mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
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(360) Fix solution
This commit is contained in:
parent
0507933fd3
commit
4cd46eb207
@ -1,7 +1,7 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "genesis-next-msvc-2010-360", "msvc-2010-360/msvc-2010-360.vcxproj", "{00CE82EC-E948-4BB6-B726-23BF1571B05A}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "genesis-next-msvc-2010-360", "msvc-2010-360\msvc-2010-360.vcxproj", "{00CE82EC-E948-4BB6-B726-23BF1571B05A}"
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EndProject
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -15,16 +15,22 @@ Global
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.CodeAnalysis|Xbox 360.ActiveCfg = CodeAnalysis|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.CodeAnalysis|Xbox 360.ActiveCfg = CodeAnalysis|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.CodeAnalysis|Xbox 360.Build.0 = CodeAnalysis|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.CodeAnalysis|Xbox 360.Build.0 = CodeAnalysis|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.CodeAnalysis|Xbox 360.Deploy.0 = CodeAnalysis|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile_FastCap|Xbox 360.ActiveCfg = Profile_FastCap|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile_FastCap|Xbox 360.ActiveCfg = Profile_FastCap|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile_FastCap|Xbox 360.Build.0 = Profile_FastCap|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile_FastCap|Xbox 360.Build.0 = Profile_FastCap|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile_FastCap|Xbox 360.Deploy.0 = Profile_FastCap|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile|Xbox 360.ActiveCfg = Profile|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile|Xbox 360.ActiveCfg = Profile|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile|Xbox 360.Build.0 = Profile|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile|Xbox 360.Build.0 = Profile|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile|Xbox 360.Deploy.0 = Profile|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release_LTCG|Xbox 360.ActiveCfg = Release_LTCG|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release_LTCG|Xbox 360.ActiveCfg = Release_LTCG|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release_LTCG|Xbox 360.Build.0 = Release_LTCG|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release_LTCG|Xbox 360.Build.0 = Release_LTCG|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release_LTCG|Xbox 360.Deploy.0 = Release_LTCG|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release|Xbox 360.Build.0 = Release|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release|Xbox 360.Build.0 = Release|Xbox 360
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{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release|Xbox 360.Deploy.0 = Release|Xbox 360
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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@ -244,7 +244,7 @@
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PreprocessorDefinitions>_DEBUG;_XBOX;_XBOX360;_LIB;INLINE=static _inline;__attribute__=;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_XBOX;_XBOX360;_LIB;INLINE=static _inline;__attribute__=;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\libretro;$(SolutionDir)\..\..\source;$(SolutionDir)\..\..\source\m68k;$(SolutionDir)\..\..\source\sound;$(SolutionDir)\..\..\source\cart_hw;$(SolutionDir)\..\..\source\cart_hw\svp;$(SolutionDir)\..\..\source\input_hw;$(SolutionDir)\..\..\source\ntsc;$(SolutionDir)\..\..\source\z80;$(SolutionDir)\..\..\source\cd_hw;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\..\source;$(SolutionDir)\..\..\..\source\cd_hw;$(SolutionDir)\..\..\..\source\cart_hw;$(SolutionDir)\..\..\..\source\sound;$(SolutionDir)\..\..\..\source\z80;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\..\source\m68k;$(SolutionDir)\..\..\..\source\input_hw;$(SolutionDir)\..\..\..\source\cart_hw\svp;$(SolutionDir)\..\..\..\source\ntsc;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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@ -265,7 +265,7 @@
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PreprocessorDefinitions>_DEBUG;_XBOX;_XBOX360;_LIB;%(PreprocessorDefinitions);INLINE=static _inline;__attribute__=;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_XBOX;_XBOX360;_LIB;%(PreprocessorDefinitions);INLINE=static _inline;__attribute__=;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\libretro;$(SolutionDir)\..\..\source;$(SolutionDir)\..\..\source\m68k;$(SolutionDir)\..\..\source\sound;$(SolutionDir)\..\..\source\cart_hw;$(SolutionDir)\..\..\source\cart_hw\svp;$(SolutionDir)\..\..\source\input_hw;$(SolutionDir)\..\..\source\ntsc;$(SolutionDir)\..\..\source\z80;$(SolutionDir)\..\..\source\cd_hw;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\..\source;$(SolutionDir)\..\..\..\source\cd_hw;$(SolutionDir)\..\..\..\source\cart_hw;$(SolutionDir)\..\..\..\source\sound;$(SolutionDir)\..\..\..\source\z80;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\..\source\m68k;$(SolutionDir)\..\..\..\source\input_hw;$(SolutionDir)\..\..\..\source\cart_hw\svp;$(SolutionDir)\..\..\..\source\ntsc;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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@ -287,7 +287,7 @@
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;PROFILE;_LIB;__LIBRETRO__;USE_16BPP_RENDERING;INLINE=static _inline;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;PROFILE;_LIB;__LIBRETRO__;USE_16BPP_RENDERING;INLINE=static _inline;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\libretro;$(SolutionDir)\..\..\source;$(SolutionDir)\..\..\source\m68k;$(SolutionDir)\..\..\source\sound;$(SolutionDir)\..\..\source\cart_hw;$(SolutionDir)\..\..\source\cart_hw\svp;$(SolutionDir)\..\..\source\input_hw;$(SolutionDir)\..\..\source\ntsc;$(SolutionDir)\..\..\source\z80;$(SolutionDir)\..\..\source\cd_hw;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\..\source;$(SolutionDir)\..\..\..\source\cd_hw;$(SolutionDir)\..\..\..\source\cart_hw;$(SolutionDir)\..\..\..\source\sound;$(SolutionDir)\..\..\..\source\z80;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\..\source\m68k;$(SolutionDir)\..\..\..\source\input_hw;$(SolutionDir)\..\..\..\source\cart_hw\svp;$(SolutionDir)\..\..\..\source\ntsc;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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@ -312,7 +312,7 @@
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;PROFILE;FASTCAP;_LIB;__LIBRETRO__;USE_16BPP_RENDERING;INLINE=static _inline;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;PROFILE;FASTCAP;_LIB;__LIBRETRO__;USE_16BPP_RENDERING;INLINE=static _inline;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\libretro;$(SolutionDir)\..\..\source;$(SolutionDir)\..\..\source\m68k;$(SolutionDir)\..\..\source\sound;$(SolutionDir)\..\..\source\cart_hw;$(SolutionDir)\..\..\source\cart_hw\svp;$(SolutionDir)\..\..\source\input_hw;$(SolutionDir)\..\..\source\ntsc;$(SolutionDir)\..\..\source\z80;$(SolutionDir)\..\..\source\cd_hw;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\..\source;$(SolutionDir)\..\..\..\source\cd_hw;$(SolutionDir)\..\..\..\source\cart_hw;$(SolutionDir)\..\..\..\source\sound;$(SolutionDir)\..\..\..\source\z80;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\..\source\m68k;$(SolutionDir)\..\..\..\source\input_hw;$(SolutionDir)\..\..\..\source\cart_hw\svp;$(SolutionDir)\..\..\..\source\ntsc;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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@ -335,7 +335,7 @@
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;_LIB;INLINE=static _inline;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;_LIB;INLINE=static _inline;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\libretro;$(SolutionDir)\..\..\source;$(SolutionDir)\..\..\source\m68k;$(SolutionDir)\..\..\source\sound;$(SolutionDir)\..\..\source\cart_hw;$(SolutionDir)\..\..\source\cart_hw\svp;$(SolutionDir)\..\..\source\input_hw;$(SolutionDir)\..\..\source\ntsc;$(SolutionDir)\..\..\source\z80;$(SolutionDir)\..\..\source\cd_hw;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\..\source;$(SolutionDir)\..\..\..\source\cd_hw;$(SolutionDir)\..\..\..\source\cart_hw;$(SolutionDir)\..\..\..\source\sound;$(SolutionDir)\..\..\..\source\z80;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\..\source\m68k;$(SolutionDir)\..\..\..\source\input_hw;$(SolutionDir)\..\..\..\source\cart_hw\svp;$(SolutionDir)\..\..\..\source\ntsc;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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@ -358,7 +358,7 @@
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;LTCG;_LIB;INLINE=static _inline;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;LTCG;_LIB;INLINE=static _inline;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\libretro;$(SolutionDir)\..\..\source;$(SolutionDir)\..\..\source\m68k;$(SolutionDir)\..\..\source\sound;$(SolutionDir)\..\..\source\cart_hw;$(SolutionDir)\..\..\source\cart_hw\svp;$(SolutionDir)\..\..\source\input_hw;$(SolutionDir)\..\..\source\ntsc;$(SolutionDir)\..\..\source\z80;$(SolutionDir)\..\..\source\cd_hw;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\..\source;$(SolutionDir)\..\..\..\source\cd_hw;$(SolutionDir)\..\..\..\source\cart_hw;$(SolutionDir)\..\..\..\source\sound;$(SolutionDir)\..\..\..\source\z80;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\..\source\m68k;$(SolutionDir)\..\..\..\source\input_hw;$(SolutionDir)\..\..\..\source\cart_hw\svp;$(SolutionDir)\..\..\..\source\ntsc;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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