2007-08-10 22:34:06 +02:00
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/****************************************************************************
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* Genesis Plus 1.2a
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*
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* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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***************************************************************************/
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#include "shared.h"
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#include "rominfo.h"
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#include <ctype.h>
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/* 05/05/2006: new region detection routine (taken from GENS sourcecode) */
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extern uint8 region_detect;
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extern uint8 cpu_detect;
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void genesis_set_region ()
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{
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/* country codes used to differentiate region */
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/* 0001 = japan ntsc (1) */
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/* 0010 = japan pal (2) */
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/* 0100 = usa (4) */
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/* 1000 = europe (8) */
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int country = 0;
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int i = 0;
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char c;
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/* reading header to find the country */
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if (!strnicmp(rominfo.country, "eur", 3)) country |= 8;
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else if (!strnicmp(rominfo.country, "usa", 3)) country |= 4;
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else if (!strnicmp(rominfo.country, "jap", 3)) country |= 1;
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else for(i = 0; i < 4; i++)
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{
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c = toupper((int)rominfo.country[i]);
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if (c == 'U') country |= 4;
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else if (c == 'J') country |= 1;
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else if (c == 'E') country |= 8;
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else if (c < 16) country |= c;
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else if ((c >= '0') && (c <= '9')) country |= c - '0';
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else if ((c >= 'A') && (c <= 'F')) country |= c - 'A' + 10;
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}
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/* automatic detection */
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/* setting region */
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/* this is used by IO register */
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if (country & 4) region_code = REGION_USA;
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else if (country & 8) region_code = REGION_EUROPE;
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else if (country & 1) region_code = REGION_JAPAN_NTSC;
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else if (country & 2) region_code = REGION_JAPAN_PAL;
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else region_code = REGION_USA;
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/* cpu mode: PAL or NTSC */
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if ((region_code == REGION_EUROPE) || (region_code == REGION_JAPAN_PAL)) vdp_pal = 1;
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else vdp_pal = 0;
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/* Force region setting */
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if (region_detect == 1) region_code = REGION_USA;
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else if (region_detect == 2) region_code = REGION_EUROPE;
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else if (region_detect == 3) region_code = REGION_JAPAN_NTSC;
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else if (region_detect == 4) region_code = REGION_JAPAN_PAL;
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/* Force CPU mode */
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if (cpu_detect == 1) vdp_pal = 0;
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else if (cpu_detect == 2) vdp_pal = 1;
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}
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/* patch_game
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* set specific timings for some games
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*/
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extern uint8 alttiming;
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extern uint8 sys_type[2];
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2007-08-11 20:03:15 +02:00
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void detect_game()
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2007-08-10 22:34:06 +02:00
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{
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2007-08-12 17:02:32 +02:00
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/* Lotus 2 RECS */
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2007-08-11 20:03:15 +02:00
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if (strstr(rominfo.product,"T-50746") != NULL) alttiming = 1;
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2007-08-10 22:34:06 +02:00
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else alttiming = 0;
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2007-08-12 17:02:32 +02:00
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/* Chaos Engine / Soldier of Fortune */
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if ((strstr(rominfo.product,"T-104066") != NULL) ||
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(strstr(rominfo.product,"T-124016") != NULL)) vdptiming = 1;
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else vdptiming = 0;
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2007-08-10 22:34:06 +02:00
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/* Menacer 6-in-1 Pack */
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if (strstr(rominfo.product,"MK-1658") != NULL)
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{
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input.system[0] = NO_SYSTEM;
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input.system[1] = SYSTEM_MENACER;
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}
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else
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{
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if (sys_type[0] == 0) input.system[0] = SYSTEM_GAMEPAD;
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else if (sys_type[0] == 1) input.system[0] = SYSTEM_TEAMPLAYER;
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else if (sys_type[0] == 2) input.system[0] = NO_SYSTEM;
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if (sys_type[1] == 0) input.system[1] = SYSTEM_GAMEPAD;
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else if (sys_type[1] == 1) input.system[1] = SYSTEM_TEAMPLAYER;
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else if (sys_type[1] == 2) input.system[1] = NO_SYSTEM;
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}
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}
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/* SMD -interleaved) rom support */
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static uint8 block[0x4000];
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void deinterleave_block (uint8 * src)
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{
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int i;
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memcpy (block, src, 0x4000);
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for (i = 0; i < 0x2000; i += 1)
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{
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src[i * 2 + 0] = block[0x2000 + (i)];
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src[i * 2 + 1] = block[0x0000 + (i)];
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}
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}
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/*
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* load_memrom
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* softdev 12 March 2006
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* Changed from using ROM buffer to a single copy in cart_rom
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*
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* Saving ROM size in bytes :)
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* Required for remote loading.
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*
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* WIP3 - Removed 5Mb SSF2TNC from main memory to Audio ROM
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*/
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void load_memrom (int size)
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{
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int offset = 0;
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SSF2TNC = 0;
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/* Support for interleaved roms */
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if ((size / 512) & 1)
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{
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int i;
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size -= 512;
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offset += 512;
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for (i = 0; i < (size / 0x4000); i += 1)
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{
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deinterleave_block (cart_rom + offset + (i * 0x4000));
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}
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}
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if (size > 0x500000) size = 0x500000;
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if (offset) memcpy (cart_rom, cart_rom + offset, size);
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if (size > 0x400000) SSF2TNC = 1; /*** Assume SSF2TNC (mapped ROM) ***/
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genromsize = size;
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/*** Clear out space ***/
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if (size < 0x500000) memset (cart_rom + size, 0, 0x500000 - size);
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return;
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}
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/*** Reloadrom
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performs some initialization before running the new rom
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***/
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extern void decode_ggcodes ();
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extern void ClearGGCodes ();
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extern void sram_autoload();
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extern uint8 autoload;
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void reloadrom ()
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{
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load_memrom (genromsize);
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getrominfo (cart_rom); /* Other Infos from ROM Header */
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genesis_set_region (); /* Region Detection */
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2007-08-11 20:03:15 +02:00
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detect_game(); /* game special patches */
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2007-08-16 12:03:18 +02:00
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SRAM_Init (); /* SRAM Infos from ROM header */
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2007-08-10 22:34:06 +02:00
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system_init ();
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audio_init(48000);
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ClearGGCodes (); /* Game Genie */
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decode_ggcodes ();
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system_reset ();
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if (autoload) sram_autoload();
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}
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