mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-04 18:05:06 +01:00
~fixed ASND support, DSP task is now allocated only once.
~fixed oggplayer memory leak (LWP queue was not closed properly) ~do no use VSYNC callback for emulation synchronization anymore, (always uses DMA interrupt regardless the video mode)
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aa970d66a6
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256d534ea6
@ -183,11 +183,9 @@ void legal ()
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}
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gxSetScreen();
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ASND_Init();
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ASND_Pause(0);
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int voice = ASND_GetFirstUnusedVoice();
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ASND_SetVoice(voice,VOICE_MONO_16BIT,44100,0,(u8 *)intro_pcm,intro_pcm_size,200,200,NULL);
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sleep (2);
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ASND_Pause(1);
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ASND_End();
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}
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@ -224,6 +224,8 @@ static void * ogg_player_thread(private_data_ogg * priv)
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priv[0].fd = -1;
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priv[0].pcm_indx = 0;
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ogg_thread_running = 0;
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/* free */
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LWP_CloseQueue(oggplayer_queue);
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return 0;
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}
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@ -281,11 +283,11 @@ int PlayOgg(int fd, int time_pos, int mode)
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private_ogg.fd = -1;
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return -1;
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}
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LWP_ThreadSignal(oggplayer_queue);
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while (((volatile int) ogg_thread_running) == 0)
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{
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;;;
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}
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LWP_ThreadSignal(oggplayer_queue);
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return 0;
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}
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@ -62,12 +62,15 @@ static void ai_callback(void)
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frameticker++;
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}
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/* AUDIO engine initialization */
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void gx_audio_Init(void)
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{
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AUDIO_Init (NULL);
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AUDIO_SetDSPSampleRate (AI_SAMPLERATE_48KHZ);
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/* Initialize AUDIO hardware */
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/* Default samplerate is 48kHZ */
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/* Default DMA callback is programmed */
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ASND_Init();
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/* load background music from FAT device */
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/* Load background music from FAT device */
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char fname[MAXPATHLEN];
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sprintf(fname,"%s/Bg_music.ogg",DEFAULT_PATH);
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FILE *f = fopen(fname,"rb");
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@ -82,6 +85,7 @@ void gx_audio_Init(void)
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}
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}
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/* AUDIO engine shutdown */
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void gx_audio_Shutdown(void)
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{
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PauseOgg(1);
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@ -92,7 +96,7 @@ void gx_audio_Shutdown(void)
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}
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/***
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gx_audio__update
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gx_audio_Update
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This function is called at the end of each frame
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Genesis Plus only provides sound data on completion of each frame.
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@ -102,12 +106,26 @@ void gx_audio_Shutdown(void)
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***/
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void gx_audio_Update(void)
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{
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/* current DMA length */
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u32 size = dma_len;
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/* get audio samples */
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audio_update(dma_len);
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/* update DMA parameters */
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/* VIDEO interrupt synchronization: we approximate next DMA length (see below) */
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/* VSYNC period is 16715 us which is approx. 802.32 samples */
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/* DMA length should be a multiple of 32 bytes so we use either 800 or 808 samples */
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if (dma_sync)
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{
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/* current samples delay */
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delta += (size * 100) - dma_sync;
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/* adjust next DMA length */
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if (delta < 0) dma_len = 808;
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else dma_len = 800;
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}
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/* retrieve audio samples */
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audio_update(size);
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/* set next DMA soundbuffer */
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s16 *sb = (s16 *)(soundbuffer[mixbuffer]);
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mixbuffer ^= 1;
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size = size << 2;
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@ -115,29 +133,20 @@ void gx_audio_Update(void)
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AUDIO_InitDMA((u32) sb, size);
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/* Start Audio DMA */
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/* this is only called once, DMA is automatically restarted when previous one is over */
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/* When DMA parameters are not updated, same soundbuffer is played again */
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/* this is only called once, DMA being automatically restarted when previous one is over */
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/* If DMA settings are not updated at that time, the same soundbuffer will be played again */
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if (!audioStarted)
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{
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audioStarted = 1;
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AUDIO_StartDMA();
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if (frameticker > 1) frameticker = 1;
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}
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/* VIDEO interrupt sync: we approximate DMA length (see below) */
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/* DMA length should be 32 bytes so we use 800 or 808 samples */
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if (dma_sync)
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{
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delta += (dma_len * 100) - dma_sync;
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if (delta < 0) dma_len = 808;
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else dma_len = 800;
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}
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}
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/***
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gx_audio__start
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gx_audio_Start
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This function resets the audio engine
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This function restart the audio engine
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This is called when coming back from Main Menu
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***/
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void gx_audio_Start(void)
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@ -146,35 +155,34 @@ void gx_audio_Start(void)
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PauseOgg(1);
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StopOgg();
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ASND_Pause(1);
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ASND_End();
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AUDIO_StopDMA ();
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audioStarted = 0;
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/* initialize default DMA length */
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/* PAL (50Hz): 20000 us period --> 960 samples/frame @48kHz */
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/* NTSC (60Hz): 16667 us period --> 800 samples/frame @48kHz */
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dma_len = vdp_pal ? 960 : 800;
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dma_sync = 0;
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mixbuffer = 0;
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delta = 0;
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/* reset sound buffers */
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memset(soundbuffer, 0, 2 * 3840);
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/* default */
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AUDIO_SetDSPSampleRate (AI_SAMPLERATE_48KHZ);
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AUDIO_RegisterDMACallback(NULL);
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/* let's use audio DMA to synchronize frame emulation */
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if (vdp_pal | gc_pal) AUDIO_RegisterDMACallback(ai_callback);
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AUDIO_RegisterDMACallback(ai_callback);
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/* 60hz video mode requires synchronization with Video interrupt */
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/* VSYNC period is 16715 us which is approx. 802.32 samples */
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/* to prevent audio/video desynchronization, we approximate the exact */
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/* number of samples by using alternate audio length */
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else dma_sync = 80232;
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/* number of samples by changing audio DMA length on each frame */
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if (vdp_pal | gc_pal)
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dma_sync = 0;
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else
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dma_sync = 80232;
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}
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/***
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gx_audio__stop
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gx_audio_Stop
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This function stops current Audio DMA process
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This is called when going back to Main Menu
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@ -182,11 +190,7 @@ void gx_audio_Start(void)
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***/
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void gx_audio_Stop(void)
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{
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/* stop emulator audio */
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AUDIO_StopDMA ();
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audioStarted = 0;
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/* restart menu audio */
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/* restart menu audio (this will automatically stops current audio DMA) */
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ASND_Init();
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ASND_Pause(0);
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if (Bg_music_ogg && !Shutdown)
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@ -1216,12 +1216,6 @@ void gxTextureClose(gx_texture **p_texture)
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/* VIDEO engine */
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/***************************************************************************************/
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/* VIDEO callback */
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static void vi_callback(u32 cnt)
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{
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frameticker++;
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}
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/* Take Screenshot */
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void gx_video_Capture(void)
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{
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@ -1252,15 +1246,14 @@ void gx_video_Stop(void)
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gxResetRendering(1);
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gxResetView(vmode);
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/* reset VI */
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gxDrawScreenshot(0xff);
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/* inputs should be updated during VSYNC */
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VIDEO_SetPostRetraceCallback(gx_input_UpdateMenu);
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/* adjust overscan */
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/* reset VI & adjust overscan */
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gxDrawScreenshot(0xff);
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vmode->viWidth = config.screen_w;
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vmode->viXOrigin = (VI_MAX_WIDTH_NTSC - vmode->viWidth)/2;
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VIDEO_Configure(vmode);
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VIDEO_SetPreRetraceCallback(NULL);
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VIDEO_SetPostRetraceCallback(gx_input_UpdateMenu);
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gxSetScreen();
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}
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@ -1268,13 +1261,13 @@ void gx_video_Stop(void)
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void gx_video_Start(void)
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{
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/* 50Hz/60Hz mode */
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if ((config.tv_mode == 1) || ((config.tv_mode == 2) && vdp_pal)) gc_pal = 1;
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else gc_pal = 0;
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if ((config.tv_mode == 1) || ((config.tv_mode == 2) && vdp_pal))
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gc_pal = 1;
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else
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gc_pal = 0;
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/* VIDEO sync */
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/* disable VSYNC callback */
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VIDEO_SetPostRetraceCallback(NULL);
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if (!gc_pal && !vdp_pal)
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VIDEO_SetPreRetraceCallback(vi_callback);
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VIDEO_Flush();
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/* interlaced/progressive mode */
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@ -1655,7 +1655,7 @@ static void OPNSetPres(int pres)
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/* write a OPN mode register 0x20-0x2f */
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static void OPNWriteMode(int r, int v)
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INLINE void OPNWriteMode(int r, int v)
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{
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UINT8 c;
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FM_CH *CH;
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@ -1704,7 +1704,7 @@ static void OPNWriteMode(int r, int v)
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}
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/* write a OPN register (0x30-0xff) */
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static void OPNWriteReg(int r, int v)
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INLINE void OPNWriteReg(int r, int v)
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{
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FM_CH *CH;
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FM_SLOT *SLOT;
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