mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-09-10 16:53:15 +02:00
Now uses RGB565
This commit is contained in:
parent
c37e57392a
commit
2cbcfe8f72
@ -164,7 +164,7 @@ LIBRETRO_CFLAGS += -I$(GENPLUS_SRC_DIR) \
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-I$(GENPLUS_SRC_DIR)/z80 \
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-I$(GENPLUS_SRC_DIR)/z80 \
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-I$(GENPLUS_SRC_DIR)/ntsc \
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-I$(GENPLUS_SRC_DIR)/ntsc \
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-I$(LIBRETRO_DIR) \
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-I$(LIBRETRO_DIR) \
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-DUSE_15BPP_RENDERING \
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-DUSE_16BPP_RENDERING \
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$(ENDIANNESS_DEFINES) \
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$(ENDIANNESS_DEFINES) \
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$(PLATFORM_DEFINES) \
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$(PLATFORM_DEFINES) \
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-DINLINE="static inline" \
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-DINLINE="static inline" \
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@ -25,7 +25,6 @@ md_ntsc_t *md_ntsc;
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static int vwidth;
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static int vwidth;
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static int vheight;
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static int vheight;
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static bool failed_init;
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char rom_filename[256];
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char rom_filename[256];
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@ -975,6 +974,12 @@ void retro_init(void)
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level = 1;
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level = 1;
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environ_cb(RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL, &level);
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environ_cb(RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL, &level);
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unsigned rgb565 = RETRO_PIXEL_FORMAT_RGB565;
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environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &rgb565);
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if (rgb565)
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fprintf(stderr, "Frontend supports RGB565 - will use that instead of XRGB1555.");
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}
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}
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void retro_deinit(void)
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void retro_deinit(void)
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@ -4,10 +4,11 @@
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#include <stdint.h>
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#include <stdint.h>
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#include <stddef.h>
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#include <stddef.h>
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// Hack applied for MSVC when compiling in C89 mode as it isn't C99 compliant.
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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#else
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#else
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#if defined(_MSC_VER) && !defined(__cplusplus)
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#if defined(_MSC_VER) && !defined(SN_TARGET_PS3) && !defined(__cplusplus)
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#define bool unsigned char
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#define bool unsigned char
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#define true 1
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#define true 1
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#define false 0
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#define false 0
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@ -16,21 +17,51 @@ extern "C" {
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#endif
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#endif
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#endif
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#endif
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// Used for checking API/ABI mismatches that can break libretro implementations.
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// It is not incremented for compatible changes.
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#define RETRO_API_VERSION 1
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#define RETRO_API_VERSION 1
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// Libretro's fundamental device abstractions.
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#define RETRO_DEVICE_MASK 0xff
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#define RETRO_DEVICE_MASK 0xff
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#define RETRO_DEVICE_NONE 0
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#define RETRO_DEVICE_NONE 0
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// The JOYPAD is called RetroPad. It is essentially a Super Nintendo controller,
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// but with additional L2/R2/L3/R3 buttons, similar to a PS1 DualShock.
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#define RETRO_DEVICE_JOYPAD 1
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#define RETRO_DEVICE_JOYPAD 1
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// The mouse is a simple mouse, similar to Super Nintendo's mouse.
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// X and Y coordinates are reported relatively to last poll (poll callback).
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// It is up to the libretro implementation to keep track of where the mouse pointer is supposed to be on the screen.
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// The frontend must make sure not to interfere with its own hardware mouse pointer.
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#define RETRO_DEVICE_MOUSE 2
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#define RETRO_DEVICE_MOUSE 2
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// KEYBOARD device lets one poll for raw key pressed.
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// It is poll based, so input callback will return with the current pressed state.
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#define RETRO_DEVICE_KEYBOARD 3
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#define RETRO_DEVICE_KEYBOARD 3
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// Lightgun X/Y coordinates are reported relatively to last poll, similar to mouse.
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#define RETRO_DEVICE_LIGHTGUN 4
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#define RETRO_DEVICE_LIGHTGUN 4
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// The ANALOG device is an extension to JOYPAD (RetroPad).
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// Similar to DualShock it adds two analog sticks.
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// This is treated as a separate device type as it returns values in the full analog range
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// of [-0x8000, 0x7fff]. Positive X axis is right. Positive Y axis is down.
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// Only use ANALOG type when polling for analog values of the axes.
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#define RETRO_DEVICE_ANALOG 5
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#define RETRO_DEVICE_ANALOG 5
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// These device types are specializations of the base types above.
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// They should only be used in retro_set_controller_type() to inform libretro implementations
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// about use of a very specific device type.
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//
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// In input state callback, however, only the base type should be used in the 'device' field.
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#define RETRO_DEVICE_JOYPAD_MULTITAP ((1 << 8) | RETRO_DEVICE_JOYPAD)
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#define RETRO_DEVICE_JOYPAD_MULTITAP ((1 << 8) | RETRO_DEVICE_JOYPAD)
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#define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE ((1 << 8) | RETRO_DEVICE_LIGHTGUN)
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#define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE ((1 << 8) | RETRO_DEVICE_LIGHTGUN)
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#define RETRO_DEVICE_LIGHTGUN_JUSTIFIER ((2 << 8) | RETRO_DEVICE_LIGHTGUN)
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#define RETRO_DEVICE_LIGHTGUN_JUSTIFIER ((2 << 8) | RETRO_DEVICE_LIGHTGUN)
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#define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS ((3 << 8) | RETRO_DEVICE_LIGHTGUN)
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#define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS ((3 << 8) | RETRO_DEVICE_LIGHTGUN)
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// Buttons for the RetroPad (JOYPAD).
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// The placement of these is equivalent to placements on the Super Nintendo controller.
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// L2/R2/L3/R3 buttons correspond to the PS1 DualShock.
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#define RETRO_DEVICE_ID_JOYPAD_B 0
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#define RETRO_DEVICE_ID_JOYPAD_B 0
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#define RETRO_DEVICE_ID_JOYPAD_Y 1
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#define RETRO_DEVICE_ID_JOYPAD_Y 1
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#define RETRO_DEVICE_ID_JOYPAD_SELECT 2
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#define RETRO_DEVICE_ID_JOYPAD_SELECT 2
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@ -48,16 +79,19 @@ extern "C" {
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#define RETRO_DEVICE_ID_JOYPAD_L3 14
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#define RETRO_DEVICE_ID_JOYPAD_L3 14
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#define RETRO_DEVICE_ID_JOYPAD_R3 15
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#define RETRO_DEVICE_ID_JOYPAD_R3 15
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// Index / Id values for ANALOG device.
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#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0
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#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0
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#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1
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#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1
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#define RETRO_DEVICE_ID_ANALOG_X 0
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#define RETRO_DEVICE_ID_ANALOG_X 0
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#define RETRO_DEVICE_ID_ANALOG_Y 1
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#define RETRO_DEVICE_ID_ANALOG_Y 1
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// Id values for MOUSE.
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#define RETRO_DEVICE_ID_MOUSE_X 0
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#define RETRO_DEVICE_ID_MOUSE_X 0
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#define RETRO_DEVICE_ID_MOUSE_Y 1
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#define RETRO_DEVICE_ID_MOUSE_Y 1
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#define RETRO_DEVICE_ID_MOUSE_LEFT 2
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#define RETRO_DEVICE_ID_MOUSE_LEFT 2
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#define RETRO_DEVICE_ID_MOUSE_RIGHT 3
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#define RETRO_DEVICE_ID_MOUSE_RIGHT 3
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// Id values for LIGHTGUN types.
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#define RETRO_DEVICE_ID_LIGHTGUN_X 0
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#define RETRO_DEVICE_ID_LIGHTGUN_X 0
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#define RETRO_DEVICE_ID_LIGHTGUN_Y 1
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#define RETRO_DEVICE_ID_LIGHTGUN_Y 1
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#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2
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#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2
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@ -66,15 +100,30 @@ extern "C" {
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#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5
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#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5
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#define RETRO_DEVICE_ID_LIGHTGUN_START 6
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#define RETRO_DEVICE_ID_LIGHTGUN_START 6
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// Returned from retro_get_region().
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#define RETRO_REGION_NTSC 0
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#define RETRO_REGION_NTSC 0
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#define RETRO_REGION_PAL 1
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#define RETRO_REGION_PAL 1
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// Passed to retro_get_memory_data/size().
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// If the memory type doesn't apply to the implementation NULL/0 can be returned.
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#define RETRO_MEMORY_MASK 0xff
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#define RETRO_MEMORY_MASK 0xff
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// Regular save ram. This ram is usually found on a game cartridge, backed up by a battery.
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// If save game data is too complex for a single memory buffer,
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// the SYSTEM_DIRECTORY environment callback can be used.
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#define RETRO_MEMORY_SAVE_RAM 0
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#define RETRO_MEMORY_SAVE_RAM 0
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// Some games have a built-in clock to keep track of time.
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// This memory is usually just a couple of bytes to keep track of time.
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#define RETRO_MEMORY_RTC 1
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#define RETRO_MEMORY_RTC 1
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// System ram lets a frontend peek into a game systems main RAM.
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#define RETRO_MEMORY_SYSTEM_RAM 2
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#define RETRO_MEMORY_SYSTEM_RAM 2
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// Video ram lets a frontend peek into a game systems video RAM (VRAM).
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#define RETRO_MEMORY_VIDEO_RAM 3
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#define RETRO_MEMORY_VIDEO_RAM 3
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// Special memory types.
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#define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM)
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#define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM)
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#define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM)
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#define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM)
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#define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM)
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#define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM)
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@ -82,11 +131,161 @@ extern "C" {
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#define RETRO_MEMORY_SNES_GAME_BOY_RAM ((5 << 8) | RETRO_MEMORY_SAVE_RAM)
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#define RETRO_MEMORY_SNES_GAME_BOY_RAM ((5 << 8) | RETRO_MEMORY_SAVE_RAM)
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#define RETRO_MEMORY_SNES_GAME_BOY_RTC ((6 << 8) | RETRO_MEMORY_RTC)
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#define RETRO_MEMORY_SNES_GAME_BOY_RTC ((6 << 8) | RETRO_MEMORY_RTC)
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// Special game types passed into retro_load_game_special().
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// Only used when multiple ROMs are required.
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#define RETRO_GAME_TYPE_BSX 0x101
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#define RETRO_GAME_TYPE_BSX 0x101
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#define RETRO_GAME_TYPE_BSX_SLOTTED 0x102
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#define RETRO_GAME_TYPE_BSX_SLOTTED 0x102
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#define RETRO_GAME_TYPE_SUFAMI_TURBO 0x103
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#define RETRO_GAME_TYPE_SUFAMI_TURBO 0x103
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#define RETRO_GAME_TYPE_SUPER_GAME_BOY 0x104
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#define RETRO_GAME_TYPE_SUPER_GAME_BOY 0x104
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// Keysyms used for ID in input state callback when polling RETRO_KEYBOARD.
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enum retro_key
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{
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RETROK_UNKNOWN = 0,
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RETROK_FIRST = 0,
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RETROK_BACKSPACE = 8,
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RETROK_TAB = 9,
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RETROK_CLEAR = 12,
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RETROK_RETURN = 13,
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RETROK_PAUSE = 19,
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RETROK_ESCAPE = 27,
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RETROK_SPACE = 32,
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RETROK_EXCLAIM = 33,
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RETROK_QUOTEDBL = 34,
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RETROK_HASH = 35,
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RETROK_DOLLAR = 36,
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RETROK_AMPERSAND = 38,
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RETROK_QUOTE = 39,
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RETROK_LEFTPAREN = 40,
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RETROK_RIGHTPAREN = 41,
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RETROK_ASTERISK = 42,
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RETROK_PLUS = 43,
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RETROK_COMMA = 44,
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RETROK_MINUS = 45,
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RETROK_PERIOD = 46,
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RETROK_SLASH = 47,
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RETROK_0 = 48,
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RETROK_1 = 49,
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RETROK_2 = 50,
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RETROK_3 = 51,
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RETROK_4 = 52,
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RETROK_5 = 53,
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RETROK_6 = 54,
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RETROK_7 = 55,
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RETROK_8 = 56,
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RETROK_9 = 57,
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RETROK_COLON = 58,
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RETROK_SEMICOLON = 59,
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RETROK_LESS = 60,
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RETROK_EQUALS = 61,
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RETROK_GREATER = 62,
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RETROK_QUESTION = 63,
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RETROK_AT = 64,
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RETROK_LEFTBRACKET = 91,
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RETROK_BACKSLASH = 92,
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RETROK_RIGHTBRACKET = 93,
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RETROK_CARET = 94,
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RETROK_UNDERSCORE = 95,
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RETROK_BACKQUOTE = 96,
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RETROK_a = 97,
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RETROK_b = 98,
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RETROK_c = 99,
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RETROK_d = 100,
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RETROK_e = 101,
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RETROK_f = 102,
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RETROK_g = 103,
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RETROK_h = 104,
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RETROK_i = 105,
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RETROK_j = 106,
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RETROK_k = 107,
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RETROK_l = 108,
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RETROK_m = 109,
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RETROK_n = 110,
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RETROK_o = 111,
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RETROK_p = 112,
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RETROK_q = 113,
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RETROK_r = 114,
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RETROK_s = 115,
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RETROK_t = 116,
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RETROK_u = 117,
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RETROK_v = 118,
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RETROK_w = 119,
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RETROK_x = 120,
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RETROK_y = 121,
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RETROK_z = 122,
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RETROK_DELETE = 127,
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RETROK_KP0 = 256,
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RETROK_KP1 = 257,
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RETROK_KP2 = 258,
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RETROK_KP3 = 259,
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RETROK_KP4 = 260,
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RETROK_KP5 = 261,
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RETROK_KP6 = 262,
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RETROK_KP7 = 263,
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RETROK_KP8 = 264,
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RETROK_KP9 = 265,
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RETROK_KP_PERIOD = 266,
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RETROK_KP_DIVIDE = 267,
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RETROK_KP_MULTIPLY = 268,
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RETROK_KP_MINUS = 269,
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RETROK_KP_PLUS = 270,
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RETROK_KP_ENTER = 271,
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RETROK_KP_EQUALS = 272,
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RETROK_UP = 273,
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RETROK_DOWN = 274,
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RETROK_RIGHT = 275,
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RETROK_LEFT = 276,
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RETROK_INSERT = 277,
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RETROK_HOME = 278,
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RETROK_END = 279,
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RETROK_PAGEUP = 280,
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RETROK_PAGEDOWN = 281,
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RETROK_F1 = 282,
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RETROK_F2 = 283,
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RETROK_F3 = 284,
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RETROK_F4 = 285,
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RETROK_F5 = 286,
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RETROK_F6 = 287,
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RETROK_F7 = 288,
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RETROK_F8 = 289,
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RETROK_F9 = 290,
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RETROK_F10 = 291,
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RETROK_F11 = 292,
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RETROK_F12 = 293,
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RETROK_F13 = 294,
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RETROK_F14 = 295,
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RETROK_F15 = 296,
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RETROK_NUMLOCK = 300,
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RETROK_CAPSLOCK = 301,
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RETROK_SCROLLOCK = 302,
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RETROK_RSHIFT = 303,
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RETROK_LSHIFT = 304,
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RETROK_RCTRL = 305,
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RETROK_LCTRL = 306,
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RETROK_RALT = 307,
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RETROK_LALT = 308,
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RETROK_RMETA = 309,
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RETROK_LMETA = 310,
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RETROK_LSUPER = 311,
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RETROK_RSUPER = 312,
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RETROK_MODE = 313,
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RETROK_COMPOSE = 314,
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RETROK_HELP = 315,
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RETROK_PRINT = 316,
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RETROK_SYSREQ = 317,
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RETROK_BREAK = 318,
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RETROK_MENU = 319,
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RETROK_POWER = 320,
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RETROK_EURO = 321,
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RETROK_UNDO = 322,
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|
|
||||||
|
RETROK_LAST
|
||||||
|
};
|
||||||
|
|
||||||
// Environment commands.
|
// Environment commands.
|
||||||
#define RETRO_ENVIRONMENT_SET_ROTATION 1 // const unsigned * --
|
#define RETRO_ENVIRONMENT_SET_ROTATION 1 // const unsigned * --
|
||||||
@ -99,7 +298,7 @@ extern "C" {
|
|||||||
// Boolean value whether or not the implementation should use overscan, or crop away overscan.
|
// Boolean value whether or not the implementation should use overscan, or crop away overscan.
|
||||||
//
|
//
|
||||||
#define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 // bool * --
|
#define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 // bool * --
|
||||||
// Boolean value whether or not RetroArch supports frame duping,
|
// Boolean value whether or not frontend supports frame duping,
|
||||||
// passing NULL to video frame callback.
|
// passing NULL to video frame callback.
|
||||||
//
|
//
|
||||||
#define RETRO_ENVIRONMENT_GET_VARIABLE 4 // struct retro_variable * --
|
#define RETRO_ENVIRONMENT_GET_VARIABLE 4 // struct retro_variable * --
|
||||||
@ -133,8 +332,9 @@ extern "C" {
|
|||||||
// about too demanding implementations.
|
// about too demanding implementations.
|
||||||
//
|
//
|
||||||
// The levels are "floating", but roughly defined as:
|
// The levels are "floating", but roughly defined as:
|
||||||
// 1: Low-powered devices such as Raspberry Pi, smart phones, tablets, etc.
|
// 0: Low-powered embedded devices such as Raspberry Pi
|
||||||
// 2: Medium-spec consoles, such as PS3/360, with sub-par CPUs.
|
// 1: 6th generation consoles, such as Wii/Xbox 1, and phones, tablets, etc.
|
||||||
|
// 2: 7th generation consoles, such as PS3/360, with sub-par CPUs.
|
||||||
// 3: Modern desktop/laptops with reasonably powerful CPUs.
|
// 3: Modern desktop/laptops with reasonably powerful CPUs.
|
||||||
// 4: High-end desktops with very powerful CPUs.
|
// 4: High-end desktops with very powerful CPUs.
|
||||||
//
|
//
|
||||||
@ -154,14 +354,33 @@ extern "C" {
|
|||||||
#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
|
#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
|
||||||
// const enum retro_pixel_format * --
|
// const enum retro_pixel_format * --
|
||||||
// Sets the internal pixel format used by the implementation.
|
// Sets the internal pixel format used by the implementation.
|
||||||
// The default pixel format is RETRO_PIXEL_FORMAT_XRGB1555.
|
// The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
|
||||||
|
// This pixel format however, is deprecated (see enum retro_pixel_format).
|
||||||
// If the call returns false, the frontend does not support this pixel format.
|
// If the call returns false, the frontend does not support this pixel format.
|
||||||
// This function should be called inside retro_load_game() or retro_get_system_av_info().
|
// This function should be called inside retro_load_game() or retro_get_system_av_info().
|
||||||
|
//
|
||||||
|
#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
|
||||||
|
// const struct retro_input_descriptor * --
|
||||||
|
// Sets an array of retro_input_descriptors.
|
||||||
|
// It is up to the frontend to present this in a usable way.
|
||||||
|
// The array is terminated by retro_input_descriptor::description being set to NULL.
|
||||||
|
// This function can be called at any time, but it is recommended to call it as early as possible.
|
||||||
|
|
||||||
|
|
||||||
enum retro_pixel_format
|
enum retro_pixel_format
|
||||||
{
|
{
|
||||||
RETRO_PIXEL_FORMAT_0RGB1555 = 0, // 0RGB1555, native endian. 0 bit must be set to 0.
|
// 0RGB1555, native endian. 0 bit must be set to 0.
|
||||||
RETRO_PIXEL_FORMAT_XRGB8888 // XRGB8888, native endian. X bits are ignored.
|
// This pixel format is default for compatibility concerns only.
|
||||||
|
// If a 15/16-bit pixel format is desired, consider using RGB565.
|
||||||
|
RETRO_PIXEL_FORMAT_0RGB1555 = 0,
|
||||||
|
|
||||||
|
// XRGB8888, native endian. X bits are ignored.
|
||||||
|
RETRO_PIXEL_FORMAT_XRGB8888 = 1,
|
||||||
|
|
||||||
|
// RGB565, native endian. This pixel format is the recommended format to use if a 15/16-bit format is desired
|
||||||
|
// as it is the pixel format that is typically available on a wide range of low-power devices.
|
||||||
|
// It is also natively supported in APIs like OpenGL ES.
|
||||||
|
RETRO_PIXEL_FORMAT_RGB565 = 2
|
||||||
};
|
};
|
||||||
|
|
||||||
struct retro_message
|
struct retro_message
|
||||||
@ -170,8 +389,25 @@ struct retro_message
|
|||||||
unsigned frames; // Duration in frames of message.
|
unsigned frames; // Duration in frames of message.
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Describes how the libretro implementation maps a libretro input bind
|
||||||
|
// to its internal input system through a human readable string.
|
||||||
|
// This string can be used to better let a user configure input.
|
||||||
|
struct retro_input_descriptor
|
||||||
|
{
|
||||||
|
// Associates given parameters with a description.
|
||||||
|
unsigned port;
|
||||||
|
unsigned device;
|
||||||
|
unsigned index;
|
||||||
|
unsigned id;
|
||||||
|
|
||||||
|
const char *description; // Human readable description for parameters.
|
||||||
|
// The pointer must remain valid until retro_unload_game() is called.
|
||||||
|
};
|
||||||
|
|
||||||
struct retro_system_info
|
struct retro_system_info
|
||||||
{
|
{
|
||||||
|
// All pointers are owned by libretro implementation, and pointers must remain valid until retro_deinit() is called.
|
||||||
|
|
||||||
const char *library_name; // Descriptive name of library. Should not contain any version numbers, etc.
|
const char *library_name; // Descriptive name of library. Should not contain any version numbers, etc.
|
||||||
const char *library_version; // Descriptive version of core.
|
const char *library_version; // Descriptive version of core.
|
||||||
|
|
||||||
@ -240,6 +476,8 @@ typedef bool (*retro_environment_t)(unsigned cmd, void *data);
|
|||||||
// Render a frame. Pixel format is 15-bit 0RGB1555 native endian unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
|
// Render a frame. Pixel format is 15-bit 0RGB1555 native endian unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
|
||||||
// Width and height specify dimensions of buffer.
|
// Width and height specify dimensions of buffer.
|
||||||
// Pitch specifices length in bytes between two lines in buffer.
|
// Pitch specifices length in bytes between two lines in buffer.
|
||||||
|
// For performance reasons, it is highly recommended to have a frame that is packed in memory, i.e. pitch == width * byte_per_pixel.
|
||||||
|
// Certain graphic APIs, such as OpenGL ES, do not like textures that are not packed in memory.
|
||||||
typedef void (*retro_video_refresh_t)(const void *data, unsigned width, unsigned height, size_t pitch);
|
typedef void (*retro_video_refresh_t)(const void *data, unsigned width, unsigned height, size_t pitch);
|
||||||
|
|
||||||
// Renders a single audio frame. Should only be used if implementation generates a single sample at a time.
|
// Renders a single audio frame. Should only be used if implementation generates a single sample at a time.
|
||||||
@ -279,6 +517,8 @@ void retro_get_system_info(struct retro_system_info *info);
|
|||||||
|
|
||||||
// Gets information about system audio/video timings and geometry.
|
// Gets information about system audio/video timings and geometry.
|
||||||
// Can be called only after retro_load_game() has successfully completed.
|
// Can be called only after retro_load_game() has successfully completed.
|
||||||
|
// NOTE: The implementation of this function might not initialize every variable if needed.
|
||||||
|
// E.g. geom.aspect_ratio might not be initialized if core doesn't desire a particular aspect ratio.
|
||||||
void retro_get_system_av_info(struct retro_system_av_info *info);
|
void retro_get_system_av_info(struct retro_system_av_info *info);
|
||||||
|
|
||||||
// Sets device to be used for player 'port'.
|
// Sets device to be used for player 'port'.
|
||||||
|
Loading…
Reference in New Issue
Block a user