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Merge git://github.com/ekeeke/Genesis-Plus-GX
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commit
4e3718f10b
@ -920,6 +920,9 @@ void cdd_update(void)
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}
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else if (cdd.toc.tracks[cdd.index].fd)
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{
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/* AUDIO track playing */
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scd.regs[0x36>>1].byte.h = 0x00;
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if (cdd.lba < cdd.toc.tracks[cdd.index].start)
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{
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fseek(cdd.toc.tracks[cdd.index].fd, (cdd.toc.tracks[cdd.index].start * 2352) - cdd.toc.tracks[cdd.index].offset, SEEK_SET);
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@ -961,38 +964,37 @@ void cdd_process(void)
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case 0x02: /* Read TOC */
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{
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/* Infos automatically retrieved by CDD processor from Q-Channel */
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/* commands 0x00-0x02: from current block Q-Channel data field */
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/* commands 0x03-0x05: from Lead-In area Q-Channel data field */
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/* commands 0x00-0x02 (current block) and 0x03-0x05 (Lead-In) */
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switch (scd.regs[0x44>>1].byte.l)
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{
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case 0x00: /* Absolute position (MM:SS:FF) */
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case 0x00: /* Current Absolute Time (MM:SS:FF) */
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{
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int lba = cdd.lba + 150;
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scd.regs[0x38>>1].w = cdd.status << 8;
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scd.regs[0x3a>>1].w = lut_BCD_16[(lba/75)/60];
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scd.regs[0x3c>>1].w = lut_BCD_16[(lba/75)%60];
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scd.regs[0x3e>>1].w = lut_BCD_16[(lba%75)];
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scd.regs[0x40>>1].byte.h = 0x00; /* TODO: check what is returned in RS8 (note: bit 1 is checked by BIOS) */
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scd.regs[0x40>>1].byte.h = cdd.index ? 0x00 : 0x04; /* Current block flags (bit0 = mute status, bit1: pre-emphasis status, bit2: track type) */
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break;
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}
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case 0x01: /* Track relative position (MM:SS:FF) */
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case 0x01: /* Current Track Relative Time (MM:SS:FF) */
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{
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int lba = cdd.lba - cdd.toc.tracks[cdd.index].start;
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scd.regs[0x38>>1].w = (cdd.status << 8) | 0x01;
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scd.regs[0x3a>>1].w = lut_BCD_16[(lba/75)/60];
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scd.regs[0x3c>>1].w = lut_BCD_16[(lba/75)%60];
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scd.regs[0x3e>>1].w = lut_BCD_16[(lba%75)];
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scd.regs[0x40>>1].byte.h = 0x00; /* TODO: check what is returned in RS8 */
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scd.regs[0x40>>1].byte.h = cdd.index ? 0x00 : 0x04; /* Current block flags (bit0 = mute status, bit1: pre-emphasis status, bit2: track type) */
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break;
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}
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case 0x02: /* Current track */
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case 0x02: /* Current Track Number */
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{
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scd.regs[0x38>>1].w = (cdd.status << 8) | 0x02;
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scd.regs[0x3a>>1].w = (cdd.index < cdd.toc.last) ? lut_BCD_16[cdd.index + 1] : 0x0A0A;
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scd.regs[0x3c>>1].w = 0x0000;
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scd.regs[0x3e>>1].w = 0x0000; /* TODO: check what is returned in RS6 */
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scd.regs[0x3e>>1].w = 0x0000; /* Disk Control Code (?) in RS6 */
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scd.regs[0x40>>1].byte.h = 0x00;
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break;
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}
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@ -1008,17 +1010,17 @@ void cdd_process(void)
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break;
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}
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case 0x04: /* Number of tracks */
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case 0x04: /* First & Last Track Numbers */
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{
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scd.regs[0x38>>1].w = (cdd.status << 8) | 0x04;
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scd.regs[0x3a>>1].w = 0x0001;
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scd.regs[0x3c>>1].w = lut_BCD_16[cdd.toc.last];
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scd.regs[0x3e>>1].w = 0x0000; /* TODO: check what is returned in RS6-RS7 */
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scd.regs[0x40>>1].byte.h = 0x00; /* TODO: check what is returned in RS8 */
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scd.regs[0x3e>>1].w = 0x0000; /* Drive Version (?) in RS6-RS7 */
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scd.regs[0x40>>1].byte.h = 0x00; /* Lead-In flags (bit0 = mute status, bit1: pre-emphasis status, bit2: track type) */
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break;
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}
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case 0x05: /* Track start (MM:SS:FF) */
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case 0x05: /* Track Start Time (MM:SS:FF) */
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{
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int track = scd.regs[0x46>>1].byte.h * 10 + scd.regs[0x46>>1].byte.l;
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int lba = cdd.toc.tracks[track-1].start + 150;
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@ -1026,10 +1028,10 @@ void cdd_process(void)
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scd.regs[0x3a>>1].w = lut_BCD_16[(lba/75)/60];
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scd.regs[0x3c>>1].w = lut_BCD_16[(lba/75)%60];
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scd.regs[0x3e>>1].w = lut_BCD_16[(lba%75)];
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scd.regs[0x40>>1].byte.h = track % 10;
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scd.regs[0x40>>1].byte.h = track % 10; /* Track Number (low digit) */
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if (track == 1)
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{
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/* RS6 bit 3 is set for DATA track */
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/* RS6 bit 3 is set for the first (DATA) track */
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scd.regs[0x3e>>1].byte.h |= 0x08;
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}
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break;
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@ -53,7 +53,7 @@
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#define CD_END 0x0C
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/* CD blocks scanning speed */
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#define CD_SCAN_SPEED 10
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#define CD_SCAN_SPEED 30
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#define CD_MAX_TRACKS 100
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@ -246,7 +246,7 @@ int ParseDirectory(void)
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****************************************************************************/
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int LoadFile(int selection)
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{
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int size = 0, reload, filetype;
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int size, cd_mode1, filetype;
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char filename[MAXPATHLEN];
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/* file path */
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@ -270,33 +270,33 @@ int LoadFile(int selection)
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/* open message box */
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GUI_MsgBoxOpen("Information", "Loading game...", 1);
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/* by default, update loaded game informations */
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reload = 1;
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/* no cartridge or CD game loaded */
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size = cd_mode1 = 0;
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/* check if virtual CD tray was open */
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if ((system_hw == SYSTEM_MCD) && (cdd.status == CD_OPEN))
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{
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/* swap CD image file without changing region, system,... */
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/* swap CD image file in (without changing region, system,...) */
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size = cdd_load(filename, (char *)(cdc.ram));
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/* Mode 1 cartridge loaded ? */
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/* check if a cartridge is currently loaded */
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if (scd.cartridge.boot)
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{
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/* loaded ROM file infos should not be modified */
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reload = 0;
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/* CD Mode 1 */
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cd_mode1 = size;
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}
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else
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{
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/* update CD header informations */
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/* update game informations from CD image file header */
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getrominfo((char *)(cdc.ram));
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}
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}
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/* no CD image file swapped */
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/* no CD image file loaded */
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if (!size)
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{
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/* close CD tray to force system reset */
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cdd.status = CD_STOP;
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cdd.status = NO_DISC;
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/* load game file */
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size = load_rom(filename);
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@ -304,13 +304,18 @@ int LoadFile(int selection)
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if (size > 0)
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{
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/* check if loaded game has changed */
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if (reload)
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/* do not update game basename if a CD was loaded with a cartridge (Mode 1) */
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if (cd_mode1)
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{
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/* add CD image file to history list */
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filetype = 1;
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}
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else
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{
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/* auto-save previous game state */
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slot_autosave(config.s_default,config.s_device);
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/* update pathname for screenshot, save & cheat files */
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/* update game basename (for screenshot, save & cheat files) */
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if (romtype & SYSTEM_SMS)
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{
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/* Master System ROM file */
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