Genesis-Plus-GX/source/ntsc/md_ntsc.h

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[Core/VDP] --------------- * added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering. * added Mode 4 rendering for both Genesis & Master System modes. * added alternate BG planes rendering functions (should be faster on PPC architectures). [Core/IO] --------------- * added support for Master System compatibility mode (Z80 ports access mode). * added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser). * added XE-1AP (analog controller) emulation. * added Activator emulation. [Core/Extra] --------------- * added support for all known Master System cartridge mappers. * added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls). (NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them) * added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode) * improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate) * fixed Game Genie when several codes affect same ROM address. * fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges) [Core/General] --------------- * added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension). * improved savestate stability & compatibility (support for old 1.4.x savestates is preserved) * various code cleanup & comments. [Gamecube/Wii] --------------- * fixed cheat codes handling when several codes affect same ROM address. * improved input controller detection on menu exit. * improved key remapping dialog box to match emulated device * changed Menu key for Gamecube controller to allow MODE button mapping * fixed DVD not being unmounted on swap (memory leak) [Wii only] --------------- * added USB mouse support for Sega Mouse emulation * compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
2011-04-01 00:11:05 +02:00
/* Sega Genesis/Mega Drive NTSC video filter */
/* md_ntsc 0.1.2 */
#ifndef MD_NTSC_H
#define MD_NTSC_H
#include "md_ntsc_config.h"
#ifdef __cplusplus
extern "C" {
#endif
/* Image parameters, ranging from -1.0 to 1.0. Actual internal values shown
in parenthesis and should remain fairly stable in future versions. */
typedef struct md_ntsc_setup_t
{
/* Basic parameters */
double hue; /* -1 = -180 degrees +1 = +180 degrees */
double saturation; /* -1 = grayscale (0.0) +1 = oversaturated colors (2.0) */
double contrast; /* -1 = dark (0.5) +1 = light (1.5) */
double brightness; /* -1 = dark (0.5) +1 = light (1.5) */
double sharpness; /* edge contrast enhancement/blurring */
/* Advanced parameters */
double gamma; /* -1 = dark (1.5) +1 = light (0.5) */
double resolution; /* image resolution */
double artifacts; /* artifacts caused by color changes */
double fringing; /* color artifacts caused by brightness changes */
double bleed; /* color bleed (color resolution reduction) */
float const* decoder_matrix; /* optional RGB decoder matrix, 6 elements */
unsigned char* palette_out; /* optional RGB palette out, 3 bytes per color */
} md_ntsc_setup_t;
/* Video format presets */
extern md_ntsc_setup_t const md_ntsc_composite; /* color bleeding + artifacts */
extern md_ntsc_setup_t const md_ntsc_svideo; /* color bleeding only */
extern md_ntsc_setup_t const md_ntsc_rgb; /* crisp image */
extern md_ntsc_setup_t const md_ntsc_monochrome;/* desaturated + artifacts */
enum { md_ntsc_palette_size = 512 };
/* Initializes and adjusts parameters. Can be called multiple times on the same
md_ntsc_t object. Can pass NULL for either parameter. */
typedef struct md_ntsc_t md_ntsc_t;
void md_ntsc_init( md_ntsc_t* ntsc, md_ntsc_setup_t const* setup );
/* Filters one or more rows of pixels. Input pixel format is set by MD_NTSC_IN_FORMAT
and output RGB depth is set by MD_NTSC_OUT_DEPTH. Both default to 16-bit RGB.
In_row_width is the number of pixels to get to the next input row. Out_pitch
is the number of *bytes* to get to the next output row. */
void md_ntsc_blit( md_ntsc_t const* ntsc, MD_NTSC_IN_T const* table, unsigned char* input,
int in_width, int vline);
/* Number of output pixels written by blitter for given input width. */
#define MD_NTSC_OUT_WIDTH( in_width ) \
(((in_width) - 3) / md_ntsc_in_chunk * md_ntsc_out_chunk + md_ntsc_out_chunk)
/* Number of input pixels that will fit within given output width. Might be
rounded down slightly; use MD_NTSC_OUT_WIDTH() on result to find rounded
value. */
#define MD_NTSC_IN_WIDTH( out_width ) \
((out_width) / md_ntsc_out_chunk * md_ntsc_in_chunk - md_ntsc_in_chunk + 3)
/* Interface for user-defined custom blitters */
enum { md_ntsc_in_chunk = 4 }; /* number of input pixels read per chunk */
enum { md_ntsc_out_chunk = 8 }; /* number of output pixels generated per chunk */
enum { md_ntsc_black = 0 }; /* palette index for black */
/* Begin outputting row and start three pixels. First pixel will be cut off a bit.
Use md_ntsc_black for unused pixels. Declares variables, so must be before first
statement in a block (unless you're using C++). */
#define MD_NTSC_BEGIN_ROW( ntsc, pixel0, pixel1, pixel2, pixel3 ) \
unsigned const md_pixel0_ = (pixel0);\
md_ntsc_rgb_t const* kernel0 = MD_NTSC_IN_FORMAT( ntsc, md_pixel0_ );\
unsigned const md_pixel1_ = (pixel1);\
md_ntsc_rgb_t const* kernel1 = MD_NTSC_IN_FORMAT( ntsc, md_pixel1_ );\
unsigned const md_pixel2_ = (pixel2);\
md_ntsc_rgb_t const* kernel2 = MD_NTSC_IN_FORMAT( ntsc, md_pixel2_ );\
unsigned const md_pixel3_ = (pixel3);\
md_ntsc_rgb_t const* kernel3 = MD_NTSC_IN_FORMAT( ntsc, md_pixel3_ );\
md_ntsc_rgb_t const* kernelx0;\
md_ntsc_rgb_t const* kernelx1 = kernel0;\
md_ntsc_rgb_t const* kernelx2 = kernel0;\
md_ntsc_rgb_t const* kernelx3 = kernel0
/* Begin input pixel */
#define MD_NTSC_COLOR_IN( index, ntsc, color ) \
MD_NTSC_COLOR_IN_( index, color, MD_NTSC_IN_FORMAT, ntsc )
/* Generate output pixel. Bits can be 24, 16, 15, 32 (treated as 24), or 0:
24: RRRRRRRR GGGGGGGG BBBBBBBB
16: RRRRRGGG GGGBBBBB
15: RRRRRGG GGGBBBBB
0: xxxRRRRR RRRxxGGG GGGGGxxB BBBBBBBx (native internal format; x = junk bits) */
#define MD_NTSC_RGB_OUT( x, rgb_out, bits ) {\
md_ntsc_rgb_t raw_ =\
kernel0 [x+ 0] + kernel1 [(x+6)%8+16] + kernel2 [(x+4)%8 ] + kernel3 [(x+2)%8+16] +\
kernelx0 [x+ 8] + kernelx1 [(x+6)%8+24] + kernelx2 [(x+4)%8+8] + kernelx3 [(x+2)%8+24];\
MD_NTSC_CLAMP_( raw_, 0 );\
MD_NTSC_RGB_OUT_( rgb_out, bits, 0 );\
}
/* private */
enum { md_ntsc_entry_size = 2 * 16 };
typedef unsigned long md_ntsc_rgb_t;
struct md_ntsc_t {
md_ntsc_rgb_t table [md_ntsc_palette_size] [md_ntsc_entry_size];
};
#define MD_NTSC_BGR9( ntsc, n ) (ntsc)->table [n & 0x1FF]
#define MD_NTSC_RGB16( ntsc, n ) \
(md_ntsc_rgb_t*) ((char*) (ntsc)->table +\
((n << 9 & 0x3800) | (n & 0x0700) | (n >> 8 & 0x00E0)) *\
(md_ntsc_entry_size * sizeof (md_ntsc_rgb_t) / 32))
/* common ntsc macros */
#define md_ntsc_rgb_builder ((1L << 21) | (1 << 11) | (1 << 1))
#define md_ntsc_clamp_mask (md_ntsc_rgb_builder * 3 / 2)
#define md_ntsc_clamp_add (md_ntsc_rgb_builder * 0x101)
#define MD_NTSC_CLAMP_( io, shift ) {\
md_ntsc_rgb_t sub = (io) >> (9-(shift)) & md_ntsc_clamp_mask;\
md_ntsc_rgb_t clamp = md_ntsc_clamp_add - sub;\
io |= clamp;\
clamp -= sub;\
io &= clamp;\
}
#define MD_NTSC_COLOR_IN_( index, color, ENTRY, table ) {\
unsigned color_;\
kernelx##index = kernel##index;\
kernel##index = (color_ = (color), ENTRY( table, color_ ));\
}
/* x is always zero except in snes_ntsc library */
#define MD_NTSC_RGB_OUT_( rgb_out, bits, x ) {\
rgb_out = (raw_>>(13-x)& 0xF800)|(raw_>>(8-x)&0x07E0)|(raw_>>(4-x)&0x001F);\
}
#ifdef __cplusplus
}
#endif
#endif