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(XBOX) Build fix for C89 compliance
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@ -38,8 +38,6 @@ static retro_audio_sample_batch_t audio_batch_cb;
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void retro_set_environment(retro_environment_t cb)
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{
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environ_cb = cb;
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static const struct retro_variable vars[] = {
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{ "blargg_ntsc_filter", "Blargg NTSC filter; disabled|monochrome|composite|svideo|rgb" },
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{ "overscan", "Overscan mode; 0|1|2|3" },
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@ -47,6 +45,7 @@ void retro_set_environment(retro_environment_t cb)
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{ NULL, NULL },
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};
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environ_cb = cb;
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cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void*)vars);
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}
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@ -1179,6 +1178,7 @@ void osd_input_update(void)
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void retro_run(void)
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{
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int aud;
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bool updated = false;
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if (system_hw == SYSTEM_MCD)
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system_frame_scd(0);
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@ -1192,7 +1192,6 @@ void retro_run(void)
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aud = audio_update(soundbuffer) << 1;
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audio_batch_cb(soundbuffer, aud >> 1);
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bool updated = false;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
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check_variables();
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}
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