----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
/****************************************************************************
|
|
|
|
* Genesis Plus
|
|
|
|
* Microwire Serial EEPROM (93C46) support
|
|
|
|
*
|
|
|
|
* Copyright (C) 2011 Eke-Eke (Genesis Plus GX)
|
|
|
|
*
|
|
|
|
* Redistribution and use of this code or any derivative works are permitted
|
|
|
|
* provided that the following conditions are met:
|
|
|
|
*
|
|
|
|
* - Redistributions may not be sold, nor may they be used in a commercial
|
|
|
|
* product or activity.
|
|
|
|
*
|
|
|
|
* - Redistributions that are modified from the original source must include the
|
|
|
|
* complete source code, including the source code for all components used by a
|
|
|
|
* binary built from the modified sources. However, as a special exception, the
|
|
|
|
* source code distributed need not include anything that is normally distributed
|
|
|
|
* (in either source or binary form) with the major components (compiler, kernel,
|
|
|
|
* and so on) of the operating system on which the executable runs, unless that
|
|
|
|
* component itself accompanies the executable.
|
|
|
|
*
|
|
|
|
* - Redistributions must reproduce the above copyright notice, this list of
|
|
|
|
* conditions and the following disclaimer in the documentation and/or other
|
|
|
|
* materials provided with the distribution.
|
|
|
|
*
|
|
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
|
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
|
|
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
|
|
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
|
|
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
*
|
|
|
|
****************************************************************************************/
|
|
|
|
|
|
|
|
#include "shared.h"
|
[Core/SCD]
----------
* added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX
rotation/scaling, etc)
* added .ISO & .BIN CD image file support
* added 512K backup cartridge RAM support
* added savestate support for CD games
NOTES:
~~~~~~
* to play CD games, original BIOS ROM files are required in /genplus/bios/
directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin
* CD audio tracks (CD-DA) are not supported (yet)
[Core/CPU]
----------
* modified 68k core for Mega CD / Sega CD support
[Core/VDP]
---------------
* improved DMA accuracy
* added support for 8-bit VRAM writes with undocumented code value (verified on
real hardware by Nemesis)
[Gamecube/Wii]
---------------
* modified Master System & Game Gear "BIOS" support (files should be named
bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios
directory).
* replaced "Hard Reset" button by a Soft Reset for systems having a Reset button
(Mega Drive / Genesis & Master System)
* State & SRAM files are now only compressed when saving to Gamecube Memory
Cards
* various fixes & cleanup.
[Core/SCD]
----------
* added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX
rotation/scaling, etc)
* added .ISO & .BIN CD image file support
* added 512K backup cartridge RAM support
* added savestate support for CD games
NOTES:
~~~~~~
* to play CD games, original BIOS ROM files are required in /genplus/bios/
directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin
* CD audio tracks (CD-DA) are not supported (yet)
[Core/CPU]
----------
* modified 68k core for Mega CD / Sega CD support
[Core/VDP]
---------------
* improved DMA accuracy
* added support for 8-bit VRAM writes with undocumented code value (verified on
real hardware by Nemesis)
[Gamecube/Wii]
---------------
* modified Master System & Game Gear "BIOS" support (files should be named
bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios
directory).
* replaced "Hard Reset" button by a Soft Reset for systems having a Reset button
(Mega Drive / Genesis & Master System)
* State & SRAM files are now only compressed when saving to Gamecube Memory
Cards
* various fixes & cleanup.
2012-07-05 21:22:12 +02:00
|
|
|
#include "gg_eeprom.h"
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
|
|
|
|
#define BIT_DATA (0)
|
|
|
|
#define BIT_CLK (1)
|
|
|
|
#define BIT_CS (2)
|
|
|
|
|
|
|
|
|
|
|
|
T_EEPROM_93C gg_eeprom;
|
|
|
|
|
|
|
|
void gg_eeprom_init()
|
|
|
|
{
|
|
|
|
/* default eeprom state */
|
|
|
|
memset(&gg_eeprom, 0, sizeof(T_EEPROM_93C));
|
|
|
|
gg_eeprom.data = 1;
|
|
|
|
gg_eeprom.state = WAIT_START;
|
|
|
|
}
|
|
|
|
|
|
|
|
void gg_eeprom_ctrl(unsigned char data)
|
|
|
|
{
|
|
|
|
/* Reset EEPROM */
|
|
|
|
if (data & 0x80)
|
|
|
|
{
|
|
|
|
gg_eeprom_init();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Enable EEPROM */
|
|
|
|
gg_eeprom.enabled = data & 0x08;
|
|
|
|
}
|
|
|
|
|
|
|
|
void gg_eeprom_write(unsigned char data)
|
|
|
|
{
|
|
|
|
/* Make sure CS is HIGH */
|
|
|
|
if (data & (1 << BIT_CS))
|
|
|
|
{
|
|
|
|
/* Data latched on CLK postive edge */
|
|
|
|
if ((data & (1 << BIT_CLK)) && !gg_eeprom.clk)
|
|
|
|
{
|
|
|
|
/* Current EEPROM state */
|
|
|
|
switch (gg_eeprom.state)
|
|
|
|
{
|
|
|
|
case WAIT_START:
|
|
|
|
{
|
|
|
|
/* Wait for START bit */
|
|
|
|
if (data & (1 << BIT_DATA))
|
|
|
|
{
|
|
|
|
gg_eeprom.opcode = 0;
|
|
|
|
gg_eeprom.cycles = 0;
|
|
|
|
gg_eeprom.state = GET_OPCODE;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case GET_OPCODE:
|
|
|
|
{
|
|
|
|
/* 8-bit buffer (opcode + address) */
|
|
|
|
gg_eeprom.opcode |= ((data >> BIT_DATA) & 1) << (7 - gg_eeprom.cycles);
|
|
|
|
gg_eeprom.cycles++;
|
|
|
|
|
|
|
|
if (gg_eeprom.cycles == 8)
|
|
|
|
{
|
|
|
|
/* Decode instruction */
|
|
|
|
switch ((gg_eeprom.opcode >> 6) & 3)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
{
|
|
|
|
/* WRITE */
|
|
|
|
gg_eeprom.buffer = 0;
|
|
|
|
gg_eeprom.cycles = 0;
|
|
|
|
gg_eeprom.state = WRITE_WORD;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
{
|
|
|
|
/* READ */
|
|
|
|
gg_eeprom.buffer = *(uint16 *)(sram.sram + ((gg_eeprom.opcode & 0x3F) << 1));
|
|
|
|
gg_eeprom.cycles = 0;
|
|
|
|
gg_eeprom.state = READ_WORD;
|
|
|
|
|
|
|
|
/* Force DATA OUT */
|
|
|
|
gg_eeprom.data = 0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
{
|
|
|
|
/* ERASE */
|
|
|
|
if (gg_eeprom.we)
|
|
|
|
{
|
|
|
|
*(uint16 *)(sram.sram + ((gg_eeprom.opcode & 0x3F) << 1)) = 0xFFFF;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* wait for next command */
|
|
|
|
gg_eeprom.state = WAIT_STANDBY;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
/* special command */
|
|
|
|
switch ((gg_eeprom.opcode >> 4) & 3)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
{
|
|
|
|
/* WRITE ALL */
|
|
|
|
gg_eeprom.buffer = 0;
|
|
|
|
gg_eeprom.cycles = 0;
|
|
|
|
gg_eeprom.state = WRITE_WORD;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
{
|
|
|
|
/* ERASE ALL */
|
|
|
|
if (gg_eeprom.we)
|
|
|
|
{
|
|
|
|
memset(sram.sram, 0xFF, 128);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* wait for next command */
|
|
|
|
gg_eeprom.state = WAIT_STANDBY;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
/* WRITE ENABLE/DISABLE */
|
|
|
|
gg_eeprom.we = (gg_eeprom.opcode >> 4) & 1;
|
|
|
|
|
|
|
|
/* wait for next command */
|
|
|
|
gg_eeprom.state = WAIT_STANDBY;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case WRITE_WORD:
|
|
|
|
{
|
|
|
|
/* 16-bit data buffer */
|
|
|
|
gg_eeprom.buffer |= ((data >> BIT_DATA) & 1) << (15 - gg_eeprom.cycles);
|
|
|
|
gg_eeprom.cycles++;
|
|
|
|
|
|
|
|
if (gg_eeprom.cycles == 16)
|
|
|
|
{
|
|
|
|
/* check EEPROM write protection */
|
|
|
|
if (gg_eeprom.we)
|
|
|
|
{
|
|
|
|
if (gg_eeprom.opcode & 0x40)
|
|
|
|
{
|
|
|
|
/* write one word */
|
|
|
|
*(uint16 *)(sram.sram + ((gg_eeprom.opcode & 0x3F) << 1)) = gg_eeprom.buffer;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/* write 64 words */
|
|
|
|
int i;
|
|
|
|
for (i=0; i<64; i++)
|
|
|
|
{
|
|
|
|
*(uint16 *)(sram.sram + (i << 1)) = gg_eeprom.buffer;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* wait for next command */
|
|
|
|
gg_eeprom.state = WAIT_STANDBY;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case READ_WORD:
|
|
|
|
{
|
|
|
|
/* set DATA OUT */
|
|
|
|
gg_eeprom.data = ((gg_eeprom.buffer >> (15 - gg_eeprom.cycles)) & 1);
|
|
|
|
gg_eeprom.cycles++;
|
|
|
|
|
|
|
|
if (gg_eeprom.cycles == 16)
|
|
|
|
{
|
|
|
|
/* read next word (93C46B) */
|
|
|
|
gg_eeprom.opcode++;
|
|
|
|
gg_eeprom.cycles = 0;
|
|
|
|
gg_eeprom.buffer = *(uint16 *)(sram.sram + ((gg_eeprom.opcode & 0x3F) << 1));
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
/* wait for STANDBY mode */
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/* CS HIGH->LOW transition */
|
|
|
|
if (gg_eeprom.cs)
|
|
|
|
{
|
|
|
|
/* standby mode */
|
|
|
|
gg_eeprom.data = 1;
|
|
|
|
gg_eeprom.state = WAIT_START;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Update input lines */
|
|
|
|
gg_eeprom.cs = (data >> BIT_CS) & 1;
|
|
|
|
gg_eeprom.clk = (data >> BIT_CLK) & 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned char gg_eeprom_read(void)
|
|
|
|
{
|
|
|
|
return ((gg_eeprom.cs << BIT_CS) | (gg_eeprom.data << BIT_DATA) | (1 << BIT_CLK));
|
|
|
|
}
|
|
|
|
|