~various fixes to controller settings menu

This commit is contained in:
ekeeke31 2009-05-05 12:58:25 +00:00
parent 1c329934e1
commit 251ba25f01
2 changed files with 54 additions and 40 deletions

View File

@ -205,7 +205,7 @@ static gui_item items_ctrls[13] =
{NULL,NULL,"","",304, 0, 24, 0}, {NULL,NULL,"","",304, 0, 24, 0},
{NULL,NULL,"","", 0, 0, 0, 0}, {NULL,NULL,"","", 0, 0, 0, 0},
{NULL,NULL,"","", 0, 0, 0, 0}, {NULL,NULL,"","", 0, 0, 0, 0},
{NULL,Ctrl_config_png,"Configure\nKeys","Set controller keys",536,306,32,32} {NULL,Ctrl_config_png,"Keys\nConfig","Configure Controller Keys",530,306,32,32}
}; };
#ifdef HW_RVL #ifdef HW_RVL
@ -626,10 +626,9 @@ void GUI_DrawMenu(gui_menu *menu)
{ {
/* draw button + items */ /* draw button + items */
item = &menu->items[menu->offset +i]; item = &menu->items[menu->offset +i];
if (i == menu->selected) if ((i == menu->selected) && (button->state & BUTTON_ACTIVE))
{ {
if (button->data) if (button->data) gxDrawTexture(button->data->texture[1],button->x-4,button->y-4,button->w+8,button->h+8,255);
gxDrawTexture(button->data->texture[1],button->x-4,button->y-4,button->w+8,button->h+8,255);
if (item->texture) if (item->texture)
{ {
@ -1944,29 +1943,29 @@ static void ctrlmenu_raz(void)
} }
/* update buttons navigation */ /* update buttons navigation */
if (m->buttons[2].state & BUTTON_ACTIVE) m->buttons[0].shift[3] = 2; if (input.dev[0] != NO_DEVICE) m->buttons[0].shift[3] = 2;
else if (m->buttons[6].state & BUTTON_ACTIVE) m->buttons[0].shift[3] = 6; else if (input.dev[4] != NO_DEVICE) m->buttons[0].shift[3] = 6;
else m->buttons[0].shift[3] = 0; else m->buttons[0].shift[3] = 0;
if (m->buttons[6].state & BUTTON_ACTIVE) m->buttons[1].shift[3] = 5; if (input.dev[4] != NO_DEVICE) m->buttons[1].shift[3] = 5;
else if (m->buttons[2].state & BUTTON_ACTIVE) m->buttons[1].shift[3] = 1; else if (input.dev[0] != NO_DEVICE) m->buttons[1].shift[3] = 1;
else m->buttons[1].shift[3] = 0; else m->buttons[1].shift[3] = 0;
if (m->buttons[3].state & BUTTON_ACTIVE) m->buttons[2].shift[1] = 1; if (input.dev[1] != NO_DEVICE) m->buttons[2].shift[1] = 1;
else if (m->buttons[6].state & BUTTON_ACTIVE) m->buttons[2].shift[1] = 4; else if (input.dev[4] != NO_DEVICE) m->buttons[2].shift[1] = 4;
else m->buttons[2].shift[1] = 0; else m->buttons[2].shift[1] = 0;
if (m->buttons[5].state & BUTTON_ACTIVE) m->buttons[6].shift[0] = 1; if (input.dev[3] != NO_DEVICE) m->buttons[6].shift[0] = 1;
else if (m->buttons[2].state & BUTTON_ACTIVE) m->buttons[6].shift[0] = 4; else if (input.dev[0] != NO_DEVICE) m->buttons[6].shift[0] = 4;
else m->buttons[6].shift[0] = 0; else m->buttons[6].shift[0] = 0;
if (m->buttons[6].state & BUTTON_ACTIVE) m->buttons[5].shift[1] = 1; if (input.dev[4] != NO_DEVICE) m->buttons[5].shift[1] = 1;
else m->buttons[5].shift[1] = 0; else m->buttons[5].shift[1] = 0;
if (m->buttons[7].state & BUTTON_ACTIVE) if (input.dev[5] != NO_DEVICE)
{ {
m->buttons[6].shift[1] = 1; m->buttons[6].shift[1] = 1;
if (m->buttons[8].state & BUTTON_ACTIVE) m->buttons[7].shift[1] = 1; if (input.dev[6] != NO_DEVICE) m->buttons[7].shift[1] = 1;
else m->buttons[7].shift[1] = 0; else m->buttons[7].shift[1] = 0;
} }
else m->buttons[6].shift[1] = 0; else m->buttons[6].shift[1] = 0;
@ -2001,13 +2000,13 @@ static void ctrlmenu(void)
{NULL,Ctrl_4wayplay_png ,"","Select Port 1 device", 98,110,72,92} {NULL,Ctrl_4wayplay_png ,"","Select Port 1 device", 98,110,72,92}
}, },
{ {
{NULL,Ctrl_none_png ,"","Select Port 1 device",110,300,48,72}, {NULL,Ctrl_none_png ,"","Select Port 2 device",110,300,48,72},
{NULL,Ctrl_gamepad_png ,"","Select Port 1 device", 87,287,96,84}, {NULL,Ctrl_gamepad_png ,"","Select Port 2 device", 87,287,96,84},
{NULL,Ctrl_mouse_png ,"","Select Port 1 device", 97,283,64,88}, {NULL,Ctrl_mouse_png ,"","Select Port 2 device", 97,283,64,88},
{NULL,Ctrl_menacer_png ,"","Select Port 1 device", 94,283,80,88}, {NULL,Ctrl_menacer_png ,"","Select Port 2 device", 94,283,80,88},
{NULL,Ctrl_justifiers_png ,"","Select Port 1 device", 88,287,80,84}, {NULL,Ctrl_justifiers_png ,"","Select Port 2 device", 88,287,80,84},
{NULL,Ctrl_teamplayer_png ,"","Select Port 1 device", 94,279,80,92}, {NULL,Ctrl_teamplayer_png ,"","Select Port 2 device", 94,279,80,92},
{NULL,Ctrl_4wayplay_png ,"","Select Port 1 device", 98,280,72,92} {NULL,Ctrl_4wayplay_png ,"","Select Port 2 device", 98,280,72,92}
} }
}; };
@ -2016,18 +2015,18 @@ static void ctrlmenu(void)
{ {
{ {
/* Gamepad options */ /* Gamepad options */
{NULL,Ctrl_pad3b_png,"Gamepad\nType","Select 6-buttons or 3-buttons pad",534,180,44,28}, {NULL,Ctrl_pad3b_png,"Pad\nType","Use 6-buttons or 3-buttons Pad",528,180,44,28},
{NULL,Ctrl_pad6b_png,"Gamepad\nType","Select 6-buttons or 3-buttons pad",534,180,44,28} {NULL,Ctrl_pad6b_png,"Pad\nType","Use 6-buttons or 3-buttons Pad",528,180,44,28}
}, },
{ {
/* Mouse options */ /* Mouse options */
{NULL,ctrl_option_off_png,"Invert\nMouse","Enable/Disable Mouse Y-Axis inversion",538,180,24,24}, {NULL,ctrl_option_off_png,"Invert\nMouse","Enable/Disable Mouse Y-Axis inversion",534,180,24,24},
{NULL,ctrl_option_on_png ,"Invert\nMouse","Enable/Disable Mouse Y-Axis inversion",538,180,24,24}, {NULL,ctrl_option_on_png ,"Invert\nMouse","Enable/Disable Mouse Y-Axis inversion",534,180,24,24},
}, },
{ {
/* Gun options */ /* Gun options */
{NULL,ctrl_option_off_png,"Show\nCursor","Enable/Disable Lightgun cursor",538,180,24,24}, {NULL,ctrl_option_off_png,"Show\nCursor","Enable/Disable Lightgun cursor",534,180,24,24},
{NULL,ctrl_option_on_png ,"Show\nCursor","Enable/Disable Lightgun cursor",538,180,24,24}, {NULL,ctrl_option_on_png ,"Show\nCursor","Enable/Disable Lightgun cursor",534,180,24,24},
} }
}; };
@ -2035,7 +2034,7 @@ static void ctrlmenu(void)
#ifdef HW_RVL #ifdef HW_RVL
gui_item items_device[5] = gui_item items_device[5] =
{ {
{NULL,ctrl_option_off_png ,"Input\nDevice","Select Input Controller",538,244,24,24}, {NULL,ctrl_option_off_png ,"Input\nDevice","Select Input Controller",534,244,24,24},
{NULL,ctrl_gamecube_png ,"Input\nDevice","Select Input Controller",530,246,36,24}, {NULL,ctrl_gamecube_png ,"Input\nDevice","Select Input Controller",530,246,36,24},
{NULL,ctrl_wiimote_png ,"Input\nDevice","Select Input Controller",526,250,40,12}, {NULL,ctrl_wiimote_png ,"Input\nDevice","Select Input Controller",526,250,40,12},
{NULL,ctrl_nunchuk_png ,"Input\nDevice","Select Input Controller",532,242,32,32}, {NULL,ctrl_nunchuk_png ,"Input\nDevice","Select Input Controller",532,242,32,32},
@ -2044,7 +2043,7 @@ static void ctrlmenu(void)
#else #else
gui_item items_device[2] = gui_item items_device[2] =
{ {
{NULL,ctrl_option_off_png ,"Input\nDevice","Select Input Controller",538,244,24,24}, {NULL,ctrl_option_off_png ,"Input\nDevice","Select Input Controller",534,244,24,24},
{NULL,ctrl_gamecube_png ,"Input\nDevice","Select Input Controller",530,246,36,24} {NULL,ctrl_gamecube_png ,"Input\nDevice","Select Input Controller",530,246,36,24}
}; };
#endif #endif
@ -2084,6 +2083,7 @@ static void ctrlmenu(void)
memcpy(&m->items[1],&items_sys[1][input.system[1]],sizeof(gui_item)); memcpy(&m->items[1],&items_sys[1][input.system[1]],sizeof(gui_item));
/* menu title slide effect */ /* menu title slide effect */
m->selected = 0;
GUI_SlideMenuTitle(m,strlen("Controller ")); GUI_SlideMenuTitle(m,strlen("Controller "));
while (update != -1) while (update != -1)
@ -2097,7 +2097,10 @@ static void ctrlmenu(void)
if (config.input[player].device != -1) if (config.input[player].device != -1)
{ {
sprintf(msg,"%d",config.input[player].port + 1); sprintf(msg,"%d",config.input[player].port + 1);
FONT_write(msg,14,m->items[11].x+m->items[11].w,m->items[11].y+m->items[11].h,640,(GXColor)DARK_GREY); if (m->selected == 11)
FONT_write(msg,16,m->items[11].x+m->items[11].w+4,m->items[11].y+m->items[11].h+4,640,(GXColor)DARK_GREY);
else
FONT_write(msg,14,m->items[11].x+m->items[11].w,m->items[11].y+m->items[11].h,640,(GXColor)DARK_GREY);
} }
} }
@ -2151,6 +2154,9 @@ static void ctrlmenu(void)
m->buttons[7].shift[3] = 0; m->buttons[7].shift[3] = 0;
m->buttons[8].shift[3] = 0; m->buttons[8].shift[3] = 0;
m->buttons[9].shift[3] = 0; m->buttons[9].shift[3] = 0;
/* update title */
strcpy(m->title,"Controller Settings");
} }
break; break;
@ -2195,6 +2201,9 @@ static void ctrlmenu(void)
m->buttons[7].shift[3] = 0; m->buttons[7].shift[3] = 0;
m->buttons[8].shift[3] = 0; m->buttons[8].shift[3] = 0;
m->buttons[9].shift[3] = 0; m->buttons[9].shift[3] = 0;
/* update title */
strcpy(m->title,"Controller Settings");
} }
break; break;
@ -2225,9 +2234,8 @@ static void ctrlmenu(void)
if (m->bg_images[7].state & IMAGE_VISIBLE) if (m->bg_images[7].state & IMAGE_VISIBLE)
{ {
/* nothing to do if player did not change */ if (old_player == player) break;
if (player == old_player) break;
/* slide out configuration window */ /* slide out configuration window */
GUI_DrawMenuFX(m, 20, 1); GUI_DrawMenuFX(m, 20, 1);
} }
@ -2236,7 +2244,7 @@ static void ctrlmenu(void)
/* append configuration window */ /* append configuration window */
m->bg_images[7].state |= IMAGE_VISIBLE; m->bg_images[7].state |= IMAGE_VISIBLE;
/* disable configuration buttons */ /* enable configuration buttons */
m->buttons[10].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE); m->buttons[10].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE);
m->buttons[11].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE); m->buttons[11].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE);
m->buttons[12].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE); m->buttons[12].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE);
@ -2250,9 +2258,6 @@ static void ctrlmenu(void)
m->buttons[7].shift[3] = 3; m->buttons[7].shift[3] = 3;
m->buttons[8].shift[3] = 2; m->buttons[8].shift[3] = 2;
m->buttons[9].shift[3] = 1; m->buttons[9].shift[3] = 1;
m->buttons[10].shift[2] = 10 - m->selected;
m->buttons[11].shift[2] = 11 - m->selected;
m->buttons[12].shift[2] = 12 - m->selected;
} }
/* retrieve current player informations */ /* retrieve current player informations */
@ -2276,7 +2281,13 @@ static void ctrlmenu(void)
memcpy(&m->items[11],&items_device[config.input[player].device + 1],sizeof(gui_item)); memcpy(&m->items[11],&items_device[config.input[player].device + 1],sizeof(gui_item));
/* slide in configuration window */ /* slide in configuration window */
m->buttons[10].shift[2] = 10 - m->selected;
m->buttons[11].shift[2] = 11 - m->selected;
m->buttons[12].shift[2] = 12 - m->selected;
GUI_DrawMenuFX(m, 20, 0); GUI_DrawMenuFX(m, 20, 0);
/* update title */
sprintf(m->title,"Controller Settings (Player %d)",player+1);
break; break;
case 10: /* specific option */ case 10: /* specific option */
@ -2448,7 +2459,7 @@ static void ctrlmenu(void)
m->buttons[11].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE); m->buttons[11].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
m->buttons[12].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE); m->buttons[12].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
/* update directions */ /* restore directions */
m->buttons[2].shift[3] = 0; m->buttons[2].shift[3] = 0;
m->buttons[3].shift[3] = 0; m->buttons[3].shift[3] = 0;
m->buttons[4].shift[3] = 0; m->buttons[4].shift[3] = 0;
@ -2458,6 +2469,9 @@ static void ctrlmenu(void)
m->buttons[8].shift[3] = 0; m->buttons[8].shift[3] = 0;
m->buttons[9].shift[3] = 0; m->buttons[9].shift[3] = 0;
/* restore title */
strcpy(m->title,"Controller Settings");
/* clear menu items */ /* clear menu items */
m->items[0].texture = NULL; m->items[0].texture = NULL;
m->items[1].texture = NULL; m->items[1].texture = NULL;

View File

@ -217,7 +217,7 @@ int main (int argc, char *argv[])
gx_audio_Init(); gx_audio_Init();
/* initialize core engine */ /* initialize core engine */
// legal(); legal();
config_default(); config_default();
history_default(); history_default();
init_machine(); init_machine();