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https://github.com/ekeeke/Genesis-Plus-GX.git
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[Core/VDP] fixed issues caused by screen width change during active display (Golden Axe 3 intro, Ultraverse Prime)
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parent
79570c7d4e
commit
381a9d114f
@ -423,6 +423,9 @@ void system_frame_gen(int do_skip)
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bitmap.viewport.y = (config.overscan & 1) * 24 * (vdp_pal + 1);
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bitmap.viewport.y = (config.overscan & 1) * 24 * (vdp_pal + 1);
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}
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}
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/* active screen width */
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bitmap.viewport.w = 256 + ((reg[12] & 0x01) << 6);
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/* check viewport changes */
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/* check viewport changes */
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if (bitmap.viewport.h != bitmap.viewport.oh)
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if (bitmap.viewport.h != bitmap.viewport.oh)
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{
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{
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@ -792,6 +795,9 @@ void system_frame_scd(int do_skip)
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bitmap.viewport.y = (config.overscan & 1) * 24 * (vdp_pal + 1);
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bitmap.viewport.y = (config.overscan & 1) * 24 * (vdp_pal + 1);
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}
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}
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/* active screen width */
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bitmap.viewport.w = 256 + ((reg[12] & 0x01) << 6);
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/* check viewport changes */
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/* check viewport changes */
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if (bitmap.viewport.h != bitmap.viewport.oh)
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if (bitmap.viewport.h != bitmap.viewport.oh)
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{
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{
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@ -1181,6 +1187,9 @@ void system_frame_sms(int do_skip)
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}
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}
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}
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}
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/* active screen width */
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bitmap.viewport.w = 256 + ((reg[12] & 0x01) << 6);
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/* check viewport changes */
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/* check viewport changes */
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if (bitmap.viewport.h != bitmap.viewport.oh)
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if (bitmap.viewport.h != bitmap.viewport.oh)
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{
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{
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@ -1932,8 +1932,8 @@ static void vdp_reg_w(unsigned int r, unsigned int d, unsigned int cycles)
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/* Update clipping */
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/* Update clipping */
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window_clip(reg[17], 1);
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window_clip(reg[17], 1);
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/* Update active display width & max sprite pixels per line*/
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/* Update max sprite pixels per line*/
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max_sprite_pixels = bitmap.viewport.w = 320;
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max_sprite_pixels = 320;
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}
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}
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else
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else
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{
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{
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@ -1949,15 +1949,30 @@ static void vdp_reg_w(unsigned int r, unsigned int d, unsigned int cycles)
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/* Update clipping */
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/* Update clipping */
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window_clip(reg[17], 0);
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window_clip(reg[17], 0);
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/* Update active display width & max sprite pixels per line*/
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/* Update max sprite pixels per line*/
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max_sprite_pixels = bitmap.viewport.w = 256;
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max_sprite_pixels = 256;
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}
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}
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/* Active display width modified during HBLANK (Bugs Bunny Double Trouble) */
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if (v_counter >= bitmap.viewport.h)
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if ((v_counter < bitmap.viewport.h) && (reg[1] & 0x40) && (cycles <= (mcycles_vdp + 860)))
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{
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{
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/* Redraw entire line */
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/* Active screen width modified during VBLANK will be applied on upcoming frame */
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render_line(v_counter);
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bitmap.viewport.w = max_sprite_pixels;
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}
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else if ((v_counter == 0) && (cycles <= (mcycles_vdp + 860)))
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{
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/* Active screen width modified during first line HBLANK (Bugs Bunny in Double Trouble) */
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bitmap.viewport.w = max_sprite_pixels;
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/* Redraw first line */
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render_line(0);
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}
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else
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{
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/* Screen width changes during active display (Golden Axe 3 intro, Ultraverse Prime) */
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/* should be applied on next frame since backend rendered framebuffer width is fixed */
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/* and can not be modified mid-frame. This is not 100% accurate but games generally */
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/* do this where the screen is blanked so it is likely unnoticeable. */
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bitmap.viewport.changed |= 2;
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}
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}
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}
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}
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break;
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break;
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