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[Core/IO] fixed TeamPlayer emulation (fixes multitap detection in Gauntlet 4)
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@ -2,7 +2,7 @@
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* Genesis Plus
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* Team Player support
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*
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* Copyright (C) 2007-2011 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2014 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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@ -87,18 +87,20 @@ INLINE unsigned int teamplayer_read(int port)
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/* acquisition sequence */
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switch (counter)
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{
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case 0: /* initial state: TH = 1, TR = 1 -> RLDU = 0011 */
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case 0: /* initial state: xxx0011 */
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{
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return 0x73;
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/* TL should match TR */
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return ((teamplayer[port].State & 0x20) >> 1) | 0x03;
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}
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case 1: /* start request: TH = 0, TR = 1 -> RLDU = 1111 */
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case 1: /* start request: xxx1111 */
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{
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return 0x3F;
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/* TL should match TR */
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return ((teamplayer[port].State & 0x20) >> 1) | 0x0F;
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}
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case 2:
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case 3: /* ack request: TH=0, TR=0/1 -> RLDU = 0000 */
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case 3: /* ack request: xxx0000 */
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{
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/* TL should match TR */
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return ((teamplayer[port].State & 0x20) >> 1);
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@ -107,7 +109,7 @@ INLINE unsigned int teamplayer_read(int port)
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case 4:
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case 5:
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case 6:
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case 7: /* PAD type */
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case 7: /* PAD type: xxx0000 (3B), xxx0001 (6B) or xxx1111 (NC)*/
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{
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unsigned int retval = input.dev[(port << 2) + (counter - 4)];
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@ -115,7 +117,7 @@ INLINE unsigned int teamplayer_read(int port)
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return (((teamplayer[port].State & 0x20) >> 1) | retval);
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}
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default: /* PAD status */
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default: /* PAD status: xxxRLDU -> xxxSACB -> xxxMXYZ */
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{
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unsigned int retval = 0x0F;
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@ -136,23 +138,22 @@ INLINE void teamplayer_write(int port, unsigned char data, unsigned char mask)
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/* update bits set as output only */
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unsigned int state = (teamplayer[port].State & ~mask) | (data & mask);
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/* TH & TR handshaking */
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if ((teamplayer[port].State ^ state) & 0x60)
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/* check if TH is HIGH */
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if (state & 0x40)
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{
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if (state & 0x40)
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{
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/* TH high -> reset counter */
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teamplayer[port].Counter = 0;
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}
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else
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{
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/* increment counter */
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teamplayer[port].Counter++;
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}
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/* update internal state */
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teamplayer[port].State = state;
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/* reset counter */
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teamplayer[port].Counter = 0;
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}
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/* TH & TR handshaking */
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else if ((teamplayer[port].State ^ state) & 0x60)
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{
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/* increment counter */
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teamplayer[port].Counter++;
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}
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/* update internal state */
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teamplayer[port].State = state;
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}
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unsigned char teamplayer_1_read(void)
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@ -2,7 +2,7 @@
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* Genesis Plus
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* Team Player support
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*
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* Copyright (C) 2007-2011 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2014 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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@ -5,7 +5,7 @@
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* Support for Master System (315-5216, 315-5237 & 315-5297), Game Gear & Mega Drive I/O chips
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*
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* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
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* Copyright (C) 2007-2013 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2014 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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@ -80,16 +80,9 @@ void io_init(void)
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/* Initialize IO Ports handlers & connected peripherals */
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switch (input.system[0])
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{
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case SYSTEM_MS_GAMEPAD:
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case SYSTEM_GAMEPAD:
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{
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port[0].data_w = dummy_write;
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port[0].data_r = gamepad_1_read;
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break;
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}
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case SYSTEM_MD_GAMEPAD:
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{
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port[0].data_w = gamepad_1_write;
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port[0].data_w = (input.dev[0] == DEVICE_PAD2B) ? dummy_write : gamepad_1_write;
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port[0].data_r = gamepad_1_read;
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break;
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}
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@ -160,16 +153,9 @@ void io_init(void)
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switch (input.system[1])
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{
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case SYSTEM_MS_GAMEPAD:
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case SYSTEM_GAMEPAD:
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{
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port[1].data_w = dummy_write;
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port[1].data_r = gamepad_2_read;
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break;
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}
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case SYSTEM_MD_GAMEPAD:
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{
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port[1].data_w = gamepad_2_write;
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port[1].data_w = (input.dev[4] == DEVICE_PAD2B) ? dummy_write : gamepad_2_write;
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port[1].data_r = gamepad_2_read;
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break;
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}
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@ -5,7 +5,7 @@
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* Support for Master System (315-5216, 315-5237 & 315-5297), Game Gear & Mega Drive I/O chips
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*
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* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
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* Copyright (C) 2007-2013 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2014 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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