----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
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#include <windows.h>
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#include "SDL.h"
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#include "SDL_thread.h"
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#include "shared.h"
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#include "sms_ntsc.h"
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#include "md_ntsc.h"
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#define SOUND_FREQUENCY 48000
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#define SOUND_SAMPLES_SIZE 2048
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#define VIDEO_WIDTH 320
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#define VIDEO_HEIGHT 240
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int joynum = 0;
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int log_error = 0;
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int debug_on = 0;
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int turbo_mode = 0;
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int use_sound = 1;
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int fullscreen = 0; /* SDL_FULLSCREEN */
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/* sound */
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struct {
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char* current_pos;
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char* buffer;
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int current_emulated_samples;
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} sdl_sound;
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2012-02-05 18:10:16 +01:00
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static short soundframe[SOUND_SAMPLES_SIZE];
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----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
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static void sdl_sound_callback(void *userdata, Uint8 *stream, int len)
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{
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if(sdl_sound.current_emulated_samples < len) {
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memset(stream, 0, len);
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}
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else {
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memcpy(stream, sdl_sound.buffer, len);
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/* loop to compensate desync */
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do {
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sdl_sound.current_emulated_samples -= len;
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} while(sdl_sound.current_emulated_samples > 2 * len);
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memcpy(sdl_sound.buffer,
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sdl_sound.current_pos - sdl_sound.current_emulated_samples,
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sdl_sound.current_emulated_samples);
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sdl_sound.current_pos = sdl_sound.buffer + sdl_sound.current_emulated_samples;
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}
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}
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static int sdl_sound_init()
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{
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int n;
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SDL_AudioSpec as_desired, as_obtained;
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if(SDL_Init(SDL_INIT_AUDIO) < 0) {
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MessageBox(NULL, "SDL Audio initialization failed", "Error", 0);
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return 0;
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}
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as_desired.freq = SOUND_FREQUENCY;
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as_desired.format = AUDIO_S16LSB;
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as_desired.channels = 2;
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as_desired.samples = SOUND_SAMPLES_SIZE;
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as_desired.callback = sdl_sound_callback;
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if(SDL_OpenAudio(&as_desired, &as_obtained) == -1) {
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MessageBox(NULL, "SDL Audio open failed", "Error", 0);
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return 0;
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}
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if(as_desired.samples != as_obtained.samples) {
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MessageBox(NULL, "SDL Audio wrong setup", "Error", 0);
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return 0;
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}
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sdl_sound.current_emulated_samples = 0;
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n = SOUND_SAMPLES_SIZE * 2 * sizeof(short) * 11;
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sdl_sound.buffer = (char*)malloc(n);
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if(!sdl_sound.buffer) {
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MessageBox(NULL, "Can't allocate audio buffer", "Error", 0);
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return 0;
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}
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memset(sdl_sound.buffer, 0, n);
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sdl_sound.current_pos = sdl_sound.buffer;
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return 1;
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}
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2012-02-05 18:10:16 +01:00
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static void sdl_sound_update(enabled)
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
{
|
2012-02-05 18:10:16 +01:00
|
|
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int size = audio_update(soundframe) * 2;
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if (enabled)
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
{
|
2012-02-05 18:10:16 +01:00
|
|
|
int i;
|
|
|
|
short *out;
|
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
SDL_LockAudio();
|
2012-02-05 18:10:16 +01:00
|
|
|
out = (short*)sdl_sound.current_pos;
|
|
|
|
for(i = 0; i < size; i++)
|
|
|
|
{
|
|
|
|
*out++ = soundframe[i];
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
}
|
2012-02-05 18:10:16 +01:00
|
|
|
sdl_sound.current_pos = (char*)out;
|
|
|
|
sdl_sound.current_emulated_samples += size * sizeof(short);
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
SDL_UnlockAudio();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sdl_sound_close()
|
|
|
|
{
|
|
|
|
SDL_PauseAudio(1);
|
|
|
|
SDL_CloseAudio();
|
|
|
|
if (sdl_sound.buffer)
|
|
|
|
free(sdl_sound.buffer);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* video */
|
|
|
|
md_ntsc_t *md_ntsc;
|
|
|
|
sms_ntsc_t *sms_ntsc;
|
|
|
|
|
|
|
|
struct {
|
|
|
|
SDL_Surface* surf_screen;
|
|
|
|
SDL_Surface* surf_bitmap;
|
|
|
|
SDL_Rect srect;
|
|
|
|
SDL_Rect drect;
|
|
|
|
Uint32 frames_rendered;
|
|
|
|
} sdl_video;
|
|
|
|
|
|
|
|
static int sdl_video_init()
|
|
|
|
{
|
|
|
|
if(SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
|
|
|
|
MessageBox(NULL, "SDL Video initialization failed", "Error", 0);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
sdl_video.surf_screen = SDL_SetVideoMode(VIDEO_WIDTH, VIDEO_HEIGHT, 16, SDL_SWSURFACE | fullscreen);
|
|
|
|
sdl_video.surf_bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, 720, 576, 16, 0, 0, 0, 0);
|
|
|
|
sdl_video.frames_rendered = 0;
|
|
|
|
SDL_ShowCursor(0);
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sdl_video_update()
|
|
|
|
{
|
2012-01-15 20:51:27 +01:00
|
|
|
if ((system_hw & SYSTEM_PBC) == SYSTEM_MD)
|
|
|
|
{
|
|
|
|
system_frame_gen(0);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
system_frame_sms(0);
|
|
|
|
}
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
|
|
|
|
/* viewport size changed */
|
|
|
|
if(bitmap.viewport.changed & 1)
|
|
|
|
{
|
|
|
|
bitmap.viewport.changed &= ~1;
|
|
|
|
|
|
|
|
/* source bitmap */
|
|
|
|
sdl_video.srect.w = bitmap.viewport.w+2*bitmap.viewport.x;
|
|
|
|
sdl_video.srect.h = bitmap.viewport.h+2*bitmap.viewport.y;
|
|
|
|
sdl_video.srect.x = 0;
|
|
|
|
sdl_video.srect.y = 0;
|
|
|
|
if (sdl_video.srect.w > VIDEO_WIDTH)
|
|
|
|
{
|
|
|
|
sdl_video.srect.x = (sdl_video.srect.w - VIDEO_WIDTH) / 2;
|
|
|
|
sdl_video.srect.w = VIDEO_WIDTH;
|
|
|
|
}
|
|
|
|
if (sdl_video.srect.h > VIDEO_HEIGHT)
|
|
|
|
{
|
|
|
|
sdl_video.srect.y = (sdl_video.srect.h - VIDEO_HEIGHT) / 2;
|
|
|
|
sdl_video.srect.h = VIDEO_HEIGHT;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* destination bitmap */
|
|
|
|
sdl_video.drect.w = sdl_video.srect.w;
|
|
|
|
sdl_video.drect.h = sdl_video.srect.h;
|
|
|
|
sdl_video.drect.x = (VIDEO_WIDTH - sdl_video.drect.w) / 2;
|
|
|
|
sdl_video.drect.y = (VIDEO_HEIGHT - sdl_video.drect.h) / 2;
|
|
|
|
|
|
|
|
/* clear destination surface */
|
|
|
|
SDL_FillRect(sdl_video.surf_screen, 0, 0);
|
|
|
|
|
|
|
|
/*if (config.render && (interlaced || config.ntsc)) rect.h *= 2;
|
|
|
|
if (config.ntsc) rect.w = (reg[12]&1) ? MD_NTSC_OUT_WIDTH(rect.w) : SMS_NTSC_OUT_WIDTH(rect.w);
|
|
|
|
if (config.ntsc)
|
|
|
|
{
|
|
|
|
sms_ntsc = (sms_ntsc_t *)malloc(sizeof(sms_ntsc_t));
|
|
|
|
md_ntsc = (md_ntsc_t *)malloc(sizeof(md_ntsc_t));
|
|
|
|
|
|
|
|
switch (config.ntsc)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
sms_ntsc_init(sms_ntsc, &sms_ntsc_composite);
|
|
|
|
md_ntsc_init(md_ntsc, &md_ntsc_composite);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
sms_ntsc_init(sms_ntsc, &sms_ntsc_svideo);
|
|
|
|
md_ntsc_init(md_ntsc, &md_ntsc_svideo);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
sms_ntsc_init(sms_ntsc, &sms_ntsc_rgb);
|
|
|
|
md_ntsc_init(md_ntsc, &md_ntsc_rgb);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (sms_ntsc)
|
|
|
|
{
|
|
|
|
free(sms_ntsc);
|
|
|
|
sms_ntsc = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (md_ntsc)
|
|
|
|
{
|
|
|
|
free(md_ntsc);
|
|
|
|
md_ntsc = NULL;
|
|
|
|
}
|
|
|
|
} */
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_BlitSurface(sdl_video.surf_bitmap, &sdl_video.srect, sdl_video.surf_screen, &sdl_video.drect);
|
|
|
|
SDL_UpdateRect(sdl_video.surf_screen, 0, 0, 0, 0);
|
|
|
|
|
|
|
|
++sdl_video.frames_rendered;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sdl_video_close()
|
|
|
|
{
|
|
|
|
if (sdl_video.surf_bitmap)
|
|
|
|
SDL_FreeSurface(sdl_video.surf_bitmap);
|
|
|
|
if (sdl_video.surf_screen)
|
|
|
|
SDL_FreeSurface(sdl_video.surf_screen);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Timer Sync */
|
|
|
|
|
|
|
|
struct {
|
|
|
|
SDL_sem* sem_sync;
|
|
|
|
unsigned ticks;
|
|
|
|
} sdl_sync;
|
|
|
|
|
|
|
|
/* sync */
|
|
|
|
|
|
|
|
static Uint32 sdl_sync_timer_callback(Uint32 interval)
|
|
|
|
{
|
|
|
|
char caption[100];
|
2012-01-15 20:51:27 +01:00
|
|
|
SDL_SemPost(sdl_sync.sem_sync);
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
sdl_sync.ticks++;
|
|
|
|
if (sdl_sync.ticks == (vdp_pal ? 50 : 20))
|
|
|
|
{
|
|
|
|
int fps = vdp_pal ? (sdl_video.frames_rendered / 3) : sdl_video.frames_rendered;
|
|
|
|
sdl_sync.ticks = sdl_video.frames_rendered = 0;
|
|
|
|
sprintf(caption,"%d fps - %s", fps, rominfo.international);
|
|
|
|
SDL_WM_SetCaption(caption, NULL);
|
|
|
|
}
|
|
|
|
return interval;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int sdl_sync_init()
|
|
|
|
{
|
|
|
|
if(SDL_InitSubSystem(SDL_INIT_TIMER|SDL_INIT_EVENTTHREAD) < 0)
|
|
|
|
{
|
|
|
|
MessageBox(NULL, "SDL Timer initialization failed", "Error", 0);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
sdl_sync.sem_sync = SDL_CreateSemaphore(0);
|
|
|
|
sdl_sync.ticks = 0;
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sdl_sync_close()
|
|
|
|
{
|
|
|
|
if(sdl_sync.sem_sync)
|
|
|
|
SDL_DestroySemaphore(sdl_sync.sem_sync);
|
|
|
|
}
|
|
|
|
|
|
|
|
static const uint16 vc_table[4][2] =
|
|
|
|
{
|
|
|
|
/* NTSC, PAL */
|
|
|
|
{0xDA , 0xF2}, /* Mode 4 (192 lines) */
|
|
|
|
{0xEA , 0x102}, /* Mode 5 (224 lines) */
|
|
|
|
{0xDA , 0xF2}, /* Mode 4 (192 lines) */
|
|
|
|
{0x106, 0x10A} /* Mode 5 (240 lines) */
|
|
|
|
};
|
|
|
|
|
|
|
|
static int sdl_control_update(SDLKey keystate)
|
|
|
|
{
|
|
|
|
switch (keystate)
|
|
|
|
{
|
|
|
|
case SDLK_TAB:
|
|
|
|
{
|
|
|
|
system_init();
|
|
|
|
system_reset();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case SDLK_F2:
|
|
|
|
{
|
|
|
|
if (fullscreen) fullscreen = 0;
|
|
|
|
else fullscreen = SDL_FULLSCREEN;
|
|
|
|
sdl_video.surf_screen = SDL_SetVideoMode(VIDEO_WIDTH, VIDEO_HEIGHT, 16, SDL_SWSURFACE | fullscreen);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case SDLK_F3:
|
|
|
|
{
|
2012-01-15 20:51:27 +01:00
|
|
|
int temp = config.bios & 3;
|
|
|
|
config.bios &= ~3;
|
|
|
|
if (temp == 0) config.bios |= 3;
|
|
|
|
else if (temp == 3) config.bios |= 1;
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case SDLK_F4:
|
|
|
|
{
|
|
|
|
if (!turbo_mode) use_sound ^= 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case SDLK_F5:
|
|
|
|
{
|
|
|
|
log_error ^= 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case SDLK_F6:
|
|
|
|
{
|
|
|
|
if (!use_sound) turbo_mode ^=1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case SDLK_F7:
|
|
|
|
{
|
|
|
|
FILE *f = fopen("game.gpz","r+b");
|
|
|
|
if (f)
|
|
|
|
{
|
|
|
|
uint8 buf[STATE_SIZE];
|
|
|
|
fread(&buf, STATE_SIZE, 1, f);
|
|
|
|
state_load(buf);
|
|
|
|
fclose(f);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case SDLK_F8:
|
|
|
|
{
|
|
|
|
FILE *f = fopen("game.gpz","w+b");
|
|
|
|
if (f)
|
|
|
|
{
|
|
|
|
uint8 buf[STATE_SIZE];
|
|
|
|
state_save(buf);
|
|
|
|
fwrite(&buf, STATE_SIZE, 1, f);
|
|
|
|
fclose(f);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case SDLK_F9:
|
|
|
|
{
|
2012-01-15 20:51:27 +01:00
|
|
|
config.region_detect = (config.region_detect + 1) % 5;
|
|
|
|
region_autodetect();
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
if (system_hw == SYSTEM_MD)
|
|
|
|
{
|
2012-01-15 20:51:27 +01:00
|
|
|
io_reg[0x00] = 0x20 | region_code | (config.bios & 1);
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
io_reg[0x00] = 0x80 | (region_code >> 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* reinitialize audio timings */
|
|
|
|
audio_init(snd.sample_rate, snd.frame_rate);
|
|
|
|
|
|
|
|
/* reintialize VDP */
|
|
|
|
vdp_init();
|
|
|
|
|
|
|
|
/* reintialize VDP Status flag */
|
|
|
|
if (system_hw & SYSTEM_MD)
|
|
|
|
{
|
|
|
|
status = (status & ~1) | vdp_pal;
|
|
|
|
}
|
2012-01-15 20:51:27 +01:00
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
/* reinitialize VC max value */
|
|
|
|
switch (bitmap.viewport.h)
|
|
|
|
{
|
|
|
|
case 192:
|
|
|
|
vc_max = vc_table[0][vdp_pal];
|
|
|
|
break;
|
|
|
|
case 224:
|
|
|
|
vc_max = vc_table[1][vdp_pal];
|
|
|
|
break;
|
|
|
|
case 240:
|
|
|
|
vc_max = vc_table[3][vdp_pal];
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2012-01-15 20:51:27 +01:00
|
|
|
/* reinitialize sound emulation */
|
|
|
|
sound_restore();
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case SDLK_F10:
|
|
|
|
{
|
|
|
|
gen_reset(0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case SDLK_F11:
|
|
|
|
{
|
|
|
|
config.overscan = (config.overscan + 1) & 3;
|
|
|
|
if (system_hw == SYSTEM_GG)
|
|
|
|
{
|
|
|
|
bitmap.viewport.x = (config.overscan & 2) ? 14 : -48;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
bitmap.viewport.x = (config.overscan & 2) * 7;
|
|
|
|
}
|
|
|
|
bitmap.viewport.changed = 3;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case SDLK_F12:
|
|
|
|
{
|
|
|
|
joynum = (joynum + 1) % MAX_DEVICES;
|
|
|
|
while (input.dev[joynum] == NO_DEVICE)
|
|
|
|
{
|
|
|
|
joynum = (joynum + 1) % MAX_DEVICES;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case SDLK_ESCAPE:
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int sdl_input_update(void)
|
|
|
|
{
|
|
|
|
uint8 *keystate = SDL_GetKeyState(NULL);
|
|
|
|
|
|
|
|
/* reset input */
|
|
|
|
input.pad[joynum] = 0;
|
|
|
|
|
|
|
|
switch (input.dev[joynum])
|
|
|
|
{
|
|
|
|
case DEVICE_LIGHTGUN:
|
|
|
|
{
|
|
|
|
/* get mouse (absolute values) */
|
|
|
|
int x,y;
|
|
|
|
int state = SDL_GetMouseState(&x,&y);
|
|
|
|
|
|
|
|
/* Calculate X Y axis values */
|
|
|
|
input.analog[joynum][0] = (x * bitmap.viewport.w) / VIDEO_WIDTH;
|
|
|
|
input.analog[joynum][1] = (y * bitmap.viewport.h) / VIDEO_HEIGHT;
|
|
|
|
|
|
|
|
/* TRIGGER, B, C (Menacer only), START (Menacer & Justifier only) */
|
|
|
|
if(state & SDL_BUTTON_LMASK) input.pad[joynum] |= INPUT_A;
|
|
|
|
if(state & SDL_BUTTON_RMASK) input.pad[joynum] |= INPUT_B;
|
|
|
|
if(state & SDL_BUTTON_MMASK) input.pad[joynum] |= INPUT_C;
|
|
|
|
if(keystate[SDLK_f]) input.pad[joynum] |= INPUT_START;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case DEVICE_PADDLE:
|
|
|
|
{
|
|
|
|
/* get mouse (absolute values) */
|
|
|
|
int x;
|
|
|
|
int state = SDL_GetMouseState(&x, NULL);
|
|
|
|
|
|
|
|
/* Range is [0;256], 128 being middle position */
|
|
|
|
input.analog[joynum][0] = x * 256 /VIDEO_WIDTH;
|
|
|
|
|
|
|
|
/* Button I -> 0 0 0 0 0 0 0 I*/
|
|
|
|
if(state & SDL_BUTTON_LMASK) input.pad[joynum] |= INPUT_B;
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case DEVICE_SPORTSPAD:
|
|
|
|
{
|
|
|
|
/* get mouse (relative values) */
|
|
|
|
int x,y;
|
|
|
|
int state = SDL_GetRelativeMouseState(&x,&y);
|
|
|
|
|
|
|
|
/* Range is [0;256] */
|
|
|
|
input.analog[joynum][0] = (unsigned char)(-x & 0xFF);
|
|
|
|
input.analog[joynum][1] = (unsigned char)(-y & 0xFF);
|
|
|
|
|
|
|
|
/* Buttons I & II -> 0 0 0 0 0 0 II I*/
|
|
|
|
if(state & SDL_BUTTON_LMASK) input.pad[joynum] |= INPUT_B;
|
|
|
|
if(state & SDL_BUTTON_RMASK) input.pad[joynum] |= INPUT_C;
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case DEVICE_MOUSE:
|
|
|
|
{
|
|
|
|
/* get mouse (relative values) */
|
|
|
|
int x,y;
|
|
|
|
int state = SDL_GetRelativeMouseState(&x,&y);
|
|
|
|
|
|
|
|
/* Sega Mouse range is [-256;+256] */
|
|
|
|
input.analog[joynum][0] = x * 2;
|
|
|
|
input.analog[joynum][1] = y * 2;
|
|
|
|
|
|
|
|
/* Vertical movement is upsidedown */
|
|
|
|
if (!config.invert_mouse)
|
|
|
|
input.analog[joynum][1] = 0 - input.analog[joynum][1];
|
|
|
|
|
|
|
|
/* Start,Left,Right,Middle buttons -> 0 0 0 0 START MIDDLE RIGHT LEFT */
|
|
|
|
if(state & SDL_BUTTON_LMASK) input.pad[joynum] |= INPUT_B;
|
|
|
|
if(state & SDL_BUTTON_RMASK) input.pad[joynum] |= INPUT_C;
|
|
|
|
if(state & SDL_BUTTON_MMASK) input.pad[joynum] |= INPUT_A;
|
|
|
|
if(keystate[SDLK_f]) input.pad[joynum] |= INPUT_START;
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case DEVICE_XE_A1P:
|
|
|
|
{
|
|
|
|
/* A,B,C,D,Select,START,E1,E2 buttons -> E1(?) E2(?) START SELECT(?) A B C D */
|
|
|
|
if(keystate[SDLK_a]) input.pad[joynum] |= INPUT_START;
|
|
|
|
if(keystate[SDLK_s]) input.pad[joynum] |= INPUT_A;
|
|
|
|
if(keystate[SDLK_d]) input.pad[joynum] |= INPUT_C;
|
|
|
|
if(keystate[SDLK_f]) input.pad[joynum] |= INPUT_Y;
|
|
|
|
if(keystate[SDLK_z]) input.pad[joynum] |= INPUT_B;
|
|
|
|
if(keystate[SDLK_x]) input.pad[joynum] |= INPUT_X;
|
|
|
|
if(keystate[SDLK_c]) input.pad[joynum] |= INPUT_MODE;
|
|
|
|
if(keystate[SDLK_v]) input.pad[joynum] |= INPUT_Z;
|
|
|
|
|
|
|
|
/* Left Analog Stick (bidirectional) */
|
|
|
|
if(keystate[SDLK_UP]) input.analog[joynum][1]-=2;
|
|
|
|
else if(keystate[SDLK_DOWN]) input.analog[joynum][1]+=2;
|
|
|
|
else input.analog[joynum][1] = 128;
|
|
|
|
if(keystate[SDLK_LEFT]) input.analog[joynum][0]-=2;
|
|
|
|
else if(keystate[SDLK_RIGHT]) input.analog[joynum][0]+=2;
|
|
|
|
else input.analog[joynum][0] = 128;
|
|
|
|
|
|
|
|
/* Right Analog Stick (unidirectional) */
|
|
|
|
if(keystate[SDLK_KP8]) input.analog[joynum+1][0]-=2;
|
|
|
|
else if(keystate[SDLK_KP2]) input.analog[joynum+1][0]+=2;
|
|
|
|
else if(keystate[SDLK_KP4]) input.analog[joynum+1][0]-=2;
|
|
|
|
else if(keystate[SDLK_KP6]) input.analog[joynum+1][0]+=2;
|
|
|
|
else input.analog[joynum+1][0] = 128;
|
|
|
|
|
|
|
|
/* Limiters */
|
|
|
|
if (input.analog[joynum][0] > 0xFF) input.analog[joynum][0] = 0xFF;
|
|
|
|
else if (input.analog[joynum][0] < 0) input.analog[joynum][0] = 0;
|
|
|
|
if (input.analog[joynum][1] > 0xFF) input.analog[joynum][1] = 0xFF;
|
|
|
|
else if (input.analog[joynum][1] < 0) input.analog[joynum][1] = 0;
|
|
|
|
if (input.analog[joynum+1][0] > 0xFF) input.analog[joynum+1][0] = 0xFF;
|
|
|
|
else if (input.analog[joynum+1][0] < 0) input.analog[joynum+1][0] = 0;
|
|
|
|
if (input.analog[joynum+1][1] > 0xFF) input.analog[joynum+1][1] = 0xFF;
|
|
|
|
else if (input.analog[joynum+1][1] < 0) input.analog[joynum+1][1] = 0;
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case DEVICE_PICO:
|
|
|
|
{
|
|
|
|
/* get mouse (absolute values) */
|
|
|
|
int x,y;
|
|
|
|
int state = SDL_GetMouseState(&x,&y);
|
|
|
|
|
|
|
|
/* Calculate X Y axis values */
|
|
|
|
input.analog[0][0] = 0x3c + (x * (0x17c-0x03c+1)) / VIDEO_WIDTH;
|
|
|
|
input.analog[0][1] = 0x1fc + (y * (0x2f7-0x1fc+1)) / VIDEO_HEIGHT;
|
|
|
|
|
|
|
|
/* Map mouse buttons to player #1 inputs */
|
|
|
|
if(state & SDL_BUTTON_MMASK) pico_current++;
|
|
|
|
if(state & SDL_BUTTON_RMASK) input.pad[0] |= INPUT_B;
|
|
|
|
if(state & SDL_BUTTON_LMASK) input.pad[0] |= INPUT_A;
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case DEVICE_TEREBI:
|
|
|
|
{
|
|
|
|
/* get mouse (absolute values) */
|
|
|
|
int x,y;
|
|
|
|
int state = SDL_GetMouseState(&x,&y);
|
|
|
|
|
|
|
|
/* Calculate X Y axis values */
|
|
|
|
input.analog[0][0] = (x * 250) / VIDEO_WIDTH;
|
|
|
|
input.analog[0][1] = (y * 250) / VIDEO_HEIGHT;
|
|
|
|
|
|
|
|
/* Map mouse buttons to player #1 inputs */
|
|
|
|
if(state & SDL_BUTTON_RMASK) input.pad[0] |= INPUT_B;
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case DEVICE_ACTIVATOR:
|
|
|
|
{
|
|
|
|
if(keystate[SDLK_g]) input.pad[joynum] |= INPUT_ACTIVATOR_7L;
|
|
|
|
if(keystate[SDLK_h]) input.pad[joynum] |= INPUT_ACTIVATOR_7U;
|
|
|
|
if(keystate[SDLK_j]) input.pad[joynum] |= INPUT_ACTIVATOR_8L;
|
|
|
|
if(keystate[SDLK_k]) input.pad[joynum] |= INPUT_ACTIVATOR_8U;
|
|
|
|
}
|
|
|
|
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
if(keystate[SDLK_a]) input.pad[joynum] |= INPUT_A;
|
|
|
|
if(keystate[SDLK_s]) input.pad[joynum] |= INPUT_B;
|
|
|
|
if(keystate[SDLK_d]) input.pad[joynum] |= INPUT_C;
|
|
|
|
if(keystate[SDLK_f]) input.pad[joynum] |= INPUT_START;
|
|
|
|
if(keystate[SDLK_z]) input.pad[joynum] |= INPUT_X;
|
|
|
|
if(keystate[SDLK_x]) input.pad[joynum] |= INPUT_Y;
|
|
|
|
if(keystate[SDLK_c]) input.pad[joynum] |= INPUT_Z;
|
|
|
|
if(keystate[SDLK_v]) input.pad[joynum] |= INPUT_MODE;
|
|
|
|
|
|
|
|
if(keystate[SDLK_UP]) input.pad[joynum] |= INPUT_UP;
|
|
|
|
else
|
|
|
|
if(keystate[SDLK_DOWN]) input.pad[joynum] |= INPUT_DOWN;
|
|
|
|
if(keystate[SDLK_LEFT]) input.pad[joynum] |= INPUT_LEFT;
|
|
|
|
else
|
|
|
|
if(keystate[SDLK_RIGHT]) input.pad[joynum] |= INPUT_RIGHT;
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
free (keystate);
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int main (int argc, char **argv)
|
|
|
|
{
|
2012-01-15 20:51:27 +01:00
|
|
|
FILE *fp;
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
int running = 1;
|
|
|
|
|
|
|
|
/* Print help if no game specified */
|
|
|
|
if(argc < 2)
|
|
|
|
{
|
|
|
|
char caption[256];
|
|
|
|
sprintf(caption, "Genesis Plus GX\\SDL\nusage: %s gamename\n", argv[0]);
|
|
|
|
MessageBox(NULL, caption, "Information", 0);
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* set default config */
|
|
|
|
error_init();
|
|
|
|
set_config_defaults();
|
|
|
|
|
|
|
|
/* Load ROM file */
|
|
|
|
cart.rom = malloc(10*1024*1024);
|
|
|
|
memset(cart.rom, 0, 10*1024*1024);
|
|
|
|
if(!load_rom(argv[1]))
|
|
|
|
{
|
|
|
|
char caption[256];
|
|
|
|
sprintf(caption, "Error loading file `%s'.", argv[1]);
|
|
|
|
MessageBox(NULL, caption, "Error", 0);
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
2012-01-15 20:51:27 +01:00
|
|
|
/* mark all BIOS as unloaded */
|
|
|
|
config.bios &= 0x01;
|
|
|
|
|
|
|
|
/* Genesis BOOT ROM support (2KB max) */
|
|
|
|
memset(boot_rom, 0xFF, 0x800);
|
|
|
|
fp = fopen(MD_BIOS, "rb");
|
|
|
|
if (fp != NULL)
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
{
|
|
|
|
int i;
|
2012-01-15 20:51:27 +01:00
|
|
|
|
|
|
|
/* read BOOT ROM */
|
|
|
|
fread(boot_rom, 1, 0x800, fp);
|
|
|
|
fclose(fp);
|
|
|
|
|
|
|
|
/* check BOOT ROM */
|
|
|
|
if (!strncmp((char *)(boot_rom + 0x120),"GENESIS OS", 10))
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
{
|
2012-01-15 20:51:27 +01:00
|
|
|
/* mark Genesis BIOS as loaded */
|
|
|
|
config.bios |= SYSTEM_MD;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Byteswap ROM */
|
|
|
|
for (i=0; i<0x800; i+=2)
|
|
|
|
{
|
|
|
|
uint8 temp = boot_rom[i];
|
|
|
|
boot_rom[i] = boot_rom[i+1];
|
|
|
|
boot_rom[i+1] = temp;
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-01-15 20:51:27 +01:00
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
/* initialize SDL */
|
|
|
|
if(SDL_Init(0) < 0)
|
|
|
|
{
|
|
|
|
char caption[256];
|
|
|
|
sprintf(caption, "SDL initialization failed");
|
|
|
|
MessageBox(NULL, caption, "Error", 0);
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
sdl_video_init();
|
|
|
|
if (use_sound) sdl_sound_init();
|
|
|
|
sdl_sync_init();
|
|
|
|
|
|
|
|
/* initialize Genesis virtual system */
|
|
|
|
SDL_LockSurface(sdl_video.surf_bitmap);
|
|
|
|
memset(&bitmap, 0, sizeof(t_bitmap));
|
|
|
|
bitmap.width = 720;
|
|
|
|
bitmap.height = 576;
|
|
|
|
#if defined(USE_8BPP_RENDERING)
|
|
|
|
bitmap.pitch = (bitmap.width * 1);
|
|
|
|
#elif defined(USE_15BPP_RENDERING)
|
|
|
|
bitmap.pitch = (bitmap.width * 2);
|
|
|
|
#elif defined(USE_16BPP_RENDERING)
|
|
|
|
bitmap.pitch = (bitmap.width * 2);
|
|
|
|
#elif defined(USE_32BPP_RENDERING)
|
|
|
|
bitmap.pitch = (bitmap.width * 4);
|
|
|
|
#endif
|
|
|
|
bitmap.data = sdl_video.surf_bitmap->pixels;
|
|
|
|
SDL_UnlockSurface(sdl_video.surf_bitmap);
|
|
|
|
bitmap.viewport.changed = 3;
|
|
|
|
|
|
|
|
/* initialize emulation */
|
2012-01-31 23:50:54 +01:00
|
|
|
audio_init(SOUND_FREQUENCY, 0);
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
system_init();
|
|
|
|
|
|
|
|
/* load SRAM */
|
2012-01-15 20:51:27 +01:00
|
|
|
fp = fopen("./game.srm", "rb");
|
|
|
|
if (fp!=NULL)
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
{
|
2012-01-15 20:51:27 +01:00
|
|
|
fread(sram.sram,0x10000,1, fp);
|
|
|
|
fclose(fp);
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
/* reset emulation */
|
|
|
|
system_reset();
|
|
|
|
|
|
|
|
if(use_sound) SDL_PauseAudio(0);
|
|
|
|
|
|
|
|
/* 3 frames = 50 ms (60hz) or 60 ms (50hz) */
|
|
|
|
if(sdl_sync.sem_sync)
|
|
|
|
SDL_SetTimer(vdp_pal ? 60 : 50, sdl_sync_timer_callback);
|
|
|
|
|
|
|
|
/* emulation loop */
|
|
|
|
while(running)
|
|
|
|
{
|
|
|
|
SDL_Event event;
|
|
|
|
if (SDL_PollEvent(&event))
|
|
|
|
{
|
|
|
|
switch(event.type)
|
|
|
|
{
|
|
|
|
case SDL_QUIT:
|
|
|
|
running = 0;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SDL_KEYDOWN:
|
|
|
|
running = sdl_control_update(event.key.keysym.sym);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
sdl_video_update();
|
2012-02-05 18:10:16 +01:00
|
|
|
sdl_sound_update(use_sound);
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
|
|
|
|
if(!turbo_mode && sdl_sync.sem_sync && sdl_video.frames_rendered % 3 == 0)
|
|
|
|
{
|
|
|
|
SDL_SemWait(sdl_sync.sem_sync);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/* save SRAM */
|
2012-01-15 20:51:27 +01:00
|
|
|
fp = fopen("./game.srm", "wb");
|
|
|
|
if (fp!=NULL)
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
{
|
2012-01-15 20:51:27 +01:00
|
|
|
fwrite(sram.sram,0x10000,1, fp);
|
|
|
|
fclose(fp);
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
system_shutdown();
|
|
|
|
audio_shutdown();
|
|
|
|
error_shutdown();
|
|
|
|
free(cart.rom);
|
|
|
|
|
|
|
|
sdl_video_close();
|
|
|
|
sdl_sound_close();
|
|
|
|
sdl_sync_close();
|
|
|
|
SDL_Quit();
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|