mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2025-01-14 20:29:32 +01:00
additional fixes to memory card interface
improved some menu transitions changed default background color
This commit is contained in:
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0ac9bd43da
commit
334e8a0478
@ -39,9 +39,6 @@ char rom_filename[MAXJOLIET];
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* libOGC System Work Area
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*/
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static u8 SysArea[CARD_WORKAREA] ATTRIBUTE_ALIGN (32);
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static card_dir CardDir;
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static card_file CardFile;
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static card_stat CardStatus;
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/**
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* DMA Transfer Area.
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@ -190,8 +187,9 @@ static int MountTheCard (u8 slot)
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****************************************************************************/
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static int CardFileExists (char *filename, u8 slot)
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{
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card_dir CardDir;
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int CardError = CARD_FindFirst (slot, &CardDir, TRUE);
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while (CardError != CARD_ERROR_NOFILE)
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while (CardError >= 0)
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{
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CardError = CARD_FindNext (&CardDir);
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if (strcmp ((char *) CardDir.filename, filename) == 0)
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@ -282,6 +280,8 @@ int ManageSRAM (u8 direction, u8 device)
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int outbytes = 0;
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int sbo;
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unsigned long inzipped,outzipped;
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card_file CardFile;
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card_stat CardStatus;
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/* First, build a filename */
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sprintf (filename, "MD-%04X.srm", realchecksum);
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@ -398,13 +398,6 @@ int ManageSRAM (u8 direction, u8 device)
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default: /*** Loading ***/
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if (!CardFileExists (filename,CARDSLOT))
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{
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GUI_WaitPrompt("Error","File does not exist !");
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CARD_Unmount (CARDSLOT);
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return 0;
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}
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memset (&CardFile, 0, sizeof (CardFile));
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CardError = CARD_Open (CARDSLOT, filename, &CardFile);
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if (CardError)
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@ -489,6 +482,8 @@ int ManageState (u8 direction, u8 device)
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int outbytes = 0;
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int sbo;
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int state_size = 0;
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card_file CardFile;
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card_stat CardStatus;
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/* First, build a filename */
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sprintf (filename, "MD-%04X.gpz", realchecksum);
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@ -599,13 +594,6 @@ int ManageState (u8 direction, u8 device)
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default: /*** Loading ***/
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if (!CardFileExists (filename, CARDSLOT))
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{
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GUI_WaitPrompt("Error","File does not exist !");
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CARD_Unmount (CARDSLOT);
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return 0;
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}
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memset (&CardFile, 0, sizeof (CardFile));
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CardError = CARD_Open (CARDSLOT, filename, &CardFile);
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if (CardError)
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@ -632,10 +620,10 @@ int ManageState (u8 direction, u8 device)
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}
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CARD_Close (&CardFile);
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CARD_Unmount (CARDSLOT);
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GUI_MsgBoxClose();
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/*** Load State ***/
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state_load(&savebuffer[2112]);
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GUI_MsgBoxClose();
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return 1;
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}
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}
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@ -164,7 +164,7 @@ int FileSelector(unsigned char *buffer, bool useFAT)
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#endif
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/* Background Settings */
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if (config.bg_color == (BG_COLOR_MAX - 1))
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if (config.bg_color == 0)
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bg_filesel[0].data = Bg_main_2_png;
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else
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bg_filesel[0].data = Bg_main_png;
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@ -41,6 +41,7 @@ static GXColor bg_color;
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/* various background colors */
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static GXColor bg_colors[BG_COLOR_MAX]=
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{
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{0x00,0x00,0x00,0xff}, /* black */
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{0xd4,0xd0,0xc8,0xff}, /* cream */
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{0xbb,0xb0,0x99,0xff}, /* gold */
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{0xd6,0xcb,0xba,0xff}, /* light gold */
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@ -54,8 +55,7 @@ static GXColor bg_colors[BG_COLOR_MAX]=
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{0xa9,0xc7,0xc6,0xff}, /* green blue */
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{0x7d,0xa4,0x9f,0xff}, /* darker green blue */
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{0x22,0x52,0x74,0xff}, /* dark blue */
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{0x33,0x33,0x33,0xff}, /* dark grey */
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{0x00,0x00,0x00,0xff} /* black */
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{0x33,0x33,0x33,0xff} /* dark grey */
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};
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@ -93,7 +93,7 @@ static gui_item action_select =
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/*****************************************************************************/
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static gui_image bg_main[4] =
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{
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{NULL,Bg_main_png,IMAGE_VISIBLE|IMAGE_FADE,178,28,284,288,255},
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{NULL,Bg_main_png,IMAGE_VISIBLE,178,28,284,288,255},
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{NULL,Bg_overlay_png,IMAGE_VISIBLE|IMAGE_REPEAT,0,0,640,480,255},
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{NULL,Banner_main_png,IMAGE_VISIBLE|IMAGE_SLIDE_BOTTOM,0,340,640,140,255},
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{NULL,Main_logo_png,IMAGE_VISIBLE|IMAGE_SLIDE_BOTTOM,202,362,232,56,255}
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@ -101,7 +101,7 @@ static gui_image bg_main[4] =
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static gui_image bg_misc[5] =
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{
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{NULL,Bg_main_png,IMAGE_VISIBLE|IMAGE_FADE,178,96,284,288,255},
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{NULL,Bg_main_png,IMAGE_VISIBLE,178,96,284,288,255},
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{NULL,Bg_overlay_png,IMAGE_VISIBLE|IMAGE_REPEAT,0,0,640,480,255},
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{NULL,Banner_top_png,IMAGE_VISIBLE|IMAGE_SLIDE_TOP,0,0,640,108,255},
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{NULL,Banner_bottom_png,IMAGE_VISIBLE|IMAGE_SLIDE_BOTTOM,0,380,640,100,255},
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@ -270,15 +270,15 @@ static gui_butn buttons_list[4] =
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/* Main menu */
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static gui_butn buttons_main[9] =
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{
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_FADE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,0,1}, 80, 50,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_FADE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,1,1},246, 50,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_FADE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,1,1},412, 50,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_FADE|BUTTON_OVER_SFX ,{3,0,1,1}, 80,194,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_FADE|BUTTON_OVER_SFX ,{3,0,1,1},246,194,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_FADE|BUTTON_OVER_SFX ,{3,0,1,0},412,194,148,132},
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{NULL , BUTTON_FADE|BUTTON_OVER_SFX ,{3,0,1,1}, 10,372, 84, 32},
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{NULL , BUTTON_FADE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{2,1,1,1},546,334, 84, 32},
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{NULL , BUTTON_FADE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,0,1,0},546,372, 84, 32}
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,0,1}, 80, 50,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,1,1},246, 50,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,1,1},412, 50,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX ,{3,0,1,1}, 80,194,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX ,{3,0,1,1},246,194,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX ,{3,0,1,0},412,194,148,132},
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{NULL , BUTTON_OVER_SFX ,{3,0,1,1}, 10,372, 84, 32},
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{NULL , BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{2,1,1,1},546,334, 84, 32},
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{NULL , BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,0,1,0},546,372, 84, 32}
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};
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/* Controllers Menu */
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@ -302,24 +302,24 @@ static gui_butn buttons_ctrls[13] =
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/* Load Game menu */
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static gui_butn buttons_load[4] =
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{
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_FADE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,2,0,1},246,102,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_FADE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,0,1,1}, 80,248,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,2,0,1},246,102,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,0,1,1}, 80,248,148,132},
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#ifdef HW_RVL
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_FADE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{2,0,1,1},246,248,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_FADE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{3,0,1,0},412,248,148,132}
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{2,0,1,1},246,248,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{3,0,1,0},412,248,148,132}
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#else
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_FADE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{2,0,1,0},412,248,148,132}
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{2,0,1,0},412,248,148,132}
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#endif
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};
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/* Options menu */
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static gui_butn buttons_options[5] =
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{
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_FADE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,0,1}, 80,120,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_FADE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,1,1},246,120,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_FADE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,2,1,1},412,120,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_FADE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{3,0,1,1},162,264,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_FADE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{2,0,1,0},330,264,148,132}
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,0,1}, 80,120,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,1,1},246,120,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,2,1,1},412,120,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{3,0,1,1},162,264,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{2,0,1,0},330,264,148,132}
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};
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/*****************************************************************************/
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@ -642,7 +642,7 @@ static void prefmenu ()
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else sprintf (items[4].text, "BG Color: DEFAULT");
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GUI_SetBgColor((u8)config.bg_color);
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GUI_DeleteMenu(m);
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if (config.bg_color == (BG_COLOR_MAX - 1))
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if (config.bg_color == 0)
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{
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bg_main[0].data = Bg_main_2_png;
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bg_misc[0].data = Bg_main_2_png;
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@ -2577,7 +2577,7 @@ void MainMenu (void)
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/* Background Settings */
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GUI_SetBgColor((u8)config.bg_color);
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if (config.bg_color == (BG_COLOR_MAX - 1))
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if (config.bg_color == 0)
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{
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bg_main[0].data = Bg_main_2_png;
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bg_misc[0].data = Bg_main_2_png;
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