massive source code cleanup/renaming, fixed some (potential) memory leaks

This commit is contained in:
ekeeke31 2009-04-15 15:33:51 +00:00
parent dc3b20600c
commit 23ccdb6e6b
301 changed files with 3783 additions and 2095 deletions

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@ -176,6 +176,7 @@ void gen_reset (uint32 hard_reset)
void gen_shutdown (void)
{
z80_exit();
}
/*-----------------------------------------------------------------------

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@ -1,5 +1,5 @@
/****************************************************************************
* gcaram.c
* aram.c
*
* ARAM wrapper for libogc
*
@ -21,7 +21,6 @@
*
***************************************************************************/
#include "shared.h"
#define ARAMSTART 0x8000

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@ -1,5 +1,5 @@
/****************************************************************************
* gcaram.c
* aram.c
*
* ARAM wrapper for libogc
*

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@ -72,11 +72,11 @@ void config_load()
fclose(fp);
}
void set_config_defaults(void)
void config_setDefault(void)
{
/* version TAG */
strncpy(config.version,CONFIG_VERSION,15);
/* sound options */
config.psg_preamp = 150;
config.fm_preamp = 100;
@ -107,7 +107,7 @@ void set_config_defaults(void)
config.bilinear = 1;
/* controllers options */
ogc_input_default();
gx_input_setDefault();
config.gun_cursor = 1;
config.invert_mouse = 0;
}

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@ -64,7 +64,7 @@ t_config config;
extern void config_save();
extern void config_load();
extern void set_config_defaults(void);
extern void config_setDefault(void);
#endif /* _CONFIG_H_ */

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@ -24,10 +24,6 @@
#include "shared.h"
#include "font.h"
#ifdef HW_RVL
#include "di/di.h"
#endif
#ifndef HW_RVL
static u64 DvdMaxOffset = 0x57057C00; /* 1.4 GB max. by default */
static vu32* const dvd = (u32*)0xCC006000; /* DVD I/O Address base */

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@ -27,10 +27,6 @@
#include "unzip.h"
#include "filesel.h"
#ifdef HW_RVL
#include "di/di.h"
#endif
/** Minimal ISO Directory Definition **/
#define RECLEN 0 /* Record length */
#define EXTENT 6 /* Extent */

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@ -1,5 +1,5 @@
/*
* filemem.c
* file_mem.c
*
* FAT and Memory Card SRAM/Savestate files managment
*
@ -23,12 +23,10 @@
#include "shared.h"
#include "font.h"
#include "saveicon.h"
#include "menu.h"
#include "filesel.h"
#ifndef HW_RVL
#include "saveicon.h"
#include "dvd.h"
#endif
/* Support for MemCards */
/**

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@ -110,7 +110,7 @@ void history_load()
fclose(fp);
}
void set_history_defaults(void)
void history_setDefault(void)
{
int i;
for(i=0; i < NUM_HISTORY_ENTRIES; i++)

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@ -46,6 +46,6 @@ typedef struct
extern t_history history;
extern void history_add_file(char *filepath, char *filename);
extern void history_load();
extern void set_history_defaults();
extern void history_setDefault();
#endif

406
source/gx/gui/filesel.c Normal file
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@ -0,0 +1,406 @@
/*
* filesel.c
*
* File Selection menu
*
* code by Softdev (2006), Eke-Eke (2007,2008)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
********************************************************************************/
#include "shared.h"
#include "menu.h"
#include "font.h"
#include "file_dvd.h"
#include "file_fat.h"
#include "filesel.h"
#ifdef HW_RVL
#include <wiiuse/wpad.h>
#endif
/* this is emulator specific ! */
#define PAGESIZE 14
//#define PAGEOFFSET 120
/* Global Variables */
int maxfiles = 0;
int offset = 0;
int selection = 0;
int old_selection = 0;
int old_offset = 0;
int useFAT = 0;
int useHistory = 0;
int haveDVDdir = 0;
int haveFATdir = 0;
FILEENTRIES filelist[MAXFILES];
/***************************************************************************
* ShowFiles
*
* Show filenames list in current directory
***************************************************************************/
/*static void ShowFiles (int offset, int selection)
{
int i, j;
char text[MAXJOLIET+2];
gxClearScreen ((GXColor)BLACK);
j = 0;
for (i = offset; i < (offset + PAGESIZE) && (i < maxfiles); i++)
{
memset(text,0,MAXJOLIET+2);
if (filelist[i].flags) sprintf(text, "[%s]", filelist[i].filename + filelist[i].filename_offset);
else sprintf (text, "%s", filelist[i].filename + filelist[i].filename_offset);
if (j == (selection - offset)) WriteCentre_HL ((j * fheight) + PAGEOFFSET, text);
else WriteCentre ((j * fheight) + PAGEOFFSET, text);
j++;
}
gxSetScreen ();
}*/
/***************************************************************************
* FileSortCallback (Marty Disibio)
*
* Quick sort callback to sort file entries with the following order:
* .
* ..
* <dirs>
* <files>
***************************************************************************/
int FileSortCallback(const void *f1, const void *f2)
{
/* Special case for implicit directories */
if(((FILEENTRIES *)f1)->filename[0] == '.' || ((FILEENTRIES *)f2)->filename[0] == '.')
{
if(strcmp(((FILEENTRIES *)f1)->filename, ".") == 0) { return -1; }
if(strcmp(((FILEENTRIES *)f2)->filename, ".") == 0) { return 1; }
if(strcmp(((FILEENTRIES *)f1)->filename, "..") == 0) { return -1; }
if(strcmp(((FILEENTRIES *)f2)->filename, "..") == 0) { return 1; }
}
/* If one is a file and one is a directory the directory is first. */
if(((FILEENTRIES *)f1)->flags == 1 && ((FILEENTRIES *)f2)->flags == 0) return -1;
if(((FILEENTRIES *)f1)->flags == 0 && ((FILEENTRIES *)f2)->flags == 1) return 1;
return stricmp(((FILEENTRIES *)f1)->filename, ((FILEENTRIES *)f2)->filename);
}
/****************************************************************************
* FileSelector
*
* Let user select a file from the File listing
..* ROM file buffer is provided as input
* ROM size is returned
*
****************************************************************************/
int FileSelector(unsigned char *buffer)
{
short p;
// int redraw = 1;
int go_up = 0;
int quit =0;
int ret;
int i,size;
int yoffset = 86;
char comment[2][30] = {"Back","Load ROM File"};
char fname[MAXPATHLEN];
FILE *xml;
FILE *snap;
#ifdef HW_RVL
/* allocate wiimote pointer data (only done once) */
gx_texture *pointer = gxTextureOpenPNG(generic_point);
#endif
/* allocate background overlay texture */
gui_image *overlay = &bg_overlay_line;
if (!overlay->texture) overlay->texture = gxTextureOpenPNG(overlay->data);
/* allocate background image texture */
gui_image *bg = &bg_right;
if (!bg->texture) bg->texture = gxTextureOpenPNG(bg->data);
/* allocate logo texture */
gui_image *logo = &logo_small;
if (!logo->texture) logo->texture = gxTextureOpenPNG(logo->data);
/* allocate background elements textures */
gui_image *banners[2] = {&top_banner,&bottom_banner};
gui_item *helpers[2] = {&action_cancel, &action_select};
for (i=0; i<2; i++)
{
/* banners */
if (!banners[i]->texture) banners[i]->texture = gxTextureOpenPNG(banners[i]->data);
/* key helpers */
if (!helpers[i]->texture) helpers[i]->texture = gxTextureOpenPNG(helpers[i]->data);
}
/* frames */
gx_texture *frame_left = gxTextureOpenPNG(Frame_s1);
gx_texture *frame_right = gxTextureOpenPNG(Frame_s2);
/* arrows */
gx_texture *arrow_up = gxTextureOpenPNG(Button_up);
gx_texture *arrow_up_over = gxTextureOpenPNG(Button_up_over);
gx_texture *arrow_down = gxTextureOpenPNG(Button_down);
gx_texture *arrow_down_over = gxTextureOpenPNG(Button_down_over);
/* selection bar */
gx_texture *bar_over = gxTextureOpenPNG(Overlay_bar);
/* directory icon */
gx_texture *dir_icon = gxTextureOpenPNG(Browser_dir);
/* stars */
gx_texture *star_full = gxTextureOpenPNG(Star_full);
gx_texture *star_empty = gxTextureOpenPNG(Star_empty);
/* snapshots */
gx_texture *snap_frame = gxTextureOpenPNG(Snap_frame);
gx_texture *snap_empty = gxTextureOpenPNG(Snap_empty);
while (!quit)
{
/* Draw menu*/
gxClearScreen ((GXColor)BACKGROUND);
gxDrawRepeat(overlay->texture,overlay->x,overlay->y,overlay->w,overlay->h);
gxDrawTexture(bg->texture,bg->x,bg->y,bg->w,bg->h,255);
gxDrawTexture(banners[0]->texture,banners[0]->x,banners[0]->y,banners[0]->w,banners[0]->h,255);
gxDrawTexture(banners[1]->texture,banners[1]->x,banners[1]->y,banners[1]->w,banners[1]->h,255);
gxDrawTexture(helpers[0]->texture,helpers[0]->x,helpers[0]->y,helpers[0]->w,helpers[0]->h,255);
gxDrawTexture(helpers[1]->texture,helpers[1]->x,helpers[1]->y,helpers[1]->w,helpers[1]->h,255);
gxDrawTexture(logo->texture,logo->x,logo->y,logo->w,logo->h,255);
/* Draw title & helps */
FONT_alignLeft("ROM Files Selection", 22,10,56, (GXColor)WHITE);
FONT_alignLeft(comment[0], 16, helpers[0]->x+helpers[0]->w+6,helpers[0]->y+(helpers[0]->h-16)/2 + 16, (GXColor)WHITE);
FONT_alignRight(comment[1], 16, helpers[1]->x - 6, helpers[1]->y+(helpers[1]->h-16)/2 + 16, (GXColor)WHITE);
/* ROM database informations */
strncpy(fname, filelist[selection].filename, strlen(filelist[selection].filename) - 4);
sprintf(fname, "%s%s.xml","/genplus/db/",fname);
xml = fopen(fname, "rb");
if (xml)
{
gxDrawTexture(frame_right,384,264,frame_right->width,frame_right->height,204);
fclose(xml); /* TODO */
}
/* ROM snapshot */
strncpy(fname, filelist[selection].filename, strlen(filelist[selection].filename) - 4);
sprintf(fname, "%s%s.png","/genplus/snap/",fname);
snap = fopen(fname, "rb");
if (snap)
{
fclose(snap); /* TODO */
}
else
{
gxDrawTexture(snap_empty,422,114,snap_empty->width,snap_empty->height,255);
}
/* Cartridge picture */
gxDrawTexture(snap_frame,388,112,snap_frame->width,snap_frame->height,255);
/* File list */
gxDrawTexture(frame_left,14,76,frame_left->width,frame_left->height,204);
for (i = offset; i < (offset + PAGESIZE) && (i < maxfiles); i++)
{
if (i == selection)
{
gxDrawTexture(bar_over,22,yoffset - ((bar_over->height - dir_icon->height)/2), bar_over->width,bar_over->height,255);
}
if (filelist[i].flags)
{
/* directory icon */
gxDrawTexture(dir_icon,26,yoffset,dir_icon->width,dir_icon->height,255);
FONT_alignLeft(filelist[i].filename + filelist[i].filename_offset, 12,26+dir_icon->width+6,yoffset+(dir_icon->height-12)/2 + 12, (GXColor)WHITE);
}
else
{
FONT_alignLeft(filelist[i].filename + filelist[i].filename_offset, 12,26,yoffset+(dir_icon->height-12)/2 + 12, (GXColor)WHITE);
}
yoffset += 22;
}
/* copy EFB to XFB */
gxSetScreen ();
/* if (redraw) ShowFiles (offset, selection);
redraw = 0;*/
p = m_input.keys;
/* scroll displayed filename */
if (p & PAD_BUTTON_LEFT)
{
if (filelist[selection].filename_offset > 0)
{
filelist[selection].filename_offset --;
//redraw = 1;
}
}
else if (p & PAD_BUTTON_RIGHT)
{
size = 0;
for (i=filelist[selection].filename_offset; i<strlen(filelist[selection].filename); i++)
size += font_size[(int)filelist[selection].filename[i]];
if (size > back_framewidth)
{
filelist[selection].filename_offset ++;
//redraw = 1;
}
}
/* highlight next item */
else if (p & PAD_BUTTON_DOWN)
{
filelist[selection].filename_offset = 0;
selection++;
if (selection == maxfiles) selection = offset = 0;
if ((selection - offset) >= PAGESIZE) offset += PAGESIZE;
//redraw = 1;
}
/* highlight previous item */
else if (p & PAD_BUTTON_UP)
{
filelist[selection].filename_offset = 0;
selection--;
if (selection < 0)
{
selection = maxfiles - 1;
offset = selection - PAGESIZE + 1;
}
if (selection < offset) offset -= PAGESIZE;
if (offset < 0) offset = 0;
//redraw = 1;
}
/* go back one page */
else if (p & PAD_TRIGGER_L)
{
filelist[selection].filename_offset = 0;
selection -= PAGESIZE;
if (selection < 0)
{
selection = maxfiles - 1;
offset = selection - PAGESIZE + 1;
}
if (selection < offset) offset -= PAGESIZE;
if (offset < 0) offset = 0;
//redraw = 1;
}
/* go forward one page */
else if (p & PAD_TRIGGER_R)
{
filelist[selection].filename_offset = 0;
selection += PAGESIZE;
if (selection > maxfiles - 1) selection = offset = 0;
if ((selection - offset) >= PAGESIZE) offset += PAGESIZE;
//redraw = 1;
}
/* quit */
if (p & PAD_TRIGGER_Z)
{
filelist[selection].filename_offset = 0;
return 0;
}
/* open selected file or directory */
if ((p & PAD_BUTTON_A) || (p & PAD_BUTTON_B))
{
filelist[selection].filename_offset = 0;
go_up = 0;
if (p & PAD_BUTTON_B)
{
/* go up one directory or quit */
go_up = 1;
selection = useFAT ? 0 : 1;
}
/*** This is directory ***/
if (filelist[selection].flags)
{
/* get new directory */
if (useFAT) ret =FAT_UpdateDir(go_up);
else ret = DVD_UpdateDir(go_up);
/* get new entry list or quit */
if (ret)
{
if (useFAT) maxfiles = FAT_ParseDirectory();
else maxfiles = DVD_ParseDirectory();
}
else
{
quit = 2;
}
}
/*** This is a file ***/
else
{
/* root directory ? */
if (go_up) quit = 2;
else quit = 1;
}
//redraw = 1;
}
}
#ifdef HW_RVL
/* allocate wiimote pointer data (only done once) */
gxTextureClose(&pointer);
#endif
gxTextureClose(&overlay->texture);
gxTextureClose(&bg->texture);
gxTextureClose(&logo->texture);
for (i=0; i<2; i++)
{
gxTextureClose(&banners[i]->texture);
gxTextureClose(&helpers[i]->texture);
}
gxTextureClose(&frame_left);
gxTextureClose(&frame_right);
gxTextureClose(&arrow_up);
gxTextureClose(&arrow_up_over);
gxTextureClose(&arrow_down);
gxTextureClose(&arrow_down_over);
gxTextureClose(&bar_over);
gxTextureClose(&dir_icon);
gxTextureClose(&star_full);
gxTextureClose(&star_empty);
gxTextureClose(&snap_frame);
gxTextureClose(&snap_empty);
if (quit == 2) return 0;
else if (useFAT) return FAT_LoadFile(buffer);
else return DVD_LoadFile(buffer);
}

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@ -27,11 +27,6 @@
#define MAXJOLIET 256
#define MAXFILES 1000
/* this is emulator specific ! */
#define PAGESIZE 12
#define PAGEOFFSET 120
/* Filelist structure */
typedef struct
{

278
source/gx/gui/font.c Normal file
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@ -0,0 +1,278 @@
/*****************************************************************************
* font.c
*
* IPL FONT Engine, based on Qoob MP3 Player Font
*
* code by Softdev (2006), Eke-Eke(2007-2008)
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
********************************************************************************/
#include "shared.h"
#include "font.h"
#include "menu.h"
/* Backdrop Frame Width (to avoid writing outside of the background frame) */
u16 back_framewidth = 640;
int font_size[256], fheight;
#ifndef HW_RVL
/* disable Qoob Modchip before IPL access (emukiddid) */
static void ipl_set_config(unsigned char c)
{
volatile unsigned long* exi = (volatile unsigned long*)0xCC006800;
unsigned long val,addr;
addr=0xc0000000;
val = c << 24;
exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL
//write addr of IPL
exi[0 * 5 + 4] = addr;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
//write the ipl we want to send
exi[0 * 5 + 4] = val;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
exi[0] &= 0x405; //deselect IPL
}
#endif
static sys_fontheader *fontHeader;
static u8 *fontTexture;
int FONT_Init(void)
{
#ifndef HW_RVL
/* disable Qoob before accessing IPL */
ipl_set_config(6);
#endif
/* initialize IPL font */
fontHeader = memalign(32,sizeof(sys_fontheader));
if (!fontHeader) return 0;
SYS_InitFont(&fontHeader);
/* character width table */
int i,c;
for (i=0; i<256; ++i)
{
if ((i < fontHeader->first_char) || (i > fontHeader->last_char)) c = fontHeader->inval_char;
else c = i - fontHeader->first_char;
font_size[i] = ((unsigned char*)fontHeader)[fontHeader->width_table + c];
}
/* default font height */
fheight = fontHeader->cell_height;
/* initialize texture data */
fontTexture = memalign(32, fontHeader->cell_width * fontHeader->cell_height / 2);
if (!fontTexture)
{
free(fontHeader);
return 0;
}
return 1;
}
void FONT_Shutdown(void)
{
if (fontHeader) free(fontHeader);
if (fontTexture) free(fontTexture);
}
static void DrawChar(unsigned char c, int xpos, int ypos, int size, GXColor color)
{
s32 width;
/* reintialize texture object */
GXTexObj texobj;
GX_InitTexObj(&texobj, fontTexture, fontHeader->cell_width, fontHeader->cell_height, GX_TF_I4, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texobj, GX_TEXMAP0);
/* reinitialize font texture data */
memset(fontTexture,0,fontHeader->cell_width * fontHeader->cell_height / 2);
SYS_GetFontTexel(c,fontTexture,0,fontHeader->cell_width/2,&width);
DCFlushRange(fontTexture, fontHeader->cell_width * fontHeader->cell_height / 2);
GX_InvalidateTexAll();
/* adjust texture width */
width = (fontHeader->cell_width * size) / fontHeader->cell_height;
/* GX rendering */
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position2s16(xpos, ypos - size);
GX_Color4u8(color.r, color.g, color.b, 0xff);
GX_TexCoord2f32(0.0, 0.0);
GX_Position2s16(xpos + width, ypos - size);
GX_Color4u8(color.r, color.g, color.b, 0xff);
GX_TexCoord2f32(1.0, 0.0);
GX_Position2s16(xpos + width, ypos);
GX_Color4u8(color.r, color.g, color.b, 0xff);
GX_TexCoord2f32(1.0, 1.0);
GX_Position2s16(xpos, ypos);
GX_Color4u8(color.r, color.g, color.b, 0xff);
GX_TexCoord2f32(0.0, 1.0);
GX_End ();
GX_DrawDone();
}
void write_font(int x, int y, char *string)
{
int ox = x;
while (*string && (x < (ox + back_framewidth)))
{
DrawChar(*string, x -(vmode->fbWidth/2), y-(vmode->efbHeight/2),fontHeader->cell_height,(GXColor)WHITE);
x += font_size[(u8)*string];
string++;
}
}
void WriteCentre( int y, char *string)
{
int x, t;
for (x=t=0; t<strlen(string); t++) x += font_size[(u8)string[t]];
if (x>back_framewidth) x=back_framewidth;
x = (640 - x) >> 1;
write_font(x, y, string);
}
void WriteCentre_HL( int y, char *string)
{
gx_texture *texture = gxTextureOpenPNG(Overlay_bar);
if (texture)
{
gxDrawTexture(texture, 0, y-fheight, 640, fheight,240);
if (texture->data) free(texture->data);
free(texture);
}
WriteCentre(y, string);
}
void FONT_alignLeft(char *string, int size, int x, int y, GXColor color)
{
x -= (vmode->fbWidth / 2);
y -= (vmode->efbHeight / 2);
while (*string)
{
DrawChar(*string, x, y, size,color);
x += (font_size[(u8)*string++] * size) / fheight;
}
}
void FONT_alignRight(char *string, int size, int x, int y, GXColor color)
{
int i;
u16 width = 0;
for (i=0; i<strlen(string); i++)
width += (font_size[(u8)string[i]] * size) / fheight;
x -= (vmode->fbWidth / 2) + width;
y -= (vmode->efbHeight / 2);
while (*string)
{
DrawChar(*string, x, y, size,color);
x += (font_size[(u8)*string++] * size) / fheight;
}
}
void FONT_writeCenter(char *string, int size, int x1, int x2, int y, GXColor color)
{
int i;
u16 width = 0;
for (i=0; i<strlen(string); i++)
width += (font_size[(u8)string[i]] * size) / fheight;
x1 += (x2 - x1 - width - vmode->fbWidth) / 2;
y -= (vmode->efbHeight / 2);
while (*string)
{
DrawChar(*string, x1, y, size,color);
x1 += (font_size[(u8)*string++] * size) / fheight;
}
}
/****************************************************************************
* Draw functions (FrameBuffer)
*
****************************************************************************/
void fntDrawHLine (int x1, int x2, int y, int color)
{
int i;
y = 320 * y;
x1 >>= 1;
x2 >>= 1;
for (i = x1; i <= x2; i++) xfb[whichfb][y + i] = color;
}
void fntDrawVLine (int x, int y1, int y2, int color)
{
int i;
x >>= 1;
for (i = y1; i <= y2; i++) xfb[whichfb][x + (640 * i) / 2] = color;
}
void fntDrawBox (int x1, int y1, int x2, int y2, int color)
{
fntDrawHLine (x1, x2, y1, color);
fntDrawHLine (x1, x2, y2, color);
fntDrawVLine (x1, y1, y2, color);
fntDrawVLine (x2, y1, y2, color);
}
void fntDrawBoxFilled (int x1, int y1, int x2, int y2, int color)
{
int h;
for (h = y1; h <= y2; h++) fntDrawHLine (x1, x2, h, color);
}
/****************************************************************************
* Generic GUI functions (deprecated)
*
****************************************************************************/
u8 SILENT = 0;
void WaitButtonA ()
{
while (m_input.keys & PAD_BUTTON_A) VIDEO_WaitVSync();
while (!(m_input.keys & PAD_BUTTON_A)) VIDEO_WaitVSync();
}
void WaitPrompt (char *msg)
{
if (SILENT) return;
gxClearScreen((GXColor)BLACK);
WriteCentre(254, msg);
WriteCentre(254 + fheight, "Press A to Continue");
gxSetScreen();
WaitButtonA ();
}
void ShowAction (char *msg)
{
if (SILENT) return;
gxClearScreen((GXColor)BLACK);
WriteCentre(254, msg);
gxSetScreen();
}

View File

@ -1,9 +1,9 @@
/*****************************************************************************
* font.c
*
* IPL FONT Engine, based on Qoob MP3 Player Font
* IPL Font Engine, powered by GX hardware
*
* code by Softdev (2006), Eke-Eke(2007-2008)
* code Eke-Eke(2009)
*
*
* This program is free software; you can redistribute it and/or modify
@ -25,46 +25,25 @@
#ifndef _FONT_H
#define _FONT_H
#define BLACK {0,0,0,0xff}
#define DARK_GREY {0x22,0x22,0x22,0xff}
#define WHITE {0xff,0xff,0xff,0xff}
extern GXColor BACKGROUND;
typedef struct
{
u8 *data;
u16 width;
u16 height;
u8 format;
} png_texture;
extern void CloseTexturePNG(png_texture **p_texture);
extern png_texture *OpenTexturePNG(const u8 *buffer);
extern void DrawTexture(png_texture *texture, int x, int y, int w, int h);
extern void DrawTextureRepeat(png_texture *texture, int x, int y, int w, int h);
extern void DrawTextureAlpha(png_texture *texture, int x, int y, int w, int h, u8 alpha);
extern int FONT_Init(void);
extern void FONT_Shutdown(void);
extern void FONT_alignLeft(char *string, int size, int x, int y, GXColor color);
extern void FONT_alignRight(char *string, int size, int x, int y, GXColor color);
extern void FONT_writeCenter(char *string, int size, int x1, int x2, int y, GXColor color);
extern void WaitButtonA ();
extern void WaitPrompt (char *msg);
extern void ShowAction (char *msg);
extern void WriteCentre_HL( int y, char *string);
extern void WriteCentre (int y, char *string);
extern void write_font (int x, int y, char *string);
extern void WriteText(char *text, int size, int x, int y);
extern void WaitPrompt (char *msg);
extern void ShowAction (char *msg);
extern void WaitButtonA ();
extern void ClearScreen (GXColor color);
extern void SetScreen ();
extern void fntDrawBoxFilled (int x1, int y1, int x2, int y2, int color);
extern int fheight;
extern int font_size[256];
extern u16 back_framewidth;
extern u8 SILENT;
#endif

View File

@ -23,11 +23,11 @@
#include "shared.h"
#include "font.h"
#include "menu.h"
#define MAXCODES 8
extern char menutitle[60];
extern s16 ogc_input__getMenuButtons(u32 cnt);
typedef struct
{
@ -166,7 +166,7 @@ void DrawGGCodes ()
int i,j;
unsigned char c[2] = { 0, 0 };
ClearScreen ((GXColor)BACKGROUND);
gxClearScreen ((GXColor)BLACK);
WriteCentre (134, menutitle);
for (i = 0; i < MAXCODES; i++)
@ -193,7 +193,7 @@ void DrawGGCodes ()
}
else WriteCentre ((i * fheight) + 190, (char *)ggcodes[i]);
}
SetScreen ();
gxSetScreen ();
}
/****************************************************************************
@ -221,7 +221,7 @@ void GGEditLine ()
redraw = 0;
}
p = ogc_input__getMenuButtons(0);
p = m_input.keys;
if (p & PAD_BUTTON_UP)
{
@ -294,7 +294,7 @@ void GGSelectLine ()
redraw = 0;
}
j = ogc_input__getMenuButtons(0);
j = m_input.keys;
if (j & PAD_BUTTON_UP)
{

View File

@ -24,12 +24,7 @@
#include "shared.h"
#include "font.h"
#include "Background_intro_c1.h"
#include "Background_intro_c2.h"
#include "Background_intro_c3.h"
#include "Background_intro_c4.h"
extern s16 ogc_input__getMenuButtons(u32 cnt);
#include "menu.h"
/*
* This is the legal stuff - which must be shown at program startup
@ -40,9 +35,9 @@ extern s16 ogc_input__getMenuButtons(u32 cnt);
void legal ()
{
int ypos = 64;
png_texture *texture;
gx_texture *texture;
ClearScreen((GXColor)BLACK);
gxClearScreen((GXColor)BLACK);
WriteCentre (ypos, "Genesis Plus Sega Mega Drive Emulator (v1.2a)");
ypos += fheight;
@ -63,60 +58,60 @@ void legal ()
WriteCentre (ypos, "You are free to use it as you wish.");
ypos += 2*fheight;
texture= OpenTexturePNG(Background_intro_c4);
texture= gxTextureOpenPNG(Background_intro_c4);
if (texture)
{
DrawTexture(texture, (640-texture->width)/2, ypos, texture->width, texture->height);
gxDrawTexture(texture, (640-texture->width)/2, ypos, texture->width, texture->height,255);
ypos += texture->height + 2 * fheight;
if (texture->data) free(texture->data);
free(texture);
}
SetScreen ();
gxSetScreen ();
sleep (1);
WriteCentre (ypos, "Press any button to skip intro");
SetScreen ();
gxSetScreen ();
int count = 100;
while (count > 0)
{
count--;
VIDEO_WaitVSync();
if (ogc_input__getMenuButtons(0)) return;
if (m_input.keys) return;
}
ClearScreen((GXColor)BLACK);
texture = OpenTexturePNG(Background_intro_c1);
gxClearScreen((GXColor)BLACK);
texture = gxTextureOpenPNG(Background_intro_c1);
if (texture)
{
DrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height);
gxDrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height,255);
if (texture->data) free(texture->data);
free(texture);
}
SetScreen ();
gxSetScreen ();
sleep (1);
ClearScreen((GXColor)WHITE);
texture = OpenTexturePNG(Background_intro_c2);
gxClearScreen((GXColor)WHITE);
texture = gxTextureOpenPNG(Background_intro_c2);
if (texture)
{
DrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height);
gxDrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height,255);
if (texture->data) free(texture->data);
free(texture);
}
SetScreen ();
gxSetScreen ();
sleep (1);
ClearScreen((GXColor)BLACK);
texture = OpenTexturePNG(Background_intro_c3);
gxClearScreen((GXColor)BLACK);
texture = gxTextureOpenPNG(Background_intro_c3);
if (texture)
{
DrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height);
gxDrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height,255);
if (texture->data) free(texture->data);
free(texture);
}
SetScreen ();
gxSetScreen ();
sleep (2);
}

File diff suppressed because it is too large Load Diff

209
source/gx/gui/menu.h Normal file
View File

@ -0,0 +1,209 @@
/****************************************************************************
* menu.c
*
* Genesis Plus GX menu
*
* code by Eke-Eke (march 2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
***************************************************************************/
#ifndef _MENU_H
#define _MENU_H
#ifdef HW_RVL
#include <wiiuse/wpad.h>
#endif
#include "Background_intro_c1.h"
#include "Background_intro_c2.h"
#include "Background_intro_c3.h"
#include "Background_intro_c4.h"
#include "Banner_main.h"
#include "Banner_bottom.h"
#include "Banner_top.h"
#include "Background_main.h"
#include "Background_overlay.h"
#include "Frame_s1.h"
#include "Frame_s2.h"
#include "Frame_title.h"
#include "Overlay_bar.h"
#include "Browser_dir.h"
#include "Star_full.h"
#include "Star_empty.h"
#include "Snap_empty.h"
#include "Snap_frame.h"
#include "Main_logo.h"
#include "Main_play.h"
#include "Main_load.h"
#include "Main_options.h"
#include "Main_file.h"
#include "Main_reset.h"
#include "Main_info.h"
#include "Option_ctrl.h"
#include "Option_ggenie.h"
#include "Option_sound.h"
#include "Option_video.h"
#include "Option_system.h"
#include "Load_recent.h"
#include "Load_sd.h"
#include "Load_dvd.h"
#include "Button_text.h"
#include "Button_text_over.h"
#include "Button_icon.h"
#include "Button_icon_over.h"
#include "Button_up.h"
#include "Button_down.h"
#include "Button_up_over.h"
#include "Button_down_over.h"
#ifdef HW_RVL
#include "Load_usb.h"
#include "Key_A_wii.h"
#include "Key_B_wii.h"
#include "Key_home.h"
#include "generic_point.h"
#include "generic_openhand.h"
#else
#include "Key_A_gcn.h"
#include "Key_B_gcn.h"
#include "Key_trigger_Z.h"
#endif
#include "button_select.h"
#include "button_over.h"
/*****************************************************************************/
/* Generic GUI structures */
/*****************************************************************************/
/* Menu Inputs */
typedef struct
{
u16 keys;
#ifdef HW_RVL
struct ir_t ir;
#endif
} t_input_menu;
/* Item descriptor*/
typedef struct
{
gx_texture *texture; /* temporary texture data */
const u8 *data; /* pointer to png image data (items icon only) */
char text[64]; /* item string (items list only) */
char comment[64]; /* item comment */
u16 x; /* button image or text X position (upper left corner) */
u16 y; /* button image or text Y position (upper left corner) */
u16 w; /* button image or text width */
u16 h; /* button image or text height */
} gui_item;
/* Button descriptor */
typedef struct
{
gx_texture *texture[2]; /* temporary texture datas */
const u8 *image[2]; /* pointer to png image datas (default) */
} butn_data;
/* Button descriptor */
typedef struct
{
butn_data *data; /* pointer to button image/texture data */
u16 x; /* button image X position (upper left corner) */
u16 y; /* button image Y position (upper left corner) */
u16 w; /* button image pixels width */
u16 h; /* button image pixels height */
} gui_butn;
/* Image descriptor */
typedef struct
{
gx_texture *texture; /* temporary texture data */
const u8 *data; /* pointer to png image data */
u16 x; /* button image or text X position (upper left corner) */
u16 y; /* button image or text Y position (upper left corner) */
u16 w; /* button image or text width */
u16 h; /* button image or text height */
} gui_image;
/* Menu descriptor */
typedef struct
{
char title[64]; /* menu title */
s8 selected; /* index of selected item */
u8 offset; /* items list offset */
u8 max_items; /* total number of items */
u8 max_buttons; /* total number of buttons (not necessary identical) */
u8 shift; /* number of items by line */
gui_item *items; /* menu items table */
gui_butn *buttons; /* menu buttons table */
gui_image *overlay; /* overlay image */
gui_image *background; /* background image */
gui_image *logo; /* logo image */
gui_image *frames[2]; /* windows (max. 2) */
gui_image *banners[2]; /* bottom & top banners */
gui_item *helpers[2]; /* left & right key comments */
gui_butn *arrows[2]; /* items list up & down arrows */
} gui_menu;
/* Global data */
extern u8 SILENT;
extern t_input_menu m_input;
/*****************************************************************************/
/* Common GUI images */
/*****************************************************************************/
extern gui_image logo_main;
extern gui_image logo_small;
extern gui_image top_banner;
extern gui_image bottom_banner;
extern gui_image main_banner;
extern gui_image bg_right;
extern gui_image bg_center;
extern gui_image bg_overlay_line;
extern gui_image left_frame;
extern gui_image right_frame;
/*****************************************************************************/
/* Common GUI buttons data */
/*****************************************************************************/
extern butn_data arrow_up_data;
extern butn_data arrow_down_data;
extern butn_data button_text_data;
extern butn_data button_icon_data;
/*****************************************************************************/
/* Common GUI items */
/*****************************************************************************/
extern gui_item action_cancel;
extern gui_item action_select;
extern gui_item action_exit;
#endif

View File

@ -1,5 +1,5 @@
/****************************************************************************
* ogc_audio.c
* gx_audio.c
*
* Genesis Plus GX audio support
*
@ -65,12 +65,12 @@ static void AudioDmaCallback(void)
}
/***
ogc_audio__init
gx_audio__init
This function initializes the Audio Interface
Default samplerate is set to 48khZ
***/
void ogc_audio_init(void)
void gx_audio_init(void)
{
AUDIO_Init (NULL);
AUDIO_SetDSPSampleRate (AI_SAMPLERATE_48KHZ);
@ -92,7 +92,7 @@ void ogc_audio_init(void)
}
/***
ogc_audio__update
gx_audio__update
This function is called at the end of each frame
Genesis Plus only provides sound data on completion of each frame.
@ -100,7 +100,7 @@ void ogc_audio_init(void)
This function retrieves samples for the frame then set the next DMA parameters
Parameters will be taken in account only when current DMA operation is over
***/
void ogc_audio_update(void)
void gx_audio_update(void)
{
u32 size = dma_len;
@ -135,12 +135,12 @@ void ogc_audio_update(void)
}
/***
ogc_audio__start
gx_audio__start
This function resets the audio engine
This is called when coming back from Main Menu
***/
void ogc_audio_start(void)
void gx_audio_start(void)
{
/* shutdown menu audio */
ASND_Pause(1);
@ -172,13 +172,13 @@ void ogc_audio_start(void)
}
/***
ogc_audio__stop
gx_audio__stop
This function stops current Audio DMA process
This is called when going back to Main Menu
DMA need to be restarted when going back to the game (see above)
***/
void ogc_audio_stop(void)
void gx_audio_stop(void)
{
/* shutdown sound emulation */
AUDIO_StopDMA ();

View File

@ -1,5 +1,5 @@
/****************************************************************************
* ogc_audio.c
* gx_audio.c
*
* Genesis Plus GX audio support
*
@ -27,9 +27,9 @@
extern u8 soundbuffer[2][3840];
extern u8 mixbuffer;
extern void ogc_audio_init(void);
extern void ogc_audio_start(void);
extern void ogc_audio_stop(void);
extern void ogc_audio_update(void);
extern void gx_audio_init(void);
extern void gx_audio_start(void);
extern void gx_audio_stop(void);
extern void gx_audio_update(void);
#endif

View File

@ -1,5 +1,5 @@
/****************************************************************************
* ogc_input.c
* gx_input.c
*
* Genesis Plus GX input support
*
@ -23,11 +23,7 @@
#include "shared.h"
#include "font.h"
#ifdef HW_RVL
#include <wiiuse/wpad.h>
#include <di/di.h>
#endif
#include "menu.h"
/* configurable keys */
#define KEY_BUTTONA 0
@ -137,10 +133,10 @@ static void pad_config(int num, int padtype)
PAD_ScanPads();
}
ClearScreen((GXColor)BLACK);
gxClearScreen((GXColor)BLACK);
sprintf(msg,"Press key for %s",keys_name[i]);
WriteCentre(254, msg);
SetScreen();
gxSetScreen();
/* check buttons state */
quit = 0;
@ -364,10 +360,10 @@ static void wpad_config(u8 num, u8 exp, u8 padtype)
}
/* user information */
ClearScreen((GXColor)BLACK);
gxClearScreen((GXColor)BLACK);
sprintf(msg,"Press key for %s",keys_name[i]);
WriteCentre(254, msg);
SetScreen();
gxSetScreen();
/* wait for input */
quit = 0;
@ -574,7 +570,7 @@ static void wpad_update(s8 num, u8 i, u32 exp)
Generic input handlers
******************************************************************/
void ogc_input_init(void)
void gx_input_init(void)
{
PAD_Init ();
@ -584,11 +580,11 @@ void ogc_input_init(void)
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL,640,480);
#endif
VIDEO_SetPostRetraceCallback(menu_updateInputs);
VIDEO_SetPostRetraceCallback(gx_input_updateMenu);
VIDEO_Flush();
}
void ogc_input_default(void)
void gx_input_setDefault(void)
{
int i;
@ -687,7 +683,23 @@ void ogc_input_default(void)
#endif
}
void ogc_input_update(void)
void gx_input_config(u8 num, u8 type, u8 padtype)
{
switch (type)
{
case 0:
pad_config(num, padtype);
break;
default:
#ifdef HW_RVL
wpad_config(num,type-1, padtype);
#endif
break;
}
}
void gx_input_updateEmu(void)
{
int i;
int num = 0;
@ -723,18 +735,74 @@ void ogc_input_update(void)
}
}
void ogc_input_config(u8 num, u8 type, u8 padtype)
/* Menu inputs update function (done by Video Interrupt callback) */
void gx_input_updateMenu(u32 cnt)
{
switch (type)
{
case 0:
pad_config(num, padtype);
break;
default:
/* get gamepad inputs */
PAD_ScanPads();
s16 p = PAD_ButtonsDown(0);
s8 x = PAD_StickX(0);
s8 y = PAD_StickY(0);
if (x > 70) p |= PAD_BUTTON_RIGHT;
else if (x < -70) p |= PAD_BUTTON_LEFT;
if (y > 60) p |= PAD_BUTTON_UP;
else if (y < -60) p |= PAD_BUTTON_DOWN;
#ifdef HW_RVL
wpad_config(num,type-1, padtype);
#endif
break;
/* get wiimote + expansions inputs */
WPAD_ScanPads();
u32 q = WPAD_ButtonsDown(0);
/*u32 h = WPAD_ButtonsHeld(0);*/
x = WPAD_StickX(0, 0);
y = WPAD_StickY(0, 0);
/* Wiimote orientation */
WPAD_IR(0, &m_input.ir);
/* wiimote directions */
if (m_input.ir.valid)
{
if (q & WPAD_BUTTON_UP) p |= PAD_BUTTON_UP;
else if (q & WPAD_BUTTON_DOWN) p |= PAD_BUTTON_DOWN;
else if (q & WPAD_BUTTON_LEFT) p |= PAD_BUTTON_LEFT;
else if (q & WPAD_BUTTON_RIGHT) p |= PAD_BUTTON_RIGHT;
}
else
{
if (q & WPAD_BUTTON_UP) p |= PAD_BUTTON_LEFT;
else if (q & WPAD_BUTTON_DOWN) p |= PAD_BUTTON_RIGHT;
else if (q & WPAD_BUTTON_LEFT) p |= PAD_BUTTON_DOWN;
else if (q & WPAD_BUTTON_RIGHT) p |= PAD_BUTTON_UP;
}
/* analog sticks */
if (y > 70) p |= PAD_BUTTON_UP;
else if (y < -70) p |= PAD_BUTTON_DOWN;
if (x < -60) p |= PAD_BUTTON_LEFT;
else if (x > 60) p |= PAD_BUTTON_RIGHT;
/* classic controller directions */
if (q & WPAD_CLASSIC_BUTTON_UP) p |= PAD_BUTTON_UP;
else if (q & WPAD_CLASSIC_BUTTON_DOWN) p |= PAD_BUTTON_DOWN;
if (q & WPAD_CLASSIC_BUTTON_LEFT) p |= PAD_BUTTON_LEFT;
else if (q & WPAD_CLASSIC_BUTTON_RIGHT) p |= PAD_BUTTON_RIGHT;
/* wiimote keys */
if (q & WPAD_BUTTON_MINUS) p |= PAD_TRIGGER_L;
if (q & WPAD_BUTTON_PLUS) p |= PAD_TRIGGER_R;
if (q & WPAD_BUTTON_A) p |= PAD_BUTTON_A;
if (q & WPAD_BUTTON_B) p |= PAD_BUTTON_B;
if (q & WPAD_BUTTON_2) p |= PAD_BUTTON_A;
if (q & WPAD_BUTTON_1) p |= PAD_BUTTON_B;
if (q & WPAD_BUTTON_HOME) p |= PAD_TRIGGER_Z;
/* classic controller keys */
if (q & WPAD_CLASSIC_BUTTON_FULL_L) p |= PAD_TRIGGER_L;
if (q & WPAD_CLASSIC_BUTTON_FULL_R) p |= PAD_TRIGGER_R;
if (q & WPAD_CLASSIC_BUTTON_A) p |= PAD_BUTTON_A;
if (q & WPAD_CLASSIC_BUTTON_B) p |= PAD_BUTTON_B;
if (q & WPAD_CLASSIC_BUTTON_HOME) p |= PAD_TRIGGER_Z;
#endif
m_input.keys = p;
}

View File

@ -1,5 +1,5 @@
/****************************************************************************
* ogc_input.c
* gx_input.c
*
* Genesis Plus GX input support
*
@ -21,7 +21,6 @@
*
***************************************************************************/
#ifndef _GC_INPUT_H_
#define _GC_INPUT_H_
@ -35,8 +34,10 @@
/* number of configurable keys */
#define MAX_KEYS 8
#define update_input() ogc_input_update()
/* wrapper for genesis plus */
#define update_input() gx_input_updateEmu()
/* key configuration structure */
typedef struct
{
s8 device;
@ -45,10 +46,11 @@ typedef struct
extern u8 ConfigRequested;
extern void ogc_input_init(void);
extern void ogc_input_default(void);
extern void ogc_input_update(void);
extern void ogc_input_config(u8 num, u8 type, u8 padtype);
extern void gx_input_init(void);
extern void gx_input_setDefault(void);
extern void gx_input_config(u8 num, u8 type, u8 padtype);
extern void gx_input_updateEmu(void);
extern void gx_input_updateMenu(u32 cnt);
extern s8 WPAD_StickX(u8 chan,u8 right);
extern s8 WPAD_StickY(u8 chan,u8 right);

View File

@ -1,9 +1,9 @@
/****************************************************************************
* ogc_video.c
* gx_video.c
*
* Genesis Plus GX video support
* Genesis Plus GX video & rendering support
*
* code by Softdev (2006), Eke-Eke (2007,2008)
* code by Softdev (2006), Eke-Eke (2007,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -23,13 +23,16 @@
#include "shared.h"
#include "font.h"
#include "gcaram.h"
#include "sms_ntsc.h"
#include "aram.h"
#include "md_ntsc.h"
#include "sms_ntsc.h"
#include "Crosshair_p1.h"
#include "Crosshair_p2.h"
#include <png.h>
#define TEX_WIDTH 720
#define TEX_HEIGHT 576
#define TEX_SIZE (TEX_WIDTH * TEX_HEIGHT * 2)
@ -37,6 +40,13 @@
#define HASPECT 320
#define VASPECT 240
/* libpng wrapper */
typedef struct
{
u8 *buffer;
u32 offset;
} png_file;
/*** VI ***/
unsigned int *xfb[2]; /* External Framebuffers */
int whichfb = 0; /* Current Framebuffer */
@ -60,7 +70,7 @@ static GXRModeObj *rmode;
/*** GX Textures ***/
static u32 vwidth,vheight;
static png_texture *crosshair[2];
static gx_texture *crosshair[2];
/* 288 lines progressive (PAL 50Hz) */
static GXRModeObj TV50hz_288p =
@ -359,10 +369,6 @@ static void gxStart(void)
guLookAt(view, &cam.pos, &cam.up, &cam.view);
GX_LoadPosMtxImm(view, GX_PNMTX0);
GX_Flush();
/*** Initialize texture data ***/
texturemem = memalign(32, TEX_SIZE);
memset (texturemem, 0, TEX_SIZE);
}
/* Reset GX rendering */
@ -534,7 +540,7 @@ static void gxResetScale(u32 width, u32 height)
GX_InvVtxCache();
}
static void gxDrawCrosshair(png_texture *texture, int x, int y)
static void gxDrawCrosshair(gx_texture *texture, int x, int y)
{
if (texture->data)
{
@ -583,6 +589,205 @@ static void gxDrawCrosshair(png_texture *texture, int x, int y)
}
}
/* libpng read callback function */
static void png_read_from_mem (png_structp png_ptr, png_bytep data, png_size_t length)
{
png_file *file = (png_file *)png_get_io_ptr (png_ptr);
/* copy data from image buffer */
memcpy (data, file->buffer + file->offset, length);
/* advance in the file */
file->offset += length;
}
/* convert a png file into RGBA8 texture */
gx_texture *gxTextureOpenPNG(const u8 *buffer)
{
int i;
png_file file;
/* init PNG file structure */
file.buffer = (u8 *) buffer;
file.offset = 0;
/* check for valid magic number */
/*if (!png_check_sig (file.buffer, 8)) return;*/
/* create a png read struct */
png_structp png_ptr = png_create_read_struct (PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png_ptr) return NULL;
/* create a png info struct */
png_infop info_ptr = png_create_info_struct (png_ptr);
if (!info_ptr)
{
png_destroy_read_struct (&png_ptr, NULL, NULL);
return NULL;
}
/* set callback for the read function */
png_set_read_fn (png_ptr, (png_voidp *)(&file), png_read_from_mem);
/* read png info */
png_read_info (png_ptr, info_ptr);
/* retrieve image information */
u32 width = png_get_image_width(png_ptr, info_ptr);
u32 height = png_get_image_height(png_ptr, info_ptr);
#if 0
/* ensure PNG images are in the supported format */
u32 bit_depth = png_get_bit_depth(png_ptr, info_ptr);
u32 color_type = png_get_color_type(png_ptr, info_ptr);
/* support for RGBA8 textures ONLY !*/
if ((color_type != PNG_COLOR_TYPE_RGB_ALPHA) || (bit_depth != 8))
{
png_destroy_read_struct (&png_ptr, &info_ptr, NULL);
return;
}
/* 4x4 tiles are required */
if ((width%4) || (height%4))
{
png_destroy_read_struct (&png_ptr, &info_ptr, NULL);
return;
}
#endif
/* allocate memory to store raw image data */
u32 stride = width << 2;
u8 *img_data = memalign (32, stride * height);
if (!img_data)
{
png_destroy_read_struct (&png_ptr, &info_ptr, NULL);
return NULL;
}
/* allocate row pointer data */
png_bytep *row_pointers = (png_bytep *)memalign (32, sizeof (png_bytep) * height);
if (!row_pointers)
{
free (img_data);
png_destroy_read_struct (&png_ptr, &info_ptr, NULL);
return NULL;
}
/* store raw image data */
for (i = 0; i < height; i++)
{
row_pointers[i] = img_data + (i * stride);
}
/* decode image */
png_read_image (png_ptr, row_pointers);
/* finish decompression and release memory */
png_read_end (png_ptr, NULL);
png_destroy_read_struct (&png_ptr, &info_ptr, NULL);
free(row_pointers);
/* initialize texture */
gx_texture *texture = (gx_texture *)memalign(32, sizeof(gx_texture));
if (!texture)
{
free (img_data);
return NULL;
}
/* initialize texture data */
texture->data = memalign(32, stride * height);
if (!texture->data)
{
free (img_data);
free(texture);
return NULL;
}
memset(texture->data, 0, stride * height);
texture->width = width;
texture->height = height;
texture->format = GX_TF_RGBA8;
/* encode to GX_TF_RGBA8 format (4x4 pixels paired titles) */
u16 *dst_ar = (u16 *)(texture->data);
u16 *dst_gb = (u16 *)(texture->data + 32);
u32 *src1 = (u32 *)(img_data);
u32 *src2 = (u32 *)(img_data + stride);
u32 *src3 = (u32 *)(img_data + 2*stride);
u32 *src4 = (u32 *)(img_data + 3*stride);
u32 pixel,h,w;
for (h=0; h<height; h+=4)
{
for (w=0; w<width; w+=4)
{
/* line N (4 pixels) */
for (i=0; i<4; i++)
{
pixel = *src1++;
*dst_ar++= ((pixel << 8) & 0xff00) | ((pixel >> 24) & 0x00ff);
*dst_gb++= (pixel >> 8) & 0xffff;
}
/* line N + 1 (4 pixels) */
for (i=0; i<4; i++)
{
pixel = *src2++;
*dst_ar++= ((pixel << 8) & 0xff00) | ((pixel >> 24) & 0x00ff);
*dst_gb++= (pixel >> 8) & 0xffff;
}
/* line N + 2 (4 pixels) */
for (i=0; i<4; i++)
{
pixel = *src3++;
*dst_ar++= ((pixel << 8) & 0xff00) | ((pixel >> 24) & 0x00ff);
*dst_gb++= (pixel >> 8) & 0xffff;
}
/* line N + 3 (4 pixels) */
for (i=0; i<4; i++)
{
pixel = *src4++;
*dst_ar++= ((pixel << 8) & 0xff00) | ((pixel >> 24) & 0x00ff);
*dst_gb++= (pixel >> 8) & 0xffff;
}
/* next paired tiles */
dst_ar += 16;
dst_gb += 16;
}
/* next 4 lines */
src1 = src4;
src2 = src1 + width;
src3 = src2 + width;
src4 = src3 + width;
}
/* release memory */
free(img_data);
/* flush texture data from cache */
DCFlushRange(texture->data, height * stride);
return texture;
}
void gxTextureClose(gx_texture **p_texture)
{
gx_texture *texture = *p_texture;
if (texture)
{
if (texture->data) free(texture->data);
free(texture);
*p_texture = NULL;
}
}
void gxDrawScreenshot(u8 alpha)
{
if (rmode)
@ -626,7 +831,78 @@ void gxDrawScreenshot(u8 alpha)
}
}
void gxResetCamera(f32 angle)
void gxDrawTexture(gx_texture *texture, int x, int y, int w, int h, u8 alpha)
{
if (texture->data)
{
/* load texture object */
GXTexObj texObj;
GX_InitTexObj(&texObj, texture->data, texture->width, texture->height, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_InitTexObjLOD(&texObj,GX_LINEAR,GX_LIN_MIP_LIN,0.0,10.0,0.0,GX_FALSE,GX_TRUE,GX_ANISO_4); /* does this really change anything ? */
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_InvalidateTexAll();
/* vertex coordinate */
x -= (vmode->fbWidth/2);
y -= (vmode->efbHeight/2);
/* draw textured quad */
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position2s16(x,y+h);
GX_Color4u8(0xff,0xff,0xff,alpha);
GX_TexCoord2f32(0.0, 1.0);
GX_Position2s16(x+w,y+h);
GX_Color4u8(0xff,0xff,0xff,alpha);
GX_TexCoord2f32(1.0, 1.0);
GX_Position2s16(x+w,y);
GX_Color4u8(0xff,0xff,0xff,alpha);
GX_TexCoord2f32(1.0, 0.0);
GX_Position2s16(x,y);
GX_Color4u8(0xff,0xff,0xff,alpha);
GX_TexCoord2f32(0.0, 0.0);
GX_End ();
GX_DrawDone();
}
}
void gxDrawRepeat(gx_texture *texture, int x, int y, int w, int h)
{
if (texture->data)
{
/* load texture object */
GXTexObj texObj;
GX_InitTexObj(&texObj, texture->data, texture->width, texture->height, GX_TF_RGBA8, GX_MIRROR, GX_MIRROR, GX_FALSE);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_InvalidateTexAll();
/* vertex coordinate */
x -= (vmode->fbWidth/2);
y -= (vmode->efbHeight/2);
/* texture coordinates */
f32 s = (f32)w / (f32)texture->width;
f32 t = (f32)h / (f32)texture->height;
/* draw textured quad */
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position2s16(x,y+h);
GX_Color4u8(0xff,0xff,0xff,0xff);
GX_TexCoord2f32(0.0, t);
GX_Position2s16(x+w,y+h);
GX_Color4u8(0xff,0xff,0xff,0xff);
GX_TexCoord2f32(s, t);
GX_Position2s16(x+w,y);
GX_Color4u8(0xff,0xff,0xff,0xff);
GX_TexCoord2f32(s, 0.0);
GX_Position2s16(x,y);
GX_Color4u8(0xff,0xff,0xff,0xff);
GX_TexCoord2f32(0.0, 0.0);
GX_End ();
GX_DrawDone();
}
}
void gxResetAngle(f32 angle)
{
Mtx view;
@ -647,9 +923,27 @@ void gxResetCamera(f32 angle)
GX_Flush();
}
GXColor BACKGROUND = {0xd4,0xd0,0xc8,0xff};
void gxSetScreen ()
{
GX_CopyDisp(xfb[whichfb], GX_FALSE);
GX_Flush();
VIDEO_SetNextFramebuffer (xfb[whichfb]);
VIDEO_Flush ();
VIDEO_WaitVSync ();
}
void gxClearScreen (GXColor color)
{
whichfb ^= 1;
GX_SetCopyClear(color,0x00ffffff);
GX_CopyDisp(xfb[whichfb], GX_TRUE);
GX_Flush();
}
/* Restore Menu Video mode */
void ogc_video_stop(void)
void gx_video_stop(void)
{
/* lightgun textures */
if (crosshair[0])
@ -673,12 +967,12 @@ void ogc_video_stop(void)
gxDrawScreenshot(0xff);
VIDEO_Configure(vmode);
VIDEO_SetPreRetraceCallback(NULL);
VIDEO_SetPostRetraceCallback(menu_updateInputs);
SetScreen ();
VIDEO_SetPostRetraceCallback(gx_input_updateMenu);
gxSetScreen ();
}
/* Update Video settings */
void ogc_video_start(void)
void gx_video_start(void)
{
/* 50Hz/60Hz mode */
if ((config.tv_mode == 1) || ((config.tv_mode == 2) && vdp_pal)) gc_pal = 1;
@ -728,8 +1022,8 @@ void ogc_video_start(void)
{
if (config.gun_cursor)
{
if (input.dev[4] == DEVICE_LIGHTGUN) crosshair[0] = OpenTexturePNG(Crosshair_p1);
if (input.dev[5] == DEVICE_LIGHTGUN) crosshair[1] = OpenTexturePNG(Crosshair_p2);
if (input.dev[4] == DEVICE_LIGHTGUN) crosshair[0] = gxTextureOpenPNG(Crosshair_p1);
if (input.dev[5] == DEVICE_LIGHTGUN) crosshair[1] = gxTextureOpenPNG(Crosshair_p2);
}
}
@ -743,7 +1037,7 @@ void ogc_video_start(void)
/* GX render update */
void ogc_video_update(void)
void gx_video_update(void)
{
/* check if display has changed */
if (bitmap.viewport.changed)
@ -833,7 +1127,7 @@ void ogc_video_update(void)
}
/* Initialize VIDEO subsystem */
void ogc_video_init(void)
void gx_video_init(void)
{
/*
* Before doing anything else under libogc,
@ -937,6 +1231,17 @@ void ogc_video_init(void)
gxResetRendering(1);
gxResetView(vmode);
/* Initialize Font */
FONT_Init();
/* Initialize texture data */
texturemem = memalign(32, TEX_SIZE);
if (!texturemem)
{
WaitPrompt("Failed to allocate texture buffer... Rebooting");
#ifdef HW_RVL
DI_Close();
SYS_ResetSystem(SYS_RESTART,0,0);
#else
SYS_ResetSystem(SYS_HOTRESET,0,0);
#endif
}
memset (texturemem, 0, TEX_SIZE);
}

View File

@ -1,5 +1,5 @@
/****************************************************************************
* ogc_video.c
* gx_video.c
*
* Genesis Plus GX video support
*
@ -24,6 +24,12 @@
#ifndef _GC_VIDEO_H_
#define _GC_VIDEO_H_
/* EFB colors */
#define BLACK {0,0,0,0xff}
#define DARK_GREY {0x22,0x22,0x22,0xff}
#define WHITE {0xff,0xff,0xff,0xff}
/* image texture */
typedef struct
{
u8 *data;
@ -32,20 +38,28 @@ typedef struct
u8 format;
} gx_texture;
/* Global variables */
extern unsigned int *xfb[2];
extern int whichfb;
extern GXRModeObj *vmode;
extern u8 *texturemem;
extern u8 gc_pal;
extern GXColor BACKGROUND;
extern void ogc_video_init(void);
extern void ogc_video_start(void);
extern void ogc_video_stop(void);
extern void ogc_video_update(void);
/* GX video emulation functions */
extern void gx_video_init(void);
extern void gx_video_start(void);
extern void gx_video_stop(void);
extern void gx_video_update(void);
extern void gxResetCamera(f32 angle);
/* GX draw functions */
extern gx_texture *gxTextureOpenPNG(const u8 *buffer);
extern void gxTextureClose(gx_texture **p_texture);
extern void gxDrawScreenshot(u8 alpha);
extern void gxDrawTexture(gx_texture *texture, int x, int y, int w, int h, u8 alpha);
extern void gxDrawRepeat(gx_texture *texture, int x, int y, int w, int h);
extern void gxResetAngle(f32 angle);
extern void gxClearScreen (GXColor color);
extern void gxSetScreen ();
#endif

View File

@ -1,5 +1,5 @@
/****************************************************************************
* ngc.c
* main.c
*
* Genesis Plus GX main
*
@ -24,18 +24,15 @@
#include "shared.h"
#include "font.h"
#include "history.h"
#include "gcaram.h"
#ifdef HW_DOL
#include "aram.h"
#include "dvd.h"
#else
#include <di/di.h>
#endif
#include <fat.h>
#ifdef HW_RVL
#include <wiiuse/wpad.h>
#include <di/di.h>
/* Power Button callback */
u8 Shutdown = 0;
void Power_Off(void)
@ -80,7 +77,19 @@ static void load_bios()
static void init_machine (void)
{
/* Allocate cart_rom here ( 10 MBytes ) */
cart_rom = memalign(32, 10 * 1024 * 1024);
cart_rom = memalign(32, MAXROMSIZE);
if (!cart_rom)
{
WaitPrompt("Failed to allocate ROM buffer... Rebooting");
free(texturemem);
FONT_Shutdown();
#ifdef HW_RVL
DI_Close();
SYS_ResetSystem(SYS_RESTART,0,0);
#else
SYS_ResetSystem(SYS_HOTRESET,0,0);
#endif
}
/* BIOS support */
load_bios();
@ -134,10 +143,23 @@ int main (int argc, char *argv[])
uint32 TotalFrames = 0;
uint32 FramesPerSecond = 0;
/* initialize OGC subsystems */
ogc_video_init();
ogc_input_init();
ogc_audio_init();
/* initialize harwdare */
gx_video_init();
gx_input_init();
gx_audio_init();
/* initialize font */
if (!FONT_Init())
{
WaitPrompt("Failed to allocate ROM buffer... Rebooting");
free(texturemem);
#ifdef HW_RVL
DI_Close();
SYS_ResetSystem(SYS_RESTART,0,0);
#else
SYS_ResetSystem(SYS_HOTRESET,0,0);
#endif
}
#ifdef HW_DOL
/* initialize GC DVD interface */
@ -165,11 +187,11 @@ int main (int argc, char *argv[])
/* default config */
legal();
set_config_defaults();
config_setDefault();
config_load();
/* restore recent files list */
set_history_defaults();
history_setDefault();
history_load();
/* initialize Virtual Machine */
@ -180,8 +202,8 @@ int main (int argc, char *argv[])
{
ARAMFetch((char *)cart_rom, (void *)0x8000, genromsize);
reloadrom ();
ogc_video_start();
ogc_audio_start();
gx_video_start();
gx_audio_start();
frameticker = 1;
}
else
@ -197,8 +219,8 @@ int main (int argc, char *argv[])
if (ConfigRequested)
{
/* stop audio & video */
ogc_audio_stop();
ogc_video_stop();
gx_audio_stop();
gx_video_stop();
/* go to menu */
MainMenu (FramesPerSecond);
@ -210,8 +232,8 @@ int main (int argc, char *argv[])
FramesPerSecond = vdp_rate;
/* start audio & video */
ogc_video_start();
ogc_audio_start();
gx_video_start();
gx_audio_start();
/* reset framesync */
frameticker = 1;
@ -224,7 +246,7 @@ int main (int argc, char *argv[])
system_frame (1);
/* update audio only */
ogc_audio_update();
gx_audio_update();
}
else
{
@ -236,8 +258,8 @@ int main (int argc, char *argv[])
system_frame (0);
/* update video & audio */
ogc_video_update();
ogc_audio_update();
gx_video_update();
gx_audio_update();
RenderedFrames++;
}

View File

@ -12,9 +12,13 @@
#include <malloc.h>
#include <sys/dir.h>
#include "ogc_input.h"
#include "ogc_audio.h"
#include "ogc_video.h"
#ifdef HW_RVL
#include <di/di.h>
#endif
#include "gx_input.h"
#include "gx_audio.h"
#include "gx_video.h"
#include "config.h"
#define DEFAULT_PATH "/genplus"
@ -30,7 +34,6 @@ extern int ManageSRAM(u8 direction, u8 device);
extern int ManageState(u8 direction, u8 device);
extern void memfile_autosave();
extern void memfile_autoload();
extern void menu_updateInputs(u32 cnt);
extern u8 fat_enabled;
extern u32 frameticker;

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