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[Core/VDP] disabled sprite rendering during border when borders are not disabled (fixes wrong sprite collision detection in Racer homebrew game when borders are disabled)
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@ -1285,17 +1285,22 @@ void system_frame_sms(int do_skip)
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/* update VCounter */
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v_counter = line;
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/* Master System & Game Gear VDP specific */
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if ((system_hw < SYSTEM_MD) && (line > (lines_per_frame - 16)))
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{
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/* Sprites are still processed during top border */
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render_obj((line - lines_per_frame) & 1);
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parse_satb(line - lines_per_frame);
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}
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/* render overscan */
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if ((line < end) || (line >= start))
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{
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/* Master System & Game Gear VDP specific */
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if ((system_hw < SYSTEM_MD) && (line > (lines_per_frame - 16)))
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{
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/* Sprites are still processed during top border */
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if (reg[1] & 0x40)
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{
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render_obj((line - lines_per_frame) & 1);
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}
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/* Sprites pre-processing occurs even when display is disabled */
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parse_satb(line - lines_per_frame);
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}
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blank_line(line, -bitmap.viewport.x, bitmap.viewport.w + 2*bitmap.viewport.x);
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}
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@ -1316,6 +1321,16 @@ void system_frame_sms(int do_skip)
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/* last line of overscan */
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if (bitmap.viewport.y > 0)
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{
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/* Master System & Game Gear VDP specific */
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if (system_hw < SYSTEM_MD)
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{
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/* Sprites are still processed during top border */
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if (reg[1] & 0x40)
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{
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render_obj(1);
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}
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}
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blank_line(line, -bitmap.viewport.x, bitmap.viewport.w + 2*bitmap.viewport.x);
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}
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@ -1365,13 +1380,7 @@ void system_frame_sms(int do_skip)
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/* Master System & Game Gear VDP specific */
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else
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{
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/* Sprites are still processed during top border */
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if (reg[1] & 0x40)
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{
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render_obj(1);
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}
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{
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/* Sprites pre-processing occurs even when display is disabled */
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parse_satb(-1);
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}
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