using toolkit

This commit is contained in:
Alberto Fustinoni 2017-06-19 23:49:21 +09:00
parent a2bbf8817c
commit 3ee90816be

View File

@ -2064,14 +2064,6 @@ extern "C" {
typedef int16_t(RETRO_CALLCONV *retro_input_state_t)(unsigned port, unsigned device,
unsigned index, unsigned id);
/* Loads data from game rom
* As more platforms implement some form of sandboxing,
* it makes sense to have the front end manage rom file IO */
typedef size_t(RETRO_CALLCONV *retro_game_read_t)(void* buffer, size_t requested);
/* Seek in rom data stream */
typedef void(RETRO_CALLCONV *retro_game_seek_t)(unsigned long requested);
/* Sets callbacks. retro_set_environment() is guaranteed to be called
* before retro_init().
*
@ -2083,8 +2075,6 @@ extern "C" {
RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
RETRO_API void retro_set_input_poll(retro_input_poll_t);
RETRO_API void retro_set_input_state(retro_input_state_t);
RETRO_API void retro_set_game_read(retro_game_read_t);
RETRO_API void retro_set_game_seek(retro_game_seek_t);
/* Library global initialization/deinitialization. */
RETRO_API void retro_init(void);