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using toolkit
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@ -2064,14 +2064,6 @@ extern "C" {
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typedef int16_t(RETRO_CALLCONV *retro_input_state_t)(unsigned port, unsigned device,
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unsigned index, unsigned id);
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/* Loads data from game rom
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* As more platforms implement some form of sandboxing,
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* it makes sense to have the front end manage rom file IO */
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typedef size_t(RETRO_CALLCONV *retro_game_read_t)(void* buffer, size_t requested);
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/* Seek in rom data stream */
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typedef void(RETRO_CALLCONV *retro_game_seek_t)(unsigned long requested);
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/* Sets callbacks. retro_set_environment() is guaranteed to be called
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* before retro_init().
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*
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@ -2083,8 +2075,6 @@ extern "C" {
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RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
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RETRO_API void retro_set_input_poll(retro_input_poll_t);
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RETRO_API void retro_set_input_state(retro_input_state_t);
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RETRO_API void retro_set_game_read(retro_game_read_t);
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RETRO_API void retro_set_game_seek(retro_game_seek_t);
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/* Library global initialization/deinitialization. */
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RETRO_API void retro_init(void);
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