mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-24 18:21:50 +01:00
fixed audio buffer allocation, added icon for SDL/win32 version
This commit is contained in:
parent
63ca498fc9
commit
189157a408
@ -17,9 +17,9 @@ include $(DEVKITPPC)/gamecube_rules
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := genplus_cube
|
||||
BUILD := build_cube
|
||||
SOURCES := source source/m68k source/cpu source/sound source/cart_hw \
|
||||
SOURCES := source source/m68k source/z80 source/sound source/cart_hw \
|
||||
source/cart_hw/svp source/ngc source/ngc/gui source/sound/SRC
|
||||
INCLUDES := source source/m68k source/cpu source/sound source/cart_hw \
|
||||
INCLUDES := source source/m68k source/z80 source/sound source/cart_hw \
|
||||
source/cart_hw/svp source/ngc source/ngc/gui source/sound/SRC
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
|
@ -17,9 +17,9 @@ include $(DEVKITPPC)/wii_rules
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := genplus_wii
|
||||
BUILD := build_wii
|
||||
SOURCES := source source/m68k source/cpu source/sound source/cart_hw\
|
||||
SOURCES := source source/m68k source/z80 source/sound source/cart_hw\
|
||||
source/cart_hw/svp source/ngc source/ngc/gui source/sound/SRC
|
||||
INCLUDES := source source/m68k source/cpu source/sound source/cart_hw\
|
||||
INCLUDES := source source/m68k source/z80 source/sound source/cart_hw\
|
||||
source/cart_hw/svp source/ngc source/ngc/gui source/sound/SRC
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
|
36
history.txt
36
history.txt
@ -5,30 +5,28 @@ current:
|
||||
---------
|
||||
[Genesis]
|
||||
|
||||
(MAME YM2612) fixed LFO phase update for CH3 special mode: fix sound effects in Warlock & Aladdin (thanks to AamirM)
|
||||
(MAME YM2612) fixed enveloppe attenuation level on "KEY ON": fix Ecco 2's splash sound
|
||||
(MAME YM2612) minor fixes on SSG-EG emulation
|
||||
(MAME YM2612) added libsamplerate (Secret Rabbit Code) support for better FM resampling (HQ mode)
|
||||
(VDP) implemented cycle-accurate HINT timings: every timing sensitive games/demos are now *finally* working fine
|
||||
(VDP) fixed a bug affecting CRAM/VSRAM DMA timings
|
||||
(VDP) fixed Sprite Attribute Table address mask for VRAM writes
|
||||
(CPU) improved accuracy of 68k access to Z80: fix music in Pacman 2 when entering PAUSE menu
|
||||
(CPU) disabled "Address Error" emulation when UMK3 hack is loaded: fix game crashing after a round ends up
|
||||
(CART) added support for some more unlicensed games: Pocket Monster, King of Fighter 98, Soul Blade (credits to Haze)
|
||||
(IO) improved Menacer emulation: fix lightgun support in Body Count & T2: The Arcade Game
|
||||
(IO) implemented Konami Justifier emulation: fix lightgun support in Lethal Enforcers 1 & 2
|
||||
(IO) implemented Sega Mouse emulation (Populous 2, Body Count, Shangai 2, Fun'n Games, ...)
|
||||
|
||||
[Wii only]
|
||||
- added lightgun & mouse support through Wiimote IR
|
||||
- added DVD support thanks to libDI (no modchip required)
|
||||
- YM2612(MAME): fixed LFO phase update for CH3 special mode: fix sound effects in Warlock & Aladdin (thanks to AamirM)
|
||||
- YM2612(MAME): fixed EG attenuation level on "KEY ON": fix Ecco 2's splash sound
|
||||
- YM2612(MAME): fixed SSG-EG emulation: fix Bubba'n Stix (Track 5) and many others
|
||||
- YM2612(MAME): replaced sample interpolation with libsamplerate support, High Quality mode is now more accurate
|
||||
- implemented cycle-accurate HINT timings: every timing sensitive games/demos are now *finally* working fine
|
||||
- fixed a bug affecting CRAM/VSRAM DMA timings
|
||||
- fixed Sprite Attribute Table address mask for VRAM writes
|
||||
- improved accuracy of 68k access to Z80: fix music in Pacman 2 when entering PAUSE menu
|
||||
- disabled "Address Error" emulation when UMK3 hack is loaded: fix game crashing after a round ends up
|
||||
- added support for some more unlicensed games: Pocket Monster, King of Fighter 98, Soul Blade (credits to Haze)
|
||||
- improved Menacer emulation: fix lightgun support in Body Count & T2: The Arcade Game
|
||||
- added Konami Justifier emulation: fix lightgun support in Lethal Enforcers 1 & 2
|
||||
- added Sega Mouse emulation (Populous 2, Body Count, Shangai 2, Fun'n Games, ...)
|
||||
|
||||
[NGC/Wii]
|
||||
- added Wiimote support for Menacer/Justifier/Mouse
|
||||
- added DVD support in Wii mode (no modchip required)
|
||||
- added "Gun cursor" option to enable/disable gun position display
|
||||
- added "Invert Mouse" option to invert Sega Mouse vertical axe (required by some games)
|
||||
- improved Controller options: Wiimote/Nunchuk and Classical Controllers can now be affected separately to ANY player
|
||||
- faster zipped ROM loading from SDCARD
|
||||
- reduced binaries size using Dollz3
|
||||
|
||||
|
||||
|
||||
|
||||
16/07/2008:
|
||||
|
@ -14,7 +14,6 @@ typedef struct
|
||||
uint8 boost;
|
||||
uint8 filter;
|
||||
uint8 hq_fm;
|
||||
uint8 filter;
|
||||
uint8 fm_core;
|
||||
int8 sram_auto;
|
||||
int8 freeze_auto;
|
||||
|
@ -1122,6 +1122,8 @@ void MainMenu ()
|
||||
|
||||
case 6: /*** SD/PSO/TP Reload ***/
|
||||
memfile_autosave();
|
||||
system_shutdown();
|
||||
audio_shutdown();
|
||||
VIDEO_ClearFrameBuffer(vmode, xfb[whichfb], COLOR_BLACK);
|
||||
VIDEO_Flush();
|
||||
VIDEO_WaitVSync();
|
||||
@ -1133,6 +1135,8 @@ void MainMenu ()
|
||||
|
||||
case 7: /*** Return to Wii System Menu ***/
|
||||
memfile_autosave();
|
||||
system_shutdown();
|
||||
audio_shutdown();
|
||||
VIDEO_ClearFrameBuffer(vmode, xfb[whichfb], COLOR_BLACK);
|
||||
VIDEO_Flush();
|
||||
VIDEO_WaitVSync();
|
||||
|
@ -144,8 +144,8 @@
|
||||
#define TL_RES_LEN (256) /* 8 bits addressing (real chip) */
|
||||
|
||||
|
||||
#define MAXOUT (+32767)
|
||||
#define MINOUT (-32768)
|
||||
#define MAXOUT (+16383)
|
||||
#define MINOUT (-16384)
|
||||
|
||||
|
||||
/* TL_TAB_LEN is calculated as:
|
||||
@ -263,15 +263,10 @@ O(16),O(16),O(16),O(16),O(16),O(16),O(16),O(16)
|
||||
#define O(a) (a*1)
|
||||
static const UINT8 eg_rate_shift[32+64+32]={ /* Envelope Generator counter shifts (32 + 64 rates + 32 RKS) */
|
||||
/* 32 infinite time rates */
|
||||
/*O(0),O(0),O(0),O(0),O(0),O(0),O(0),O(0),
|
||||
O(0),O(0),O(0),O(0),O(0),O(0),O(0),O(0),
|
||||
O(0),O(0),O(0),O(0),O(0),O(0),O(0),O(0),
|
||||
O(0),O(0),O(0),O(0),O(0),O(0),O(0),O(0),*/
|
||||
|
||||
O(11),O(11),O(11),O(11),O(11),O(11),O(11),O(11),
|
||||
O(11),O(11),O(11),O(11),O(11),O(11),O(11),O(11),
|
||||
O(11),O(11),O(11),O(11),O(11),O(11),O(11),O(11),
|
||||
O(11),O(11),O(11),O(11),O(11),O(11),O(11),O(11),
|
||||
O(0),O(0),O(0),O(0),O(0),O(0),O(0),O(0),
|
||||
O(0),O(0),O(0),O(0),O(0),O(0),O(0),O(0),
|
||||
|
||||
/* rates 00-11 */
|
||||
O(11),O(11),O(11),O(11),
|
||||
@ -652,8 +647,9 @@ INLINE void set_timers(int v )
|
||||
INLINE void FM_KEYON(FM_CH *CH , int s )
|
||||
{
|
||||
FM_SLOT *SLOT = &CH->SLOT[s];
|
||||
if(SLOT->state <= EG_REL)
|
||||
if( !SLOT->key )
|
||||
{
|
||||
SLOT->key = 1;
|
||||
SLOT->phase = 0; /* restart Phase Generator */
|
||||
SLOT->ssgn = (SLOT->ssg & 0x04) >> 1;
|
||||
|
||||
@ -664,9 +660,9 @@ INLINE void FM_KEYON(FM_CH *CH , int s )
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Attack Rate is maximal: directly switch to Decay */
|
||||
SLOT->state = EG_DEC;
|
||||
/* directly switch to Decay */
|
||||
SLOT->volume = MIN_ATT_INDEX;
|
||||
SLOT->state = EG_DEC;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -674,12 +670,15 @@ INLINE void FM_KEYON(FM_CH *CH , int s )
|
||||
INLINE void FM_KEYOFF(FM_CH *CH , int s )
|
||||
{
|
||||
FM_SLOT *SLOT = &CH->SLOT[s];
|
||||
|
||||
if( SLOT->key )
|
||||
{
|
||||
SLOT->key = 0;
|
||||
if (SLOT->state>EG_REL)
|
||||
{
|
||||
SLOT->state = EG_REL; /* phase -> Release */
|
||||
SLOT->ssgn = 0; /* reset Invert Flag (from Nemesis) */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* set algorithm connection */
|
||||
@ -812,7 +811,7 @@ INLINE void set_ar_ksr(FM_CH *CH,FM_SLOT *SLOT,int v)
|
||||
/* set decay rate */
|
||||
INLINE void set_dr(FM_SLOT *SLOT,int v)
|
||||
{
|
||||
SLOT->d1r = (v&0x1f) ? (32 + ((v&0x1f)<<1)) : 0;
|
||||
SLOT->d1r = (v&0x1f) ? 32 + ((v&0x1f)<<1) : 0;
|
||||
|
||||
SLOT->eg_sh_d1r = eg_rate_shift [SLOT->d1r + SLOT->ksr];
|
||||
SLOT->eg_sel_d1r= eg_rate_select[SLOT->d1r + SLOT->ksr];
|
||||
@ -822,7 +821,7 @@ INLINE void set_dr(FM_SLOT *SLOT,int v)
|
||||
/* set sustain rate */
|
||||
INLINE void set_sr(FM_SLOT *SLOT,int v)
|
||||
{
|
||||
SLOT->d2r = (v&0x1f) ? (32 + ((v&0x1f)<<1)) : 0;
|
||||
SLOT->d2r = (v&0x1f) ? 32 + ((v&0x1f)<<1) : 0;
|
||||
|
||||
SLOT->eg_sh_d2r = eg_rate_shift [SLOT->d2r + SLOT->ksr];
|
||||
SLOT->eg_sel_d2r= eg_rate_select[SLOT->d2r + SLOT->ksr];
|
||||
@ -1895,7 +1894,7 @@ int YM2612Write(unsigned char a, unsigned char v)
|
||||
{
|
||||
int addr;
|
||||
|
||||
//v &= 0xff; /* adjust to 8 bit bus */
|
||||
v &= 0xff; /* adjust to 8 bit bus */
|
||||
|
||||
switch( a&3 )
|
||||
{
|
||||
|
@ -30,17 +30,17 @@ int (*_YM2612_Read)(void);
|
||||
void (*_YM2612_Update)(int **buf, int length);
|
||||
int (*_YM2612_Reset)(void);
|
||||
|
||||
/* cycle-accurate samples */
|
||||
static double m68cycles_per_sample[2];
|
||||
static double z80cycles_per_sample[2];
|
||||
|
||||
/* libsamplerate buffers */
|
||||
static float fm_buffer_48kHz[1000*2];
|
||||
static float fm_buffer_53kHz[1061*2];
|
||||
static int fm_buffer[2][1061];
|
||||
static SRC_DATA data;
|
||||
/* libsamplerate buffers (max. is 488 cycles per line x 313 lines / 144) */
|
||||
static SRC_DATA src_data;
|
||||
static float src_in[1061*2];
|
||||
static int src_buffer[2][1061];
|
||||
|
||||
/* YM2612 data */
|
||||
int fm_reg[2][0x100]; /* Register arrays (2x256) */
|
||||
/* YM2612 register arrays */
|
||||
int fm_reg[2][0x100];
|
||||
|
||||
/* return the number of samples that should have been rendered so far */
|
||||
static inline uint32 fm_sample_cnt(uint8 is_z80)
|
||||
@ -64,8 +64,8 @@ static inline void fm_update()
|
||||
|
||||
if (config.hq_fm && !config.fm_core)
|
||||
{
|
||||
tempBuffer[0] = fm_buffer[0] + snd.fm.lastStage;
|
||||
tempBuffer[1] = fm_buffer[1] + snd.fm.lastStage;
|
||||
tempBuffer[0] = src_buffer[0] + snd.fm.lastStage;
|
||||
tempBuffer[1] = src_buffer[1] + snd.fm.lastStage;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -101,11 +101,11 @@ void sound_init(int rate)
|
||||
z80cycles_per_sample[0] = (144.0 * 7.0) / 15.0;
|
||||
|
||||
/* initialize samplerate converter data */
|
||||
data.data_in = fm_buffer_53kHz;
|
||||
data.data_out = fm_buffer_48kHz;
|
||||
data.input_frames = vdp_pal ? 1061 : 888;
|
||||
data.output_frames = 1000;
|
||||
data.src_ratio = vdp_pal ? (960.0/1061.0) : (800.0/888.0);
|
||||
src_data.data_in = src_in;
|
||||
src_data.data_out = snd.fm.src_out;
|
||||
src_data.input_frames = (int)(((double)m68cycles_per_line * (double)lines_per_frame / 144.0) + 0.5);
|
||||
src_data.output_frames = rate / vdp_rate;
|
||||
src_data.src_ratio = (double)src_data.output_frames / (double)src_data.input_frames;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -142,7 +142,7 @@ void sound_init(int rate)
|
||||
void sound_update(void)
|
||||
{
|
||||
/* finalize sound buffers */
|
||||
snd.fm.curStage = (config.hq_fm && !config.fm_core) ? data.input_frames : snd.buffer_size;
|
||||
snd.fm.curStage = (config.hq_fm && !config.fm_core) ? src_data.input_frames : snd.buffer_size;
|
||||
snd.psg.curStage = snd.buffer_size;
|
||||
|
||||
/* update last samples (if needed) */
|
||||
@ -153,53 +153,42 @@ void sound_update(void)
|
||||
if (config.hq_fm && !config.fm_core)
|
||||
{
|
||||
double scaled_value ;
|
||||
int len = data.input_frames;
|
||||
int len = src_data.input_frames;
|
||||
|
||||
/* this is basically libsamplerate "src_int_to_float_array" function, adapted to interlace samples */
|
||||
while (len)
|
||||
{
|
||||
len -- ;
|
||||
fm_buffer_53kHz [len*2] = (float) (fm_buffer[0] [len] / (8.0 * 0x10000000)) ;
|
||||
fm_buffer_53kHz [len*2 + 1] = (float) (fm_buffer[1] [len] / (8.0 * 0x10000000)) ;
|
||||
src_in[len*2] = (float) (src_buffer[0] [len] / (8.0 * 0x10000000));
|
||||
src_in[len*2 + 1] = (float) (src_buffer[1] [len] / (8.0 * 0x10000000));
|
||||
}
|
||||
|
||||
/* samplerate conversion */
|
||||
src_simple (&data, 5 - config.hq_fm, 2);
|
||||
src_simple (&src_data, SRC_LINEAR + 1 - config.hq_fm, 2);
|
||||
|
||||
/* this is basically libsamplerate "src_float_to_int_array" function, adapted to interlace samples */
|
||||
len = vdp_pal ? 960 : 800;
|
||||
len = snd.buffer_size;
|
||||
while (len)
|
||||
{
|
||||
len -- ;
|
||||
scaled_value = fm_buffer_48kHz [len*2] * (8.0 * 0x10000000);
|
||||
if (scaled_value >= (1.0 * 0x7FFFFFFF))
|
||||
{
|
||||
snd.fm.buffer[0][len] = 0x7fffffff;
|
||||
}
|
||||
else if (scaled_value <= (-8.0 * 0x10000000))
|
||||
{
|
||||
snd.fm.buffer[0][len] = -1 - 0x7fffffff;
|
||||
}
|
||||
else
|
||||
{
|
||||
snd.fm.buffer[0][len] = (long)scaled_value;
|
||||
}
|
||||
|
||||
scaled_value = fm_buffer_48kHz [len*2+1] * (8.0 * 0x10000000);
|
||||
scaled_value = snd.fm.src_out[len*2] * (8.0 * 0x10000000);
|
||||
if (scaled_value >= (1.0 * 0x7FFFFFFF))
|
||||
{
|
||||
snd.fm.buffer[1][len] = 0x7fffffff;
|
||||
}
|
||||
snd.fm.buffer[0][len] = 0x7fffffff;
|
||||
else if (scaled_value <= (-8.0 * 0x10000000))
|
||||
{
|
||||
snd.fm.buffer[1][len] = -1 - 0x7fffffff;
|
||||
}
|
||||
snd.fm.buffer[0][len] = -1 - 0x7fffffff;
|
||||
else
|
||||
snd.fm.buffer[0][len] = (long)scaled_value;
|
||||
|
||||
scaled_value = snd.fm.src_out[len*2+1] * (8.0 * 0x10000000);
|
||||
if (scaled_value >= (1.0 * 0x7FFFFFFF))
|
||||
snd.fm.buffer[1][len] = 0x7fffffff;
|
||||
else if (scaled_value <= (-8.0 * 0x10000000))
|
||||
snd.fm.buffer[1][len] = -1 - 0x7fffffff;
|
||||
else
|
||||
{
|
||||
snd.fm.buffer[1][len] = (long)scaled_value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* reset samples count */
|
||||
snd.fm.curStage = 0;
|
||||
|
@ -47,9 +47,6 @@ uint8 interlaced;
|
||||
uint32 frame_cnt;
|
||||
uint8 system_hw;
|
||||
|
||||
/* Function prototypes */
|
||||
static void audio_update (void);
|
||||
|
||||
/****************************************************************
|
||||
* CPU execution managment
|
||||
****************************************************************/
|
||||
@ -304,23 +301,44 @@ int system_frame (int do_skip)
|
||||
****************************************************************/
|
||||
int audio_init (int rate)
|
||||
{
|
||||
/* Shutdown first */
|
||||
audio_shutdown();
|
||||
|
||||
/* Clear the sound data context */
|
||||
memset (&snd, 0, sizeof (snd));
|
||||
|
||||
/* Make sure the requested sample rate is valid */
|
||||
if (!rate || ((rate < 8000) | (rate > 48000))) return (0);
|
||||
if (!rate || ((rate < 8000) | (rate > 48000))) return (-1);
|
||||
snd.sample_rate = rate;
|
||||
|
||||
/* Calculate the sound buffer size (for one frame) */
|
||||
snd.buffer_size = (rate / vdp_rate);
|
||||
|
||||
/* (re)allocate sound buffers */
|
||||
snd.fm.buffer[0] = realloc (snd.fm.buffer[0], snd.buffer_size * sizeof (int));
|
||||
snd.fm.buffer[1] = realloc (snd.fm.buffer[1], snd.buffer_size * sizeof (int));
|
||||
#ifndef NGC
|
||||
/* output buffers */
|
||||
snd.buffer[0] = (int16 *) malloc(SND_SIZE);
|
||||
snd.buffer[1] = (int16 *) malloc(SND_SIZE);
|
||||
if (!snd.buffer[0] || !snd.buffer[1]) return (-1);
|
||||
memset (snd.buffer[0], 0, SND_SIZE);
|
||||
memset (snd.buffer[1], 0, SND_SIZE);
|
||||
#endif
|
||||
|
||||
/* YM2612 stream buffers */
|
||||
snd.fm.buffer[0] = (int *)malloc (SND_SIZE*2);
|
||||
snd.fm.buffer[1] = (int *)malloc (SND_SIZE*2);
|
||||
if (!snd.fm.buffer[0] || !snd.fm.buffer[1]) return (-1);
|
||||
memset (snd.fm.buffer[0], 0, SND_SIZE*2);
|
||||
memset (snd.fm.buffer[1], 0, SND_SIZE*2);
|
||||
snd.psg.buffer = realloc (snd.psg.buffer, SND_SIZE);
|
||||
|
||||
/* SRC buffers */
|
||||
if (config.hq_fm && !config.fm_core)
|
||||
{
|
||||
snd.fm.src_out = (float *) malloc(snd.buffer_size*2*sizeof(float));
|
||||
if (!snd.fm.src_out) return (-1);
|
||||
}
|
||||
|
||||
/* SN76489 stream buffers */
|
||||
snd.psg.buffer = (int16 *)malloc (SND_SIZE);
|
||||
if (!snd.psg.buffer) return (-1);
|
||||
memset (snd.psg.buffer, 0, SND_SIZE);
|
||||
|
||||
@ -333,9 +351,20 @@ int audio_init (int rate)
|
||||
return (0);
|
||||
}
|
||||
|
||||
void audio_shutdown(void)
|
||||
{
|
||||
/* free sound buffers */
|
||||
if (snd.buffer[0]) free(snd.buffer[0]);
|
||||
if (snd.buffer[1]) free(snd.buffer[1]);
|
||||
if (snd.fm.buffer[0]) free(snd.fm.buffer[0]);
|
||||
if (snd.fm.buffer[1]) free(snd.fm.buffer[1]);
|
||||
if (snd.fm.src_out) free(snd.fm.src_out);
|
||||
if (snd.psg.buffer) free(snd.psg.buffer);
|
||||
}
|
||||
|
||||
static int ll, rr;
|
||||
|
||||
static void audio_update (void)
|
||||
void audio_update (void)
|
||||
{
|
||||
int i;
|
||||
int l, r;
|
||||
@ -384,7 +413,7 @@ static void audio_update (void)
|
||||
#ifdef NGC
|
||||
*sb++ = r; // RIGHT channel comes first
|
||||
*sb++ = l;
|
||||
#elif DOS
|
||||
#else
|
||||
snd.buffer[0][i] = l;
|
||||
snd.buffer[1][i] = r;
|
||||
#endif
|
||||
|
@ -61,6 +61,7 @@ typedef struct
|
||||
int curStage;
|
||||
int lastStage;
|
||||
int *buffer[2];
|
||||
float *src_out; /* SRC conversion buffer */
|
||||
} fm;
|
||||
struct
|
||||
{
|
||||
@ -95,8 +96,10 @@ extern void system_init (void);
|
||||
extern void system_reset (void);
|
||||
extern void system_shutdown (void);
|
||||
extern int system_frame(int skip);
|
||||
extern void z80_run (int cyc);
|
||||
extern int audio_init (int rate);
|
||||
extern void audio_shutdown (void);
|
||||
extern void audio_update (void);
|
||||
extern void z80_run (int cyc);
|
||||
|
||||
#endif /* _SYSTEM_H_ */
|
||||
|
||||
|
@ -3,20 +3,20 @@ Genesis Plus History
|
||||
|
||||
Note: All recent changes directly come from the Gamecube/Wii port, coded by Eke-Eke.
|
||||
|
||||
[current]
|
||||
- (MAME YM2612) fixed LFO phase update for CH3 special mode: fix sound effects in Warlock & Aladdin (thanks to AamirM)
|
||||
- (MAME YM2612) fixed enveloppe attenuation level on "KEY ON": fix Ecco 2's splash sound
|
||||
- (MAME YM2612) minor fixes on SSG-EG emulation
|
||||
- (MAME YM2612) added libsamplerate (Secret Rabbit Code) support for better FM resampling (HQ mode)
|
||||
- (VDP) implemented cycle-accurate HINT timings: every timing sensitive games/demos are now *finally* working fine
|
||||
- (VDP) fixed a bug affecting CRAM/VSRAM DMA timings
|
||||
- (VDP) fixed Sprite Attribute Table address mask for VRAM writes
|
||||
- (CPU) improved accuracy of 68k access to Z80: fix music in Pacman 2 when entering PAUSE menu
|
||||
- (CPU) disabled "Address Error" emulation when UMK3 hack is loaded: fix game crashing after a round ends up
|
||||
- (CART) added support for some more unlicensed games: Pocket Monster, King of Fighter 98, Soul Blade (credits to Haze)
|
||||
- (IO) improved Menacer emulation: fix lightgun support in Body Count & T2: The Arcade Game
|
||||
- (IO) implemented Konami Justifier emulation: fix lightgun support in Lethal Enforcers 1 & 2
|
||||
- (IO) implemented Sega Mouse emulation (Populous 2, Body Count, Shangai 2, Fun'n Games, ...)
|
||||
[Current] (Eke-Eke)
|
||||
- YM2612(MAME): fixed LFO phase update for CH3 special mode: fix sound effects in Warlock & Aladdin (thanks to AamirM)
|
||||
- YM2612(MAME): fixed EG attenuation level on "KEY ON": fix Ecco 2's splash sound
|
||||
- YM2612(MAME): fixed SSG-EG emulation: fix Bubba'n Stix (Track 5) and many others
|
||||
- YM2612(MAME): replaced sample interpolation with libsamplerate support, High Quality mode is now more accurate
|
||||
- implemented cycle-accurate HINT timings: every timing sensitive games/demos are now *finally* working fine
|
||||
- fixed a bug affecting CRAM/VSRAM DMA timings
|
||||
- fixed Sprite Attribute Table address mask for VRAM writes
|
||||
- improved accuracy of 68k access to Z80: fix music in Pacman 2 when entering PAUSE menu
|
||||
- disabled "Address Error" emulation when UMK3 hack is loaded: fix game crashing after a round ends up
|
||||
- added support for some more unlicensed games: Pocket Monster, King of Fighter 98, Soul Blade (credits to Haze)
|
||||
- improved Menacer emulation: fix lightgun support in Body Count & T2: The Arcade Game
|
||||
- added Konami Justifier emulation: fix lightgun support in Lethal Enforcers 1 & 2
|
||||
- added Sega Mouse emulation (Populous 2, Body Count, Shangai 2, Fun'n Games, ...)
|
||||
|
||||
[07/16/08] (Eke-Eke)
|
||||
- adjusted (again) HINT timings: fix Double Dragon 2 (game freezed), hopefully does not break anything else
|
||||
|
@ -103,17 +103,11 @@ void set_config_defaults(void)
|
||||
config.fm_core = 0;
|
||||
|
||||
/* system options */
|
||||
config.freeze_auto = -1;
|
||||
config.sram_auto = -1;
|
||||
config.region_detect = 0;
|
||||
config.force_dtack = 0;
|
||||
config.bios_enabled = 0;
|
||||
|
||||
/* display options */
|
||||
config.xshift = 0;
|
||||
config.yshift = 0;
|
||||
config.xscale = 0;
|
||||
config.yscale = 0;
|
||||
config.aspect = 1;
|
||||
config.overscan = 1;
|
||||
config.render = 0;
|
||||
|
@ -11,7 +11,9 @@ struct {
|
||||
|
||||
void error_init(void)
|
||||
{
|
||||
#ifdef LOG_ERROR
|
||||
error_log = fopen("error.log","w");
|
||||
#endif
|
||||
}
|
||||
|
||||
void error_shutdown(void)
|
||||
|
@ -58,6 +58,7 @@ OBJECTS += obj/main.o \
|
||||
obj/fileio.o \
|
||||
obj/loadrom.o
|
||||
|
||||
OBJECTS += obj/icon.o
|
||||
|
||||
all: $(NAME)
|
||||
|
||||
@ -97,6 +98,9 @@ obj/%.o : ../m68k/%.c ../m68k/%.h
|
||||
obj/%.o : ./%.c ./%.h
|
||||
$(CC) -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@
|
||||
|
||||
obj/icon.o :
|
||||
windres icon.rc $@
|
||||
|
||||
pack :
|
||||
strip $(NAME)
|
||||
upx -9 $(NAME)
|
||||
|
@ -15,7 +15,9 @@ struct {
|
||||
|
||||
void error_init(void)
|
||||
{
|
||||
#ifdef LOG_ERROR
|
||||
error_log = fopen("error.log","w");
|
||||
#endif
|
||||
}
|
||||
|
||||
void error_shutdown(void)
|
||||
|
1
source/unused/win/icon.rc
Normal file
1
source/unused/win/icon.rc
Normal file
@ -0,0 +1 @@
|
||||
MAINICON ICON "md.ico"
|
BIN
source/unused/win/md.ico
Normal file
BIN
source/unused/win/md.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 41 KiB |
Loading…
Reference in New Issue
Block a user