Genesis-Plus-GX/source/docs/todo.txt

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2007-08-11 09:47:27 +02:00
Here are some technical details about things that need to be fixed or
added to Genesis Plus.
Missing features:
- Support for 6-button controllers
- SRAM management
- Game Genie / PAR patch codes
The VDP code could use a lot of cleaning up.
The rendering code is missing a few bits:
- Sprite collision
- Window bug
I think the "C" 68000 emulator either has some bugs or I'm not using it
correctly. Older DOS-only versions used Turbo68K, which had ran games
much better, especially with regards to interrupt handling.
Things that need to be fixed:
- Raster garbage on third road in Thunder Blade.
- Added country codes for Dragon Slayer, but game locks up after
passing country check.
- No inputs in Samurai Shodown.
(This game doesn't initialize the port direction registers, at least not
directly. Emulation bug or problem with the game?)
- Palette and raster problems in Mortal Kombat.
- Bad raster effects and VRAM corruption in Super Skidmarks.
(Needs PAL timing)
- Palette problems in Sonic 2 title screen.
- Masked half of Sonic sprite visible on Sonic title screen.
- Sprite masking doesn't work in Micro Machines subscreen.
- Music has slow tempo in Batman & Robin. (doesn't seem to be a problem
with the YM2612 timers - Wonderboy 3 is normal)
- Music has jerky playback in Sonic 2, 3, 3D Blast. If you run the Z80
emulation for one scanline after requesting an interrupt, it runs fine.
- DAC and PSG output are too loud, both are divided by two for now
(though the PSG should be a bit quieter and the DAC a bit louder)
- Undead Line locks after selecting a stage, also the Z80 sound halts
after the first note is played.
This game single steps the Z80 with the following code:
MOVEM.L D0,-(A7) ; 009C7C 48 E7 80 00
ORI #$0200,SR ; 009C80 00 7C 02 00
; Get control of the Z-bus
MOVE.W #$0100,$00A11100 ; 009C84 33 FC 01 00 00 A1 11 00
BTST #$00,$00A11100 ; 009C8C 08 39 00 00 00 A1 11 00
BNE.S *-$08 [00009C8C] ; 009C94 66 F6
; Check driver status byte. If zero, release bus and exit.
TST.B $00A00008 ; 009C96 4A 39 00 A0 00 08
BEQ *+$0016 [00009CB2] ; 009C9C 67 00 00 14
; Release bus and wait for Z80 to resume control. Then restart the loop
; and immediately get the bus back again, assuming the Z80 ran at least
; one instruction in the meantime.
CLR.W $00A11100 ; 009CA0 42 79 00 A1 11 00
BTST #$00,$00A11100 ; 009CA6 08 39 00 00 00 A1 11 00
BEQ.S *-$08 [00009CA6] ; 009CAE 67 F6
BRA.S *-$2C [00009C84] ; 009CB0 60 D2
; Release bus and exit.
CLR.W $00A11100 ; 009CB2 42 79 00 A1 11 00
ANDI #$FDFF,SR ; 009CB8 02 7C FD FF
MOVEM.L (A7)+,D0 ; 009CBC 4C DF 00 01
RTS ; 009CC0 4E 75