Genesis-Plus-GX/source/ngc/ogc_audio.c

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/****************************************************************************
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* ogc_audio.c
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*
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* Genesis Plus GX audio support
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*
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* code by Softdev (2006), Eke-Eke (2007,2008)
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*
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* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
***************************************************************************/
#include "shared.h"
/* global datas */
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unsigned char soundbuffer[2][3840] ATTRIBUTE_ALIGN(32);
u8 mixbuffer = 0;
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static int IsPlaying = 0;
static int dma_len = 3200;
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/*** AudioDmaCallback
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Genesis Plus only provides sound data on completion of each frame.
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To try to make the audio less choppy, we synchronize emulation with audio DMA
This ensure we only update audio framebuffer when DMA is finished
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***/
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static void AudioDmaCallback()
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{
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frameticker++;
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}
void ogc_audio__init(void)
{
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AUDIO_Init (NULL);
AUDIO_SetDSPSampleRate (AI_SAMPLERATE_48KHZ);
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AUDIO_RegisterDMACallback (AudioDmaCallback);
mixbuffer = 0;
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memset(soundbuffer, 0, 2 * 3840);
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}
void ogc_audio__update(void)
{
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/* buffer size */
uint32 dma_len = vdp_pal ? 3840 : 3200;
/* update DMA settings (this will only be taken in account when current DMA finishes) */
AUDIO_InitDMA((u32) soundbuffer[mixbuffer], dma_len);
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/* flush data from CPU cache */
DCFlushRange(soundbuffer[mixbuffer], dma_len);
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/* switch buffer */
mixbuffer ^= 1;
}
void ogc_audio__stop(void)
{
/* stop audio DMA */
AUDIO_StopDMA ();
IsPlaying = 0;
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/* reset audio buffers */
mixbuffer = 0;
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memset(soundbuffer, 0, 2 * 3840);
}
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void ogc_audio__start(void)
{
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if (!IsPlaying)
{
/* buffer size */
dma_len = vdp_pal ? 3840 : 3200;
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/* set first DMA parameters */
AUDIO_InitDMA((u32) soundbuffer[1], dma_len);
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/* start audio DMA */
AUDIO_StartDMA();
IsPlaying = 1;
}
}