[Core/Input] added Sega Graphic Board support (thanks to SMS Power)

This commit is contained in:
EkeEke 2014-10-10 18:06:16 +02:00
parent f436689a65
commit 37dd44df6c
16 changed files with 445 additions and 124 deletions

View File

@ -199,6 +199,7 @@ LIBRETRO_SRC := $(GENPLUS_SRC_DIR)/genesis.c \
$(GENPLUS_SRC_DIR)/input_hw/teamplayer.c \
$(GENPLUS_SRC_DIR)/input_hw/xe_1ap.c \
$(GENPLUS_SRC_DIR)/input_hw/terebi_oekaki.c \
$(GENPLUS_SRC_DIR)/input_hw/graphic_board.c \
$(GENPLUS_SRC_DIR)/cd_hw/cd_cart.c \
$(GENPLUS_SRC_DIR)/cd_hw/cdc.c \
$(GENPLUS_SRC_DIR)/cd_hw/cdd.c \

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.7 MiB

After

Width:  |  Height:  |  Size: 3.7 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.8 MiB

After

Width:  |  Height:  |  Size: 3.8 MiB

View File

@ -258,6 +258,9 @@ static const rominfo_t game_list[] =
{0xFAB6F52F, 0, 0, SYSTEM_MASTERTAP, MAPPER_NONE, SYSTEM_SMS2, REGION_USA}, /* BOom (v1.0) */
{0x143AB50B, 0, 0, SYSTEM_MASTERTAP, MAPPER_NONE, SYSTEM_SMS2, REGION_USA}, /* BOom (v1.1) */
/* games requiring Sega Graphic Board */
{0x276AA542, 0, 0, SYSTEM_GRAPHIC_BOARD, MAPPER_NONE, SYSTEM_SMS, REGION_USA}, /* Sega Graphic Board v2.0 Software (Prototype) */
/* games supporting YM2413 FM */
{0x1C951F8E, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* After Burner */
{0xC13896D5, 0, 1, SYSTEM_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_USA}, /* Alex Kidd: The Lost Stars */
@ -420,7 +423,7 @@ void sms_cart_init(void)
}
/* auto-detect required peripherals */
input.system[0] = input.system[1] = game_list[i].peripheral;
input.system[0] = game_list[i].peripheral;
/* auto-detect 3D glasses support */
cart.special = game_list[i].g_3d;

View File

@ -0,0 +1,111 @@
/***************************************************************************************
* Genesis Plus
* Sega Graphic Board support
*
* Copyright (C) 2014 Eke-Eke (Genesis Plus GX)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
*
* - Redistributions may not be sold, nor may they be used in a commercial
* product or activity.
*
* - Redistributions that are modified from the original source must include the
* complete source code, including the source code for all components used by a
* binary built from the modified sources. However, as a special exception, the
* source code distributed need not include anything that is normally distributed
* (in either source or binary form) with the major components (compiler, kernel,
* and so on) of the operating system on which the executable runs, unless that
* component itself accompanies the executable.
*
* - Redistributions must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************************/
#include "shared.h"
static struct
{
uint8 State;
uint8 Counter;
uint8 Port;
} board;
void graphic_board_reset(int port)
{
input.analog[0][0] = 128;
input.analog[0][1] = 128;
board.State = 0x7f;
board.Counter = 0;
board.Port = port;
}
unsigned char graphic_board_read(void)
{
uint8 data;
if (board.State & 0x20)
{
return 0x60;
}
switch (board.Counter & 7)
{
case 0:
data = ~input.pad[board.Port];
break;
case 1:
data = 0x0f;
break;
case 2:
data = 0x0f;
break;
case 3:
data = input.analog[board.Port][0] >> 4;
break;
case 4:
data = input.analog[board.Port][0];
break;
case 5:
data = input.analog[board.Port][1] >> 4;
break;
case 6:
data = input.analog[board.Port][1];
break;
case 7:
data = 0x0f;
break;
}
return (board.State & ~0x1f) | (data & 0x0f);
}
void graphic_board_write(unsigned char data, unsigned char mask)
{
data = (board.State & ~mask) | (data & mask);
if ((data ^ board.State) & 0x20)
{
board.Counter = 0;
}
else if ((data ^ board.State) & 0x40)
{
board.Counter++;
}
board.State = data;
}

View File

@ -0,0 +1,47 @@
/***************************************************************************************
* Genesis Plus
* Sega Graphic board support
*
* Copyright (C) 2017 Eke-Eke (Genesis Plus GX)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
*
* - Redistributions may not be sold, nor may they be used in a commercial
* product or activity.
*
* - Redistributions that are modified from the original source must include the
* complete source code, including the source code for all components used by a
* binary built from the modified sources. However, as a special exception, the
* source code distributed need not include anything that is normally distributed
* (in either source or binary form) with the major components (compiler, kernel,
* and so on) of the operating system on which the executable runs, unless that
* component itself accompanies the executable.
*
* - Redistributions must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************************/
#ifndef _GRAPHIC_H_
#define _GRAPHIC_H_
/* Function prototypes */
extern void graphic_board_reset(int port);
extern unsigned char graphic_board_read(void);
extern void graphic_board_write(unsigned char data, unsigned char mask);
#endif

View File

@ -47,6 +47,7 @@
#include "paddle.h"
#include "sportspad.h"
#include "terebi_oekaki.h"
#include "graphic_board.h"
t_input input;
int old_system[2] = {-1,-1};
@ -203,6 +204,13 @@ void input_init(void)
player++;
break;
}
case SYSTEM_GRAPHIC_BOARD:
{
input.dev[0] = DEVICE_GRAPHIC_BOARD;
player++;
break;
}
}
if (player == MAX_INPUTS)
@ -322,6 +330,13 @@ void input_init(void)
player++;
break;
}
case SYSTEM_GRAPHIC_BOARD:
{
input.dev[4] = DEVICE_GRAPHIC_BOARD;
player++;
break;
}
}
/* J-CART */
@ -405,6 +420,12 @@ void input_reset(void)
break;
}
case DEVICE_GRAPHIC_BOARD:
{
graphic_board_reset(i);
break;
}
default:
{
break;

View File

@ -44,33 +44,35 @@
#define MAX_DEVICES (8)
/* Ports configuration */
#define NO_SYSTEM (0) /* unconnected port*/
#define SYSTEM_GAMEPAD (1) /* 2-buttons, 3-buttons or 6-buttons Control Pad */
#define SYSTEM_MOUSE (2) /* Sega Mouse (only supported in either port A or port B) */
#define SYSTEM_MENACER (3) /* Sega Menacer (only supported in port B) */
#define SYSTEM_JUSTIFIER (4) /* Konami Justifiers (only supported in port B) */
#define SYSTEM_XE_1AP (5) /* XE-1AP analog controller */
#define SYSTEM_ACTIVATOR (6) /* Sega Activator */
#define SYSTEM_LIGHTPHASER (7) /* Sega Light Phaser */
#define SYSTEM_PADDLE (8) /* Sega Paddle Control */
#define SYSTEM_SPORTSPAD (9) /* Sega Sports Pad */
#define SYSTEM_MASTERTAP (10) /* Multi Tap -- Furrtek's Master Tap (unofficial) */
#define SYSTEM_TEAMPLAYER (11) /* Multi Tap -- Sega TeamPlayer */
#define SYSTEM_WAYPLAY (12) /* Multi Tap -- EA 4-Way Play (use both ports) */
#define NO_SYSTEM (0) /* unconnected port*/
#define SYSTEM_GAMEPAD (1) /* 2-buttons, 3-buttons or 6-buttons Control Pad */
#define SYSTEM_MOUSE (2) /* Sega Mouse (only supported in either port A or port B) */
#define SYSTEM_MENACER (3) /* Sega Menacer (only supported in port B) */
#define SYSTEM_JUSTIFIER (4) /* Konami Justifiers (only supported in port B) */
#define SYSTEM_XE_1AP (5) /* XE-1AP analog controller */
#define SYSTEM_ACTIVATOR (6) /* Sega Activator */
#define SYSTEM_LIGHTPHASER (7) /* Sega Light Phaser */
#define SYSTEM_PADDLE (8) /* Sega Paddle Control */
#define SYSTEM_SPORTSPAD (9) /* Sega Sports Pad */
#define SYSTEM_GRAPHIC_BOARD (10) /* Sega Graphic Board */
#define SYSTEM_MASTERTAP (11) /* Multi Tap -- Furrtek's Master Tap (unofficial) */
#define SYSTEM_TEAMPLAYER (12) /* Multi Tap -- Sega TeamPlayer */
#define SYSTEM_WAYPLAY (13) /* Multi Tap -- EA 4-Way Play (use both ports) */
/* Device type */
#define NO_DEVICE (0xff) /* unconnected device (fixed ID for Team Player) */
#define DEVICE_PAD3B (0x00) /* 3-buttons Control Pad (fixed ID for Team Player)*/
#define DEVICE_PAD6B (0x01) /* 6-buttons Control Pad (fixed ID for Team Player) */
#define DEVICE_PAD2B (0x02) /* 2-buttons Control Pad */
#define DEVICE_MOUSE (0x03) /* Sega Mouse */
#define DEVICE_LIGHTGUN (0x04) /* Sega Light Phaser, Menacer or Konami Justifiers */
#define DEVICE_PADDLE (0x05) /* Sega Paddle Control */
#define DEVICE_SPORTSPAD (0x06) /* Sega Sports Pad */
#define DEVICE_PICO (0x07) /* PICO tablet */
#define DEVICE_TEREBI (0x08) /* Terebi Oekaki tablet */
#define DEVICE_XE_1AP (0x09) /* XE-1AP analog controller */
#define DEVICE_ACTIVATOR (0x0a) /* Activator */
#define NO_DEVICE (0xff) /* unconnected device (fixed ID for Team Player) */
#define DEVICE_PAD3B (0x00) /* 3-buttons Control Pad (fixed ID for Team Player)*/
#define DEVICE_PAD6B (0x01) /* 6-buttons Control Pad (fixed ID for Team Player) */
#define DEVICE_PAD2B (0x02) /* 2-buttons Control Pad */
#define DEVICE_MOUSE (0x03) /* Sega Mouse */
#define DEVICE_LIGHTGUN (0x04) /* Sega Light Phaser, Menacer or Konami Justifiers */
#define DEVICE_PADDLE (0x05) /* Sega Paddle Control */
#define DEVICE_SPORTSPAD (0x06) /* Sega Sports Pad */
#define DEVICE_GRAPHIC_BOARD (0x07) /* Sega Graphic Board */
#define DEVICE_PICO (0x08) /* PICO tablet */
#define DEVICE_TEREBI (0x09) /* Terebi Oekaki tablet */
#define DEVICE_XE_1AP (0x0a) /* XE-1AP analog controller */
#define DEVICE_ACTIVATOR (0x0b) /* Activator */
/* Default Input bitmasks */
#define INPUT_MODE (0x0800)
@ -127,6 +129,11 @@
#define INPUT_ACTIVATOR_1U (0x0002)
#define INPUT_ACTIVATOR_1L (0x0001)
/* Graphic Board specific bitmasks */
#define INPUT_GRAPHIC_PEN (0x0004)
#define INPUT_GRAPHIC_DO (0x0002)
#define INPUT_GRAPHIC_MENU (0x0001)
typedef struct
{
uint8 system[2]; /* can be one of the SYSTEM_* values */

View File

@ -48,6 +48,7 @@
#include "teamplayer.h"
#include "paddle.h"
#include "sportspad.h"
#include "graphic_board.h"
uint8 io_reg[0x10];
@ -150,6 +151,13 @@ void io_init(void)
break;
}
case SYSTEM_GRAPHIC_BOARD:
{
port[0].data_w = graphic_board_write;
port[0].data_r = graphic_board_read;
break;
}
default:
{
port[0].data_w = dummy_write;
@ -244,6 +252,13 @@ void io_init(void)
break;
}
case SYSTEM_GRAPHIC_BOARD:
{
port[1].data_w = graphic_board_write;
port[1].data_r = graphic_board_read;
break;
}
default:
{
port[1].data_w = dummy_write;

View File

@ -109,6 +109,7 @@ extern const u8 Ctrl_sportspad_png[];
extern const u8 Ctrl_none_png[];
extern const u8 Ctrl_teamplayer_png[];
extern const u8 Ctrl_mastertap_png[];
extern const u8 Ctrl_graphic_board_png[];
extern const u8 Ctrl_pad_auto_png[];
extern const u8 Ctrl_pad2b_png[];
extern const u8 Ctrl_pad3b_png[];
@ -2205,37 +2206,39 @@ static void ctrlmenu(void)
u32 exp, index = 0;
/* System devices */
gui_item items_sys[2][13] =
gui_item items_sys[2][14] =
{
{
{NULL,Ctrl_none_png ,"","Select Port 1 device",110,130,48,72},
{NULL,Ctrl_gamepad_png ,"","Select Port 1 device",100,109,68,92},
{NULL,Ctrl_mouse_png ,"","Select Port 1 device", 97,113,64,88},
{NULL,Ctrl_menacer_png ,"","Select Port 1 device", 94,113,80,88},
{NULL,Ctrl_justifiers_png ,"","Select Port 1 device", 88,117,80,84},
{NULL,Ctrl_xe_1ap_png ,"","Select Port 1 device", 98,118,72,84},
{NULL,Ctrl_activator_png ,"","Select Port 1 device", 94,121,72,80},
{NULL,Ctrl_lightphaser_png,"","Select Port 1 device", 89,109,88,92},
{NULL,Ctrl_paddle_png ,"","Select Port 1 device", 86,117,96,84},
{NULL,Ctrl_sportspad_png ,"","Select Port 1 device", 95,117,76,84},
{NULL,Ctrl_mastertap_png ,"","Select Port 1 device", 96,104,76,96},
{NULL,Ctrl_teamplayer_png ,"","Select Port 1 device", 94,109,80,92},
{NULL,Ctrl_4wayplay_png ,"","Select Port 1 device", 98,110,72,92}
{NULL,Ctrl_none_png ,"","Select Port 1 device",110,130,48,72},
{NULL,Ctrl_gamepad_png ,"","Select Port 1 device",100,109,68,92},
{NULL,Ctrl_mouse_png ,"","Select Port 1 device", 97,113,64,88},
{NULL,Ctrl_menacer_png ,"","Select Port 1 device", 94,113,80,88},
{NULL,Ctrl_justifiers_png ,"","Select Port 1 device", 88,117,80,84},
{NULL,Ctrl_xe_1ap_png ,"","Select Port 1 device", 98,118,72,84},
{NULL,Ctrl_activator_png ,"","Select Port 1 device", 94,121,72,80},
{NULL,Ctrl_lightphaser_png ,"","Select Port 1 device", 89,109,88,92},
{NULL,Ctrl_paddle_png ,"","Select Port 1 device", 86,117,96,84},
{NULL,Ctrl_sportspad_png ,"","Select Port 1 device", 95,117,76,84},
{NULL,Ctrl_graphic_board_png ,"","Select Port 1 device", 90,105,88,96},
{NULL,Ctrl_mastertap_png ,"","Select Port 1 device", 96,104,76,96},
{NULL,Ctrl_teamplayer_png ,"","Select Port 1 device", 94,109,80,92},
{NULL,Ctrl_4wayplay_png ,"","Select Port 1 device", 98,110,72,92}
},
{
{NULL,Ctrl_none_png ,"","Select Port 2 device",110,300,48,72},
{NULL,Ctrl_gamepad_png ,"","Select Port 2 device",100,279,68,92},
{NULL,Ctrl_mouse_png ,"","Select Port 2 device", 97,283,64,88},
{NULL,Ctrl_menacer_png ,"","Select Port 2 device", 94,283,80,88},
{NULL,Ctrl_justifiers_png ,"","Select Port 2 device", 88,287,80,84},
{NULL,Ctrl_xe_1ap_png ,"","Select Port 2 device", 98,288,72,84},
{NULL,Ctrl_activator_png ,"","Select Port 2 device", 94,291,72,80},
{NULL,Ctrl_lightphaser_png,"","Select Port 2 device", 89,279,88,92},
{NULL,Ctrl_paddle_png ,"","Select Port 2 device", 86,287,96,84},
{NULL,Ctrl_sportspad_png ,"","Select Port 2 device", 95,287,76,84},
{NULL,Ctrl_mastertap_png ,"","Select Port 1 device", 96,274,76,96},
{NULL,Ctrl_teamplayer_png ,"","Select Port 2 device", 94,279,80,92},
{NULL,Ctrl_4wayplay_png ,"","Select Port 2 device", 98,280,72,92}
{NULL,Ctrl_none_png ,"","Select Port 2 device",110,300,48,72},
{NULL,Ctrl_gamepad_png ,"","Select Port 2 device",100,279,68,92},
{NULL,Ctrl_mouse_png ,"","Select Port 2 device", 97,283,64,88},
{NULL,Ctrl_menacer_png ,"","Select Port 2 device", 94,283,80,88},
{NULL,Ctrl_justifiers_png ,"","Select Port 2 device", 88,287,80,84},
{NULL,Ctrl_xe_1ap_png ,"","Select Port 2 device", 98,288,72,84},
{NULL,Ctrl_activator_png ,"","Select Port 2 device", 94,291,72,80},
{NULL,Ctrl_lightphaser_png ,"","Select Port 2 device", 89,279,88,92},
{NULL,Ctrl_paddle_png ,"","Select Port 2 device", 86,287,96,84},
{NULL,Ctrl_sportspad_png ,"","Select Port 2 device", 95,287,76,84},
{NULL,Ctrl_graphic_board_png ,"","Select Port 2 device", 90,275,88,96},
{NULL,Ctrl_mastertap_png ,"","Select Port 1 device", 96,274,76,96},
{NULL,Ctrl_teamplayer_png ,"","Select Port 2 device", 94,279,80,92},
{NULL,Ctrl_4wayplay_png ,"","Select Port 2 device", 98,280,72,92}
}
};
@ -2300,7 +2303,7 @@ static void ctrlmenu(void)
button_player_none_data.texture[0] = gxTextureOpenPNG(button_player_none_data.image[0],0);
/* initialize custom images */
for (i=0; i<13; i++)
for (i=0; i<14; i++)
{
items_sys[1][i].texture = items_sys[0][i].texture = gxTextureOpenPNG(items_sys[0][i].data,0);
}
@ -2378,6 +2381,12 @@ static void ctrlmenu(void)
input.system[0]++;
}
/* allow only one connected graphic board */
if ((input.system[0] == SYSTEM_GRAPHIC_BOARD) && (input.system[1] == SYSTEM_GRAPHIC_BOARD))
{
input.system[0]++;
}
/* 4-wayplay uses both ports */
if (input.system[0] == SYSTEM_WAYPLAY)
{
@ -2471,6 +2480,12 @@ static void ctrlmenu(void)
input.system[1]++;
}
/* allow only one connected graphic board */
if ((input.system[0] == SYSTEM_GRAPHIC_BOARD) && (input.system[1] == SYSTEM_GRAPHIC_BOARD))
{
input.system[1]++;
}
/* 4-wayplay uses both ports */
if (input.system[1] == SYSTEM_WAYPLAY)
{
@ -2852,7 +2867,7 @@ static void ctrlmenu(void)
if (config.input[player].device >= 0)
{
GUI_MsgBoxOpen("Keys Configuration", "",0);
if ((*special == 3) && !system_hw)
if (!system_hw && special && (*special == 3))
{
/* no auto-detected pad type, use 6-buttons key mapping as default */
gx_input_Config(config.input[player].port, config.input[player].device, DEVICE_PAD6B);
@ -2985,7 +3000,7 @@ static void ctrlmenu(void)
gxTextureClose(&button_player_none_data.texture[0]);
/* delete custom images */
for (i=0; i<13; i++)
for (i=0; i<14; i++)
{
gxTextureClose(&items_sys[0][i].texture);
}

View File

@ -386,10 +386,8 @@ static void pad_update(s8 chan, u8 i)
if (input.analog[0][1] < 0x1fc) input.analog[0][1] = 0x1fc;
else if (input.analog[0][1] > 0x2f7) input.analog[0][1] = 0x2f7;
/* PEN button */
/* PEN & RED button */
if (p & pad_keymap[KEY_BUTTONA]) input.pad[0] |= INPUT_PICO_RED;
/* RED button */
if (p & pad_keymap[KEY_BUTTONB]) input.pad[0] |= INPUT_PICO_PEN;
/* PAGE index increment */
@ -416,6 +414,26 @@ static void pad_update(s8 chan, u8 i)
break;
}
case DEVICE_GRAPHIC_BOARD:
{
/* PEN screen position (x,y) */
input.analog[0][0] += x / ANALOG_SENSITIVITY;
input.analog[0][1] -= y / ANALOG_SENSITIVITY;
/* Limits */
if (input.analog[0][0] < 0) input.analog[0][0] = 0;
else if (input.analog[0][0] > 255) input.analog[0][0] = 255;
if (input.analog[0][1] < 0) input.analog[0][1] = 0;
else if (input.analog[0][1] > 255) input.analog[0][1] = 255;
/* MODE buttons */
if (p & pad_keymap[KEY_BUTTONA]) input.pad[0] |= INPUT_GRAPHIC_PEN;
if (p & pad_keymap[KEY_BUTTONB]) input.pad[0] |= INPUT_GRAPHIC_DO;
if (p & pad_keymap[KEY_BUTTONC]) input.pad[0] |= INPUT_GRAPHIC_MENU;
break;
}
case DEVICE_ACTIVATOR:
{
/* Left & right analog stick angle [0-360] */
@ -893,12 +911,25 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
case DEVICE_MOUSE:
{
/* Mouse relative movement (-255,255) */
input.analog[i][0] = (x / ANALOG_SENSITIVITY) * 2;
input.analog[i][1] = (y / ANALOG_SENSITIVITY) * 2;
/* Wiimote IR (buggy) */
if (exp != WPAD_EXP_CLASSIC)
if (MOUSE_IsConnected())
{
/* USB mouse support */
mouse_event event;
MOUSE_GetEvent(&event);
MOUSE_FlushEvents();
/* USB mouse position (-127;+127) -> (-255;+255) */
input.analog[i][0] = event.rx * 2;
input.analog[i][1] = event.ry * 2;
/* USB mouse buttons */
if (event.button & 1) input.pad[i] |= INPUT_MOUSE_RIGHT;
if (event.button & 2) input.pad[i] |= INPUT_MOUSE_CENTER;
if (event.button & 4) input.pad[i] |= INPUT_MOUSE_LEFT;
}
else if (exp != WPAD_EXP_CLASSIC)
{
/* Wiimote IR (buggy) */
struct ir_t ir;
WPAD_IR(chan, &ir);
@ -909,23 +940,11 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
input.analog[i][1] = (int)((ir.sy - 384) * 2 / 3 / ANALOG_SENSITIVITY);
}
}
/* USB mouse support */
if (MOUSE_IsConnected())
else
{
/* read mouse data */
mouse_event event;
MOUSE_GetEvent(&event);
MOUSE_FlushEvents();
/* mouse position (-127;+127) -> (-255;+255) */
input.analog[i][0] = event.rx * 2;
input.analog[i][1] = event.ry * 2;
/* mouse buttons */
if (event.button & 1) input.pad[i] |= INPUT_MOUSE_RIGHT;
if (event.button & 2) input.pad[i] |= INPUT_MOUSE_CENTER;
if (event.button & 4) input.pad[i] |= INPUT_MOUSE_LEFT;
/* Classic Controller analog stick position (-127;+127) -> (-255;+255) */
input.analog[i][0] = (x / ANALOG_SENSITIVITY) * 2;
input.analog[i][1] = (y / ANALOG_SENSITIVITY) * 2;
}
/* Y-Axis inversion */
@ -952,18 +971,9 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
else if (p & PAD_BUTTON_RIGHT) input.pad[i] |= INPUT_RIGHT;
/* PEN screen position (x,y) */
input.analog[0][0] += x / ANALOG_SENSITIVITY;
input.analog[0][1] -= y / ANALOG_SENSITIVITY;
/* Limits */
if (input.analog[0][0] > 0x17c) input.analog[0][0] = 0x17c;
else if (input.analog[0][0] < 0x3c) input.analog[0][0] = 0x3c;
if (input.analog[0][1] < 0x1fc) input.analog[0][1] = 0x1fc;
else if (input.analog[0][1] > 0x2f7) input.analog[0][1] = 0x2f7;
/* Wiimote IR */
if (exp != WPAD_EXP_CLASSIC)
{
/* Wiimote IR */
struct ir_t ir;
WPAD_IR(chan, &ir);
if (ir.valid)
@ -972,11 +982,21 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
input.analog[0][1] = 0x1fc + ((ir.y + config.caly) * (0x2f7 - 0x1fc + 1)) / 480;
}
}
else
{
/* Classic Controller analog stick */
input.analog[0][0] += x / ANALOG_SENSITIVITY;
input.analog[0][1] -= y / ANALOG_SENSITIVITY;
/* PEN button */
/* Limits */
if (input.analog[0][0] > 0x17c) input.analog[0][0] = 0x17c;
else if (input.analog[0][0] < 0x3c) input.analog[0][0] = 0x3c;
if (input.analog[0][1] < 0x1fc) input.analog[0][1] = 0x1fc;
else if (input.analog[0][1] > 0x2f7) input.analog[0][1] = 0x2f7;
}
/* PEN & RED buttons */
if (p & wpad_keymap[KEY_BUTTONA]) input.pad[0] |= INPUT_PICO_PEN;
/* RED button */
if (p & wpad_keymap[KEY_BUTTONB]) input.pad[0] |= INPUT_PICO_RED;
/* PAGE index increment */
@ -988,18 +1008,9 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
case DEVICE_TEREBI:
{
/* PEN screen position (x,y) */
input.analog[0][0] += x / ANALOG_SENSITIVITY;
input.analog[0][1] -= y / ANALOG_SENSITIVITY;
/* Limits */
if (input.analog[0][0] < 0) input.analog[0][0] = 0;
else if (input.analog[0][0] > 250) input.analog[0][0] = 250;
if (input.analog[0][1] < 0) input.analog[0][1] = 0;
else if (input.analog[0][1] > 250) input.analog[0][1] = 250;
/* Wiimote IR */
if (exp != WPAD_EXP_CLASSIC)
{
/* Wiimote IR */
struct ir_t ir;
WPAD_IR(chan, &ir);
if (ir.valid)
@ -1008,6 +1019,18 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
input.analog[0][1] = ((ir.y + config.caly) * 250) / 480;
}
}
else
{
/* Classic Controller analog stick */
input.analog[0][0] += x / ANALOG_SENSITIVITY;
input.analog[0][1] -= y / ANALOG_SENSITIVITY;
/* Limits */
if (input.analog[0][0] < 0)input.analog[0][0] = 0;
else if (input.analog[0][0] > 250) input.analog[0][0] = 250;
if (input.analog[0][1] < 0) input.analog[0][1] = 0;
else if (input.analog[0][1] > 250) input.analog[0][1] = 250;
}
/* PEN button */
if (p & wpad_keymap[KEY_BUTTONA]) input.pad[0] |= INPUT_BUTTON1;
@ -1015,6 +1038,41 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
break;
}
case DEVICE_GRAPHIC_BOARD:
{
/* PEN screen position (x,y) */
if (exp != WPAD_EXP_CLASSIC)
{
/* Wiimote IR */
struct ir_t ir;
WPAD_IR(chan, &ir);
if (ir.valid)
{
input.analog[0][0] = ((ir.x + config.calx) * 255) / 640;
input.analog[0][1] = ((ir.y + config.caly) * 255) / 480;
}
}
else
{
/* Classic Controller analog stick */
input.analog[0][0] += x / ANALOG_SENSITIVITY;
input.analog[0][1] -= y / ANALOG_SENSITIVITY;
/* Limits */
if (input.analog[0][0] < 0)input.analog[0][0] = 0;
else if (input.analog[0][0] > 255) input.analog[0][0] = 255;
if (input.analog[0][1] < 0) input.analog[0][1] = 0;
else if (input.analog[0][1] > 255) input.analog[0][1] = 255;
}
/* MODE Buttons */
if (p & wpad_keymap[KEY_BUTTONA]) input.pad[0] |= INPUT_GRAPHIC_PEN;
if (p & wpad_keymap[KEY_BUTTONB]) input.pad[0] |= INPUT_GRAPHIC_DO;
if (p & wpad_keymap[KEY_BUTTONC]) input.pad[0] |= INPUT_GRAPHIC_MENU;
break;
}
case DEVICE_ACTIVATOR:
{
/* Classic Controller only */
@ -1421,6 +1479,17 @@ void gx_input_Config(u8 chan, u8 device, u8 type)
break;
}
case DEVICE_GRAPHIC_BOARD:
{
first_key = KEY_BUTTONA;
last_key = KEY_START;
sprintf(keyname[KEY_BUTTONA],"PEN Button");
sprintf(keyname[KEY_BUTTONB],"DO Button");
sprintf(keyname[KEY_BUTTONC],"MENU Button");
sprintf(keyname[KEY_START],"PAUSE Button");
break;
}
default:
{
first_key = KEY_BUTTONA;

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.4 KiB

View File

@ -27,6 +27,7 @@
#define RETRO_DEVICE_PHASER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_LIGHTGUN, 0)
#define RETRO_DEVICE_MENACER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_LIGHTGUN, 1)
#define RETRO_DEVICE_JUSTIFIERS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_LIGHTGUN, 2)
#define RETRO_DEVICE_GRAPHIC_BOARD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_POINTER, 0)
#include "shared.h"
#include "libretro.h"
@ -334,15 +335,6 @@ void osd_input_update(void)
input.analog[i][0] = ((input_state_cb(player, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X) + 0x7fff) * 250) / 0xfffe;
input.analog[i][1] = ((input_state_cb(player, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y) + 0x7fff) * 250) / 0xfffe;
if (input.analog[0][0] < 0)
input.analog[0][0] = 0;
else if (input.analog[0][0] > 250)
input.analog[0][0] = 250;
if (input.analog[0][1] < 0)
input.analog[0][1] = 0;
else if (input.analog[0][1] > 250)
input.analog[0][1] = 250;
if (input_state_cb(player, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT))
temp |= INPUT_BUTTON1;
if (input_state_cb(player, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_MIDDLE))
@ -352,6 +344,22 @@ void osd_input_update(void)
break;
}
case DEVICE_GRAPHIC_BOARD:
{
input.analog[i][0] = ((input_state_cb(player, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X) + 0x7fff) * 255) / 0xfffe;
input.analog[i][1] = ((input_state_cb(player, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y) + 0x7fff) * 255) / 0xfffe;
if (input_state_cb(player, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT))
temp |= INPUT_GRAPHIC_PEN;
if (input_state_cb(player, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_MIDDLE))
temp |= INPUT_GRAPHIC_DO;
if (input_state_cb(player, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT))
temp |= INPUT_GRAPHIC_MENU;
player++;
break;
}
case DEVICE_XE_1AP:
{
int rx = input.analog[i][0] = input_state_cb(player, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X);
@ -960,6 +968,7 @@ void retro_set_environment(retro_environment_t cb)
{ "MS Light Phaser", RETRO_DEVICE_PHASER },
{ "MS Paddle Control", RETRO_DEVICE_PADDLE },
{ "MS Sports Pad", RETRO_DEVICE_SPORTSPAD },
{ "MS Graphic Board", RETRO_DEVICE_GRAPHIC_BOARD },
{ "MD XE-1AP", RETRO_DEVICE_XE_1AP },
{ "MD Mouse", RETRO_DEVICE_MOUSE },
};
@ -980,13 +989,14 @@ void retro_set_environment(retro_environment_t cb)
{ "MS Light Phaser", RETRO_DEVICE_PHASER },
{ "MS Paddle Control", RETRO_DEVICE_PADDLE },
{ "MS Sports Pad", RETRO_DEVICE_SPORTSPAD },
{ "MS Graphic Board", RETRO_DEVICE_GRAPHIC_BOARD },
{ "MD XE-1AP", RETRO_DEVICE_XE_1AP },
{ "MD Mouse", RETRO_DEVICE_MOUSE },
};
static const struct retro_controller_info ports[] = {
{ port_1, 15 },
{ port_2, 17 },
{ port_1, 16 },
{ port_2, 18 },
{ 0 },
};
@ -1111,6 +1121,9 @@ void retro_set_controller_port_device(unsigned port, unsigned device)
case RETRO_DEVICE_MOUSE:
input.system[port] = SYSTEM_MOUSE;
break;
case RETRO_DEVICE_GRAPHIC_BOARD:
input.system[port] = SYSTEM_GRAPHIC_BOARD;
break;
case RETRO_DEVICE_JOYPAD:
default:
config.input[port*4].padtype = DEVICE_PAD2B | DEVICE_PAD6B | DEVICE_PAD3B;

View File

@ -50,16 +50,17 @@ OBJECTS += $(OBJDIR)/genesis.o \
$(OBJDIR)/state.o \
$(OBJDIR)/loadrom.o
OBJECTS += $(OBJDIR)/input.o \
$(OBJDIR)/gamepad.o \
$(OBJDIR)/lightgun.o \
$(OBJDIR)/mouse.o \
$(OBJDIR)/activator.o \
$(OBJDIR)/xe_1ap.o \
$(OBJDIR)/teamplayer.o \
$(OBJDIR)/paddle.o \
$(OBJDIR)/sportspad.o \
$(OBJDIR)/terebi_oekaki.o
OBJECTS += $(OBJDIR)/input.o \
$(OBJDIR)/gamepad.o \
$(OBJDIR)/lightgun.o \
$(OBJDIR)/mouse.o \
$(OBJDIR)/activator.o \
$(OBJDIR)/xe_1ap.o \
$(OBJDIR)/teamplayer.o \
$(OBJDIR)/paddle.o \
$(OBJDIR)/sportspad.o \
$(OBJDIR)/terebi_oekaki.o \
$(OBJDIR)/graphic_board.o
OBJECTS += $(OBJDIR)/sound.o \
$(OBJDIR)/sn76489.o \

View File

@ -649,6 +649,24 @@ int sdl_input_update(void)
break;
}
case DEVICE_GRAPHIC_BOARD:
{
/* get mouse (absolute values) */
int x,y;
int state = SDL_GetMouseState(&x,&y);
/* Calculate X Y axis values */
input.analog[0][0] = (x * 255) / VIDEO_WIDTH;
input.analog[0][1] = (y * 255) / VIDEO_HEIGHT;
/* Map mouse buttons to player #1 inputs */
if(state & SDL_BUTTON_LMASK) input.pad[0] |= INPUT_GRAPHIC_PEN;
if(state & SDL_BUTTON_RMASK) input.pad[0] |= INPUT_GRAPHIC_MENU;
if(state & SDL_BUTTON_MMASK) input.pad[0] |= INPUT_GRAPHIC_DO;
break;
}
case DEVICE_ACTIVATOR:
{
if(keystate[SDLK_g]) input.pad[joynum] |= INPUT_ACTIVATOR_7L;