mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-26 11:11:48 +01:00
(360) Path fix so that CD BIOS loading works again - broken in
maister change
This commit is contained in:
parent
5a5082c69f
commit
2bea974cc0
@ -128,12 +128,12 @@ int load_archive(char *filename, unsigned char *buffer, int maxsize, char *exten
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/* Mega CD BIOS are required files */
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if (!strcmp(filename,CD_BIOS_US) || !strcmp(filename,CD_BIOS_EU) || !strcmp(filename,CD_BIOS_JP))
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{
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sprintf(msg,"Unable to open CD BIOS");
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sprintf(msg,"Unable to open CD BIOS: %s", filename);
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}
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if (!fd)
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{
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fprintf(stderr, "ERROR - %s.\n");
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fprintf(stderr, "ERROR - %s.\n", msg);
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return 0;
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}
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@ -814,8 +814,10 @@ bool retro_load_game(const struct retro_game_info *info)
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if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir)
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{
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#ifdef _WIN32
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#if defined(_WIN32) && !defined(_XBOX360)
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const char slash[] = "\\";
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#elif defined(_WIN32) && defined(_XBOX360)
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const char slash[] = "\0";
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#else
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const char slash[] = "/";
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#endif
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@ -55,8 +55,22 @@
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<ClCompile Include="..\..\..\source\input_hw\xe_a1p.c" />
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<ClCompile Include="..\..\..\source\io_ctrl.c" />
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<ClCompile Include="..\..\..\source\loadrom.c" />
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<ClCompile Include="..\..\..\source\m68k\m68kcpu.c" />
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<ClCompile Include="..\..\..\source\m68k\s68kcpu.c" />
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<ClCompile Include="..\..\..\source\m68k\m68kcpu.c">
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsC</CompileAs>
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</ClCompile>
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<ClCompile Include="..\..\..\source\m68k\s68kcpu.c">
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsC</CompileAs>
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</ClCompile>
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<ClCompile Include="..\..\..\source\mem68k.c" />
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<ClCompile Include="..\..\..\source\membnk.c" />
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<ClCompile Include="..\..\..\source\memz80.c" />
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@ -165,7 +179,7 @@
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PreprocessorDefinitions>_DEBUG;_XBOX;_LIB;INLINE=static _inline;__attribute__=;__inline__=_inline;__extension__=;USE_15BPP_RENDERING;__LIBRETRO__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_XBOX;_XBOX360;_LIB;INLINE=static _inline;__attribute__=;__inline__=_inline;__extension__=;USE_15BPP_RENDERING;__LIBRETRO__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\libretro;$(SolutionDir)\..\..\source;$(SolutionDir)\..\..\source\m68k;$(SolutionDir)\..\..\source\sound;$(SolutionDir)\..\..\source\cart_hw;$(SolutionDir)\..\..\source\cart_hw\svp;$(SolutionDir)\..\..\source\input_hw;$(SolutionDir)\..\..\source\ntsc;$(SolutionDir)\..\..\source\z80;$(SolutionDir)\..\..\source\cd_hw;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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@ -186,7 +200,7 @@
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PreprocessorDefinitions>_DEBUG;_XBOX;_LIB;%(PreprocessorDefinitions);__LIBRETRO__USE_ZLIB__</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_XBOX;_XBOX360;_LIB;%(PreprocessorDefinitions);INLINE=static _inline;__attribute__=;__inline__=_inline;__extension__=;USE_15BPP_RENDERING;__LIBRETRO__</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\libretro;$(SolutionDir)\..\..\source;$(SolutionDir)\..\..\source\m68k;$(SolutionDir)\..\..\source\sound;$(SolutionDir)\..\..\source\cart_hw;$(SolutionDir)\..\..\source\cart_hw\svp;$(SolutionDir)\..\..\source\input_hw;$(SolutionDir)\..\..\source\ntsc;$(SolutionDir)\..\..\source\z80;$(SolutionDir)\..\..\source\cd_hw;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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@ -208,7 +222,7 @@
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;_LIB;__LIBRETRO__;USE_15BPP_RENDERING;INLINE=static _inline;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;PROFILE;_LIB;__LIBRETRO__;USE_15BPP_RENDERING;INLINE=static _inline;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\libretro;$(SolutionDir)\..\..\source;$(SolutionDir)\..\..\source\m68k;$(SolutionDir)\..\..\source\sound;$(SolutionDir)\..\..\source\cart_hw;$(SolutionDir)\..\..\source\cart_hw\svp;$(SolutionDir)\..\..\source\input_hw;$(SolutionDir)\..\..\source\ntsc;$(SolutionDir)\..\..\source\z80;$(SolutionDir)\..\..\source\cd_hw;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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@ -234,7 +248,7 @@
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;FASTCAP;_LIB;__LIBRETRO__;USE_15BPP_RENDERING;INLINE=static _inline;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;PROFILE;FASTCAP;_LIB;__LIBRETRO__;USE_15BPP_RENDERING;INLINE=static _inline;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\libretro;$(SolutionDir)\..\..\source;$(SolutionDir)\..\..\source\m68k;$(SolutionDir)\..\..\source\sound;$(SolutionDir)\..\..\source\cart_hw;$(SolutionDir)\..\..\source\cart_hw\svp;$(SolutionDir)\..\..\source\input_hw;$(SolutionDir)\..\..\source\ntsc;$(SolutionDir)\..\..\source\z80;$(SolutionDir)\..\..\source\cd_hw;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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@ -257,7 +271,7 @@
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_LIB;INLINE=static _inline;__inline__=_inline;__extension__=;USE_15BPP_RENDERING;__LIBRETRO__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;_LIB;INLINE=static _inline;__inline__=_inline;__extension__=;USE_15BPP_RENDERING;__LIBRETRO__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\libretro;$(SolutionDir)\..\..\source;$(SolutionDir)\..\..\source\m68k;$(SolutionDir)\..\..\source\sound;$(SolutionDir)\..\..\source\cart_hw;$(SolutionDir)\..\..\source\cart_hw\svp;$(SolutionDir)\..\..\source\input_hw;$(SolutionDir)\..\..\source\ntsc;$(SolutionDir)\..\..\source\z80;$(SolutionDir)\..\..\source\cd_hw;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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@ -280,7 +294,7 @@
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;LTCG;_LIB;INLINE=static _inline;__inline__=_inline;__extension__=;USE_15BPP_RENDERING;__LIBRETRO__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;LTCG;_LIB;INLINE=static _inline;__inline__=_inline;__extension__=;USE_15BPP_RENDERING;__LIBRETRO__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\libretro;$(SolutionDir)\..\..\source;$(SolutionDir)\..\..\source\m68k;$(SolutionDir)\..\..\source\sound;$(SolutionDir)\..\..\source\cart_hw;$(SolutionDir)\..\..\source\cart_hw\svp;$(SolutionDir)\..\..\source\input_hw;$(SolutionDir)\..\..\source\ntsc;$(SolutionDir)\..\..\source\z80;$(SolutionDir)\..\..\source\cd_hw;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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