mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-25 10:41:49 +01:00
[Core/Input] added Sega Graphic Board support (thanks to SMS Power)
This commit is contained in:
parent
f436689a65
commit
37dd44df6c
@ -199,6 +199,7 @@ LIBRETRO_SRC := $(GENPLUS_SRC_DIR)/genesis.c \
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$(GENPLUS_SRC_DIR)/input_hw/teamplayer.c \
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$(GENPLUS_SRC_DIR)/input_hw/xe_1ap.c \
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$(GENPLUS_SRC_DIR)/input_hw/terebi_oekaki.c \
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$(GENPLUS_SRC_DIR)/input_hw/graphic_board.c \
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$(GENPLUS_SRC_DIR)/cd_hw/cd_cart.c \
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$(GENPLUS_SRC_DIR)/cd_hw/cdc.c \
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$(GENPLUS_SRC_DIR)/cd_hw/cdd.c \
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@ -258,6 +258,9 @@ static const rominfo_t game_list[] =
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{0xFAB6F52F, 0, 0, SYSTEM_MASTERTAP, MAPPER_NONE, SYSTEM_SMS2, REGION_USA}, /* BOom (v1.0) */
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{0x143AB50B, 0, 0, SYSTEM_MASTERTAP, MAPPER_NONE, SYSTEM_SMS2, REGION_USA}, /* BOom (v1.1) */
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/* games requiring Sega Graphic Board */
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{0x276AA542, 0, 0, SYSTEM_GRAPHIC_BOARD, MAPPER_NONE, SYSTEM_SMS, REGION_USA}, /* Sega Graphic Board v2.0 Software (Prototype) */
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/* games supporting YM2413 FM */
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{0x1C951F8E, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* After Burner */
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{0xC13896D5, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Alex Kidd: The Lost Stars */
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@ -420,7 +423,7 @@ void sms_cart_init(void)
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}
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/* auto-detect required peripherals */
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input.system[0] = input.system[1] = game_list[i].peripheral;
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input.system[0] = game_list[i].peripheral;
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/* auto-detect 3D glasses support */
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cart.special = game_list[i].g_3d;
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111
core/input_hw/graphic_board.c
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111
core/input_hw/graphic_board.c
Normal file
@ -0,0 +1,111 @@
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/***************************************************************************************
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* Genesis Plus
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* Sega Graphic Board support
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*
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* Copyright (C) 2014 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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*
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* - Redistributions may not be sold, nor may they be used in a commercial
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* product or activity.
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*
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* - Redistributions that are modified from the original source must include the
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* complete source code, including the source code for all components used by a
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* binary built from the modified sources. However, as a special exception, the
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* source code distributed need not include anything that is normally distributed
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* (in either source or binary form) with the major components (compiler, kernel,
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* and so on) of the operating system on which the executable runs, unless that
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* component itself accompanies the executable.
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*
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* - Redistributions must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************************/
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#include "shared.h"
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static struct
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{
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uint8 State;
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uint8 Counter;
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uint8 Port;
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} board;
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void graphic_board_reset(int port)
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{
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input.analog[0][0] = 128;
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input.analog[0][1] = 128;
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board.State = 0x7f;
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board.Counter = 0;
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board.Port = port;
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}
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unsigned char graphic_board_read(void)
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{
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uint8 data;
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if (board.State & 0x20)
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{
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return 0x60;
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}
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switch (board.Counter & 7)
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{
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case 0:
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data = ~input.pad[board.Port];
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break;
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case 1:
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data = 0x0f;
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break;
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case 2:
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data = 0x0f;
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break;
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case 3:
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data = input.analog[board.Port][0] >> 4;
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break;
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case 4:
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data = input.analog[board.Port][0];
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break;
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case 5:
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data = input.analog[board.Port][1] >> 4;
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break;
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case 6:
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data = input.analog[board.Port][1];
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break;
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case 7:
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data = 0x0f;
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break;
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}
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return (board.State & ~0x1f) | (data & 0x0f);
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}
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void graphic_board_write(unsigned char data, unsigned char mask)
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{
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data = (board.State & ~mask) | (data & mask);
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if ((data ^ board.State) & 0x20)
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{
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board.Counter = 0;
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}
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else if ((data ^ board.State) & 0x40)
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{
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board.Counter++;
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}
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board.State = data;
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}
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47
core/input_hw/graphic_board.h
Normal file
47
core/input_hw/graphic_board.h
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@ -0,0 +1,47 @@
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/***************************************************************************************
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* Genesis Plus
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* Sega Graphic board support
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*
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* Copyright (C) 2017 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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*
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* - Redistributions may not be sold, nor may they be used in a commercial
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* product or activity.
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*
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* - Redistributions that are modified from the original source must include the
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* complete source code, including the source code for all components used by a
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* binary built from the modified sources. However, as a special exception, the
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* source code distributed need not include anything that is normally distributed
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* (in either source or binary form) with the major components (compiler, kernel,
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* and so on) of the operating system on which the executable runs, unless that
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* component itself accompanies the executable.
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*
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* - Redistributions must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************************/
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#ifndef _GRAPHIC_H_
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#define _GRAPHIC_H_
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/* Function prototypes */
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extern void graphic_board_reset(int port);
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extern unsigned char graphic_board_read(void);
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extern void graphic_board_write(unsigned char data, unsigned char mask);
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#endif
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@ -47,6 +47,7 @@
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#include "paddle.h"
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#include "sportspad.h"
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#include "terebi_oekaki.h"
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#include "graphic_board.h"
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t_input input;
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int old_system[2] = {-1,-1};
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@ -203,6 +204,13 @@ void input_init(void)
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player++;
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break;
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}
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case SYSTEM_GRAPHIC_BOARD:
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{
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input.dev[0] = DEVICE_GRAPHIC_BOARD;
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player++;
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break;
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}
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}
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if (player == MAX_INPUTS)
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@ -322,6 +330,13 @@ void input_init(void)
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player++;
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break;
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}
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case SYSTEM_GRAPHIC_BOARD:
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{
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input.dev[4] = DEVICE_GRAPHIC_BOARD;
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player++;
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break;
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}
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}
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/* J-CART */
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@ -405,6 +420,12 @@ void input_reset(void)
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break;
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}
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case DEVICE_GRAPHIC_BOARD:
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{
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graphic_board_reset(i);
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break;
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}
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default:
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{
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break;
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@ -44,33 +44,35 @@
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#define MAX_DEVICES (8)
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/* Ports configuration */
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#define NO_SYSTEM (0) /* unconnected port*/
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#define SYSTEM_GAMEPAD (1) /* 2-buttons, 3-buttons or 6-buttons Control Pad */
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#define SYSTEM_MOUSE (2) /* Sega Mouse (only supported in either port A or port B) */
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#define SYSTEM_MENACER (3) /* Sega Menacer (only supported in port B) */
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#define SYSTEM_JUSTIFIER (4) /* Konami Justifiers (only supported in port B) */
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#define SYSTEM_XE_1AP (5) /* XE-1AP analog controller */
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#define SYSTEM_ACTIVATOR (6) /* Sega Activator */
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#define SYSTEM_LIGHTPHASER (7) /* Sega Light Phaser */
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#define SYSTEM_PADDLE (8) /* Sega Paddle Control */
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#define SYSTEM_SPORTSPAD (9) /* Sega Sports Pad */
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#define SYSTEM_MASTERTAP (10) /* Multi Tap -- Furrtek's Master Tap (unofficial) */
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#define SYSTEM_TEAMPLAYER (11) /* Multi Tap -- Sega TeamPlayer */
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#define SYSTEM_WAYPLAY (12) /* Multi Tap -- EA 4-Way Play (use both ports) */
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#define NO_SYSTEM (0) /* unconnected port*/
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#define SYSTEM_GAMEPAD (1) /* 2-buttons, 3-buttons or 6-buttons Control Pad */
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#define SYSTEM_MOUSE (2) /* Sega Mouse (only supported in either port A or port B) */
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#define SYSTEM_MENACER (3) /* Sega Menacer (only supported in port B) */
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#define SYSTEM_JUSTIFIER (4) /* Konami Justifiers (only supported in port B) */
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#define SYSTEM_XE_1AP (5) /* XE-1AP analog controller */
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#define SYSTEM_ACTIVATOR (6) /* Sega Activator */
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#define SYSTEM_LIGHTPHASER (7) /* Sega Light Phaser */
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#define SYSTEM_PADDLE (8) /* Sega Paddle Control */
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#define SYSTEM_SPORTSPAD (9) /* Sega Sports Pad */
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#define SYSTEM_GRAPHIC_BOARD (10) /* Sega Graphic Board */
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#define SYSTEM_MASTERTAP (11) /* Multi Tap -- Furrtek's Master Tap (unofficial) */
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#define SYSTEM_TEAMPLAYER (12) /* Multi Tap -- Sega TeamPlayer */
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#define SYSTEM_WAYPLAY (13) /* Multi Tap -- EA 4-Way Play (use both ports) */
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/* Device type */
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#define NO_DEVICE (0xff) /* unconnected device (fixed ID for Team Player) */
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#define DEVICE_PAD3B (0x00) /* 3-buttons Control Pad (fixed ID for Team Player)*/
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#define DEVICE_PAD6B (0x01) /* 6-buttons Control Pad (fixed ID for Team Player) */
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#define DEVICE_PAD2B (0x02) /* 2-buttons Control Pad */
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#define DEVICE_MOUSE (0x03) /* Sega Mouse */
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#define DEVICE_LIGHTGUN (0x04) /* Sega Light Phaser, Menacer or Konami Justifiers */
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#define DEVICE_PADDLE (0x05) /* Sega Paddle Control */
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#define DEVICE_SPORTSPAD (0x06) /* Sega Sports Pad */
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#define DEVICE_PICO (0x07) /* PICO tablet */
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#define DEVICE_TEREBI (0x08) /* Terebi Oekaki tablet */
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#define DEVICE_XE_1AP (0x09) /* XE-1AP analog controller */
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#define DEVICE_ACTIVATOR (0x0a) /* Activator */
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#define NO_DEVICE (0xff) /* unconnected device (fixed ID for Team Player) */
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#define DEVICE_PAD3B (0x00) /* 3-buttons Control Pad (fixed ID for Team Player)*/
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#define DEVICE_PAD6B (0x01) /* 6-buttons Control Pad (fixed ID for Team Player) */
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#define DEVICE_PAD2B (0x02) /* 2-buttons Control Pad */
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#define DEVICE_MOUSE (0x03) /* Sega Mouse */
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#define DEVICE_LIGHTGUN (0x04) /* Sega Light Phaser, Menacer or Konami Justifiers */
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#define DEVICE_PADDLE (0x05) /* Sega Paddle Control */
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#define DEVICE_SPORTSPAD (0x06) /* Sega Sports Pad */
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#define DEVICE_GRAPHIC_BOARD (0x07) /* Sega Graphic Board */
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#define DEVICE_PICO (0x08) /* PICO tablet */
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#define DEVICE_TEREBI (0x09) /* Terebi Oekaki tablet */
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#define DEVICE_XE_1AP (0x0a) /* XE-1AP analog controller */
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#define DEVICE_ACTIVATOR (0x0b) /* Activator */
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/* Default Input bitmasks */
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#define INPUT_MODE (0x0800)
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@ -127,6 +129,11 @@
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#define INPUT_ACTIVATOR_1U (0x0002)
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#define INPUT_ACTIVATOR_1L (0x0001)
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/* Graphic Board specific bitmasks */
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#define INPUT_GRAPHIC_PEN (0x0004)
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#define INPUT_GRAPHIC_DO (0x0002)
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#define INPUT_GRAPHIC_MENU (0x0001)
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typedef struct
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{
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uint8 system[2]; /* can be one of the SYSTEM_* values */
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@ -48,6 +48,7 @@
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#include "teamplayer.h"
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#include "paddle.h"
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#include "sportspad.h"
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#include "graphic_board.h"
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uint8 io_reg[0x10];
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@ -150,6 +151,13 @@ void io_init(void)
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break;
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}
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case SYSTEM_GRAPHIC_BOARD:
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{
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port[0].data_w = graphic_board_write;
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port[0].data_r = graphic_board_read;
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break;
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}
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default:
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{
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port[0].data_w = dummy_write;
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@ -244,6 +252,13 @@ void io_init(void)
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break;
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}
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case SYSTEM_GRAPHIC_BOARD:
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{
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port[1].data_w = graphic_board_write;
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port[1].data_r = graphic_board_read;
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break;
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}
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default:
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{
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port[1].data_w = dummy_write;
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@ -109,6 +109,7 @@ extern const u8 Ctrl_sportspad_png[];
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extern const u8 Ctrl_none_png[];
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extern const u8 Ctrl_teamplayer_png[];
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extern const u8 Ctrl_mastertap_png[];
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extern const u8 Ctrl_graphic_board_png[];
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extern const u8 Ctrl_pad_auto_png[];
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extern const u8 Ctrl_pad2b_png[];
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extern const u8 Ctrl_pad3b_png[];
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@ -2205,37 +2206,39 @@ static void ctrlmenu(void)
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u32 exp, index = 0;
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/* System devices */
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gui_item items_sys[2][13] =
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gui_item items_sys[2][14] =
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{
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{
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{NULL,Ctrl_none_png ,"","Select Port 1 device",110,130,48,72},
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{NULL,Ctrl_gamepad_png ,"","Select Port 1 device",100,109,68,92},
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{NULL,Ctrl_mouse_png ,"","Select Port 1 device", 97,113,64,88},
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{NULL,Ctrl_menacer_png ,"","Select Port 1 device", 94,113,80,88},
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{NULL,Ctrl_justifiers_png ,"","Select Port 1 device", 88,117,80,84},
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{NULL,Ctrl_xe_1ap_png ,"","Select Port 1 device", 98,118,72,84},
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{NULL,Ctrl_activator_png ,"","Select Port 1 device", 94,121,72,80},
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{NULL,Ctrl_lightphaser_png,"","Select Port 1 device", 89,109,88,92},
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{NULL,Ctrl_paddle_png ,"","Select Port 1 device", 86,117,96,84},
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{NULL,Ctrl_sportspad_png ,"","Select Port 1 device", 95,117,76,84},
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{NULL,Ctrl_mastertap_png ,"","Select Port 1 device", 96,104,76,96},
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{NULL,Ctrl_teamplayer_png ,"","Select Port 1 device", 94,109,80,92},
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{NULL,Ctrl_4wayplay_png ,"","Select Port 1 device", 98,110,72,92}
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{NULL,Ctrl_none_png ,"","Select Port 1 device",110,130,48,72},
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{NULL,Ctrl_gamepad_png ,"","Select Port 1 device",100,109,68,92},
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{NULL,Ctrl_mouse_png ,"","Select Port 1 device", 97,113,64,88},
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{NULL,Ctrl_menacer_png ,"","Select Port 1 device", 94,113,80,88},
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{NULL,Ctrl_justifiers_png ,"","Select Port 1 device", 88,117,80,84},
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{NULL,Ctrl_xe_1ap_png ,"","Select Port 1 device", 98,118,72,84},
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{NULL,Ctrl_activator_png ,"","Select Port 1 device", 94,121,72,80},
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{NULL,Ctrl_lightphaser_png ,"","Select Port 1 device", 89,109,88,92},
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{NULL,Ctrl_paddle_png ,"","Select Port 1 device", 86,117,96,84},
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{NULL,Ctrl_sportspad_png ,"","Select Port 1 device", 95,117,76,84},
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{NULL,Ctrl_graphic_board_png ,"","Select Port 1 device", 90,105,88,96},
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{NULL,Ctrl_mastertap_png ,"","Select Port 1 device", 96,104,76,96},
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{NULL,Ctrl_teamplayer_png ,"","Select Port 1 device", 94,109,80,92},
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{NULL,Ctrl_4wayplay_png ,"","Select Port 1 device", 98,110,72,92}
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},
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{
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{NULL,Ctrl_none_png ,"","Select Port 2 device",110,300,48,72},
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{NULL,Ctrl_gamepad_png ,"","Select Port 2 device",100,279,68,92},
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{NULL,Ctrl_mouse_png ,"","Select Port 2 device", 97,283,64,88},
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{NULL,Ctrl_menacer_png ,"","Select Port 2 device", 94,283,80,88},
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{NULL,Ctrl_justifiers_png ,"","Select Port 2 device", 88,287,80,84},
|
||||
{NULL,Ctrl_xe_1ap_png ,"","Select Port 2 device", 98,288,72,84},
|
||||
{NULL,Ctrl_activator_png ,"","Select Port 2 device", 94,291,72,80},
|
||||
{NULL,Ctrl_lightphaser_png,"","Select Port 2 device", 89,279,88,92},
|
||||
{NULL,Ctrl_paddle_png ,"","Select Port 2 device", 86,287,96,84},
|
||||
{NULL,Ctrl_sportspad_png ,"","Select Port 2 device", 95,287,76,84},
|
||||
{NULL,Ctrl_mastertap_png ,"","Select Port 1 device", 96,274,76,96},
|
||||
{NULL,Ctrl_teamplayer_png ,"","Select Port 2 device", 94,279,80,92},
|
||||
{NULL,Ctrl_4wayplay_png ,"","Select Port 2 device", 98,280,72,92}
|
||||
{NULL,Ctrl_none_png ,"","Select Port 2 device",110,300,48,72},
|
||||
{NULL,Ctrl_gamepad_png ,"","Select Port 2 device",100,279,68,92},
|
||||
{NULL,Ctrl_mouse_png ,"","Select Port 2 device", 97,283,64,88},
|
||||
{NULL,Ctrl_menacer_png ,"","Select Port 2 device", 94,283,80,88},
|
||||
{NULL,Ctrl_justifiers_png ,"","Select Port 2 device", 88,287,80,84},
|
||||
{NULL,Ctrl_xe_1ap_png ,"","Select Port 2 device", 98,288,72,84},
|
||||
{NULL,Ctrl_activator_png ,"","Select Port 2 device", 94,291,72,80},
|
||||
{NULL,Ctrl_lightphaser_png ,"","Select Port 2 device", 89,279,88,92},
|
||||
{NULL,Ctrl_paddle_png ,"","Select Port 2 device", 86,287,96,84},
|
||||
{NULL,Ctrl_sportspad_png ,"","Select Port 2 device", 95,287,76,84},
|
||||
{NULL,Ctrl_graphic_board_png ,"","Select Port 2 device", 90,275,88,96},
|
||||
{NULL,Ctrl_mastertap_png ,"","Select Port 1 device", 96,274,76,96},
|
||||
{NULL,Ctrl_teamplayer_png ,"","Select Port 2 device", 94,279,80,92},
|
||||
{NULL,Ctrl_4wayplay_png ,"","Select Port 2 device", 98,280,72,92}
|
||||
}
|
||||
};
|
||||
|
||||
@ -2300,7 +2303,7 @@ static void ctrlmenu(void)
|
||||
button_player_none_data.texture[0] = gxTextureOpenPNG(button_player_none_data.image[0],0);
|
||||
|
||||
/* initialize custom images */
|
||||
for (i=0; i<13; i++)
|
||||
for (i=0; i<14; i++)
|
||||
{
|
||||
items_sys[1][i].texture = items_sys[0][i].texture = gxTextureOpenPNG(items_sys[0][i].data,0);
|
||||
}
|
||||
@ -2378,6 +2381,12 @@ static void ctrlmenu(void)
|
||||
input.system[0]++;
|
||||
}
|
||||
|
||||
/* allow only one connected graphic board */
|
||||
if ((input.system[0] == SYSTEM_GRAPHIC_BOARD) && (input.system[1] == SYSTEM_GRAPHIC_BOARD))
|
||||
{
|
||||
input.system[0]++;
|
||||
}
|
||||
|
||||
/* 4-wayplay uses both ports */
|
||||
if (input.system[0] == SYSTEM_WAYPLAY)
|
||||
{
|
||||
@ -2471,6 +2480,12 @@ static void ctrlmenu(void)
|
||||
input.system[1]++;
|
||||
}
|
||||
|
||||
/* allow only one connected graphic board */
|
||||
if ((input.system[0] == SYSTEM_GRAPHIC_BOARD) && (input.system[1] == SYSTEM_GRAPHIC_BOARD))
|
||||
{
|
||||
input.system[1]++;
|
||||
}
|
||||
|
||||
/* 4-wayplay uses both ports */
|
||||
if (input.system[1] == SYSTEM_WAYPLAY)
|
||||
{
|
||||
@ -2852,7 +2867,7 @@ static void ctrlmenu(void)
|
||||
if (config.input[player].device >= 0)
|
||||
{
|
||||
GUI_MsgBoxOpen("Keys Configuration", "",0);
|
||||
if ((*special == 3) && !system_hw)
|
||||
if (!system_hw && special && (*special == 3))
|
||||
{
|
||||
/* no auto-detected pad type, use 6-buttons key mapping as default */
|
||||
gx_input_Config(config.input[player].port, config.input[player].device, DEVICE_PAD6B);
|
||||
@ -2985,7 +3000,7 @@ static void ctrlmenu(void)
|
||||
gxTextureClose(&button_player_none_data.texture[0]);
|
||||
|
||||
/* delete custom images */
|
||||
for (i=0; i<13; i++)
|
||||
for (i=0; i<14; i++)
|
||||
{
|
||||
gxTextureClose(&items_sys[0][i].texture);
|
||||
}
|
||||
|
163
gx/gx_input.c
163
gx/gx_input.c
@ -386,10 +386,8 @@ static void pad_update(s8 chan, u8 i)
|
||||
if (input.analog[0][1] < 0x1fc) input.analog[0][1] = 0x1fc;
|
||||
else if (input.analog[0][1] > 0x2f7) input.analog[0][1] = 0x2f7;
|
||||
|
||||
/* PEN button */
|
||||
/* PEN & RED button */
|
||||
if (p & pad_keymap[KEY_BUTTONA]) input.pad[0] |= INPUT_PICO_RED;
|
||||
|
||||
/* RED button */
|
||||
if (p & pad_keymap[KEY_BUTTONB]) input.pad[0] |= INPUT_PICO_PEN;
|
||||
|
||||
/* PAGE index increment */
|
||||
@ -416,6 +414,26 @@ static void pad_update(s8 chan, u8 i)
|
||||
break;
|
||||
}
|
||||
|
||||
case DEVICE_GRAPHIC_BOARD:
|
||||
{
|
||||
/* PEN screen position (x,y) */
|
||||
input.analog[0][0] += x / ANALOG_SENSITIVITY;
|
||||
input.analog[0][1] -= y / ANALOG_SENSITIVITY;
|
||||
|
||||
/* Limits */
|
||||
if (input.analog[0][0] < 0) input.analog[0][0] = 0;
|
||||
else if (input.analog[0][0] > 255) input.analog[0][0] = 255;
|
||||
if (input.analog[0][1] < 0) input.analog[0][1] = 0;
|
||||
else if (input.analog[0][1] > 255) input.analog[0][1] = 255;
|
||||
|
||||
/* MODE buttons */
|
||||
if (p & pad_keymap[KEY_BUTTONA]) input.pad[0] |= INPUT_GRAPHIC_PEN;
|
||||
if (p & pad_keymap[KEY_BUTTONB]) input.pad[0] |= INPUT_GRAPHIC_DO;
|
||||
if (p & pad_keymap[KEY_BUTTONC]) input.pad[0] |= INPUT_GRAPHIC_MENU;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case DEVICE_ACTIVATOR:
|
||||
{
|
||||
/* Left & right analog stick angle [0-360] */
|
||||
@ -893,12 +911,25 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
|
||||
case DEVICE_MOUSE:
|
||||
{
|
||||
/* Mouse relative movement (-255,255) */
|
||||
input.analog[i][0] = (x / ANALOG_SENSITIVITY) * 2;
|
||||
input.analog[i][1] = (y / ANALOG_SENSITIVITY) * 2;
|
||||
|
||||
/* Wiimote IR (buggy) */
|
||||
if (exp != WPAD_EXP_CLASSIC)
|
||||
if (MOUSE_IsConnected())
|
||||
{
|
||||
/* USB mouse support */
|
||||
mouse_event event;
|
||||
MOUSE_GetEvent(&event);
|
||||
MOUSE_FlushEvents();
|
||||
|
||||
/* USB mouse position (-127;+127) -> (-255;+255) */
|
||||
input.analog[i][0] = event.rx * 2;
|
||||
input.analog[i][1] = event.ry * 2;
|
||||
|
||||
/* USB mouse buttons */
|
||||
if (event.button & 1) input.pad[i] |= INPUT_MOUSE_RIGHT;
|
||||
if (event.button & 2) input.pad[i] |= INPUT_MOUSE_CENTER;
|
||||
if (event.button & 4) input.pad[i] |= INPUT_MOUSE_LEFT;
|
||||
}
|
||||
else if (exp != WPAD_EXP_CLASSIC)
|
||||
{
|
||||
/* Wiimote IR (buggy) */
|
||||
struct ir_t ir;
|
||||
WPAD_IR(chan, &ir);
|
||||
|
||||
@ -909,23 +940,11 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
|
||||
input.analog[i][1] = (int)((ir.sy - 384) * 2 / 3 / ANALOG_SENSITIVITY);
|
||||
}
|
||||
}
|
||||
|
||||
/* USB mouse support */
|
||||
if (MOUSE_IsConnected())
|
||||
else
|
||||
{
|
||||
/* read mouse data */
|
||||
mouse_event event;
|
||||
MOUSE_GetEvent(&event);
|
||||
MOUSE_FlushEvents();
|
||||
|
||||
/* mouse position (-127;+127) -> (-255;+255) */
|
||||
input.analog[i][0] = event.rx * 2;
|
||||
input.analog[i][1] = event.ry * 2;
|
||||
|
||||
/* mouse buttons */
|
||||
if (event.button & 1) input.pad[i] |= INPUT_MOUSE_RIGHT;
|
||||
if (event.button & 2) input.pad[i] |= INPUT_MOUSE_CENTER;
|
||||
if (event.button & 4) input.pad[i] |= INPUT_MOUSE_LEFT;
|
||||
/* Classic Controller analog stick position (-127;+127) -> (-255;+255) */
|
||||
input.analog[i][0] = (x / ANALOG_SENSITIVITY) * 2;
|
||||
input.analog[i][1] = (y / ANALOG_SENSITIVITY) * 2;
|
||||
}
|
||||
|
||||
/* Y-Axis inversion */
|
||||
@ -952,18 +971,9 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
|
||||
else if (p & PAD_BUTTON_RIGHT) input.pad[i] |= INPUT_RIGHT;
|
||||
|
||||
/* PEN screen position (x,y) */
|
||||
input.analog[0][0] += x / ANALOG_SENSITIVITY;
|
||||
input.analog[0][1] -= y / ANALOG_SENSITIVITY;
|
||||
|
||||
/* Limits */
|
||||
if (input.analog[0][0] > 0x17c) input.analog[0][0] = 0x17c;
|
||||
else if (input.analog[0][0] < 0x3c) input.analog[0][0] = 0x3c;
|
||||
if (input.analog[0][1] < 0x1fc) input.analog[0][1] = 0x1fc;
|
||||
else if (input.analog[0][1] > 0x2f7) input.analog[0][1] = 0x2f7;
|
||||
|
||||
/* Wiimote IR */
|
||||
if (exp != WPAD_EXP_CLASSIC)
|
||||
{
|
||||
/* Wiimote IR */
|
||||
struct ir_t ir;
|
||||
WPAD_IR(chan, &ir);
|
||||
if (ir.valid)
|
||||
@ -972,11 +982,21 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
|
||||
input.analog[0][1] = 0x1fc + ((ir.y + config.caly) * (0x2f7 - 0x1fc + 1)) / 480;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Classic Controller analog stick */
|
||||
input.analog[0][0] += x / ANALOG_SENSITIVITY;
|
||||
input.analog[0][1] -= y / ANALOG_SENSITIVITY;
|
||||
|
||||
/* PEN button */
|
||||
/* Limits */
|
||||
if (input.analog[0][0] > 0x17c) input.analog[0][0] = 0x17c;
|
||||
else if (input.analog[0][0] < 0x3c) input.analog[0][0] = 0x3c;
|
||||
if (input.analog[0][1] < 0x1fc) input.analog[0][1] = 0x1fc;
|
||||
else if (input.analog[0][1] > 0x2f7) input.analog[0][1] = 0x2f7;
|
||||
}
|
||||
|
||||
/* PEN & RED buttons */
|
||||
if (p & wpad_keymap[KEY_BUTTONA]) input.pad[0] |= INPUT_PICO_PEN;
|
||||
|
||||
/* RED button */
|
||||
if (p & wpad_keymap[KEY_BUTTONB]) input.pad[0] |= INPUT_PICO_RED;
|
||||
|
||||
/* PAGE index increment */
|
||||
@ -988,18 +1008,9 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
|
||||
case DEVICE_TEREBI:
|
||||
{
|
||||
/* PEN screen position (x,y) */
|
||||
input.analog[0][0] += x / ANALOG_SENSITIVITY;
|
||||
input.analog[0][1] -= y / ANALOG_SENSITIVITY;
|
||||
|
||||
/* Limits */
|
||||
if (input.analog[0][0] < 0) input.analog[0][0] = 0;
|
||||
else if (input.analog[0][0] > 250) input.analog[0][0] = 250;
|
||||
if (input.analog[0][1] < 0) input.analog[0][1] = 0;
|
||||
else if (input.analog[0][1] > 250) input.analog[0][1] = 250;
|
||||
|
||||
/* Wiimote IR */
|
||||
if (exp != WPAD_EXP_CLASSIC)
|
||||
{
|
||||
/* Wiimote IR */
|
||||
struct ir_t ir;
|
||||
WPAD_IR(chan, &ir);
|
||||
if (ir.valid)
|
||||
@ -1008,6 +1019,18 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
|
||||
input.analog[0][1] = ((ir.y + config.caly) * 250) / 480;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Classic Controller analog stick */
|
||||
input.analog[0][0] += x / ANALOG_SENSITIVITY;
|
||||
input.analog[0][1] -= y / ANALOG_SENSITIVITY;
|
||||
|
||||
/* Limits */
|
||||
if (input.analog[0][0] < 0)input.analog[0][0] = 0;
|
||||
else if (input.analog[0][0] > 250) input.analog[0][0] = 250;
|
||||
if (input.analog[0][1] < 0) input.analog[0][1] = 0;
|
||||
else if (input.analog[0][1] > 250) input.analog[0][1] = 250;
|
||||
}
|
||||
|
||||
/* PEN button */
|
||||
if (p & wpad_keymap[KEY_BUTTONA]) input.pad[0] |= INPUT_BUTTON1;
|
||||
@ -1015,6 +1038,41 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
|
||||
break;
|
||||
}
|
||||
|
||||
case DEVICE_GRAPHIC_BOARD:
|
||||
{
|
||||
/* PEN screen position (x,y) */
|
||||
if (exp != WPAD_EXP_CLASSIC)
|
||||
{
|
||||
/* Wiimote IR */
|
||||
struct ir_t ir;
|
||||
WPAD_IR(chan, &ir);
|
||||
if (ir.valid)
|
||||
{
|
||||
input.analog[0][0] = ((ir.x + config.calx) * 255) / 640;
|
||||
input.analog[0][1] = ((ir.y + config.caly) * 255) / 480;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Classic Controller analog stick */
|
||||
input.analog[0][0] += x / ANALOG_SENSITIVITY;
|
||||
input.analog[0][1] -= y / ANALOG_SENSITIVITY;
|
||||
|
||||
/* Limits */
|
||||
if (input.analog[0][0] < 0)input.analog[0][0] = 0;
|
||||
else if (input.analog[0][0] > 255) input.analog[0][0] = 255;
|
||||
if (input.analog[0][1] < 0) input.analog[0][1] = 0;
|
||||
else if (input.analog[0][1] > 255) input.analog[0][1] = 255;
|
||||
}
|
||||
|
||||
/* MODE Buttons */
|
||||
if (p & wpad_keymap[KEY_BUTTONA]) input.pad[0] |= INPUT_GRAPHIC_PEN;
|
||||
if (p & wpad_keymap[KEY_BUTTONB]) input.pad[0] |= INPUT_GRAPHIC_DO;
|
||||
if (p & wpad_keymap[KEY_BUTTONC]) input.pad[0] |= INPUT_GRAPHIC_MENU;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case DEVICE_ACTIVATOR:
|
||||
{
|
||||
/* Classic Controller only */
|
||||
@ -1421,6 +1479,17 @@ void gx_input_Config(u8 chan, u8 device, u8 type)
|
||||
break;
|
||||
}
|
||||
|
||||
case DEVICE_GRAPHIC_BOARD:
|
||||
{
|
||||
first_key = KEY_BUTTONA;
|
||||
last_key = KEY_START;
|
||||
sprintf(keyname[KEY_BUTTONA],"PEN Button");
|
||||
sprintf(keyname[KEY_BUTTONB],"DO Button");
|
||||
sprintf(keyname[KEY_BUTTONC],"MENU Button");
|
||||
sprintf(keyname[KEY_START],"PAUSE Button");
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
first_key = KEY_BUTTONA;
|
||||
|
BIN
gx/images/Ctrl_graphic_board.png
Normal file
BIN
gx/images/Ctrl_graphic_board.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.4 KiB |
@ -27,6 +27,7 @@
|
||||
#define RETRO_DEVICE_PHASER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_LIGHTGUN, 0)
|
||||
#define RETRO_DEVICE_MENACER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_LIGHTGUN, 1)
|
||||
#define RETRO_DEVICE_JUSTIFIERS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_LIGHTGUN, 2)
|
||||
#define RETRO_DEVICE_GRAPHIC_BOARD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_POINTER, 0)
|
||||
|
||||
#include "shared.h"
|
||||
#include "libretro.h"
|
||||
@ -334,15 +335,6 @@ void osd_input_update(void)
|
||||
input.analog[i][0] = ((input_state_cb(player, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X) + 0x7fff) * 250) / 0xfffe;
|
||||
input.analog[i][1] = ((input_state_cb(player, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y) + 0x7fff) * 250) / 0xfffe;
|
||||
|
||||
if (input.analog[0][0] < 0)
|
||||
input.analog[0][0] = 0;
|
||||
else if (input.analog[0][0] > 250)
|
||||
input.analog[0][0] = 250;
|
||||
if (input.analog[0][1] < 0)
|
||||
input.analog[0][1] = 0;
|
||||
else if (input.analog[0][1] > 250)
|
||||
input.analog[0][1] = 250;
|
||||
|
||||
if (input_state_cb(player, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT))
|
||||
temp |= INPUT_BUTTON1;
|
||||
if (input_state_cb(player, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_MIDDLE))
|
||||
@ -352,6 +344,22 @@ void osd_input_update(void)
|
||||
break;
|
||||
}
|
||||
|
||||
case DEVICE_GRAPHIC_BOARD:
|
||||
{
|
||||
input.analog[i][0] = ((input_state_cb(player, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X) + 0x7fff) * 255) / 0xfffe;
|
||||
input.analog[i][1] = ((input_state_cb(player, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y) + 0x7fff) * 255) / 0xfffe;
|
||||
|
||||
if (input_state_cb(player, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT))
|
||||
temp |= INPUT_GRAPHIC_PEN;
|
||||
if (input_state_cb(player, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_MIDDLE))
|
||||
temp |= INPUT_GRAPHIC_DO;
|
||||
if (input_state_cb(player, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT))
|
||||
temp |= INPUT_GRAPHIC_MENU;
|
||||
|
||||
player++;
|
||||
break;
|
||||
}
|
||||
|
||||
case DEVICE_XE_1AP:
|
||||
{
|
||||
int rx = input.analog[i][0] = input_state_cb(player, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X);
|
||||
@ -960,6 +968,7 @@ void retro_set_environment(retro_environment_t cb)
|
||||
{ "MS Light Phaser", RETRO_DEVICE_PHASER },
|
||||
{ "MS Paddle Control", RETRO_DEVICE_PADDLE },
|
||||
{ "MS Sports Pad", RETRO_DEVICE_SPORTSPAD },
|
||||
{ "MS Graphic Board", RETRO_DEVICE_GRAPHIC_BOARD },
|
||||
{ "MD XE-1AP", RETRO_DEVICE_XE_1AP },
|
||||
{ "MD Mouse", RETRO_DEVICE_MOUSE },
|
||||
};
|
||||
@ -980,13 +989,14 @@ void retro_set_environment(retro_environment_t cb)
|
||||
{ "MS Light Phaser", RETRO_DEVICE_PHASER },
|
||||
{ "MS Paddle Control", RETRO_DEVICE_PADDLE },
|
||||
{ "MS Sports Pad", RETRO_DEVICE_SPORTSPAD },
|
||||
{ "MS Graphic Board", RETRO_DEVICE_GRAPHIC_BOARD },
|
||||
{ "MD XE-1AP", RETRO_DEVICE_XE_1AP },
|
||||
{ "MD Mouse", RETRO_DEVICE_MOUSE },
|
||||
};
|
||||
|
||||
static const struct retro_controller_info ports[] = {
|
||||
{ port_1, 15 },
|
||||
{ port_2, 17 },
|
||||
{ port_1, 16 },
|
||||
{ port_2, 18 },
|
||||
{ 0 },
|
||||
};
|
||||
|
||||
@ -1111,6 +1121,9 @@ void retro_set_controller_port_device(unsigned port, unsigned device)
|
||||
case RETRO_DEVICE_MOUSE:
|
||||
input.system[port] = SYSTEM_MOUSE;
|
||||
break;
|
||||
case RETRO_DEVICE_GRAPHIC_BOARD:
|
||||
input.system[port] = SYSTEM_GRAPHIC_BOARD;
|
||||
break;
|
||||
case RETRO_DEVICE_JOYPAD:
|
||||
default:
|
||||
config.input[port*4].padtype = DEVICE_PAD2B | DEVICE_PAD6B | DEVICE_PAD3B;
|
||||
|
21
sdl/Makefile
21
sdl/Makefile
@ -50,16 +50,17 @@ OBJECTS += $(OBJDIR)/genesis.o \
|
||||
$(OBJDIR)/state.o \
|
||||
$(OBJDIR)/loadrom.o
|
||||
|
||||
OBJECTS += $(OBJDIR)/input.o \
|
||||
$(OBJDIR)/gamepad.o \
|
||||
$(OBJDIR)/lightgun.o \
|
||||
$(OBJDIR)/mouse.o \
|
||||
$(OBJDIR)/activator.o \
|
||||
$(OBJDIR)/xe_1ap.o \
|
||||
$(OBJDIR)/teamplayer.o \
|
||||
$(OBJDIR)/paddle.o \
|
||||
$(OBJDIR)/sportspad.o \
|
||||
$(OBJDIR)/terebi_oekaki.o
|
||||
OBJECTS += $(OBJDIR)/input.o \
|
||||
$(OBJDIR)/gamepad.o \
|
||||
$(OBJDIR)/lightgun.o \
|
||||
$(OBJDIR)/mouse.o \
|
||||
$(OBJDIR)/activator.o \
|
||||
$(OBJDIR)/xe_1ap.o \
|
||||
$(OBJDIR)/teamplayer.o \
|
||||
$(OBJDIR)/paddle.o \
|
||||
$(OBJDIR)/sportspad.o \
|
||||
$(OBJDIR)/terebi_oekaki.o \
|
||||
$(OBJDIR)/graphic_board.o
|
||||
|
||||
OBJECTS += $(OBJDIR)/sound.o \
|
||||
$(OBJDIR)/sn76489.o \
|
||||
|
18
sdl/main.c
18
sdl/main.c
@ -649,6 +649,24 @@ int sdl_input_update(void)
|
||||
break;
|
||||
}
|
||||
|
||||
case DEVICE_GRAPHIC_BOARD:
|
||||
{
|
||||
/* get mouse (absolute values) */
|
||||
int x,y;
|
||||
int state = SDL_GetMouseState(&x,&y);
|
||||
|
||||
/* Calculate X Y axis values */
|
||||
input.analog[0][0] = (x * 255) / VIDEO_WIDTH;
|
||||
input.analog[0][1] = (y * 255) / VIDEO_HEIGHT;
|
||||
|
||||
/* Map mouse buttons to player #1 inputs */
|
||||
if(state & SDL_BUTTON_LMASK) input.pad[0] |= INPUT_GRAPHIC_PEN;
|
||||
if(state & SDL_BUTTON_RMASK) input.pad[0] |= INPUT_GRAPHIC_MENU;
|
||||
if(state & SDL_BUTTON_MMASK) input.pad[0] |= INPUT_GRAPHIC_DO;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case DEVICE_ACTIVATOR:
|
||||
{
|
||||
if(keystate[SDLK_g]) input.pad[joynum] |= INPUT_ACTIVATOR_7L;
|
||||
|
Loading…
Reference in New Issue
Block a user