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[Core/IO] fixed regression with 6-buttons control pad emulation (fixes Duke Nukem 3D)
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@ -3,7 +3,7 @@
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* 2-Buttons, 3-Buttons & 6-Buttons controller support
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* 2-Buttons, 3-Buttons & 6-Buttons controller support
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* with support for J-Cart, 4-Way Play & Master Tap adapters
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* with support for J-Cart, 4-Way Play & Master Tap adapters
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*
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*
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* Copyright (C) 2007-2018 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2019 Eke-Eke (Genesis Plus GX)
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*
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*
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* Redistribution and use of this code or any derivative works are permitted
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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* provided that the following conditions are met:
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@ -125,8 +125,7 @@ INLINE unsigned char gamepad_read(int port)
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/* From gen_hw.txt (*):
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/* From gen_hw.txt (*):
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A 6-button gamepad allows the extra buttons to be read based on how
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A 6-button gamepad allows the extra buttons to be read based on how
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many times TH is switched from (and not 0 to 1). Observe the
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many times TH is switched from 0 to 1. Observe the following sequence:
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following sequence:
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TH = 1 : ?1CBRLDU 3-button pad return value
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TH = 1 : ?1CBRLDU 3-button pad return value
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TH = 0 : ?0SA00DU 3-button pad return value
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TH = 0 : ?0SA00DU 3-button pad return value
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@ -141,7 +140,7 @@ INLINE unsigned char gamepad_read(int port)
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(*) additional High-to-Low transition is necessary to access extra buttons according to official MK-1653-50 specification
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(*) additional High-to-Low transition is necessary to access extra buttons according to official MK-1653-50 specification
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*/
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*/
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case 6: /*** Third Low ***/
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case 4: /*** Third Low ***/
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{
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{
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/* TH = 0 : ?0SA0000 D3-D0 forced to '0' */
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/* TH = 0 : ?0SA0000 D3-D0 forced to '0' */
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data &= ~(((pad >> 2) & 0x30) | 0x0F);
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data &= ~(((pad >> 2) & 0x30) | 0x0F);
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@ -155,7 +154,7 @@ INLINE unsigned char gamepad_read(int port)
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break;
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break;
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}
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}
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case 8: /*** Fourth Low ***/
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case 6: /*** Fourth Low ***/
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{
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{
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/* TH = 0 : ?0SA1111 D3-D0 forced to '1' */
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/* TH = 0 : ?0SA1111 D3-D0 forced to '1' */
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data &= ~((pad >> 2) & 0x30);
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data &= ~((pad >> 2) & 0x30);
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@ -193,10 +192,10 @@ INLINE void gamepad_write(int port, unsigned char data, unsigned char mask)
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gamepad[port].Latency = 0;
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gamepad[port].Latency = 0;
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/* 6-Buttons controller specific */
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/* 6-Buttons controller specific */
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if ((input.dev[port] == DEVICE_PAD6B) && (gamepad[port].Counter < 10))
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if ((input.dev[port] == DEVICE_PAD6B) && (gamepad[port].Counter < 8))
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{
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{
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/* TH 1->0 transition */
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/* TH 0->1 transition */
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if (!data && gamepad[port].State)
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if (data && !gamepad[port].State)
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{
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{
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gamepad[port].Counter += 2;
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gamepad[port].Counter += 2;
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gamepad[port].Timeout = 0;
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gamepad[port].Timeout = 0;
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@ -3,7 +3,7 @@
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* 2-Buttons, 3-Buttons & 6-Buttons controller support
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* 2-Buttons, 3-Buttons & 6-Buttons controller support
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* with support for J-Cart, 4-Way Play & Master Tap adapters
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* with support for J-Cart, 4-Way Play & Master Tap adapters
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*
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*
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* Copyright (C) 2007-2018 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2019 Eke-Eke (Genesis Plus GX)
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*
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*
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* Redistribution and use of this code or any derivative works are permitted
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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* provided that the following conditions are met:
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