) dma_update(0,length); /* VRAM */
|
|
|
|
else dma_update(1,length); /* CRAM & VSRAM */
|
|
|
|
vdptiming = 0;
|
|
|
|
|
|
|
|
do
|
|
|
|
{
|
|
|
|
uint16 temp = vdp_dma_r (source);
|
|
|
|
source += 2;
|
|
|
|
source = ((base & 0xFE0000) | (source & 0x1FFFF));
|
|
|
|
vdp_data_w (temp);
|
|
|
|
}
|
|
|
|
while (--length);
|
|
|
|
|
|
|
|
vdptiming = old_vdptiming;
|
|
|
|
reg[19] = length & 0xFF;
|
|
|
|
reg[20] = (length >> 8) & 0xFF;
|
|
|
|
reg[21] = (source >> 1) & 0xFF;
|
|
|
|
reg[22] = (source >> 9) & 0xFF;
|
|
|
|
reg[23] = (reg[23] & 0x80) | ((source >> 17) & 0x7F);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* VRAM FILL */
|
|
|
|
void dma_fill(uint16 data)
|
|
|
|
{
|
|
|
|
int length = (reg[20] << 8 | reg[19]) & 0xFFFF;
|
|
|
|
|
|
|
|
if (!length) length = 0x10000;
|
|
|
|
|
|
|
|
dma_update(2, length);
|
|
|
|
WRITE_BYTE(vram, addr, data & 0xFF);
|
|
|
|
|
|
|
|
do
|
|
|
|
{
|
|
|
|
WRITE_BYTE(vram, addr^1, (data >> 8) & 0xFF);
|
|
|
|
MARK_BG_DIRTY (addr);
|
|
|
|
addr += reg[15];
|
|
|
|
}
|
|
|
|
while (--length);
|
|
|
|
|
|
|
|
reg[19] = length & 0xFF;
|
|
|
|
reg[20] = (length >> 8) & 0xFF;
|
|
|
|
dmafill = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
/* Memory access functions */
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
|
|
|
|
void vdp_ctrl_w (uint16 data)
|
|
|
|
{
|
|
|
|
if (pending == 0)
|
|
|
|
{
|
|
|
|
if ((data & 0xC000) == 0x8000)
|
|
|
|
{
|
|
|
|
uint8 r = (data >> 8) & 0x1F;
|
|
|
|
uint8 d = data & 0xFF;
|
|
|
|
vdp_reg_w (r, d);
|
|
|
|
}
|
|
|
|
else pending = 1;
|
|
|
|
|
|
|
|
addr = ((addr_latch & 0xC000) | (data & 0x3FFF)) & 0xFFFF;
|
|
|
|
code = ((code & 0x3C) | ((data >> 14) & 0x03)) & 0x3F;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/* Clear pending flag */
|
|
|
|
pending = 0;
|
|
|
|
|
|
|
|
/* Update address and code registers */
|
|
|
|
addr = ((addr & 0x3FFF) | ((data & 3) << 14)) & 0xFFFF;
|
|
|
|
code = ((code & 0x03) | ((data >> 2) & 0x3C)) & 0x3F;
|
|
|
|
|
|
|
|
/* Save address bits A15 and A14 */
|
|
|
|
addr_latch = (addr & 0xC000);
|
|
|
|
|
|
|
|
if ((code & 0x20) && (reg[1] & 0x10))
|
|
|
|
{
|
|
|
|
switch (reg[23] & 0xC0)
|
|
|
|
{
|
|
|
|
case 0x00: /* V bus to VDP DMA */
|
|
|
|
case 0x40: /* V bus to VDP DMA */
|
|
|
|
dma_vbus ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x80: /* VRAM fill */
|
|
|
|
dmafill = 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0xC0: /* VRAM copy */
|
|
|
|
dma_copy ();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
uint16 vdp_ctrl_r (void)
|
|
|
|
{
|
|
|
|
/**
|
|
|
|
* Return vdp status
|
|
|
|
*
|
|
|
|
* Bits are
|
|
|
|
* 0 0:1 ntsc:pal
|
|
|
|
* 1 DMA Busy
|
|
|
|
* 2 During HBlank
|
|
|
|
* 3 During VBlank
|
|
|
|
* 4 Frame Interlace 0:even 1:odd
|
|
|
|
* 5 Sprite collision
|
|
|
|
* 6 Too many sprites per line
|
|
|
|
* 7 v interrupt occurred
|
|
|
|
* 8 Write FIFO full
|
|
|
|
* 9 Write FIFO empty
|
|
|
|
* 10 - 15 Next word on bus
|
|
|
|
*/
|
|
|
|
|
|
|
|
uint16 temp;
|
|
|
|
int dma_lastCycles = dma_endCycles - (dma_m68k + count_m68k + m68k_cycles_run());
|
|
|
|
|
|
|
|
/* reset DMA status flag if needed */
|
|
|
|
if ((status & 0x0002) && (dma_lastCycles <= 0)) status &= 0xFFFD;
|
|
|
|
|
|
|
|
temp = status | vdp_pal;
|
|
|
|
pending = 0;
|
|
|
|
|
|
|
|
/* reset status */
|
|
|
|
status ^= 0xFF00; /* toggle FIFO status & new word on bus */
|
|
|
|
status &= 0xFF9F; /* clear sprite overflow & sprite collision */
|
|
|
|
if (!(status & 8)) status &= ~0x0080; /* not in VBLANK: clear vint flag */
|
|
|
|
|
|
|
|
if (!(reg[1] & 0x40)) temp |= 0x8; /* no display => in VBLANK*/
|
|
|
|
|
|
|
|
return (temp);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void vdp_data_w (uint16 data)
|
|
|
|
{
|
|
|
|
/* Clear pending flag */
|
|
|
|
pending = 0;
|
|
|
|
|
|
|
|
if (dmafill)
|
|
|
|
{
|
|
|
|
dma_fill(data);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* delays VDP RAM access */
|
|
|
|
/* hack for Chaos Engine / Soldiers of Fortune */
|
|
|
|
if (vdptiming && !(status&8) && (reg[1]&0x40))
|
|
|
|
{
|
|
|
|
if (reg[12] & 1) m68k_freeze(30); // 40 cell
|
|
|
|
else m68k_freeze(27); // 32 cell
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (code & 0x0F)
|
|
|
|
{
|
|
|
|
case 0x01: /* VRAM */
|
|
|
|
|
|
|
|
/* Byte-swap data if A0 is set */
|
|
|
|
if (addr & 1) data = (data >> 8) | (data << 8);
|
|
|
|
|
|
|
|
/* Copy SAT data to the internal SAT */
|
|
|
|
if ((addr & sat_base_mask) == satb)
|
|
|
|
{
|
|
|
|
*(uint16 *) & sat[addr & sat_addr_mask] = data;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Only write unique data to VRAM */
|
|
|
|
if (data != *(uint16 *) & vram[addr & 0xFFFE])
|
|
|
|
{
|
|
|
|
/* Write data to VRAM */
|
|
|
|
*(uint16 *) & vram[addr & 0xFFFE] = data;
|
|
|
|
|
|
|
|
/* Update the pattern cache */
|
|
|
|
MARK_BG_DIRTY (addr);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x03: /* CRAM */
|
|
|
|
{
|
|
|
|
uint16 *p = (uint16 *) & cram[(addr & 0x7E)];
|
|
|
|
data = PACK_CRAM (data & 0x0EEE);
|
|
|
|
if (data != *p)
|
|
|
|
{
|
|
|
|
int index = (addr >> 1) & 0x3F;
|
|
|
|
*p = data;
|
|
|
|
color_update (index, *p);
|
|
|
|
color_update (0x00, *(uint16 *)&cram[border << 1]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x05: /* VSRAM */
|
|
|
|
*(uint16 *) & vsram[(addr & 0x7E)] = data;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Bump address register */
|
|
|
|
addr += reg[15];
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
uint16 vdp_data_r (void)
|
|
|
|
{
|
|
|
|
uint16 temp = 0;
|
|
|
|
|
|
|
|
/* Clear pending flag */
|
|
|
|
pending = 0;
|
|
|
|
|
|
|
|
switch (code & 0x0F)
|
|
|
|
{
|
|
|
|
case 0x00: /* VRAM */
|
|
|
|
temp = *(uint16 *) & vram[(addr & 0xFFFE)];
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x08: /* CRAM */
|
|
|
|
temp = *(uint16 *) & cram[(addr & 0x7E)];
|
|
|
|
temp = UNPACK_CRAM (temp);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x04: /* VSRAM */
|
|
|
|
temp = *(uint16 *) & vsram[(addr & 0x7E)];
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Bump address register */
|
|
|
|
addr += reg[15];
|
|
|
|
|
|
|
|
/* return data */
|
|
|
|
return (temp);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
The reg[] array is updated at the *end* of this function, so the new
|
|
|
|
register data can be compared with the previous data.
|
|
|
|
*/
|
|
|
|
void vdp_reg_w (uint8 r, uint8 d)
|
|
|
|
{
|
|
|
|
switch (r)
|
|
|
|
{
|
|
|
|
case 0x00: /* CTRL #1 */
|
|
|
|
if (!(d & 0x02)) hc_latch = -1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x01: /* CTRL #2 */
|
|
|
|
|
|
|
|
/* Change the frame timing */
|
|
|
|
frame_end = (d & 8) ? 0xF0 : 0xE0;
|
|
|
|
|
|
|
|
/* Check if the viewport height has actually been changed */
|
|
|
|
if ((reg[1] & 8) != (d & 8))
|
|
|
|
{
|
|
|
|
/* Update the height of the viewport */
|
|
|
|
bitmap.viewport.oh = bitmap.viewport.h;
|
|
|
|
bitmap.viewport.h = (d & 8) ? 240 : 224;
|
|
|
|
bitmap.viewport.changed = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x02: /* NTAB */
|
|
|
|
ntab = (d << 10) & 0xE000;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x03: /* NTWB */
|
|
|
|
ntwb = (d << 10) & ((reg[12] & 1) ? 0xF000 : 0xF800);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x04: /* NTBB */
|
|
|
|
ntbb = (d << 13) & 0xE000;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x05: /* SATB */
|
|
|
|
sat_base_mask = (reg[12] & 1) ? 0xFC00 : 0xFE00;
|
|
|
|
sat_addr_mask = (reg[12] & 1) ? 0x03FF : 0x01FF;
|
|
|
|
satb = (d << 9) & sat_base_mask;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x07:
|
|
|
|
d &= 0x3F;
|
|
|
|
|
|
|
|
/* Check if the border color has actually changed */
|
|
|
|
if (border != d)
|
|
|
|
{
|
|
|
|
/* Mark the border color as modified */
|
|
|
|
border = d;
|
|
|
|
color_update (0x00, *(uint16 *) & cram[(border << 1)]);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x0C:
|
|
|
|
/* Check if the viewport width has actually been changed */
|
|
|
|
if ((reg[0x0C] & 1) != (d & 1))
|
|
|
|
{
|
|
|
|
/* Update the width of the viewport */
|
|
|
|
bitmap.viewport.ow = bitmap.viewport.w;
|
|
|
|
bitmap.viewport.w = (d & 1) ? 320 : 256;
|
|
|
|
bitmap.viewport.changed = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* See if the S/TE mode bit has changed */
|
|
|
|
if ((reg[0x0C] & 8) != (d & 8))
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
reg[0x0C] = d;
|
|
|
|
|
|
|
|
/* Update colors */
|
|
|
|
for (i = 0; i < 0x40; i += 1) color_update (i, *(uint16 *) & cram[i << 1]);
|
|
|
|
color_update (0x00, *(uint16 *) & cram[border << 1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Check interlace mode 2 setting */
|
|
|
|
im2_flag = ((d & 0x06) == 0x06) ? 1 : 0;
|
|
|
|
|
|
|
|
/* The following register updates check this value */
|
|
|
|
reg[0x0C] = d;
|
|
|
|
|
|
|
|
/* Update display-dependant registers */
|
|
|
|
vdp_reg_w (0x03, reg[0x03]);
|
|
|
|
vdp_reg_w (0x05, reg[0x05]);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x0D: /* HSCB */
|
|
|
|
hscb = (d << 10) & 0xFC00;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x10: /* Playfield size */
|
|
|
|
playfield_shift = shift_table[(d & 3)];
|
|
|
|
playfield_col_mask = col_mask_table[(d & 3)];
|
|
|
|
playfield_row_mask = row_mask_table[(d >> 4) & 3];
|
|
|
|
y_mask = y_mask_table[(d & 3)];
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Write new register value */
|
|
|
|
reg[r] = d;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
uint16 vdp_hvc_r (void)
|
|
|
|
{
|
|
|
|
int cycles = (count_m68k + m68k_cycles_run ()) % misc68Kcycles;
|
|
|
|
uint8 *hctab = (reg[12] & 1) ? cycle2hc40 : cycle2hc32;
|
|
|
|
uint16 *vctab = (vdp_pal) ? vc_pal_224 : vc_ntsc_224;
|
|
|
|
if ((reg[1] & 8) && vdp_pal) vctab = vc_pal_240;
|
|
|
|
|
|
|
|
uint8 hc = (hc_latch == -1) ? hctab[cycles] : (hc_latch&0xFF);
|
|
|
|
|
|
|
|
uint16 vc = vctab[v_counter];
|
|
|
|
|
|
|
|
/* interlace mode 2 */
|
|
|
|
if (im2_flag) vc = (vc & 0xFE) | ((vc >> 8) & 0x01);
|
|
|
|
|
|
|
|
return (((vc << 8)&0xFF00) | hc);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void vdp_test_w (uint16 value)
|
|
|
|
{}
|
2007-08-11 19:32:50 +02:00
|
|
|
|
|
|
|
int vdp_int_ack_callback (int int_level)
|
|
|
|
{
|
|
|
|
if (vint_pending) vint_pending = 0;
|
|
|
|
else hint_pending = 0;
|
|
|
|
if (!hint_pending && !vint_pending) m68k_set_irq(0);
|
|
|
|
return M68K_INT_ACK_AUTOVECTOR;
|
|
|
|
}
|