mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-10 21:05:12 +01:00
Use new retro_device_lightgun api
hiddenasbestos authored https://github.com/hiddenasbestos/Genesis-Plus-GX/tree/lightgun
This commit is contained in:
parent
e386c13571
commit
6b1579f957
@ -450,6 +450,7 @@ enum retro_key
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RETROK_POWER = 320,
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RETROK_EURO = 321,
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RETROK_UNDO = 322,
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RETROK_OEM_102 = 323,
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RETROK_LAST,
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@ -599,8 +600,11 @@ enum retro_mod
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* GET_VARIABLE.
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* This allows the frontend to present these variables to
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* a user dynamically.
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* This should be called as early as possible (ideally in
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* retro_set_environment).
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* This should be called the first time as early as
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* possible (ideally in retro_set_environment).
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* Afterward it may be called again for the core to communicate
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* updated options to the frontend, but the number of core
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* options must not change from the number in the initial call.
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*
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* 'data' points to an array of retro_variable structs
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* terminated by a { NULL, NULL } element.
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@ -654,6 +658,15 @@ enum retro_mod
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/* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
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* It was not used by any known core at the time,
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* and was removed from the API. */
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#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
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/* const struct retro_frame_time_callback * --
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* Lets the core know how much time has passed since last
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* invocation of retro_run().
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* The frontend can tamper with the timing to fake fast-forward,
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* slow-motion, frame stepping, etc.
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* In this case the delta time will use the reference value
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* in frame_time_callback..
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*/
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#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
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/* const struct retro_audio_callback * --
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* Sets an interface which is used to notify a libretro core about audio
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@ -680,15 +693,6 @@ enum retro_mod
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* A libretro core using SET_AUDIO_CALLBACK should also make use of
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* SET_FRAME_TIME_CALLBACK.
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*/
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#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
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/* const struct retro_frame_time_callback * --
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* Lets the core know how much time has passed since last
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* invocation of retro_run().
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* The frontend can tamper with the timing to fake fast-forward,
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* slow-motion, frame stepping, etc.
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* In this case the delta time will use the reference value
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* in frame_time_callback..
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*/
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#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
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/* struct retro_rumble_interface * --
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* Gets an interface which is used by a libretro core to set
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@ -775,17 +779,18 @@ enum retro_mod
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*/
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#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
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/* const char ** --
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* Returns the "save" directory of the frontend.
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* This directory can be used to store SRAM, memory cards,
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* high scores, etc, if the libretro core
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* Returns the "save" directory of the frontend, unless there is no
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* save directory available. The save directory should be used to
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* store SRAM, memory cards, high scores, etc, if the libretro core
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* cannot use the regular memory interface (retro_get_memory_data()).
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*
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* NOTE: libretro cores used to check GET_SYSTEM_DIRECTORY for
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* similar things before.
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* They should still check GET_SYSTEM_DIRECTORY if they want to
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* be backwards compatible.
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* The path here can be NULL. It should only be non-NULL if the
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* frontend user has set a specific save path.
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* If the frontend cannot designate a save directory, it will return
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* NULL to indicate that the core should attempt to operate without a
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* save directory set.
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*
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* NOTE: early libretro cores used the system directory for save
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* files. Cores that need to be backwards-compatible can still check
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* GET_SYSTEM_DIRECTORY.
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*/
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#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
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/* const struct retro_system_av_info * --
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@ -853,26 +858,39 @@ enum retro_mod
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#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
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/* const struct retro_controller_info * --
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* This environment call lets a libretro core tell the frontend
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* which controller types are recognized in calls to
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* which controller subclasses are recognized in calls to
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* retro_set_controller_port_device().
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*
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* Some emulators such as Super Nintendo
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* support multiple lightgun types which must be specifically
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* selected from.
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* It is therefore sometimes necessary for a frontend to be able
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* to tell the core about a special kind of input device which is
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* not covered by the libretro input API.
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* Some emulators such as Super Nintendo support multiple lightgun
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* types which must be specifically selected from. It is therefore
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* sometimes necessary for a frontend to be able to tell the core
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* about a special kind of input device which is not specifcally
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* provided by the Libretro API.
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*
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* In order for a frontend to understand the workings of an input device,
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* it must be a specialized type
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* of the generic device types already defined in the libretro API.
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* In order for a frontend to understand the workings of those devices,
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* they must be defined as a specialized subclass of the generic device
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* types already defined in the libretro API.
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*
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* Which devices are supported can vary per input port.
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* The core must pass an array of const struct retro_controller_info which
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* is terminated with a blanked out struct. Each element of the struct
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* corresponds to an ascending port index to
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* retro_set_controller_port_device().
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* Even if special device types are set in the libretro core,
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* is terminated with a blanked out struct. Each element of the
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* retro_controller_info struct corresponds to the ascending port index
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* that is passed to retro_set_controller_port_device() when that function
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* is called to indicate to the core that the frontend has changed the
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* active device subclass. SEE ALSO: retro_set_controller_port_device()
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*
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* The ascending input port indexes provided by the core in the struct
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* are generally presented by frontends as ascending User # or Player #,
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* such as Player 1, Player 2, Player 3, etc. Which device subclasses are
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* supported can vary per input port.
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*
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* The first inner element of each entry in the retro_controller_info array
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* is a retro_controller_description struct that specifies the names and
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* codes of all device subclasses that are available for the corresponding
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* User or Player, beginning with the generic Libretro device that the
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* subclasses are derived from. The second inner element of each entry is the
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* total number of subclasses that are listed in the retro_controller_description.
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*
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* NOTE: Even if special device types are set in the libretro core,
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* libretro should only poll input based on the base input device types.
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*/
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#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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@ -951,7 +969,37 @@ enum retro_mod
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* A frontend must make sure that the pointer obtained from this function is
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* writeable (and readable).
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*/
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#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* const struct retro_hw_render_interface ** --
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* Returns an API specific rendering interface for accessing API specific data.
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* Not all HW rendering APIs support or need this.
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* The contents of the returned pointer is specific to the rendering API
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* being used. See the various headers like libretro_vulkan.h, etc.
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*
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* GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
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* Similarly, after context_destroyed callback returns,
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* the contents of the HW_RENDER_INTERFACE are invalidated.
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*/
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#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* const bool * --
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* If true, the libretro implementation supports achievements
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* either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
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* or via retro_get_memory_data/retro_get_memory_size.
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*
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* This must be called before the first call to retro_run.
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*/
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#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* const struct retro_hw_render_context_negotiation_interface * --
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* Sets an interface which lets the libretro core negotiate with frontend how a context is created.
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* The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
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* This interface will be used when the frontend is trying to create a HW rendering context,
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* so it will be used after SET_HW_RENDER, but before the context_reset callback.
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*/
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#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
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/* uint64_t * --
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* Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't
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* recognize or support. Should be set in either retro_init or retro_load_game, but not both.
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*/
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#define RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT (44 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* N/A (null) * --
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* The frontend will try to use a 'shared' hardware context (mostly applicable
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@ -963,14 +1011,70 @@ enum retro_mod
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* This will do nothing on its own until SET_HW_RENDER env callbacks are
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* being used.
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*/
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#define RETRO_ENVIRONMENT_GET_VFS_INTERFACE (45 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* struct retro_vfs_interface_info * --
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* Gets access to the VFS interface.
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* VFS presence needs to be queried prior to load_game or any
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* get_system/save/other_directory being called to let front end know
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* core supports VFS before it starts handing out paths.
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* It is recomended to do so in retro_set_environment */
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* It is recomended to do so in retro_set_environment
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*/
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#define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* struct retro_led_interface * --
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* Gets an interface which is used by a libretro core to set
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* state of LEDs.
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*/
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#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* int * --
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* Tells the core if the frontend wants audio or video.
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* If disabled, the frontend will discard the audio or video,
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* so the core may decide to skip generating a frame or generating audio.
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* This is mainly used for increasing performance.
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* Bit 0 (value 1): Enable Video
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* Bit 1 (value 2): Enable Audio
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* Bit 2 (value 4): Use Fast Savestates.
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* Bit 3 (value 8): Hard Disable Audio
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* Other bits are reserved for future use and will default to zero.
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* If video is disabled:
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* * The frontend wants the core to not generate any video,
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* including presenting frames via hardware acceleration.
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* * The frontend's video frame callback will do nothing.
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* * After running the frame, the video output of the next frame should be
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* no different than if video was enabled, and saving and loading state
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* should have no issues.
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* If audio is disabled:
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* * The frontend wants the core to not generate any audio.
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* * The frontend's audio callbacks will do nothing.
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* * After running the frame, the audio output of the next frame should be
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* no different than if audio was enabled, and saving and loading state
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* should have no issues.
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* Fast Savestates:
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* * Guaranteed to be created by the same binary that will load them.
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* * Will not be written to or read from the disk.
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* * Suggest that the core assumes loading state will succeed.
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* * Suggest that the core updates its memory buffers in-place if possible.
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* * Suggest that the core skips clearing memory.
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* * Suggest that the core skips resetting the system.
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* * Suggest that the core may skip validation steps.
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* Hard Disable Audio:
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* * Used for a secondary core when running ahead.
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* * Indicates that the frontend will never need audio from the core.
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* * Suggests that the core may stop synthesizing audio, but this should not
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* compromise emulation accuracy.
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* * Audio output for the next frame does not matter, and the frontend will
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* never need an accurate audio state in the future.
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* * State will never be saved when using Hard Disable Audio.
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*/
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#define RETRO_ENVIRONMENT_GET_MIDI_INTERFACE (48 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* struct retro_midi_interface ** --
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* Returns a MIDI interface that can be used for raw data I/O.
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*/
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#define RETRO_ENVIRONMENT_GET_FASTFORWARDING (49 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* bool * --
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* Boolean value that indicates whether or not the frontend is in
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* fastforwarding mode.
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*/
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/* VFS functionality */
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@ -1030,6 +1134,10 @@ typedef int (RETRO_CALLCONV *retro_vfs_close_t)(struct retro_vfs_file_handle *st
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* Introduced in VFS API v1 */
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typedef int64_t (RETRO_CALLCONV *retro_vfs_size_t)(struct retro_vfs_file_handle *stream);
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/* Truncate file to specified size. Returns 0 on success or -1 on error
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* Introduced in VFS API v2 */
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typedef int64_t (RETRO_CALLCONV *retro_vfs_truncate_t)(struct retro_vfs_file_handle *stream, int64_t length);
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/* Get the current read / write position for the file. Returns - 1 for error.
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* Introduced in VFS API v1 */
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typedef int64_t (RETRO_CALLCONV *retro_vfs_tell_t)(struct retro_vfs_file_handle *stream);
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@ -1060,6 +1168,7 @@ typedef int (RETRO_CALLCONV *retro_vfs_rename_t)(const char *old_path, const cha
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struct retro_vfs_interface
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{
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/* VFS API v1 */
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retro_vfs_get_path_t get_path;
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retro_vfs_open_t open;
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retro_vfs_close_t close;
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@ -1071,6 +1180,8 @@ struct retro_vfs_interface
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retro_vfs_flush_t flush;
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retro_vfs_remove_t remove;
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retro_vfs_rename_t rename;
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/* VFS API v2 */
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retro_vfs_truncate_t truncate;
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};
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struct retro_vfs_interface_info
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@ -1104,81 +1215,41 @@ struct retro_hw_render_interface
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unsigned interface_version;
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};
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#define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* struct retro_led_interface * --
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* Gets an interface which is used by a libretro core to set
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* state of LEDs.
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*/
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typedef void (RETRO_CALLCONV *retro_set_led_state_t)(int led, int state);
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struct retro_led_interface
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{
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retro_set_led_state_t set_led_state;
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};
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#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* int * --
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* Tells the core if the frontend wants audio or video.
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* If disabled, the frontend will discard the audio or video,
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* so the core may decide to skip generating a frame or generating audio.
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* This is mainly used for increasing performance.
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* Bit 0 (value 1): Enable Video
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* Bit 1 (value 2): Enable Audio
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* Bit 2 (value 4): Use Fast Savestates.
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* Bit 3 (value 8): Hard Disable Audio
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* Other bits are reserved for future use and will default to zero.
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* If video is disabled:
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* * The frontend wants the core to not generate any video,
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* including presenting frames via hardware acceleration.
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* * The frontend's video frame callback will do nothing.
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* * After running the frame, the video output of the next frame should be
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* no different than if video was enabled, and saving and loading state
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* should have no issues.
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* If audio is disabled:
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* * The frontend wants the core to not generate any audio.
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* * The frontend's audio callbacks will do nothing.
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* * After running the frame, the audio output of the next frame should be
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* no different than if audio was enabled, and saving and loading state
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* should have no issues.
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* Fast Savestates:
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* * Guaranteed to be created by the same binary that will load them.
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* * Will not be written to or read from the disk.
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* * Suggest that the core assumes loading state will succeed.
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* * Suggest that the core updates its memory buffers in-place if possible.
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* * Suggest that the core skips clearing memory.
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* * Suggest that the core skips resetting the system.
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* * Suggest that the core may skip validation steps.
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* Hard Disable Audio:
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* * Used for a secondary core when running ahead.
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* * Indicates that the frontend will never need audio from the core.
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* * Suggests that the core may stop synthesizing audio, but this should not
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* compromise emulation accuracy.
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* * Audio output for the next frame does not matter, and the frontend will
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* never need an accurate audio state in the future.
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* * State will never be saved when using Hard Disable Audio.
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*/
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/* Retrieves the current state of the MIDI input.
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* Returns true if it's enabled, false otherwise. */
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typedef bool (RETRO_CALLCONV *retro_midi_input_enabled_t)(void);
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#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* const struct retro_hw_render_interface ** --
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* Returns an API specific rendering interface for accessing API specific data.
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* Not all HW rendering APIs support or need this.
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* The contents of the returned pointer is specific to the rendering API
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* being used. See the various headers like libretro_vulkan.h, etc.
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*
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* GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
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* Similarly, after context_destroyed callback returns,
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* the contents of the HW_RENDER_INTERFACE are invalidated.
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*/
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/* Retrieves the current state of the MIDI output.
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* Returns true if it's enabled, false otherwise */
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typedef bool (RETRO_CALLCONV *retro_midi_output_enabled_t)(void);
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#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* const bool * --
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* If true, the libretro implementation supports achievements
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* either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
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* or via retro_get_memory_data/retro_get_memory_size.
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*
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* This must be called before the first call to retro_run.
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*/
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/* Reads next byte from the input stream.
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* Returns true if byte is read, false otherwise. */
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typedef bool (RETRO_CALLCONV *retro_midi_read_t)(uint8_t *byte);
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/* Writes byte to the output stream.
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* 'delta_time' is in microseconds and represent time elapsed since previous write.
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* Returns true if byte is written, false otherwise. */
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typedef bool (RETRO_CALLCONV *retro_midi_write_t)(uint8_t byte, uint32_t delta_time);
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/* Flushes previously written data.
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* Returns true if successful, false otherwise. */
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typedef bool (RETRO_CALLCONV *retro_midi_flush_t)(void);
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struct retro_midi_interface
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{
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retro_midi_input_enabled_t input_enabled;
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retro_midi_output_enabled_t output_enabled;
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retro_midi_read_t read;
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retro_midi_write_t write;
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retro_midi_flush_t flush;
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};
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|
||||
enum retro_hw_render_context_negotiation_interface_type
|
||||
{
|
||||
@ -1193,13 +1264,6 @@ struct retro_hw_render_context_negotiation_interface
|
||||
enum retro_hw_render_context_negotiation_interface_type interface_type;
|
||||
unsigned interface_version;
|
||||
};
|
||||
#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
|
||||
/* const struct retro_hw_render_context_negotiation_interface * --
|
||||
* Sets an interface which lets the libretro core negotiate with frontend how a context is created.
|
||||
* The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
|
||||
* This interface will be used when the frontend is trying to create a HW rendering context,
|
||||
* so it will be used after SET_HW_RENDER, but before the context_reset callback.
|
||||
*/
|
||||
|
||||
/* Serialized state is incomplete in some way. Set if serialization is
|
||||
* usable in typical end-user cases but should not be relied upon to
|
||||
@ -1225,12 +1289,6 @@ struct retro_hw_render_context_negotiation_interface
|
||||
* dependence */
|
||||
#define RETRO_SERIALIZATION_QUIRK_PLATFORM_DEPENDENT (1 << 6)
|
||||
|
||||
#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
|
||||
/* uint64_t * --
|
||||
* Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't
|
||||
* recognize or support. Should be set in either retro_init or retro_load_game, but not both.
|
||||
*/
|
||||
|
||||
#define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once retro_load_game has returned. */
|
||||
#define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little endian. */
|
||||
#define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
|
||||
@ -2138,17 +2196,26 @@ struct retro_system_info
|
||||
* Typically used for a GUI to filter
|
||||
* out extensions. */
|
||||
|
||||
/* If true, retro_load_game() is guaranteed to provide a valid pathname
|
||||
* in retro_game_info::path.
|
||||
* ::data and ::size are both invalid.
|
||||
/* Libretro cores that need to have direct access to their content
|
||||
* files, including cores which use the path of the content files to
|
||||
* determine the paths of other files, should set need_fullpath to true.
|
||||
*
|
||||
* If false, ::data and ::size are guaranteed to be valid, but ::path
|
||||
* might not be valid.
|
||||
* Cores should strive for setting need_fullpath to false,
|
||||
* as it allows the frontend to perform patching, etc.
|
||||
*
|
||||
* This is typically set to true for libretro implementations that must
|
||||
* load from file.
|
||||
* Implementations should strive for setting this to false, as it allows
|
||||
* the frontend to perform patching, etc. */
|
||||
* If need_fullpath is true and retro_load_game() is called:
|
||||
* - retro_game_info::path is guaranteed to have a valid path
|
||||
* - retro_game_info::data and retro_game_info::size are invalid
|
||||
*
|
||||
* If need_fullpath is false and retro_load_game() is called:
|
||||
* - retro_game_info::path may be NULL
|
||||
* - retro_game_info::data and retro_game_info::size are guaranteed
|
||||
* to be valid
|
||||
*
|
||||
* See also:
|
||||
* - RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
|
||||
* - RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY
|
||||
*/
|
||||
bool need_fullpath;
|
||||
|
||||
/* If true, the frontend is not allowed to extract any archives before
|
||||
@ -2333,7 +2400,13 @@ RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info);
|
||||
* will only poll input based on that particular device type. It is only a
|
||||
* hint to the libretro core when a core cannot automatically detect the
|
||||
* appropriate input device type on its own. It is also relevant when a
|
||||
* core can change its behavior depending on device type. */
|
||||
* core can change its behavior depending on device type.
|
||||
*
|
||||
* As part of the core's implementation of retro_set_controller_port_device,
|
||||
* the core should call RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS to notify the
|
||||
* frontend if the descriptions for any controls have changed as a
|
||||
* result of changing the device type.
|
||||
*/
|
||||
RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device);
|
||||
|
||||
/* Resets the current game. */
|
||||
@ -2365,7 +2438,9 @@ RETRO_API bool retro_unserialize(const void *data, size_t size);
|
||||
RETRO_API void retro_cheat_reset(void);
|
||||
RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
|
||||
|
||||
/* Loads a game. */
|
||||
/* Loads a game.
|
||||
* Return true to indicate successful loading and false to indicate load failure.
|
||||
*/
|
||||
RETRO_API bool retro_load_game(const struct retro_game_info *game);
|
||||
|
||||
/* Loads a "special" kind of game. Should not be used,
|
||||
@ -2375,7 +2450,7 @@ RETRO_API bool retro_load_game_special(
|
||||
const struct retro_game_info *info, size_t num_info
|
||||
);
|
||||
|
||||
/* Unloads a currently loaded game. */
|
||||
/* Unloads the currently loaded game. Called before retro_deinit(void). */
|
||||
RETRO_API void retro_unload_game(void);
|
||||
|
||||
/* Gets region of game. */
|
||||
|
@ -362,14 +362,22 @@ void osd_input_update(void)
|
||||
|
||||
case DEVICE_LIGHTGUN:
|
||||
{
|
||||
input.analog[i][0] = ((input_state_cb(player, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X) + 0x7fff) * bitmap.viewport.w) / 0xfffe;
|
||||
input.analog[i][1] = ((input_state_cb(player, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y) + 0x7fff) * bitmap.viewport.h) / 0xfffe;
|
||||
if ( input_state_cb(player, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN) )
|
||||
{
|
||||
input.analog[i][0] = -1000;
|
||||
input.analog[i][1] = -1000;
|
||||
}
|
||||
else
|
||||
{
|
||||
input.analog[i][0] = ((input_state_cb(player, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X) + 0x7fff) * bitmap.viewport.w) / 0xfffe;
|
||||
input.analog[i][1] = ((input_state_cb(player, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y) + 0x7fff) * bitmap.viewport.h) / 0xfffe;
|
||||
}
|
||||
|
||||
if (input_state_cb(player, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER))
|
||||
temp |= INPUT_A;
|
||||
if (input_state_cb(player, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TURBO))
|
||||
if (input_state_cb(player, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_AUX_A))
|
||||
temp |= INPUT_B;
|
||||
if (input_state_cb(player, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_PAUSE))
|
||||
if (input_state_cb(player, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_AUX_B))
|
||||
temp |= INPUT_C;
|
||||
if (input_state_cb(player, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_START))
|
||||
temp |= INPUT_START;
|
||||
@ -520,6 +528,10 @@ static void draw_cursor(int16_t x, int16_t y, uint16_t color)
|
||||
int y_start = y - 3;
|
||||
int y_end = y + 3;
|
||||
|
||||
/* off-screen? */
|
||||
if ( x < 0 && y < 0 )
|
||||
return;
|
||||
|
||||
/* framebuffer limits */
|
||||
if (x_start < -bitmap.viewport.x) x_start = -bitmap.viewport.x;
|
||||
if (x_end >= (bitmap.viewport.w + bitmap.viewport.x)) x_end = bitmap.viewport.w + bitmap.viewport.x - 1;
|
||||
|
Loading…
Reference in New Issue
Block a user