mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-04 18:05:06 +01:00
.fixed gamepad initial state (Gouketsuji Ichizoku / Power Instinct, Samurai Spirits / Samurai Shodown)
.improved gamepad emulation accuracy
This commit is contained in:
parent
63617bf5a1
commit
39eaa853be
@ -297,7 +297,8 @@ static inline void gamepad_raz(int i)
|
||||
|
||||
static inline void gamepad_reset(int i)
|
||||
{
|
||||
gamepad[i].State = 0x00;
|
||||
/* initial state (Gouketsuji Ichizoku / Power Instinct, Samurai Spirits / Samurai Shodown) */
|
||||
gamepad[i].State = 0x40;
|
||||
if (input.dev[i] == DEVICE_6BUTTON) gamepad_raz(i);
|
||||
}
|
||||
|
||||
@ -308,20 +309,22 @@ static inline void gamepad_update(int i)
|
||||
|
||||
static inline unsigned int gamepad_read(int i)
|
||||
{
|
||||
/* bit7 is latched */
|
||||
unsigned int retval = 0x7F;
|
||||
/* bit 7 is latched, TH returns current state */
|
||||
unsigned int retval = (gamepad[i].State & 0x40) | 0x3F;
|
||||
|
||||
/* pad status */
|
||||
unsigned int pad = input.pad[i];
|
||||
|
||||
/* current TH state */
|
||||
unsigned int control = (gamepad[i].State & 0x40) >> 6;
|
||||
/* get current step */
|
||||
unsigned int step = retval >> 6;
|
||||
|
||||
/* TH transitions counter */
|
||||
/* add TH transitions counter */
|
||||
if (input.dev[i] == DEVICE_6BUTTON)
|
||||
control += (gamepad[i].Counter & 3) << 1;
|
||||
{
|
||||
step += (gamepad[i].Counter & 3) << 1;
|
||||
}
|
||||
|
||||
switch (control)
|
||||
switch (step)
|
||||
{
|
||||
case 1: /*** First High ***/
|
||||
case 3: /*** Second High ***/
|
||||
|
Loading…
Reference in New Issue
Block a user