[Core/IO] added TH pin direction switching latency emulation (verified on real hardware), fixes control issues in Decap Attack

This commit is contained in:
EkeEke 2016-01-17 17:17:28 +01:00
parent 0b27a42d2f
commit 2749f1dec0
9 changed files with 125 additions and 50 deletions

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@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus
* 2-Buttons, 3-Buttons & 6-Buttons controller support
* Additional support for J-Cart, 4-Way Play & Master Tap adapters
* with support for J-Cart, 4-Way Play & Master Tap adapters
*
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
@ -45,6 +45,7 @@ static struct
uint8 State;
uint8 Counter;
uint8 Timeout;
uint32 Latency;
} gamepad[MAX_DEVICES];
static struct
@ -62,6 +63,7 @@ void gamepad_reset(int port)
gamepad[port].State = 0x40;
gamepad[port].Counter = 0;
gamepad[port].Timeout = 0;
gamepad[port].Latency = 0;
/* reset 4-WayPlay latch */
latch = 0;
@ -81,18 +83,43 @@ void gamepad_refresh(int port)
}
}
void gamepad_end_frame(int port, unsigned int cycles)
{
if (gamepad[port].Latency > cycles)
{
/* adjust TH direction switching latency for next frame */
gamepad[port].Latency -= cycles;
}
else
{
/* reset TH direction switching latency */
gamepad[port].Latency = 0;
}
}
INLINE unsigned char gamepad_read(int port)
{
/* D7 is not connected, D6 returns TH input state */
unsigned int data = gamepad[port].State | 0x3F;
/* pad value */
unsigned int val = input.pad[port];
/* pad state */
unsigned int pad = input.pad[port];
/* get current TH input pulse counter */
unsigned int step = gamepad[port].Counter | (data >> 6);
/* D-PAD & buttons status are returned on D5-D0 (active low) */
/* get current timestamp */
unsigned int cycles = ((system_hw & SYSTEM_PBC) == SYSTEM_MD) ? m68k.cycles : Z80.cycles;
/* TH direction switching latency */
if (cycles < gamepad[port].Latency)
{
/* TH internal state switching has not occured yet (Decap Attack) */
step &= ~1;
}
/* C/B or START/A buttons status is returned on D5-D4 (active low) */
/* D-PAD or extra buttons status is returned on D3-D0 (active low) */
switch (step)
{
case 1: /*** First High ***/
@ -100,25 +127,24 @@ INLINE unsigned char gamepad_read(int port)
case 5: /*** Third High ***/
{
/* TH = 1 : ?1CBRLDU */
data &= ~(val & 0x3F);
data &= ~(pad & 0x3F);
break;
}
case 0: /*** First Low ***/
case 2: /*** Second Low ***/
case 0: /*** 3-button only ***/
case 2: /*** First Low ***/
case 4: /*** Second Low ***/
{
/* TH = 0 : ?0SA00DU */
data &= ~(val & 0x03);
data &= ~((val >> 2) & 0x30);
data &= ~0x0C;
data &= ~((pad & 0x03) | ((pad >> 2) & 0x30) | 0x0C);
break;
}
/* 6-buttons specific (taken from gen-hw.txt) */
/* A 6-button gamepad allows the extra buttons to be read based on how */
/* many times TH is switched from 1 to 0 (and not 0 to 1). Observe the */
/* following sequence */
/* many times TH is switched from 1 to 0. Observe the following sequence */
/*
TH = 1 : ?1CBRLDU 3-button pad return value
TH = 0 : ?0SA00DU 3-button pad return value
TH = 1 : ?1CBRLDU 3-button pad return value
TH = 0 : ?0SA00DU 3-button pad return value
TH = 1 : ?1CBRLDU 3-button pad return value
@ -126,28 +152,33 @@ INLINE unsigned char gamepad_read(int port)
TH = 1 : ?1CBMXYZ Extra buttons returned in D3-0
TH = 0 : ?0SA1111 D3-D0 are forced to '1'
*/
case 4: /*** Third Low ***/
case 6: /*** Third Low ***/
{
/* TH = 0 : ?0SA0000 D3-D0 forced to '0' */
data &= ~((val >> 2) & 0x30);
data &= ~0x0F;
break;
}
case 6: /*** Fourth Low ***/
{
/* TH = 0 : ?0SA1111 D3-D0 forced to '1' */
data &= ~((val >> 2) & 0x30);
data &= ~(((pad >> 2) & 0x30) | 0x0F);
break;
}
case 7: /*** Fourth High ***/
{
/* TH = 1 : ?1CBMXYZ Extra buttons returned in D3-D0 */
data &= ~(val & 0x30);
data &= ~((val >> 8) & 0x0F);
data &= ~((pad & 0x30) | ((pad >> 8) & 0x0F));
break;
}
default: /*** D3-D0 forced to '1' ***/
{
if (data & 0x40)
{
/* TH = 1 : ?0CB1111 */
data &= ~(pad & 0x30);
}
else
{
/* TH = 0 : ?0SA1111 */
data &= ~((pad >> 2) & 0x30);
}
}
}
return data;
@ -155,17 +186,38 @@ INLINE unsigned char gamepad_read(int port)
INLINE void gamepad_write(int port, unsigned char data, unsigned char mask)
{
/* retrieve TH input state (pulled high when not configured as output by I/O controller) */
data = ((data & mask) | ~mask) & 0x40;
/* 6-Buttons controller specific */
if (input.dev[port] == DEVICE_PAD6B)
/* Check TH pin direction */
if (mask & 0x40)
{
/* TH=0 to TH=1 transition */
if (!gamepad[port].State && data)
/* get TH output state */
data &= 0x40;
/* reset TH direction switching latency */
gamepad[port].Latency = 0;
/* 6-Buttons controller specific */
if (input.dev[port] == DEVICE_PAD6B)
{
gamepad[port].Counter = (gamepad[port].Counter + 2) & 6;
gamepad[port].Timeout = 0;
/* TH 1->0 transition */
if (!data && gamepad[port].State)
{
gamepad[port].Counter += 2;
gamepad[port].Timeout = 0;
}
}
}
else
{
/* retrieve current timestamp */
unsigned int cycles = ((system_hw & SYSTEM_PBC) == SYSTEM_MD) ? m68k.cycles : Z80.cycles;
/* TH is pulled high when not configured as output by I/O controller output */
data = 0x40;
/* TH 0->1 internal switching does not occur immediately (verified on MK-1650 model) */
if (!gamepad[port].State)
{
gamepad[port].Latency = cycles + 172;
}
}
@ -173,7 +225,6 @@ INLINE void gamepad_write(int port, unsigned char data, unsigned char mask)
gamepad[port].State = data;
}
/*--------------------------------------------------------------------------*/
/* Default ports handlers */
/*--------------------------------------------------------------------------*/
@ -285,7 +336,7 @@ void mastertap_2_write(unsigned char data, unsigned char mask)
/* update bits set as output only */
data = (flipflop[1].Latch & ~mask) | (data & mask);
/* check TH=1 to TH=0 transition */
/* check TH 1->0 transition */
if ((flipflop[1].Latch & 0x40) && !(data & 0x40))
{
flipflop[1].Counter = (flipflop[1].Counter + 1) & 0x03;

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@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus
* 2-Buttons, 3-Buttons & 6-Buttons controller support
* Additional support for J-Cart, 4-Way Play & Master Tap adapters
* with support for J-Cart, 4-Way Play & Master Tap adapters
*
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
@ -43,6 +43,7 @@
/* Function prototypes */
extern void gamepad_reset(int port);
extern void gamepad_refresh(int port);
extern void gamepad_end_frame(int port, unsigned int cycles);
extern unsigned char gamepad_1_read(void);
extern unsigned char gamepad_2_read(void);
extern void gamepad_1_write(unsigned char data, unsigned char mask);

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@ -3,7 +3,7 @@
* Input peripherals support
*
* Copyright (C) 1998-2003 Charles Mac Donald (original code)
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
@ -464,3 +464,20 @@ void input_refresh(void)
}
}
}
void input_end_frame(unsigned int cycles)
{
int i;
for (i=0; i<MAX_DEVICES; i++)
{
switch (input.dev[i])
{
case DEVICE_PAD3B:
case DEVICE_PAD6B:
{
gamepad_end_frame(i, cycles);
break;
}
}
}
}

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@ -3,7 +3,7 @@
* Input peripherals support
*
* Copyright (C) 1998-2003 Charles Mac Donald (original code)
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
@ -154,5 +154,6 @@ extern int old_system[2];
extern void input_init(void);
extern void input_reset(void);
extern void input_refresh(void);
extern void input_end_frame(unsigned int cycles);
#endif

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@ -1,9 +1,11 @@
/***************************************************************************************
* Genesis Plus
* 8-bit & 16-bit (with & without CD) systems emulation
* Virtual System emulation
*
* Support for 16-bit & 8-bit hardware modes
*
* Copyright (C) 1998-2003 Charles Mac Donald (original code)
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
@ -708,7 +710,8 @@ void system_frame_gen(int do_skip)
bitmap.viewport.changed |= 1;
}
/* adjust CPU cycle counters for next frame */
/* adjust timings for next frame */
input_end_frame(mcycles_vdp);
m68k.cycles -= mcycles_vdp;
Z80.cycles -= mcycles_vdp;
}
@ -1060,10 +1063,9 @@ void system_frame_scd(int do_skip)
bitmap.viewport.changed |= 1;
}
/* prepare for next SCD frame */
/* adjust timings for next frame */
scd_end_frame(scd.cycles);
/* adjust CPU cycle counters for next frame */
input_end_frame(mcycles_vdp);
m68k.cycles -= mcycles_vdp;
Z80.cycles -= mcycles_vdp;
}
@ -1455,6 +1457,7 @@ void system_frame_sms(int do_skip)
bitmap.viewport.changed |= 1;
}
/* adjust Z80 cycle count for next frame */
/* adjust timings for next frame */
input_end_frame(mcycles_vdp);
Z80.cycles -= mcycles_vdp;
}

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@ -1,9 +1,11 @@
/***************************************************************************************
* Genesis Plus
* 8-bit & 16-bit (with & without CD) systems emulation
* Virtual System emulation
*
* Support for 16-bit & 8-bit hardware modes
*
* Copyright (C) 1998-2003 Charles Mac Donald (original code)
* Copyright (C) 2007-2015 Eke-Eke (Genesis Plus GX)
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met: