mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-24 18:21:50 +01:00
+ improved Mouse emulation (fixed buttons, use Wiimote orientation to calculate absolute quantity of movement)
+ fixed menu pointer orientation
This commit is contained in:
parent
a5ac9544a8
commit
3f6925dc8a
@ -211,8 +211,8 @@ uint32 mouse_read()
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case 5: /* Buttons state */
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if (input.pad[mouse.Port] & INPUT_A) temp |= 0x01;
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if (input.pad[mouse.Port] & INPUT_B) temp |= 0x02;
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if (input.pad[mouse.Port] & INPUT_C) temp |= 0x04;
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if (input.pad[mouse.Port] & INPUT_C) temp |= 0x02;
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if (input.pad[mouse.Port] & INPUT_B) temp |= 0x04;
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if (input.pad[mouse.Port] & INPUT_START) temp |= 0x08;
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break;
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@ -162,10 +162,6 @@ int FileSortCallback(const void *f1, const void *f2)
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****************************************************************************/
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int FileSelector(unsigned char *buffer)
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{
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#ifdef HW_RVL
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int x,y;
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gui_butn *button;
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#endif
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short p;
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int ret,i,yoffset,string_offset;
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int go_up = 0;
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@ -174,6 +170,12 @@ int FileSelector(unsigned char *buffer)
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char fname[MAXPATHLEN];
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FILE *xml,*snap;
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#ifdef HW_RVL
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int x,y;
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gui_butn *button;
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struct orient_t orient;
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#endif
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/* Initialize Menu */
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gui_menu *m = &menu_browser;
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GUI_InitMenu(m);
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@ -295,7 +297,8 @@ int FileSelector(unsigned char *buffer)
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y = m_input.ir.y;
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/* draw wiimote pointer */
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gxResetAngle(m_input.ir.angle);
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WPAD_Orientation(0,&orient);
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gxResetAngle(orient.roll);
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gxDrawTexture(w_pointer, x-w_pointer->width/2, y-w_pointer->height/2, w_pointer->width, w_pointer->height,255);
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gxResetAngle(0.0);
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@ -714,6 +714,7 @@ int GUI_WindowPrompt(gui_menu *parent, char *title, char *items[], u8 nb_items)
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#ifdef HW_RVL
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int x,y;
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struct orient_t orient;
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#endif
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/* initialize data */
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@ -817,7 +818,8 @@ int GUI_WindowPrompt(gui_menu *parent, char *title, char *items[], u8 nb_items)
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y = m_input.ir.y;
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/* draw wiimote pointer */
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gxResetAngle(m_input.ir.angle);
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WPAD_Orientation(0,&orient);
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gxResetAngle(orient.roll);
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gxDrawTexture(w_pointer,x-w_pointer->width/2,y-w_pointer->height/2,w_pointer->width,w_pointer->height,255);
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gxResetAngle(0.0);
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@ -943,6 +945,7 @@ int GUI_RunMenu(gui_menu *menu)
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#ifdef HW_RVL
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int i,x,y;
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struct orient_t orient;
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#endif
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@ -966,7 +969,8 @@ int GUI_RunMenu(gui_menu *menu)
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y = m_input.ir.y;
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/* draw wiimote pointer */
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gxResetAngle(m_input.ir.angle);
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WPAD_Orientation(0,&orient);
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gxResetAngle(orient.roll);
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gxDrawTexture(w_pointer, x-w_pointer->width/2, y-w_pointer->height/2, w_pointer->width, w_pointer->height,255);
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gxResetAngle(0.0);
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@ -242,9 +242,7 @@ static void pad_update(s8 num, u8 i)
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*******************************/
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#ifdef HW_RVL
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#define PI 3.14159265f
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s8 WPAD_StickX(u8 chan,u8 right)
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static s8 WPAD_StickX(u8 chan,u8 right)
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{
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float mag = 0.0;
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float ang = 0.0;
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@ -281,13 +279,13 @@ s8 WPAD_StickX(u8 chan,u8 right)
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/* calculate X value (angle need to be converted into radian) */
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if (mag > 1.0) mag = 1.0;
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else if (mag < -1.0) mag = -1.0;
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double val = mag * sin(PI * ang/180.0f);
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double val = mag * sin(M_PI * ang/180.0f);
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return (s8)(val * 128.0f);
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}
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s8 WPAD_StickY(u8 chan, u8 right)
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static s8 WPAD_StickY(u8 chan, u8 right)
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{
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float mag = 0.0;
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float ang = 0.0;
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@ -324,7 +322,7 @@ s8 WPAD_StickY(u8 chan, u8 right)
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/* calculate X value (angle need to be converted into radian) */
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if (mag > 1.0) mag = 1.0;
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else if (mag < -1.0) mag = -1.0;
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double val = mag * cos(PI * ang/180.0f);
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double val = mag * cos(M_PI * ang/180.0f);
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return (s8)(val * 128.0f);
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}
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@ -394,8 +392,8 @@ static void wpad_config(u8 num, u8 exp, u8 padtype)
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}
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}
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float old_x = 0.0;
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float old_y = 0.0;
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/*float old_x = 0.0;
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float old_y = 0.0;*/
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static void wpad_update(s8 num, u8 i, u32 exp)
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{
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@ -412,6 +410,9 @@ static void wpad_update(s8 num, u8 i, u32 exp)
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y = WPAD_StickY(num,0);
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}
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/* IR structure */
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struct ir_t ir;
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/* retrieve current key mapping */
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u32 *wpad_keymap = config.wpad_keymap[exp + (3 * num)];
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@ -446,7 +447,6 @@ static void wpad_update(s8 num, u8 i, u32 exp)
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if (exp != WPAD_EXP_CLASSIC)
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{
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/* wiimote IR */
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struct ir_t ir;
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WPAD_IR(num, &ir);
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if (ir.valid)
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{
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@ -474,7 +474,6 @@ static void wpad_update(s8 num, u8 i, u32 exp)
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if (exp != WPAD_EXP_CLASSIC)
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{
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/* wiimote IR */
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struct ir_t ir;
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WPAD_IR(num, &ir);
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if (ir.valid)
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{
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@ -485,21 +484,30 @@ static void wpad_update(s8 num, u8 i, u32 exp)
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}
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}
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/* MOUSE quantity of movement (-256,256) */
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/* MOUSE quantity of movement (-255,255) */
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else if (input.dev[i] == DEVICE_MOUSE)
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{
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/* analog stick */
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input.analog[2][0] = x * 2 / sensitivity;
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input.analog[2][1] = 0 - y * 2 / sensitivity;
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/* by default, use analog stick values */
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input.analog[2][0] = (x * 2) / sensitivity;
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input.analog[2][1] = - (y * 2) / sensitivity;
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if (exp != WPAD_EXP_CLASSIC)
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{
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/* wiimote IR */
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struct ir_t ir;
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WPAD_IR(num, &ir);
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if (ir.valid)
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{
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input.analog[2][0] = ir.x - old_x;
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/* get wiimote orientation */
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struct orient_t orient;
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WPAD_Orientation(num,&orient);
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/* horizontal axis (yaw is between -180 and 180 degrees) */
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input.analog[2][0] = ((int)orient.yaw * 255) / 90;
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/* vertical axis (pitch is between -180 and 180 degrees) */
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input.analog[2][1] = ((int)orient.pitch * 255) / 90;
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/*input.analog[2][0] = ir.x - old_x;
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if (input.analog[2][0] > 256)
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{
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input.analog[2][0] = 256;
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@ -529,19 +537,23 @@ static void wpad_update(s8 num, u8 i, u32 exp)
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else
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{
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old_y = ir.y;
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}
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}*/
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if (p & WPAD_BUTTON_B) input.pad[i] |= INPUT_B;
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}
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else
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/* else
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{
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old_x += input.analog[2][0];
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old_y += input.analog[2][1];
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}
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*/
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}
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if (!config.invert_mouse) input.analog[2][1] = 0 - input.analog[2][1];
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/* Invert Y coordinate */
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if (!config.invert_mouse)
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{
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input.analog[2][1] = -input.analog[2][1];
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}
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}
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/* GAMEPAD directional buttons */
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@ -52,7 +52,4 @@ extern void gx_input_config(u8 num, u8 type, u8 padtype);
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extern void gx_input_updateEmu(void);
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extern void gx_input_updateMenu(u32 cnt);
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extern s8 WPAD_StickX(u8 chan,u8 right);
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extern s8 WPAD_StickY(u8 chan,u8 right);
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#endif
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