Genesis-Plus-GX/source/cart_hw/areplay.c

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/****************************************************************************
* Genesis Plus
* Action Replay / Pro Action Replay emulation
*
---------------------- Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
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* Copyright (C) 2009-2011 Eke-Eke (Genesis Plus GX)
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*
---------------------- Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
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* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
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*
---------------------- Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
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* - Redistributions may not be sold, nor may they be used in a commercial
* product or activity.
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*
---------------------- Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
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* - Redistributions that are modified from the original source must include the
* complete source code, including the source code for all components used by a
* binary built from the modified sources. However, as a special exception, the
* source code distributed need not include anything that is normally distributed
* (in either source or binary form) with the major components (compiler, kernel,
* and so on) of the operating system on which the executable runs, unless that
* component itself accompanies the executable.
*
* - Redistributions must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************************/
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#include "shared.h"
#define TYPE_PRO1 0x12
#define TYPE_PRO2 0x22
static struct
{
uint8 enabled;
uint8 status;
uint8 *rom;
uint8 *ram;
uint16 regs[13];
uint16 old[4];
uint16 data[4];
uint32 addr[4];
} action_replay;
static void ar_write_regs(uint32 address, uint32 data);
static void ar_write_regs_2(uint32 address, uint32 data);
static void ar_write_ram_8(uint32 address, uint32 data);
void areplay_init(void)
{
int size;
FILE *f;
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memset(&action_replay,0,sizeof(action_replay));
/* store Action replay ROM (max. 128k) & RAM (64k) above cartridge ROM + SRAM area */
if (cart.romsize > 0x600000) return;
action_replay.rom = cart.rom + 0x600000;
action_replay.ram = cart.rom + 0x620000;
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/* Open Action Replay ROM */
f = fopen(AR_ROM,"rb");
if (f == NULL) return;
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/* ROM size */
fseek(f, 0, SEEK_END);
size = ftell(f);
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fseek(f, 0, SEEK_SET);
/* detect Action Replay board type */
switch (size)
{
case 0x8000:
{
/* normal Action Replay (32K) */
action_replay.enabled = TYPE_AR;
/* internal registers mapped at $010000-$01ffff */
m68k_memory_map[0x01].write16 = ar_write_regs;
break;
}
case 0x10000:
case 0x20000:
{
/* read Stack Pointer */
uint8 sp[4];
fread(&sp, 4, 1, f);
fseek(f, 0, SEEK_SET);
/* Detect board version */
if (sp[1] == 0x42)
{
/* PRO Action Replay 1 (64/128K) */
action_replay.enabled = TYPE_PRO1;
/* internal registers mapped at $010000-$01ffff */
m68k_memory_map[0x01].write16 = ar_write_regs;
}
else if (sp[1] == 0x60)
{
/* PRO Action Replay 2 (64K) */
action_replay.enabled = TYPE_PRO2;
/* internal registers mapped at $100000-$10ffff */
m68k_memory_map[0x10].write16 = ar_write_regs_2;
}
/* internal RAM (64k), mapped at $420000-$42ffff or $600000-$60ffff */
if (action_replay.enabled)
{
m68k_memory_map[sp[1]].base = action_replay.ram;
m68k_memory_map[sp[1]].read8 = NULL;
m68k_memory_map[sp[1]].read16 = NULL;
m68k_memory_map[sp[1]].write8 = ar_write_ram_8;
m68k_memory_map[sp[1]].write16 = NULL;
}
break;
}
default:
{
break;
}
}
if (action_replay.enabled)
{
/* Load ROM */
int i = 0;
for (i=0; i<size; i+=0x1000)
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{
fread(action_replay.rom + i, 0x1000, 1, f);
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}
#ifdef LSB_FIRST
for (i= 0; i<size; i+=2)
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{
/* Byteswap ROM */
uint8 temp = action_replay.rom[i];
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action_replay.rom[i] = action_replay.rom[i+1];
action_replay.rom[i+1] = temp;
}
#endif
}
/* Close ROM file */
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fclose(f);
}
void areplay_shutdown(void)
{
/* clear existing patches */
areplay_set_status(AR_SWITCH_OFF);
/* disable device by default */
action_replay.enabled = 0;
}
void areplay_reset(int hard)
{
if (action_replay.enabled)
{
if (hard || (action_replay.status == AR_SWITCH_TRAINER))
{
/* reset internal registers */
memset(action_replay.regs, 0, sizeof(action_replay.regs));
memset(action_replay.old, 0, sizeof(action_replay.old));
memset(action_replay.data, 0, sizeof(action_replay.data));
memset(action_replay.addr, 0, sizeof(action_replay.addr));
/* by default, internal ROM is mapped at $000000-$00FFFF */
m68k_memory_map[0].base = action_replay.rom;
/* reset internal RAM on power-on */
if (hard)
{
memset(action_replay.ram,0xff,0x10000);
}
}
}
}
int areplay_get_status(void)
{
if (action_replay.enabled)
{
return action_replay.status;
}
return -1;
}
void areplay_set_status(int status)
{
if (action_replay.enabled)
{
/* no Trainer mode for normal Action Replay */
if ((action_replay.enabled == TYPE_AR) && (status == AR_SWITCH_TRAINER))
{
status = AR_SWITCH_OFF;
}
/* check status changes */
switch (status)
{
case AR_SWITCH_OFF:
case AR_SWITCH_TRAINER:
{
/* check that patches were previously enabled */
if (action_replay.status == AR_SWITCH_ON)
{
/* restore original data */
*(uint16 *)(cart.rom + action_replay.addr[0]) = action_replay.old[0];
*(uint16 *)(cart.rom + action_replay.addr[1]) = action_replay.old[1];
*(uint16 *)(cart.rom + action_replay.addr[2]) = action_replay.old[2];
*(uint16 *)(cart.rom + action_replay.addr[3]) = action_replay.old[3];
}
break;
}
case AR_SWITCH_ON:
{
/* check that patches were previously disabled */
if (action_replay.status != AR_SWITCH_ON)
{
/* decode patch data */
action_replay.data[0] = action_replay.regs[0];
action_replay.data[1] = action_replay.regs[4];
action_replay.data[2] = action_replay.regs[7];
action_replay.data[3] = action_replay.regs[10];
/* decode patch address ($000000-$7fffff) */
action_replay.addr[0] = (action_replay.regs[1] | ((action_replay.regs[2] & 0x3f00) << 8)) << 1;
action_replay.addr[1] = (action_replay.regs[5] | ((action_replay.regs[6] & 0x3f00) << 8)) << 1;
action_replay.addr[2] = (action_replay.regs[8] | ((action_replay.regs[9] & 0x3f00) << 8)) << 1;
action_replay.addr[3] = (action_replay.regs[11] | ((action_replay.regs[12] & 0x3f00) << 8)) << 1;
/* save original data */
action_replay.old[0] = *(uint16 *)(cart.rom + action_replay.addr[0]);
action_replay.old[1] = *(uint16 *)(cart.rom + action_replay.addr[1]);
action_replay.old[2] = *(uint16 *)(cart.rom + action_replay.addr[2]);
action_replay.old[3] = *(uint16 *)(cart.rom + action_replay.addr[3]);
/* patch new data */
*(uint16 *)(cart.rom + action_replay.addr[0]) = action_replay.data[0];
*(uint16 *)(cart.rom + action_replay.addr[1]) = action_replay.data[1];
*(uint16 *)(cart.rom + action_replay.addr[2]) = action_replay.data[2];
*(uint16 *)(cart.rom + action_replay.addr[3]) = action_replay.data[3];
}
break;
}
default:
{
return;
}
}
/* update status */
action_replay.status = status;
}
}
static void ar_write_regs(uint32 address, uint32 data)
{
/* register offset */
int offset = (address & 0xffff) >> 1;
if (offset > 12)
{
m68k_unused_16_w(address,data);
return;
}
/* update internal register */
action_replay.regs[offset] = data;
/* MODE register */
if (action_replay.regs[3] == 0xffff)
{
/* check switch status */
if (action_replay.status == AR_SWITCH_ON)
{
/* reset existing patches */
areplay_set_status(AR_SWITCH_OFF);
areplay_set_status(AR_SWITCH_ON);
}
/* enable Cartridge ROM */
m68k_memory_map[0].base = cart.rom;
}
}
static void ar_write_regs_2(uint32 address, uint32 data)
{
/* enable Cartridge ROM */
if (((address & 0xff) == 0x78) && (data == 0xffff))
{
m68k_memory_map[0].base = cart.rom;
}
}
static void ar_write_ram_8(uint32 address, uint32 data)
{
/* byte writes are handled as word writes, with LSB duplicated in MSB (/LWR is not used) */
*(uint16 *)(action_replay.ram + (address & 0xfffe)) = (data | (data << 8));
}