Genesis-Plus-GX/source/sound/Fir_Resampler.c

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---------------------- Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
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/* Finite impulse response (FIR) resampler with adjustable FIR size */
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/* Game_Music_Emu 0.5.2. http://www.slack.net/~ant/ */
---------------------- Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
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/* Copyright (C) 2004-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
/* C Conversion by Eke-Eke for use in Genesis Plus GX (2009). */
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#include "Fir_Resampler.h"
#include "shared.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
/* sound buffer */
static sample_t *buffer = NULL;
static int buffer_size = 0;
static sample_t impulses[MAX_RES][WIDTH];
static sample_t* write_pos = NULL;
static int res = 1;
static int imp_phase = 0;
static unsigned long skip_bits = 0;
static int step = STEREO;
static int input_per_cycle;
static double ratio = 1.0;
static void gen_sinc(double rolloff, int width, double offset, double spacing, double scale, int count, sample_t *out )
{
double w, rolloff_cos_a, num, den, sinc;
double const maxh = 256;
double const fstep = M_PI / maxh * spacing;
double const to_w = maxh * 2 / width;
double const pow_a_n = pow( rolloff, maxh );
double angle = (count / 2 - 1 + offset) * -fstep;
scale /= maxh * 2;
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---------------------- Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
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do
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{
*out++ = 0;
w = angle * to_w;
if ( fabs( w ) < M_PI )
{
rolloff_cos_a = rolloff * cos( angle );
num = 1 - rolloff_cos_a -
pow_a_n * cos( maxh * angle ) +
pow_a_n * rolloff * cos( (maxh - 1) * angle );
den = 1 - rolloff_cos_a - rolloff_cos_a + rolloff * rolloff;
sinc = scale * num / den - scale;
out [-1] = (short) (cos( w ) * sinc + sinc);
}
angle += fstep;
}
---------------------- Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
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while(--count);
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}
/*static int available( long input_count )
{
int cycle_count = input_count / input_per_cycle;
int output_count = cycle_count * res * STEREO;
input_count -= cycle_count * input_per_cycle;
unsigned long skip = skip_bits >> imp_phase;
int remain = res - imp_phase;
while ( input_count >= 0 )
{
input_count -= step + (skip & 1) * STEREO;
skip >>= 1;
if ( !--remain )
{
skip = skip_bits;
remain = res;
}
output_count += 2;
}
return output_count;
}
*/
int Fir_Resampler_avail()
{
long count = 0;
sample_t* in = buffer;
sample_t* end_pos = write_pos;
unsigned long skip = skip_bits >> imp_phase;
int remain = res - imp_phase;
if ( end_pos - in >= WIDTH * STEREO )
{
end_pos -= WIDTH * STEREO;
do
{
count++;
remain--;
in += (skip * STEREO) & STEREO;
skip >>= 1;
in += step;
if ( !remain )
{
skip = skip_bits;
remain = res;
}
}
while ( in <= end_pos );
}
return count;
}
int Fir_Resampler_initialize( int new_size )
{
res = 1;
skip_bits = 0;
imp_phase = 0;
step = STEREO;
ratio = 1.0;
buffer = (sample_t *) realloc( buffer, (new_size + WRITE_OFFSET) * sizeof (sample_t) );
write_pos = 0;
if ( !buffer ) return 0;
buffer_size = new_size + WRITE_OFFSET;
Fir_Resampler_clear();
return 1;
}
void Fir_Resampler_shutdown( void )
{
if (buffer) free(buffer);
buffer = 0;
buffer_size = 0;
write_pos = 0;
}
void Fir_Resampler_clear()
{
imp_phase = 0;
if ( buffer_size )
{
write_pos = &buffer [WRITE_OFFSET];
memset( buffer, 0, buffer_size * sizeof (sample_t) );
}
}
double Fir_Resampler_time_ratio( double new_factor, double rolloff )
{
int i, r;
double nearest, error, filter;
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double fstep = 0.0;
double least_error = 2;
double pos = 0.0;
res = -1;
for ( r = 1; r <= MAX_RES; r++ )
{
pos += new_factor;
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nearest = floor( pos + 0.5 );
error = fabs( pos - nearest );
if ( error < least_error )
{
res = r;
fstep = nearest / res;
least_error = error;
}
}
skip_bits = 0;
step = STEREO * (int) floor( fstep );
ratio = fstep;
fstep = fmod( fstep, 1.0 );
filter = (ratio < 1.0) ? 1.0 : 1.0 / ratio;
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pos = 0.0;
input_per_cycle = 0;
memset(impulses, 0, MAX_RES*WIDTH*sizeof(sample_t));
for ( i = 0; i < res; i++ )
{
gen_sinc( rolloff, (int) (WIDTH * filter + 1) & ~1, pos, filter,
(double) (0x7FFF * GAIN * filter),
(int) WIDTH, impulses[i] );
pos += fstep;
input_per_cycle += step;
if ( pos >= 0.9999999 )
{
pos -= 1.0;
skip_bits |= 1 << i;
input_per_cycle++;
}
}
Fir_Resampler_clear();
return ratio;
}
/* Current ratio */
double Fir_Resampler_ratio( void )
{
return ratio;
}
/* Number of input samples that can be written */
int Fir_Resampler_max_write( void )
{
return buffer + buffer_size - write_pos;
}
/* Pointer to place to write input samples */
sample_t* Fir_Resampler_buffer( void )
{
return write_pos;
}
/* Number of input samples in buffer */
int Fir_Resampler_written( void )
{
return write_pos - &buffer [WRITE_OFFSET];
}
/* Number of output samples available */
/*int Fir_Resampler_avail( void )
{
return available( write_pos - &buffer [WIDTH * STEREO] );
}*/
void Fir_Resampler_write( long count )
{
write_pos += count;
}
int Fir_Resampler_read( sample_t* out, long count )
{
sample_t* out_ = out;
sample_t* in = buffer;
sample_t* end_pos = write_pos;
unsigned long skip = skip_bits >> imp_phase;
sample_t const* imp = impulses [imp_phase];
int remain = res - imp_phase;
int n;
int pt0,pt1;
sample_t* i;
long l,r;
if ( end_pos - in >= WIDTH * STEREO )
{
end_pos -= WIDTH * STEREO;
do
{
count--;
if ( count < 0 )
break;
/* accumulate in extended precision */
l = 0;
r = 0;
i = in;
for ( n = WIDTH / 2; n; --n )
{
pt0 = imp [0];
l += pt0 * i [0];
r += pt0 * i [1];
pt1 = imp [1];
imp += 2;
l += pt1 * i [2];
r += pt1 * i [3];
i += 4;
}
remain--;
l >>= 15;
r >>= 15;
in += (skip * STEREO) & STEREO;
skip >>= 1;
in += step;
if ( !remain )
{
imp = impulses [0];
skip = skip_bits;
remain = res;
}
*out++ = (sample_t) l;
*out++ = (sample_t) r;
}
while ( in <= end_pos );
}
imp_phase = res - remain;
n = write_pos - in;
write_pos = &buffer [n];
memmove( buffer, in, n * sizeof *in );
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return out - out_;
}
/* fixed (Eke_Eke) */
int Fir_Resampler_input_needed( long output_count )
{
long input_count = 0;
unsigned long skip = skip_bits >> imp_phase;
int remain = res - imp_phase;
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while ( (output_count) > 0 )
{
input_count += step + (skip & 1) * STEREO;
skip >>= 1;
if ( !--remain )
{
skip = skip_bits;
remain = res;
}
output_count --;
}
input_count -= (write_pos - &buffer [WRITE_OFFSET]);
if ( input_count < 0 )
input_count = 0;
return (input_count >> 1);
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}
int Fir_Resampler_skip_input( long count )
{
int remain = write_pos - buffer;
int max_count = remain - WIDTH * STEREO;
if ( count > max_count )
count = max_count;
remain -= count;
write_pos = &buffer [remain];
memmove( buffer, &buffer [count], remain * sizeof buffer [0] );
return count;
}