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https://github.com/ekeeke/Genesis-Plus-GX.git
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[Core/IO] added TH pin direction switching latency emulation (verified on real hardware), fixes control issues in Decap Attack
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@ -1,9 +1,9 @@
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/***************************************************************************************
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* Genesis Plus
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* 2-Buttons, 3-Buttons & 6-Buttons controller support
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* Additional support for J-Cart, 4-Way Play & Master Tap adapters
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* with support for J-Cart, 4-Way Play & Master Tap adapters
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*
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* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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@ -45,6 +45,7 @@ static struct
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uint8 State;
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uint8 Counter;
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uint8 Timeout;
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uint32 Latency;
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} gamepad[MAX_DEVICES];
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static struct
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@ -62,6 +63,7 @@ void gamepad_reset(int port)
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gamepad[port].State = 0x40;
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gamepad[port].Counter = 0;
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gamepad[port].Timeout = 0;
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gamepad[port].Latency = 0;
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/* reset 4-WayPlay latch */
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latch = 0;
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@ -81,18 +83,43 @@ void gamepad_refresh(int port)
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}
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}
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void gamepad_end_frame(int port, unsigned int cycles)
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{
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if (gamepad[port].Latency > cycles)
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{
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/* adjust TH direction switching latency for next frame */
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gamepad[port].Latency -= cycles;
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}
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else
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{
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/* reset TH direction switching latency */
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gamepad[port].Latency = 0;
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}
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}
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INLINE unsigned char gamepad_read(int port)
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{
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/* D7 is not connected, D6 returns TH input state */
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unsigned int data = gamepad[port].State | 0x3F;
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/* pad value */
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unsigned int val = input.pad[port];
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/* pad state */
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unsigned int pad = input.pad[port];
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/* get current TH input pulse counter */
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unsigned int step = gamepad[port].Counter | (data >> 6);
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/* D-PAD & buttons status are returned on D5-D0 (active low) */
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/* get current timestamp */
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unsigned int cycles = ((system_hw & SYSTEM_PBC) == SYSTEM_MD) ? m68k.cycles : Z80.cycles;
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/* TH direction switching latency */
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if (cycles < gamepad[port].Latency)
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{
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/* TH internal state switching has not occured yet (Decap Attack) */
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step &= ~1;
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}
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/* C/B or START/A buttons status is returned on D5-D4 (active low) */
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/* D-PAD or extra buttons status is returned on D3-D0 (active low) */
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switch (step)
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{
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case 1: /*** First High ***/
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@ -100,25 +127,24 @@ INLINE unsigned char gamepad_read(int port)
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case 5: /*** Third High ***/
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{
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/* TH = 1 : ?1CBRLDU */
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data &= ~(val & 0x3F);
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data &= ~(pad & 0x3F);
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break;
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}
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case 0: /*** First Low ***/
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case 2: /*** Second Low ***/
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case 0: /*** 3-button only ***/
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case 2: /*** First Low ***/
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case 4: /*** Second Low ***/
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{
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/* TH = 0 : ?0SA00DU */
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data &= ~(val & 0x03);
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data &= ~((val >> 2) & 0x30);
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data &= ~0x0C;
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data &= ~((pad & 0x03) | ((pad >> 2) & 0x30) | 0x0C);
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break;
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}
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/* 6-buttons specific (taken from gen-hw.txt) */
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/* A 6-button gamepad allows the extra buttons to be read based on how */
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/* many times TH is switched from 1 to 0 (and not 0 to 1). Observe the */
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/* following sequence */
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/* many times TH is switched from 1 to 0. Observe the following sequence */
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/*
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TH = 1 : ?1CBRLDU 3-button pad return value
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TH = 0 : ?0SA00DU 3-button pad return value
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TH = 1 : ?1CBRLDU 3-button pad return value
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TH = 0 : ?0SA00DU 3-button pad return value
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TH = 1 : ?1CBRLDU 3-button pad return value
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@ -126,28 +152,33 @@ INLINE unsigned char gamepad_read(int port)
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TH = 1 : ?1CBMXYZ Extra buttons returned in D3-0
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TH = 0 : ?0SA1111 D3-D0 are forced to '1'
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*/
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case 4: /*** Third Low ***/
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case 6: /*** Third Low ***/
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{
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/* TH = 0 : ?0SA0000 D3-D0 forced to '0' */
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data &= ~((val >> 2) & 0x30);
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data &= ~0x0F;
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break;
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}
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case 6: /*** Fourth Low ***/
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{
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/* TH = 0 : ?0SA1111 D3-D0 forced to '1' */
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data &= ~((val >> 2) & 0x30);
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data &= ~(((pad >> 2) & 0x30) | 0x0F);
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break;
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}
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case 7: /*** Fourth High ***/
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{
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/* TH = 1 : ?1CBMXYZ Extra buttons returned in D3-D0 */
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data &= ~(val & 0x30);
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data &= ~((val >> 8) & 0x0F);
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data &= ~((pad & 0x30) | ((pad >> 8) & 0x0F));
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break;
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}
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default: /*** D3-D0 forced to '1' ***/
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{
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if (data & 0x40)
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{
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/* TH = 1 : ?0CB1111 */
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data &= ~(pad & 0x30);
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}
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else
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{
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/* TH = 0 : ?0SA1111 */
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data &= ~((pad >> 2) & 0x30);
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}
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}
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}
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return data;
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@ -155,17 +186,38 @@ INLINE unsigned char gamepad_read(int port)
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INLINE void gamepad_write(int port, unsigned char data, unsigned char mask)
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{
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/* retrieve TH input state (pulled high when not configured as output by I/O controller) */
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data = ((data & mask) | ~mask) & 0x40;
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/* 6-Buttons controller specific */
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if (input.dev[port] == DEVICE_PAD6B)
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/* Check TH pin direction */
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if (mask & 0x40)
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{
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/* TH=0 to TH=1 transition */
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if (!gamepad[port].State && data)
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/* get TH output state */
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data &= 0x40;
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/* reset TH direction switching latency */
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gamepad[port].Latency = 0;
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/* 6-Buttons controller specific */
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if (input.dev[port] == DEVICE_PAD6B)
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{
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gamepad[port].Counter = (gamepad[port].Counter + 2) & 6;
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gamepad[port].Timeout = 0;
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/* TH 1->0 transition */
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if (!data && gamepad[port].State)
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{
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gamepad[port].Counter += 2;
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gamepad[port].Timeout = 0;
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}
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}
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}
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else
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{
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/* retrieve current timestamp */
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unsigned int cycles = ((system_hw & SYSTEM_PBC) == SYSTEM_MD) ? m68k.cycles : Z80.cycles;
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/* TH is pulled high when not configured as output by I/O controller output */
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data = 0x40;
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/* TH 0->1 internal switching does not occur immediately (verified on MK-1650 model) */
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if (!gamepad[port].State)
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{
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gamepad[port].Latency = cycles + 172;
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}
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}
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@ -173,7 +225,6 @@ INLINE void gamepad_write(int port, unsigned char data, unsigned char mask)
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gamepad[port].State = data;
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}
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/*--------------------------------------------------------------------------*/
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/* Default ports handlers */
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/*--------------------------------------------------------------------------*/
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@ -285,7 +336,7 @@ void mastertap_2_write(unsigned char data, unsigned char mask)
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/* update bits set as output only */
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data = (flipflop[1].Latch & ~mask) | (data & mask);
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/* check TH=1 to TH=0 transition */
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/* check TH 1->0 transition */
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if ((flipflop[1].Latch & 0x40) && !(data & 0x40))
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{
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flipflop[1].Counter = (flipflop[1].Counter + 1) & 0x03;
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@ -1,9 +1,9 @@
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/***************************************************************************************
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* Genesis Plus
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* 2-Buttons, 3-Buttons & 6-Buttons controller support
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* Additional support for J-Cart, 4-Way Play & Master Tap adapters
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* with support for J-Cart, 4-Way Play & Master Tap adapters
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*
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* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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@ -43,6 +43,7 @@
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/* Function prototypes */
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extern void gamepad_reset(int port);
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extern void gamepad_refresh(int port);
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extern void gamepad_end_frame(int port, unsigned int cycles);
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extern unsigned char gamepad_1_read(void);
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extern unsigned char gamepad_2_read(void);
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extern void gamepad_1_write(unsigned char data, unsigned char mask);
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@ -3,7 +3,7 @@
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* Input peripherals support
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*
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* Copyright (C) 1998-2003 Charles Mac Donald (original code)
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* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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@ -464,3 +464,20 @@ void input_refresh(void)
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}
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}
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}
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void input_end_frame(unsigned int cycles)
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{
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int i;
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for (i=0; i<MAX_DEVICES; i++)
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{
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switch (input.dev[i])
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{
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case DEVICE_PAD3B:
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case DEVICE_PAD6B:
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{
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gamepad_end_frame(i, cycles);
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break;
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}
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}
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}
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}
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@ -3,7 +3,7 @@
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* Input peripherals support
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*
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* Copyright (C) 1998-2003 Charles Mac Donald (original code)
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* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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@ -154,5 +154,6 @@ extern int old_system[2];
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extern void input_init(void);
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extern void input_reset(void);
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extern void input_refresh(void);
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extern void input_end_frame(unsigned int cycles);
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#endif
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@ -1,9 +1,11 @@
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/***************************************************************************************
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* Genesis Plus
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* 8-bit & 16-bit (with & without CD) systems emulation
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* Virtual System emulation
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*
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* Support for 16-bit & 8-bit hardware modes
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*
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* Copyright (C) 1998-2003 Charles Mac Donald (original code)
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* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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@ -708,7 +710,8 @@ void system_frame_gen(int do_skip)
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bitmap.viewport.changed |= 1;
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}
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/* adjust CPU cycle counters for next frame */
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/* adjust timings for next frame */
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input_end_frame(mcycles_vdp);
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m68k.cycles -= mcycles_vdp;
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Z80.cycles -= mcycles_vdp;
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}
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@ -1060,10 +1063,9 @@ void system_frame_scd(int do_skip)
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bitmap.viewport.changed |= 1;
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}
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/* prepare for next SCD frame */
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/* adjust timings for next frame */
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scd_end_frame(scd.cycles);
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/* adjust CPU cycle counters for next frame */
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input_end_frame(mcycles_vdp);
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m68k.cycles -= mcycles_vdp;
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Z80.cycles -= mcycles_vdp;
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}
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@ -1455,6 +1457,7 @@ void system_frame_sms(int do_skip)
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bitmap.viewport.changed |= 1;
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}
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/* adjust Z80 cycle count for next frame */
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/* adjust timings for next frame */
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input_end_frame(mcycles_vdp);
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Z80.cycles -= mcycles_vdp;
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}
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@ -1,9 +1,11 @@
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/***************************************************************************************
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* Genesis Plus
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* 8-bit & 16-bit (with & without CD) systems emulation
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* Virtual System emulation
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*
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* Support for 16-bit & 8-bit hardware modes
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*
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* Copyright (C) 1998-2003 Charles Mac Donald (original code)
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* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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