* added automatic detection for CD games with Justifier/Menacer support

* improved Justifier/Menacer emulation
* [Wii only] fixed screen rendering when borders are disabled
This commit is contained in:
EkeEke 2012-11-16 01:46:38 +01:00
parent 8d51460b1d
commit 7026a8445e
5 changed files with 216 additions and 127 deletions

View File

@ -350,108 +350,10 @@ void md_cart_init(void)
m68k.memory_map[0x3a].read16 = svp_read_cell_2;
}
/**********************************************
SPECIFIC PERIPHERAL SUPPORT
***********************************************/
/* default GUN settings */
input.x_offset = 0x00;
input.y_offset = 0x00;
/* SEGA Menacer */
if (strstr(rominfo.international,"MENACER") != NULL)
{
/* save current setting */
if (old_system[0] == -1)
{
old_system[0] = input.system[0];
}
if (old_system[1] == -1)
{
old_system[1] = input.system[1];
}
input.system[0] = SYSTEM_MD_GAMEPAD;
input.system[1] = SYSTEM_MENACER;
input.x_offset = 0x52;
input.y_offset = 0x00;
}
else if (strstr(rominfo.international,"T2 ; THE ARCADE GAME") != NULL)
{
/* save current setting */
if (old_system[0] == -1)
{
old_system[0] = input.system[0];
}
if (old_system[1] == -1)
{
old_system[1] = input.system[1];
}
input.system[0] = SYSTEM_MD_GAMEPAD;
input.system[1] = SYSTEM_MENACER;
input.x_offset = 0x84;
input.y_offset = 0x08;
}
else if (strstr(rominfo.international,"BODY COUNT") != NULL)
{
/* save current setting */
if (old_system[0] == -1)
{
old_system[0] = input.system[0];
}
if (old_system[1] == -1)
{
old_system[1] = input.system[1];
}
input.system[0] = SYSTEM_MOUSE;
input.system[1] = SYSTEM_MENACER;
input.x_offset = 0x44;
input.y_offset = 0x18;
}
/* KONAMI Justifiers */
else if (strstr(rominfo.international,"LETHAL ENFORCERSII") != NULL)
{
/* save current setting */
if (old_system[0] == -1)
{
old_system[0] = input.system[0];
}
if (old_system[1] == -1)
{
old_system[1] = input.system[1];
}
input.system[0] = SYSTEM_MD_GAMEPAD;
input.system[1] = SYSTEM_JUSTIFIER;
input.x_offset = 0x18;
input.y_offset = 0x00;
}
else if (strstr(rominfo.international,"LETHAL ENFORCERS") != NULL)
{
/* save current setting */
if (old_system[0] == -1)
{
old_system[0] = input.system[0];
}
if (old_system[1] == -1)
{
old_system[1] = input.system[1];
}
input.system[0] = SYSTEM_MD_GAMEPAD;
input.system[1] = SYSTEM_JUSTIFIER;
input.x_offset = 0x00;
input.y_offset = 0x00;
}
cart.special = 0;
/**********************************************
J-CART
***********************************************/
cart.special = 0;
if (((strstr(rominfo.product,"00000000") != NULL) && (rominfo.checksum == 0x168b)) || /* Super Skidmarks, Micro Machines Military */
((strstr(rominfo.product,"00000000") != NULL) && (rominfo.checksum == 0x165e)) || /* Pete Sampras Tennis (1991), Micro Machines 96 */
((strstr(rominfo.product,"00000000") != NULL) && (rominfo.checksum == 0xcee0)) || /* Micro Machines Military (bad) */
@ -465,7 +367,7 @@ void md_cart_init(void)
{
cart.special |= HW_J_CART;
/* set default port 1 setting */
/* force port 1 setting */
if (input.system[1] != SYSTEM_WAYPLAY)
{
old_system[1] = input.system[1];

View File

@ -659,6 +659,23 @@ static void gxDrawCrosshair(gx_texture *texture, int x, int y)
{
if (texture->data)
{
/* EFB scale & shift */
int xwidth = square[3] - square[9];
int ywidth = square[4] - square[10];
int xshift = (square[3] + square[9]) / 2;
int yshift = (square[4] + square[10]) / 2;
/* adjust texture dimensions to XFB->VI scaling */
int w = (texture->width * rmode->fbWidth) / (rmode->viWidth);
int h = (texture->height * rmode->efbHeight) / (rmode->viHeight);
/* adjust texture coordinates to EFB */
x = (((x + bitmap.viewport.x) * xwidth) / (bitmap.viewport.w + 2*bitmap.viewport.x)) - w/2 - (xwidth/2) + xshift;
y = (((y + bitmap.viewport.y) * ywidth) / (bitmap.viewport.h + 2*bitmap.viewport.y)) - h/2 - (ywidth/2) + yshift;
/* reset GX rendering */
gxResetRendering(1);
/* load texture object */
GXTexObj texObj;
GX_InitTexObj(&texObj, texture->data, texture->width, texture->height, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE);
@ -666,19 +683,6 @@ static void gxDrawCrosshair(gx_texture *texture, int x, int y)
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_InvalidateTexAll();
/* reset GX rendering */
gxResetRendering(1);
/* adjust texture dimensions to XFB->VI scaling */
int w = (texture->width * rmode->fbWidth) / (rmode->viWidth);
int h = (texture->height * rmode->efbHeight) / (rmode->viHeight);
/* adjust texture coordinates to EFB */
int fb_w = square[3] - square[9];
int fb_h = square[4] - square[10];
x = (((x + bitmap.viewport.x) * fb_w) / (bitmap.viewport.w + 2*bitmap.viewport.x)) - w/2 - (fb_w/2);
y = (((y + bitmap.viewport.y) * fb_h) / (bitmap.viewport.h + 2*bitmap.viewport.y)) - h/2 - (fb_h/2);
/* Draw textured quad */
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position2s16(x,y+h);

View File

@ -133,8 +133,8 @@ typedef struct
uint8 dev[MAX_DEVICES]; /* can be one of the DEVICE_* values */
uint16 pad[MAX_DEVICES]; /* digital inputs (any of INPUT_* values) */
int16 analog[MAX_DEVICES][2]; /* analog inputs (x/y) */
uint8 x_offset; /* gun horizontal offset */
uint8 y_offset; /* gun vertical offset */
int x_offset; /* gun horizontal offset */
int y_offset; /* gun vertical offset */
} t_input;
/* Global variables */

View File

@ -92,8 +92,6 @@ static struct
void lightgun_reset(int port)
{
input.analog[port][0] = bitmap.viewport.w >> 1;
input.analog[port][1] = bitmap.viewport.h >> 1;
lightgun.State = 0x40;
lightgun.Port = 4;
}
@ -103,32 +101,47 @@ void lightgun_refresh(int port)
/* Check that lightgun is enabled */
if (port == lightgun.Port)
{
/* screen Y position */
int y = (input.analog[port][1] + lines_per_frame + input.y_offset) % lines_per_frame;
/* check if line falls within current gun Y position */
if ((input.analog[port][1] == v_counter + input.y_offset))
if (v_counter == y)
{
/* HL enabled ? */
if (io_reg[5] & 0x80)
{
/* screen X position */
int x = input.analog[port][0];
/* Sega Menacer specific */
if (input.system[1] == SYSTEM_MENACER)
{
/* raw position is scaled up by games */
if (system_hw == SYSTEM_MCD)
{
x = (x * 304) / 320;
}
else
{
x = (x * 289) / 320;
}
}
/* External Interrupt ? */
if (reg[11] & 0x08)
{
m68k_update_irq(2);
}
/* HV Counter Latch:
1) some games does not enable HVC latch but instead use bigger X offset
--> we force the HV counter value read by the gun routine
2) for games using H40 mode, the gun routine scales up the Hcounter value
--> H-Counter range is approx. 290 dot clocks
*/
/* force HV Counter Latch (some games does not lock HV Counter but instead use larger offset value) */
hvc_latch = 0x10000 | (v_counter << 8);
if (reg[12] & 1)
{
hvc_latch |= hc_320[((input.analog[port][0] * 290) / (2 * 320) + input.x_offset) % 210];
hvc_latch |= hc_320[((x / 2) + input.x_offset) % 210];
}
else
{
hvc_latch |= hc_256[(input.analog[port][0] / 2 + input.x_offset) % 171];
hvc_latch |= hc_256[((x / 2) + input.x_offset) % 171];
}
}
}

View File

@ -74,7 +74,7 @@
#define PMOUSE 8192
#define MAXCOMPANY 64
#define MAXPERIPHERALS 14
#define MAXPERIPHERALS 15
typedef struct
{
@ -190,6 +190,7 @@ static const PERIPHERALINFO peripheralinfo[MAXPERIPHERALS] =
{"V", "Paddle"},
{"C", "CD-ROM"},
{"M", "Mega Mouse"},
{"G", "Menacer"},
};
/***************************************************************************
@ -771,6 +772,175 @@ int load_rom(char *filename)
input.system[1] = old_system[1];
}
/* default gun settings */
input.x_offset = (input.system[1] == SYSTEM_MENACER) ? 64 : 0;
input.y_offset = 0;
/* autodetect gun support */
if (strstr(rominfo.international,"MENACER") != NULL)
{
/* save current setting */
if (old_system[0] == -1)
{
old_system[0] = input.system[0];
}
if (old_system[1] == -1)
{
old_system[1] = input.system[1];
}
/* force MENACER configuration */
input.system[0] = SYSTEM_MD_GAMEPAD;
input.system[1] = SYSTEM_MENACER;
input.x_offset = 82;
input.y_offset = 0;
}
else if (strstr(rominfo.international,"T2 ; THE ARCADE GAME") != NULL)
{
/* save current setting */
if (old_system[0] == -1)
{
old_system[0] = input.system[0];
}
if (old_system[1] == -1)
{
old_system[1] = input.system[1];
}
/* force MENACER configuration */
input.system[0] = SYSTEM_MD_GAMEPAD;
input.system[1] = SYSTEM_MENACER;
input.x_offset = 133;
input.y_offset = -8;
}
else if (strstr(rominfo.international,"BODY COUNT") != NULL)
{
/* save current setting */
if (old_system[0] == -1)
{
old_system[0] = input.system[0];
}
if (old_system[1] == -1)
{
old_system[1] = input.system[1];
}
/* force MOUSE+MENACER configuration */
input.system[0] = SYSTEM_MOUSE;
input.system[1] = SYSTEM_MENACER;
input.x_offset = 68;
input.y_offset = -24;
}
else if (strstr(rominfo.international,"CORPSE KILLER") != NULL)
{
/* save current setting */
if (old_system[0] == -1)
{
old_system[0] = input.system[0];
}
if (old_system[1] == -1)
{
old_system[1] = input.system[1];
}
/* force MENACER configuration */
input.system[0] = SYSTEM_MD_GAMEPAD;
input.system[1] = SYSTEM_MENACER;
input.x_offset = 64;
input.y_offset = -8;
}
else if (strstr(rominfo.international,"CRIME PATROL") != NULL)
{
/* save current setting */
if (old_system[0] == -1)
{
old_system[0] = input.system[0];
}
if (old_system[1] == -1)
{
old_system[1] = input.system[1];
}
/* force MENACER configuration */
input.system[0] = SYSTEM_MD_GAMEPAD;
input.system[1] = SYSTEM_MENACER;
input.x_offset = 61;
input.y_offset = 0;
}
else if (strstr(rominfo.international,"MAD DOG II THE LOST GOLD") != NULL)
{
/* save current setting */
if (old_system[0] == -1)
{
old_system[0] = input.system[0];
}
if (old_system[1] == -1)
{
old_system[1] = input.system[1];
}
/* force MENACER configuration */
input.system[0] = SYSTEM_MD_GAMEPAD;
input.system[1] = SYSTEM_MENACER;
input.x_offset = 70;
input.y_offset = 18;
}
else if (strstr(rominfo.international,"MAD DOG MCCREE") != NULL)
{
/* save current setting */
if (old_system[0] == -1)
{
old_system[0] = input.system[0];
}
if (old_system[1] == -1)
{
old_system[1] = input.system[1];
}
/* force MENACER configuration */
input.system[0] = SYSTEM_MD_GAMEPAD;
input.system[1] = SYSTEM_MENACER;
input.x_offset = 49;
input.y_offset = 0;
}
else if (strstr(rominfo.international,"WHO SHOT JOHNNY ROCK?") != NULL)
{
/* save current setting */
if (old_system[0] == -1)
{
old_system[0] = input.system[0];
}
if (old_system[1] == -1)
{
old_system[1] = input.system[1];
}
/* force MENACER configuration */
input.system[0] = SYSTEM_MD_GAMEPAD;
input.system[1] = SYSTEM_MENACER;
input.x_offset = 60;
input.y_offset = 30;
}
else if ((strstr(rominfo.international,"LETHAL ENFORCERS") != NULL) ||
(strstr(rominfo.international,"SNATCHER") != NULL))
{
/* save current setting */
if (old_system[0] == -1)
{
old_system[0] = input.system[0];
}
if (old_system[1] == -1)
{
old_system[1] = input.system[1];
}
/* force JUSTIFIER configuration */
input.system[0] = SYSTEM_MD_GAMEPAD;
input.system[1] = SYSTEM_JUSTIFIER;
input.x_offset = (strstr(rominfo.international,"GUN FIGHTERS") != NULL) ? 24 : 0;
input.y_offset = 0;
}
return(1);
}