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updated win32 changelog (1.4.1)
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@ -7,6 +7,44 @@ Please look at http://code.google.com/p/genplus-gx/ for more infos.
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---------------------------------------------------------------------------------------------------------
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[04/12/2010] version 1.4.1 (Eke-Eke)
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---------------------------------------------------------------------------------------------------------
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[Core/Sound]
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---------------
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* implemented Blargg's blip buffer in SN76489 core (all channels are now lineary interpolated)
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[Core/VDP]
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---------------
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* improved 2-cell vscroll emulation accuracy, as verified on real hardware (Gynoug, Cutie Suzuki no Ringside Angel, Formula One, Kawasaki Superbike Challenge)
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* improved VBLANK flag accuracy, as observed on real hardware.
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* improved DMA operations accuracy, writes are now performed on a scanline basis: fixes Gaiares (flickering title screen).
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* improved DMA Fill timing accuracy.
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* fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted gfx after soft reset).
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* fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in Double Trouble (2nd stage).
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* fixed Vertical Counter in interlace mode 1, as observed on real hardware.
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* fixed horizontal border width, as observed on real hardware.
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* various code improvments & optimizations.
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[Core/CPU]
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---------------
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* fixed state of Z80 registers on reset (sound issues with Defender & Defender 2 in Williams Arcade Classics)
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* implemented 68k undocumented flags behavior for DIVU/DIVS instructions (Bloodshot / Battle Frenzy)
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[Core/Extra]
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---------------
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* improved emulation of copy-protection hardware found in some unlicensed cartridges (Mulan, Pocket Monsters II).
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* enabled simultaneous use of multitap & J-CART (Super Skidmarks 6-player mode)
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* improved savestate format: added DMA, SVP, cartridge mapping & internal registers state informations
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* improved unlicensed ROM mappers emulation
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* added Chinese Fighters III mapper support
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* added Top Fighter mapper support
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* fixed Barver Battle Saga mapper support
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* fixed cartridge hardware soft-reset (Game Genie, SVP, ...)
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* fixed Game Genie registers byte reads
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----------------------------------------------------------------------------------------------------------------------------------------------------
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[06/30/10] version 1.4.0 (Eke-Eke)
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----------------------------------------------------------------------------------------------------------------------------------------------------
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@ -70,13 +70,10 @@
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DOS only:
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End - Exit program
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F1-F4 - Set frameskip level (F1 = no skip ... F4 = skip 3 frames)
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F6 - Log messages (for debug ONLY)
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WIndows only:
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Windows only:
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End - Exit program
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F4 - Toggle Audio (ONLY when Turbo mode is OFF)
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F6 - Toggle Turbo mode (ONLY when Audio is OFF)
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