[Core/IO] fixed TeamPlayer emulation (fixes multitap detection in Gauntlet 4)

This commit is contained in:
EkeEke 2014-04-01 20:40:30 +02:00
parent 54210e8222
commit 262a8c7fbc
4 changed files with 31 additions and 44 deletions

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@ -2,7 +2,7 @@
* Genesis Plus
* Team Player support
*
* Copyright (C) 2007-2011 Eke-Eke (Genesis Plus GX)
* Copyright (C) 2007-2014 Eke-Eke (Genesis Plus GX)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
@ -87,18 +87,20 @@ INLINE unsigned int teamplayer_read(int port)
/* acquisition sequence */
switch (counter)
{
case 0: /* initial state: TH = 1, TR = 1 -> RLDU = 0011 */
case 0: /* initial state: xxx0011 */
{
return 0x73;
/* TL should match TR */
return ((teamplayer[port].State & 0x20) >> 1) | 0x03;
}
case 1: /* start request: TH = 0, TR = 1 -> RLDU = 1111 */
case 1: /* start request: xxx1111 */
{
return 0x3F;
/* TL should match TR */
return ((teamplayer[port].State & 0x20) >> 1) | 0x0F;
}
case 2:
case 3: /* ack request: TH=0, TR=0/1 -> RLDU = 0000 */
case 3: /* ack request: xxx0000 */
{
/* TL should match TR */
return ((teamplayer[port].State & 0x20) >> 1);
@ -107,7 +109,7 @@ INLINE unsigned int teamplayer_read(int port)
case 4:
case 5:
case 6:
case 7: /* PAD type */
case 7: /* PAD type: xxx0000 (3B), xxx0001 (6B) or xxx1111 (NC)*/
{
unsigned int retval = input.dev[(port << 2) + (counter - 4)];
@ -115,7 +117,7 @@ INLINE unsigned int teamplayer_read(int port)
return (((teamplayer[port].State & 0x20) >> 1) | retval);
}
default: /* PAD status */
default: /* PAD status: xxxRLDU -> xxxSACB -> xxxMXYZ */
{
unsigned int retval = 0x0F;
@ -136,23 +138,22 @@ INLINE void teamplayer_write(int port, unsigned char data, unsigned char mask)
/* update bits set as output only */
unsigned int state = (teamplayer[port].State & ~mask) | (data & mask);
/* TH & TR handshaking */
if ((teamplayer[port].State ^ state) & 0x60)
/* check if TH is HIGH */
if (state & 0x40)
{
if (state & 0x40)
{
/* TH high -> reset counter */
teamplayer[port].Counter = 0;
}
else
{
/* increment counter */
teamplayer[port].Counter++;
}
/* update internal state */
teamplayer[port].State = state;
/* reset counter */
teamplayer[port].Counter = 0;
}
/* TH & TR handshaking */
else if ((teamplayer[port].State ^ state) & 0x60)
{
/* increment counter */
teamplayer[port].Counter++;
}
/* update internal state */
teamplayer[port].State = state;
}
unsigned char teamplayer_1_read(void)

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@ -2,7 +2,7 @@
* Genesis Plus
* Team Player support
*
* Copyright (C) 2007-2011 Eke-Eke (Genesis Plus GX)
* Copyright (C) 2007-2014 Eke-Eke (Genesis Plus GX)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:

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@ -5,7 +5,7 @@
* Support for Master System (315-5216, 315-5237 & 315-5297), Game Gear & Mega Drive I/O chips
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* Copyright (C) 2007-2013 Eke-Eke (Genesis Plus GX)
* Copyright (C) 2007-2014 Eke-Eke (Genesis Plus GX)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
@ -80,16 +80,9 @@ void io_init(void)
/* Initialize IO Ports handlers & connected peripherals */
switch (input.system[0])
{
case SYSTEM_MS_GAMEPAD:
case SYSTEM_GAMEPAD:
{
port[0].data_w = dummy_write;
port[0].data_r = gamepad_1_read;
break;
}
case SYSTEM_MD_GAMEPAD:
{
port[0].data_w = gamepad_1_write;
port[0].data_w = (input.dev[0] == DEVICE_PAD2B) ? dummy_write : gamepad_1_write;
port[0].data_r = gamepad_1_read;
break;
}
@ -160,16 +153,9 @@ void io_init(void)
switch (input.system[1])
{
case SYSTEM_MS_GAMEPAD:
case SYSTEM_GAMEPAD:
{
port[1].data_w = dummy_write;
port[1].data_r = gamepad_2_read;
break;
}
case SYSTEM_MD_GAMEPAD:
{
port[1].data_w = gamepad_2_write;
port[1].data_w = (input.dev[4] == DEVICE_PAD2B) ? dummy_write : gamepad_2_write;
port[1].data_r = gamepad_2_read;
break;
}

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@ -5,7 +5,7 @@
* Support for Master System (315-5216, 315-5237 & 315-5297), Game Gear & Mega Drive I/O chips
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* Copyright (C) 2007-2013 Eke-Eke (Genesis Plus GX)
* Copyright (C) 2007-2014 Eke-Eke (Genesis Plus GX)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met: