mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-05 10:25:07 +01:00
226 lines
6.0 KiB
C
226 lines
6.0 KiB
C
|
/***************************************************************************************
|
||
|
* Genesis Plus
|
||
|
* 3-Buttons & 6-Buttons pad support (incl. 4-WayPlay & J-Cart handlers)
|
||
|
*
|
||
|
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
|
||
|
* Eke-Eke (2007-2011), additional code & fixes for the GCN/Wii port
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU General Public License as published by
|
||
|
* the Free Software Foundation; either version 2 of the License, or
|
||
|
* (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||
|
*
|
||
|
****************************************************************************************/
|
||
|
|
||
|
#include "shared.h"
|
||
|
#include "gamepad.h"
|
||
|
|
||
|
static struct
|
||
|
{
|
||
|
uint8 State;
|
||
|
uint8 Counter;
|
||
|
uint8 Timeout;
|
||
|
} gamepad[MAX_DEVICES];
|
||
|
|
||
|
static uint8 pad_index;
|
||
|
|
||
|
|
||
|
void gamepad_reset(int port)
|
||
|
{
|
||
|
/* default state (Gouketsuji Ichizoku / Power Instinct, Samurai Spirits / Samurai Shodown) */
|
||
|
gamepad[port].State = 0x40;
|
||
|
gamepad[port].Counter = 0;
|
||
|
gamepad[port].Timeout = 0;
|
||
|
|
||
|
/* reset pad index (4-WayPlay) */
|
||
|
pad_index = 0;
|
||
|
}
|
||
|
|
||
|
void gamepad_refresh(int port)
|
||
|
{
|
||
|
/* 6-buttons pad */
|
||
|
if (gamepad[port].Timeout++ > 25)
|
||
|
{
|
||
|
gamepad[port].Counter = 0;
|
||
|
gamepad[port].Timeout = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static inline unsigned char gamepad_read(int port)
|
||
|
{
|
||
|
/* bit 7 is latched, returns current TH state */
|
||
|
unsigned int data = (gamepad[port].State & 0x40) | 0x3F;
|
||
|
|
||
|
/* pad value */
|
||
|
unsigned int val = input.pad[port];
|
||
|
|
||
|
/* get current step (TH state) */
|
||
|
unsigned int step = (gamepad[port].Counter & 6) | ((data >> 6) & 1);
|
||
|
|
||
|
switch (step)
|
||
|
{
|
||
|
case 1: /*** First High ***/
|
||
|
case 3: /*** Second High ***/
|
||
|
case 5: /*** Third High ***/
|
||
|
{
|
||
|
/* TH = 1 : ?1CBRLDU */
|
||
|
data &= ~(val & 0x3F);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case 0: /*** First low ***/
|
||
|
case 2: /*** Second low ***/
|
||
|
{
|
||
|
/* TH = 0 : ?0SA00DU */
|
||
|
data &= ~(val & 0x03);
|
||
|
data &= ~((val >> 2) & 0x30);
|
||
|
data &= ~0x0C;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
/* 6buttons specific (taken from gen-hw.txt) */
|
||
|
/* A 6-button gamepad allows the extra buttons to be read based on how */
|
||
|
/* many times TH is switched from 1 to 0 (and not 0 to 1). Observe the */
|
||
|
/* following sequence */
|
||
|
/*
|
||
|
TH = 1 : ?1CBRLDU 3-button pad return value
|
||
|
TH = 0 : ?0SA00DU 3-button pad return value
|
||
|
TH = 1 : ?1CBRLDU 3-button pad return value
|
||
|
TH = 0 : ?0SA0000 D3-0 are forced to '0'
|
||
|
TH = 1 : ?1CBMXYZ Extra buttons returned in D3-0
|
||
|
TH = 0 : ?0SA1111 D3-0 are forced to '1'
|
||
|
*/
|
||
|
case 4: /*** Third Low ***/
|
||
|
{
|
||
|
/* TH = 0 : ?0SA0000 D3-0 are forced to '0'*/
|
||
|
data &= ~((val >> 2) & 0x30);
|
||
|
data &= ~0x0F;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case 6: /*** Fourth Low ***/
|
||
|
{
|
||
|
/* TH = 0 : ?0SA1111 D3-0 are forced to '1'*/
|
||
|
data &= ~((val >> 2) & 0x30);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case 7: /*** Fourth High ***/
|
||
|
{
|
||
|
/* TH = 1 : ?1CBMXYZ Extra buttons returned in D3-0*/
|
||
|
data &= ~(val & 0x30);
|
||
|
data &= ~((val >> 8) & 0x0F);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
}
|
||
|
|
||
|
static inline void gamepad_write(int port, unsigned char data, unsigned char mask)
|
||
|
{
|
||
|
/* update bits set as output only */
|
||
|
data = (gamepad[port].State & ~mask) | (data & mask);
|
||
|
|
||
|
if (input.dev[port] == DEVICE_PAD6B)
|
||
|
{
|
||
|
/* check TH transitions */
|
||
|
if ((gamepad[port].State ^ data) & 0x40)
|
||
|
{
|
||
|
gamepad[port].Counter++;
|
||
|
gamepad[port].Timeout = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* update internal state */
|
||
|
gamepad[port].State = data;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
/* Default ports handlers */
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
|
||
|
unsigned char gamepad_1_read(void)
|
||
|
{
|
||
|
return gamepad_read(0);
|
||
|
}
|
||
|
|
||
|
unsigned char gamepad_2_read(void)
|
||
|
{
|
||
|
return gamepad_read(4);
|
||
|
}
|
||
|
|
||
|
void gamepad_1_write(unsigned char data, unsigned char mask)
|
||
|
{
|
||
|
gamepad_write(0, data, mask);
|
||
|
}
|
||
|
|
||
|
void gamepad_2_write(unsigned char data, unsigned char mask)
|
||
|
{
|
||
|
gamepad_write(4, data, mask);
|
||
|
}
|
||
|
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
/* 4-WayPlay ports handler */
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
|
||
|
unsigned char wayplay_1_read(void)
|
||
|
{
|
||
|
if (pad_index < 4)
|
||
|
{
|
||
|
return gamepad_read(pad_index);
|
||
|
}
|
||
|
|
||
|
/* multitap detection */
|
||
|
return 0x70;
|
||
|
}
|
||
|
|
||
|
unsigned char wayplay_2_read(void)
|
||
|
{
|
||
|
return 0x7F;
|
||
|
}
|
||
|
|
||
|
void wayplay_1_write(unsigned char data, unsigned char mask)
|
||
|
{
|
||
|
if (pad_index < 4)
|
||
|
{
|
||
|
gamepad_write(pad_index, data, mask);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void wayplay_2_write(unsigned char data, unsigned char mask)
|
||
|
{
|
||
|
if ((mask & 0x70) == 0x70)
|
||
|
{
|
||
|
pad_index = (data & 0x70) >> 4;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
/* J-Cart memory handlers */
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
|
||
|
unsigned int jcart_read(unsigned int address)
|
||
|
{
|
||
|
/* TH2 output read is fixed to zero (fixes Micro Machines 2) */
|
||
|
return ((gamepad_read(5) & 0x7F) | ((gamepad_read(6) & 0x3F) << 8));
|
||
|
}
|
||
|
|
||
|
void jcart_write(unsigned int address, unsigned int data)
|
||
|
{
|
||
|
gamepad_write(5, (data & 1) << 6, 0x40);
|
||
|
gamepad_write(6, (data & 1) << 6, 0x40);
|
||
|
return;
|
||
|
}
|