mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-04 01:45:08 +01:00
-added CHEATS_UPDATE macro definition (required by last commit)
-removed unused soundbuffer for all platforms -renamed osd_input_Update to osd_input_update
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@ -40,6 +40,8 @@
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#ifndef _CHEATS_H
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#define _CHEATS_H
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#define CHEATS_UPDATE() ROMCheatUpdate()
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extern void CheatMenu(void);
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extern void CheatLoad(void);
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extern void RAMCheatUpdate(void);
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@ -124,8 +124,12 @@ void gx_audio_Shutdown(void)
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***/
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void gx_audio_Update(void)
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{
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/* retrieve audio samples (size must be multiple of 32 bytes) */
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int size = audio_update() * 4;
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/* Current available soundbuffer */
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s16 *sb = (s16 *)(soundbuffer[mixbuffer]);
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/* Retrieve audio samples (size must be multiple of 32 bytes) */
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int size = audio_update(sb) * 4;
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#ifdef LOG_TIMING
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if (prevtime && (frame_cnt < LOGSIZE - 1))
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{
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@ -137,8 +141,7 @@ void gx_audio_Update(void)
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}
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#endif
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/* set next DMA soundbuffer */
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s16 *sb = (s16 *)(soundbuffer[mixbuffer]);
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/* Update DMA settings */
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DCFlushRange((void *)sb, size);
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AUDIO_InitDMA((u32) sb, size);
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mixbuffer ^= 1;
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@ -40,6 +40,8 @@
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#ifndef _GC_INPUT_H_
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#define _GC_INPUT_H_
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#define osd_input_update() gx_input_UpdateEmu()
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/* max. supported inputs */
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#ifdef HW_RVL
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#define MAX_INPUTS 8
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@ -50,6 +52,7 @@
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/* Configurable keys */
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#define MAX_KEYS 8
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/* Key configuration structure */
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typedef struct
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{
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@ -24,6 +24,7 @@
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#include "gx_video.h"
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#include "config.h"
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#include "fileio.h"
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#include "cheats.h"
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#define DEFAULT_PATH "/genplus"
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#define GG_ROM "/genplus/ggenie.bin"
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@ -40,8 +41,6 @@
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#define VERSION "Genesis Plus GX 1.6.1 (GCN)"
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#endif
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#define osd_input_Update() gx_input_UpdateEmu()
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/* globals */
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extern void legal(void);
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extern double get_framerate(void);
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@ -101,13 +101,6 @@ int audio_init(int samplerate, double framerate)
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snd.fm.buffer = (int32 *) malloc(snd.buffer_size * sizeof(int32) * 2);
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if (!snd.fm.buffer) return (-1);
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#ifndef NGC
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/* Output buffers */
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snd.buffer[0] = (int16 *) malloc(snd.buffer_size * sizeof(int16));
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snd.buffer[1] = (int16 *) malloc(snd.buffer_size * sizeof(int16));
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if (!snd.buffer[0] || !snd.buffer[1]) return (-1);
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#endif
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/* Resampling buffer */
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if (config.hq_fm && !Fir_Resampler_initialize(4096)) return (-1);
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@ -137,10 +130,6 @@ void audio_reset(void)
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snd.fm.pos = snd.fm.buffer;
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if (snd.psg.buffer) memset (snd.psg.buffer, 0, snd.buffer_size * sizeof(int16));
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if (snd.fm.buffer) memset (snd.fm.buffer, 0, snd.buffer_size * sizeof(int32) * 2);
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#ifndef NGC
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if (snd.buffer[0]) memset (snd.buffer[0], 0, snd.buffer_size * sizeof(int16));
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if (snd.buffer[1]) memset (snd.buffer[1], 0, snd.buffer_size * sizeof(int16));
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#endif
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}
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void audio_set_equalizer(void)
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@ -156,16 +145,12 @@ void audio_shutdown(void)
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/* Sound buffers */
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if (snd.fm.buffer) free(snd.fm.buffer);
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if (snd.psg.buffer) free(snd.psg.buffer);
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#ifndef NGC
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if (snd.buffer[0]) free(snd.buffer[0]);
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if (snd.buffer[1]) free(snd.buffer[1]);
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#endif
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/* Resampling buffer */
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Fir_Resampler_shutdown();
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}
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int audio_update(void)
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int audio_update(int16 *buffer)
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{
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int32 i, l, r;
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int32 ll = llp;
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@ -180,10 +165,6 @@ int audio_update(void)
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int32 *fm = snd.fm.buffer;
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int16 *psg = snd.psg.buffer;
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#ifdef NGC
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int16 *sb = (int16 *) soundbuffer[mixbuffer];
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#endif
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/* get number of available samples */
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int size = sound_update(mcycles_vdp);
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@ -249,12 +230,12 @@ int audio_update(void)
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else if (r < -32768) r = -32768;
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/* update sound buffer */
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#ifndef NGC
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snd.buffer[0][i] = l;
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snd.buffer[1][i] = r;
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#ifdef LSB_FIRST
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*buffer++ = l;
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*buffer++ = r;
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#else
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*sb++ = r;
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*sb++ = l;
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*buffer++ = r;
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*buffer++ = l;
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#endif
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}
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@ -539,7 +520,7 @@ void system_frame_gen(int do_skip)
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}
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/* update inputs before VINT (Warriors of Eternal Sun) */
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osd_input_Update();
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osd_input_update();
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/* delay between VINT flag & V Interrupt (Ex-Mutants, Tyrant) */
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m68k_run(mcycles_vdp + 588);
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@ -945,7 +926,7 @@ void system_frame_sms(int do_skip)
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}
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/* update inputs before VINT */
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osd_input_Update();
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osd_input_update();
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/* run Z80 until end of line */
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z80_run(mcycles_vdp + MCYCLES_PER_LINE);
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@ -84,11 +84,10 @@ typedef struct
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typedef struct
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{
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int sample_rate; /* Output Sample rate (8000-48000) */
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double frame_rate; /* Output Frame rate (usually 50 or 60 frames per second) */
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int enabled; /* 1= sound emulation is enabled */
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int buffer_size; /* Size of sound buffer (in bytes) */
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int16 *buffer[2]; /* Signed 16-bit stereo sound data */
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int sample_rate; /* Output Sample rate (8000-48000) */
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double frame_rate; /* Output Frame rate (usually 50 or 60 frames per second) */
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int enabled; /* 1= sound emulation is enabled */
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int buffer_size; /* Size of sound buffer (in bytes) */
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struct
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{
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int32 *pos;
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@ -116,7 +115,7 @@ extern uint32 system_clock;
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extern int audio_init(int samplerate, double framerate);
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extern void audio_reset(void);
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extern void audio_shutdown(void);
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extern int audio_update(void);
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extern int audio_update(int16 *buffer);
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extern void audio_set_equalizer(void);
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extern void system_init(void);
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extern void system_reset(void);
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@ -29,6 +29,9 @@ struct {
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int current_emulated_samples;
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} sdl_sound;
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static short soundframe[SOUND_SAMPLES_SIZE];
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static void sdl_sound_callback(void *userdata, Uint8 *stream, int len)
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{
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if(sdl_sound.current_emulated_samples < len) {
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@ -85,25 +88,23 @@ static int sdl_sound_init()
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return 1;
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}
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static void sdl_sound_update()
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static void sdl_sound_update(enabled)
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{
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int i;
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short* p;
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int size = audio_update();
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if (use_sound)
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int size = audio_update(soundframe) * 2;
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if (enabled)
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{
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int i;
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short *out;
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SDL_LockAudio();
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p = (short*)sdl_sound.current_pos;
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for(i = 0; i < size; ++i) {
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*p = snd.buffer[0][i];
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++p;
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*p = snd.buffer[1][i];
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++p;
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out = (short*)sdl_sound.current_pos;
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for(i = 0; i < size; i++)
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{
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*out++ = soundframe[i];
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}
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sdl_sound.current_pos = (char*)p;
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sdl_sound.current_emulated_samples += size * 2 * sizeof(short);
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sdl_sound.current_pos = (char*)out;
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sdl_sound.current_emulated_samples += size * sizeof(short);
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SDL_UnlockAudio();
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}
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}
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@ -768,7 +769,7 @@ int main (int argc, char **argv)
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}
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sdl_video_update();
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sdl_sound_update();
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sdl_sound_update(use_sound);
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if(!turbo_mode && sdl_sync.sem_sync && sdl_video.frames_rendered % 3 == 0)
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{
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#include "unzip.h"
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#include "fileio.h"
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#define osd_input_Update sdl_input_update
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#define osd_input_update sdl_input_update
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#define GG_ROM "./ggenie.bin"
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#define AR_ROM "./areplay.bin"
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