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[Core/IO] improved Japanese Paddle emulation (fixes Paddle support on control port #2)
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@ -133,6 +133,7 @@ Genesis Plus GX 1.7.5 (xx/xx/xxxx) (Eke-Eke)
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* improved 4 Way-Play emulation (fixes multitap detection in CD games)
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* increased Sega Mouse latency (fixes mouse support in Star Blade)
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* fixed TeamPlayer emulation (fixes multitap detection in Gauntlet 4)
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* improved Japanese Paddle emulation (fixes Paddle support on control port #2)
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[Core/VDP]
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---------------
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@ -2,7 +2,7 @@
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* Genesis Plus
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* Sega Paddle Control support
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*
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* Copyright (C) 2007-2013 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2023 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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@ -41,12 +41,14 @@
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static struct
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{
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uint8 State;
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uint8 Counter;
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} paddle[2];
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void paddle_reset(int index)
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void paddle_reset(int port)
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{
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input.analog[index][0] = 128;
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paddle[index>>2].State = 0x40;
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input.analog[port][0] = 128;
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paddle[port>>2].State = 0x40;
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paddle[port>>2].Counter = 0;
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}
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INLINE unsigned char paddle_read(int port)
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@ -63,8 +65,14 @@ INLINE unsigned char paddle_read(int port)
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/* Japanese model: automatic flip-flop */
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if (region_code < REGION_USA)
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{
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/* two I/O port reads are required to fully read paddles state on control ports 1 & 2 so using two read access latency for switching should be safe */
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/* note: real paddle switching time is approx. 62.5 us period according to https://www.raphnet.net/electronique/sms_paddle/index_en.php#4 */
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if (++paddle[index].Counter > 2)
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{
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paddle[index].Counter = 0;
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paddle[index].State ^= 0x40;
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}
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}
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if (paddle[index].State & 0x40)
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{
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@ -2,7 +2,7 @@
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* Genesis Plus
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* Sega Paddle Control support
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*
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* Copyright (C) 2007-2013 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2023 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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@ -40,7 +40,7 @@
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#define _PADDLE_H_
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/* Function prototypes */
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extern void paddle_reset(int index);
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extern void paddle_reset(int port);
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extern unsigned char paddle_1_read(void);
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extern unsigned char paddle_2_read(void);
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extern void paddle_1_write(unsigned char data, unsigned char mask);
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