(libretro Xbox 1) Add MSVC Xbox 1 solution

This commit is contained in:
twinaphex 2012-07-10 03:41:41 +02:00
parent a2bb067ded
commit 42ddead260
3 changed files with 662 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "msvc-2003-xbox1", "msvc-2003-xbox1/msvc-2003-xbox1.vcproj", "{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Profile = Profile
Profile_FastCap = Profile_FastCap
Release = Release
Release_LTCG = Release_LTCG
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Debug.ActiveCfg = Debug|Xbox
{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Debug.Build.0 = Debug|Xbox
{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Profile.ActiveCfg = Profile|Xbox
{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Profile.Build.0 = Profile|Xbox
{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Profile_FastCap.ActiveCfg = Profile_FastCap|Xbox
{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Profile_FastCap.Build.0 = Profile_FastCap|Xbox
{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Release.ActiveCfg = Release|Xbox
{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Release.Build.0 = Release|Xbox
{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Release_LTCG.ActiveCfg = Release_LTCG|Xbox
{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Release_LTCG.Build.0 = Release_LTCG|Xbox
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="msvc-2003-xbox1"
ProjectGUID="{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}"
RootNamespace="msvc-2003-xbox1"
Keyword="XboxProj">
<Platforms>
<Platform
Name="Xbox"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Xbox"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\source&quot;;&quot;$(SolutionDir)\..\..\source\cd_hw&quot;;&quot;$(SolutionDir)\..\..\source\cart_hw&quot;;&quot;$(SolutionDir)\..\..\source\sound&quot;;&quot;$(SolutionDir)\..\..\source\z80&quot;;&quot;$(SolutionDir)\..\..\&quot;;&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..\..\source\m68k&quot;;&quot;$(SolutionDir)\..\..\source\input_hw&quot;;&quot;$(SolutionDir)\..\..\source\cart_hw\svp&quot;;&quot;$(SolutionDir)\..\..\source\ntsc&quot;;&quot;$(SolutionDir)\..\..\libretro&quot;;&quot;$(SolutionDir)\msvc-2003-xbox1&quot;"
PreprocessorDefinitions="_DEBUG;_XBOX;_LIB;__LIBRETRO__;LSB_FIRST;USE_15BPP_RENDERING;INLINE=_inline;__restrict="
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/libretro_xdk.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Profile|Xbox"
OutputDirectory="Profile"
IntermediateDirectory="Profile"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\source&quot;;&quot;$(SolutionDir)\..\..\source\cd_hw&quot;;&quot;$(SolutionDir)\..\..\source\cart_hw&quot;;&quot;$(SolutionDir)\..\..\source\sound&quot;;&quot;$(SolutionDir)\..\..\source\z80&quot;;&quot;$(SolutionDir)\..\..\&quot;;&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..\..\source\m68k&quot;;&quot;$(SolutionDir)\..\..\source\input_hw&quot;;&quot;$(SolutionDir)\..\..\source\cart_hw\svp&quot;;&quot;$(SolutionDir)\..\..\source\ntsc&quot;;&quot;$(SolutionDir)\..\..\libretro&quot;;&quot;$(SolutionDir)\msvc-2003-xbox1&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE;_LIB;__LIBRETRO__;LSB_FIRST;USE_15BPP_RENDERING;INLINE=_inline;__restrict="
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/libretro_xdk.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Profile_FastCap|Xbox"
OutputDirectory="Profile_FastCap"
IntermediateDirectory="Profile_FastCap"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\source&quot;;&quot;$(SolutionDir)\..\..\source\cd_hw&quot;;&quot;$(SolutionDir)\..\..\source\cart_hw&quot;;&quot;$(SolutionDir)\..\..\source\sound&quot;;&quot;$(SolutionDir)\..\..\source\z80&quot;;&quot;$(SolutionDir)\..\..\&quot;;&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..\..\source\m68k&quot;;&quot;$(SolutionDir)\..\..\source\input_hw&quot;;&quot;$(SolutionDir)\..\..\source\cart_hw\svp&quot;;&quot;$(SolutionDir)\..\..\source\ntsc&quot;;&quot;$(SolutionDir)\..\..\libretro&quot;;&quot;$(SolutionDir)\msvc-2003-xbox1&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE;FASTCAP;_LIB;__LIBRETRO__;LSB_FIRST;USE_15BPP_RENDERING;INLINE=_inline;__restrict="
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"
FastCAP="TRUE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/libretro_xdk.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Release|Xbox"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\source&quot;;&quot;$(SolutionDir)\..\..\source\cd_hw&quot;;&quot;$(SolutionDir)\..\..\source\cart_hw&quot;;&quot;$(SolutionDir)\..\..\source\sound&quot;;&quot;$(SolutionDir)\..\..\source\z80&quot;;&quot;$(SolutionDir)\..\..\&quot;;&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..\..\source\m68k&quot;;&quot;$(SolutionDir)\..\..\source\input_hw&quot;;&quot;$(SolutionDir)\..\..\source\cart_hw\svp&quot;;&quot;$(SolutionDir)\..\..\source\ntsc&quot;;&quot;$(SolutionDir)\..\..\libretro&quot;;&quot;$(SolutionDir)\msvc-2003-xbox1&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_LIB;__LIBRETRO__;LSB_FIRST;USE_15BPP_RENDERING;INLINE=_inline;__restrict="
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/libretro_xdk.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Release_LTCG|Xbox"
OutputDirectory="Release_LTCG"
IntermediateDirectory="Release_LTCG"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\source&quot;;&quot;$(SolutionDir)\..\..\source\cd_hw&quot;;&quot;$(SolutionDir)\..\..\source\cart_hw&quot;;&quot;$(SolutionDir)\..\..\source\sound&quot;;&quot;$(SolutionDir)\..\..\source\z80&quot;;&quot;$(SolutionDir)\..\..\&quot;;&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..\..\source\m68k&quot;;&quot;$(SolutionDir)\..\..\source\input_hw&quot;;&quot;$(SolutionDir)\..\..\source\cart_hw\svp&quot;;&quot;$(SolutionDir)\..\..\source\ntsc&quot;;&quot;$(SolutionDir)\..\..\libretro&quot;;&quot;$(SolutionDir)\msvc-2003-xbox1&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;LTCG;_LIB;__LIBRETRO__;LSB_FIRST;USE_15BPP_RENDERING;INLINE=_inline;__restrict="
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/libretro_xdk.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<Filter
Name="libretro"
Filter="">
<File
RelativePath="..\..\libretro.c">
</File>
</Filter>
<Filter
Name="source"
Filter="">
<File
RelativePath="..\..\..\source\genesis.c">
</File>
<File
RelativePath="..\..\..\source\io_ctrl.c">
</File>
<File
RelativePath="..\..\..\source\loadrom.c">
</File>
<File
RelativePath="..\..\..\source\mem68k.c">
</File>
<File
RelativePath="..\..\..\source\membnk.c">
</File>
<File
RelativePath="..\..\..\source\memz80.c">
</File>
<File
RelativePath="..\..\..\source\state.c">
</File>
<File
RelativePath="..\..\..\source\system.c">
</File>
<File
RelativePath="..\..\..\source\vdp_ctrl.c">
</File>
<File
RelativePath="..\..\..\source\vdp_render.c">
</File>
<Filter
Name="cd_hw"
Filter="">
<File
RelativePath="..\..\..\source\cd_hw\cd_cart.c">
</File>
<File
RelativePath="..\..\..\source\cd_hw\cdc.c">
</File>
<File
RelativePath="..\..\..\source\cd_hw\cdd.c">
</File>
<File
RelativePath="..\..\..\source\cd_hw\gfx.c">
</File>
<File
RelativePath="..\..\..\source\cd_hw\pcm.c">
</File>
<File
RelativePath="..\..\..\source\cd_hw\scd.c">
</File>
</Filter>
<Filter
Name="cart_hw"
Filter="">
<File
RelativePath="..\..\..\source\cart_hw\areplay.c">
</File>
<File
RelativePath="..\..\..\source\cart_hw\gg_eeprom.c">
</File>
<File
RelativePath="..\..\..\source\cart_hw\ggenie.c">
</File>
<File
RelativePath="..\..\..\source\cart_hw\md_cart.c">
</File>
<File
RelativePath="..\..\..\source\cart_hw\md_eeprom.c">
</File>
<File
RelativePath="..\..\..\source\cart_hw\sms_cart.c">
</File>
<File
RelativePath="..\..\..\source\cart_hw\sram.c">
</File>
<Filter
Name="svp"
Filter="">
<File
RelativePath="..\..\..\source\cart_hw\svp\ssp16.c">
</File>
<File
RelativePath="..\..\..\source\cart_hw\svp\svp.c">
</File>
</Filter>
</Filter>
<Filter
Name="sound"
Filter="">
<File
RelativePath="..\..\..\source\sound\blip.c">
</File>
<File
RelativePath="..\..\..\source\sound\eq.c">
</File>
<File
RelativePath="..\..\..\source\sound\Fir_Resampler.c">
</File>
<File
RelativePath="..\..\..\source\sound\sn76489.c">
</File>
<File
RelativePath="..\..\..\source\sound\sound.c">
</File>
<File
RelativePath="..\..\..\source\sound\ym2413.c">
</File>
<File
RelativePath="..\..\..\source\sound\ym2612.c">
</File>
</Filter>
<Filter
Name="z80"
Filter="">
<File
RelativePath="..\..\..\source\z80\z80.c">
</File>
</Filter>
<Filter
Name="input_hw"
Filter="">
<File
RelativePath="..\..\..\source\input_hw\activator.c">
</File>
<File
RelativePath="..\..\..\source\input_hw\gamepad.c">
</File>
<File
RelativePath="..\..\..\source\input_hw\input.c">
</File>
<File
RelativePath="..\..\..\source\input_hw\lightgun.c">
</File>
<File
RelativePath="..\..\..\source\input_hw\mouse.c">
</File>
<File
RelativePath="..\..\..\source\input_hw\paddle.c">
</File>
<File
RelativePath="..\..\..\source\input_hw\sportspad.c">
</File>
<File
RelativePath="..\..\..\source\input_hw\teamplayer.c">
</File>
<File
RelativePath="..\..\..\source\input_hw\terebi_oekaki.c">
</File>
<File
RelativePath="..\..\..\source\input_hw\xe_a1p.c">
</File>
</Filter>
<Filter
Name="ntsc"
Filter="">
<File
RelativePath="..\..\..\source\ntsc\md_ntsc.c">
</File>
<File
RelativePath="..\..\..\source\ntsc\sms_ntsc.c">
</File>
</Filter>
</Filter>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
</Filter>
<File
RelativePath=".\ReadMe.txt">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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// ISO C9x compliant stdint.h for Microsoft Visual Studio
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
//
// Copyright (c) 2006-2008 Alexander Chemeris
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. The name of the author may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef __RARCH_STDINT_H
#define __RARCH_STDINT_H
#if _MSC_VER && (_MSC_VER < 1600)
//pre-MSVC 2010 needs an implementation of stdint.h
#if _MSC_VER > 1000
#pragma once
#endif
#include <limits.h>
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
// or compiler give many errors like this:
// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
#ifdef __cplusplus
extern "C" {
#endif
# include <wchar.h>
#ifdef __cplusplus
}
#endif
// Define _W64 macros to mark types changing their size, like intptr_t.
#ifndef _W64
# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
# define _W64 __w64
# else
# define _W64
# endif
#endif
// 7.18.1 Integer types
// 7.18.1.1 Exact-width integer types
// Visual Studio 6 and Embedded Visual C++ 4 doesn't
// realize that, e.g. char has the same size as __int8
// so we give up on __intX for them.
#if (_MSC_VER < 1300)
typedef signed char int8_t;
typedef signed short int16_t;
typedef signed int int32_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t;
#else
typedef signed __int8 int8_t;
typedef signed __int16 int16_t;
typedef signed __int32 int32_t;
typedef unsigned __int8 uint8_t;
typedef unsigned __int16 uint16_t;
typedef unsigned __int32 uint32_t;
#endif
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
// 7.18.1.2 Minimum-width integer types
typedef int8_t int_least8_t;
typedef int16_t int_least16_t;
typedef int32_t int_least32_t;
typedef int64_t int_least64_t;
typedef uint8_t uint_least8_t;
typedef uint16_t uint_least16_t;
typedef uint32_t uint_least32_t;
typedef uint64_t uint_least64_t;
// 7.18.1.3 Fastest minimum-width integer types
typedef int8_t int_fast8_t;
typedef int16_t int_fast16_t;
typedef int32_t int_fast32_t;
typedef int64_t int_fast64_t;
typedef uint8_t uint_fast8_t;
typedef uint16_t uint_fast16_t;
typedef uint32_t uint_fast32_t;
typedef uint64_t uint_fast64_t;
// 7.18.1.4 Integer types capable of holding object pointers
#ifdef _WIN64 // [
typedef signed __int64 intptr_t;
typedef unsigned __int64 uintptr_t;
#else // _WIN64 ][
typedef _W64 signed int intptr_t;
typedef _W64 unsigned int uintptr_t;
#endif // _WIN64 ]
// 7.18.1.5 Greatest-width integer types
typedef int64_t intmax_t;
typedef uint64_t uintmax_t;
// 7.18.2 Limits of specified-width integer types
#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
// 7.18.2.1 Limits of exact-width integer types
#define INT8_MIN ((int8_t)_I8_MIN)
#define INT8_MAX _I8_MAX
#define INT16_MIN ((int16_t)_I16_MIN)
#define INT16_MAX _I16_MAX
#define INT32_MIN ((int32_t)_I32_MIN)
#define INT32_MAX _I32_MAX
#define INT64_MIN ((int64_t)_I64_MIN)
#define INT64_MAX _I64_MAX
#define UINT8_MAX _UI8_MAX
#define UINT16_MAX _UI16_MAX
#define UINT32_MAX _UI32_MAX
#define UINT64_MAX _UI64_MAX
// 7.18.2.2 Limits of minimum-width integer types
#define INT_LEAST8_MIN INT8_MIN
#define INT_LEAST8_MAX INT8_MAX
#define INT_LEAST16_MIN INT16_MIN
#define INT_LEAST16_MAX INT16_MAX
#define INT_LEAST32_MIN INT32_MIN
#define INT_LEAST32_MAX INT32_MAX
#define INT_LEAST64_MIN INT64_MIN
#define INT_LEAST64_MAX INT64_MAX
#define UINT_LEAST8_MAX UINT8_MAX
#define UINT_LEAST16_MAX UINT16_MAX
#define UINT_LEAST32_MAX UINT32_MAX
#define UINT_LEAST64_MAX UINT64_MAX
// 7.18.2.3 Limits of fastest minimum-width integer types
#define INT_FAST8_MIN INT8_MIN
#define INT_FAST8_MAX INT8_MAX
#define INT_FAST16_MIN INT16_MIN
#define INT_FAST16_MAX INT16_MAX
#define INT_FAST32_MIN INT32_MIN
#define INT_FAST32_MAX INT32_MAX
#define INT_FAST64_MIN INT64_MIN
#define INT_FAST64_MAX INT64_MAX
#define UINT_FAST8_MAX UINT8_MAX
#define UINT_FAST16_MAX UINT16_MAX
#define UINT_FAST32_MAX UINT32_MAX
#define UINT_FAST64_MAX UINT64_MAX
// 7.18.2.4 Limits of integer types capable of holding object pointers
#ifdef _WIN64 // [
# define INTPTR_MIN INT64_MIN
# define INTPTR_MAX INT64_MAX
# define UINTPTR_MAX UINT64_MAX
#else // _WIN64 ][
# define INTPTR_MIN INT32_MIN
# define INTPTR_MAX INT32_MAX
# define UINTPTR_MAX UINT32_MAX
#endif // _WIN64 ]
// 7.18.2.5 Limits of greatest-width integer types
#define INTMAX_MIN INT64_MIN
#define INTMAX_MAX INT64_MAX
#define UINTMAX_MAX UINT64_MAX
// 7.18.3 Limits of other integer types
#ifdef _WIN64 // [
# define PTRDIFF_MIN _I64_MIN
# define PTRDIFF_MAX _I64_MAX
#else // _WIN64 ][
# define PTRDIFF_MIN _I32_MIN
# define PTRDIFF_MAX _I32_MAX
#endif // _WIN64 ]
#define SIG_ATOMIC_MIN INT_MIN
#define SIG_ATOMIC_MAX INT_MAX
#ifndef SIZE_MAX // [
# ifdef _WIN64 // [
# define SIZE_MAX _UI64_MAX
# else // _WIN64 ][
# define SIZE_MAX _UI32_MAX
# endif // _WIN64 ]
#endif // SIZE_MAX ]
// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
#ifndef WCHAR_MIN // [
# define WCHAR_MIN 0
#endif // WCHAR_MIN ]
#ifndef WCHAR_MAX // [
# define WCHAR_MAX _UI16_MAX
#endif // WCHAR_MAX ]
#define WINT_MIN 0
#define WINT_MAX _UI16_MAX
#endif // __STDC_LIMIT_MACROS ]
// 7.18.4 Limits of other integer types
#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
// 7.18.4.1 Macros for minimum-width integer constants
#define INT8_C(val) val##i8
#define INT16_C(val) val##i16
#define INT32_C(val) val##i32
#define INT64_C(val) val##i64
#define UINT8_C(val) val##ui8
#define UINT16_C(val) val##ui16
#define UINT32_C(val) val##ui32
#define UINT64_C(val) val##ui64
// 7.18.4.2 Macros for greatest-width integer constants
#define INTMAX_C INT64_C
#define UINTMAX_C UINT64_C
#endif // __STDC_CONSTANT_MACROS ]
#else
//sanity for everything else
#include <stdint.h>
#endif
#endif