----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
/*
|
|
|
|
* fileio.c
|
|
|
|
*
|
|
|
|
* Load a normal file, or ZIP/GZ archive into ROM buffer.
|
|
|
|
* Returns loaded ROM size (zero if an error occured)
|
|
|
|
*
|
|
|
|
*
|
|
|
|
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald
|
|
|
|
* modified by Eke-Eke (Genesis Plus GX)
|
|
|
|
*
|
|
|
|
* Redistribution and use of this code or any derivative works are permitted
|
|
|
|
* provided that the following conditions are met:
|
|
|
|
*
|
|
|
|
* - Redistributions may not be sold, nor may they be used in a commercial
|
|
|
|
* product or activity.
|
|
|
|
*
|
|
|
|
* - Redistributions that are modified from the original source must include the
|
|
|
|
* complete source code, including the source code for all components used by a
|
|
|
|
* binary built from the modified sources. However, as a special exception, the
|
|
|
|
* source code distributed need not include anything that is normally distributed
|
|
|
|
* (in either source or binary form) with the major components (compiler, kernel,
|
|
|
|
* and so on) of the operating system on which the executable runs, unless that
|
|
|
|
* component itself accompanies the executable.
|
|
|
|
*
|
|
|
|
* - Redistributions must reproduce the above copyright notice, this list of
|
|
|
|
* conditions and the following disclaimer in the documentation and/or other
|
|
|
|
* materials provided with the distribution.
|
|
|
|
*
|
|
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
|
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
|
|
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
|
|
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
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|
|
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
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|
|
* POSSIBILITY OF SUCH DAMAGE.
|
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|
|
*
|
|
|
|
****************************************************************************************/
|
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|
|
|
|
|
#include "shared.h"
|
|
|
|
#include <windows.h>
|
|
|
|
#include <zlib.h>
|
|
|
|
|
2012-01-15 20:51:27 +01:00
|
|
|
static int check_zip(char *filename);
|
|
|
|
static int gzsize(gzFile *gd);
|
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
int load_archive(char *filename)
|
|
|
|
{
|
|
|
|
int size = 0;
|
|
|
|
|
|
|
|
/* ROM buffer should be allocated first */
|
|
|
|
if (cart.rom == NULL)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(check_zip(filename))
|
|
|
|
{
|
|
|
|
unz_file_info info;
|
|
|
|
int ret = 0;
|
|
|
|
|
|
|
|
/* Attempt to open the archive */
|
|
|
|
unzFile *fd = unzOpen(filename);
|
|
|
|
if (!fd) return 0;
|
|
|
|
|
|
|
|
/* Go to first file in archive */
|
|
|
|
ret = unzGoToFirstFile(fd);
|
|
|
|
if(ret != UNZ_OK)
|
|
|
|
{
|
|
|
|
unzClose(fd);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Get file informations and update filename */
|
|
|
|
ret = unzGetCurrentFileInfo(fd, &info, filename, 128, NULL, 0, NULL, 0);
|
|
|
|
if(ret != UNZ_OK)
|
|
|
|
{
|
|
|
|
unzClose(fd);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Open the file for reading */
|
|
|
|
ret = unzOpenCurrentFile(fd);
|
|
|
|
if(ret != UNZ_OK)
|
|
|
|
{
|
|
|
|
unzClose(fd);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Retrieve uncompressed file size */
|
|
|
|
size = info.uncompressed_size;
|
|
|
|
if(size > MAXROMSIZE)
|
|
|
|
{
|
|
|
|
unzClose(fd);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Read (decompress) the file */
|
|
|
|
ret = unzReadCurrentFile(fd, cart.rom, info.uncompressed_size);
|
|
|
|
if(ret != info.uncompressed_size)
|
|
|
|
{
|
|
|
|
unzCloseCurrentFile(fd);
|
|
|
|
unzClose(fd);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Close the current file */
|
|
|
|
ret = unzCloseCurrentFile(fd);
|
|
|
|
if(ret != UNZ_OK)
|
|
|
|
{
|
|
|
|
unzClose(fd);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Close the archive */
|
|
|
|
ret = unzClose(fd);
|
|
|
|
if(ret != UNZ_OK) return 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/* Open file */
|
|
|
|
gzFile *gd = gzopen(filename, "rb");
|
|
|
|
if (!gd) return 0;
|
|
|
|
|
|
|
|
/* Get file size */
|
|
|
|
size = gzsize(gd);
|
|
|
|
|
|
|
|
/* Check file size */
|
|
|
|
if(size > MAXROMSIZE)
|
|
|
|
{
|
|
|
|
gzclose(gd);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Read file data */
|
|
|
|
gzread(gd, cart.rom, size);
|
|
|
|
|
|
|
|
/* Close file */
|
|
|
|
gzclose(gd);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Return loaded ROM size */
|
|
|
|
return size;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
Verifies if a file is a ZIP archive or not.
|
|
|
|
Returns: 1= ZIP archive, 0= not a ZIP archive
|
|
|
|
*/
|
2012-01-15 20:51:27 +01:00
|
|
|
static int check_zip(char *filename)
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
{
|
|
|
|
uint8 buf[2];
|
|
|
|
FILE *fd = fopen(filename, "rb");
|
|
|
|
if(!fd) return (0);
|
|
|
|
fread(buf, 2, 1, fd);
|
|
|
|
fclose(fd);
|
|
|
|
if(memcmp(buf, "PK", 2) == 0) return (1);
|
|
|
|
return (0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
Returns the size of a GZ compressed file.
|
|
|
|
*/
|
2012-01-15 20:51:27 +01:00
|
|
|
static int gzsize(gzFile *gd)
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
{
|
|
|
|
#define CHUNKSIZE (0x10000)
|
|
|
|
int size = 0, length = 0;
|
|
|
|
unsigned char buffer[CHUNKSIZE];
|
|
|
|
gzrewind(gd);
|
|
|
|
do
|
|
|
|
{
|
|
|
|
size = gzread(gd, buffer, CHUNKSIZE);
|
|
|
|
if(size <= 0) break;
|
|
|
|
length += size;
|
|
|
|
}
|
|
|
|
while (!gzeof(gd));
|
|
|
|
gzrewind(gd);
|
|
|
|
return (length);
|
|
|
|
#undef CHUNKSIZE
|
|
|
|
}
|