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[Core/MD] fixed another potential regression with savestate support for games using SRAM bankswitching
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@ -101,13 +101,13 @@ static void tekken_regs_w(uint32 address, uint32 data);
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static const md_entry_t rom_database[] =
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{
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/* Funny World & Balloon Boy */
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{0x0000,0x06ab,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},1,0,NULL,NULL,NULL,mapper_realtec_w}},
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{0x0000,0x06ab,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},1,0,NULL,m68k_unused_8_w,NULL,mapper_realtec_w}},
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/* Whac-a-Critter */
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{0xffff,0xf863,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},1,0,NULL,NULL,NULL,mapper_realtec_w}},
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{0xffff,0xf863,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},1,0,NULL,m68k_unused_8_w,NULL,mapper_realtec_w}},
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/* Earth Defense */
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{0xffff,0x44fb,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},1,0,NULL,NULL,NULL,mapper_realtec_w}},
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{0xffff,0x44fb,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},1,0,NULL,m68k_unused_8_w,NULL,mapper_realtec_w}},
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/* Tom Clown */
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{0x0000,0xc0cd,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},1,0,NULL,NULL,NULL,mapper_realtec_w}},
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{0x0000,0xc0cd,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},1,0,NULL,m68k_unused_8_w,NULL,mapper_realtec_w}},
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/* 1800-in-1 */
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{0x3296,0x2370,0x00,0x00,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},0,1,mapper_128k_multi_r,m68k_unused_8_w,NULL,NULL}},
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@ -132,122 +132,122 @@ static const md_entry_t rom_database[] =
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/* Tenchi wo Kurau III: Sangokushi Gaiden - Chinese Fighter */
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{0x9490,0x8180,0x40,0x6f,{{0x00,0x00,0x00,0x00},{0xf0000c,0xf0000c,0xf0000c,0xf0000c},{0x400000,0x400004,0x400008,0x40000c},0,1,NULL,NULL,default_regs_r,custom_alt_regs_w}},
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{0x9490,0x8180,0x40,0x6f,{{0x00,0x00,0x00,0x00},{0xf0000c,0xf0000c,0xf0000c,0xf0000c},{0x400000,0x400004,0x400008,0x40000c},0,1,NULL,m68k_unused_8_w,default_regs_r,custom_alt_regs_w}},
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/* Top Fighter */
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{0x4eb9,0x5d8b,0x60,0x7f,{{0x00,0x00,0x00,0x00},{0xf00007,0xf00007,0xf00007,0xffffff},{0x600001,0x600003,0x600005,0x000000},0,1,NULL,NULL,default_regs_r,custom_regs_w}},
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{0x4eb9,0x5d8b,0x60,0x7f,{{0x00,0x00,0x00,0x00},{0xf00007,0xf00007,0xf00007,0xffffff},{0x600001,0x600003,0x600005,0x000000},0,1,NULL,m68k_unused_8_w,default_regs_r,custom_regs_w}},
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/* Soul Edge VS Samurai Spirits */
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{0x00ff,0x5d34,0x60,0x7f,{{0x00,0x00,0x00,0x00},{0xf00007,0xf00007,0xf00007,0xffffff},{0x600001,0x600003,0x600005,0x000000},0,1,NULL,NULL,default_regs_r,custom_regs_w}},
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{0x00ff,0x5d34,0x60,0x7f,{{0x00,0x00,0x00,0x00},{0xf00007,0xf00007,0xf00007,0xffffff},{0x600001,0x600003,0x600005,0x000000},0,1,NULL,m68k_unused_8_w,default_regs_r,custom_regs_w}},
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/* Mulan */
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{0x0404,0x1b40,0x60,0x7f,{{0x00,0x00,0x00,0x00},{0xf00007,0xf00007,0xf00007,0xffffff},{0x600001,0x600003,0x600005,0x000000},0,1,NULL,NULL,default_regs_r,custom_regs_w}},
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{0x0404,0x1b40,0x60,0x7f,{{0x00,0x00,0x00,0x00},{0xf00007,0xf00007,0xf00007,0xffffff},{0x600001,0x600003,0x600005,0x000000},0,1,NULL,m68k_unused_8_w,default_regs_r,custom_regs_w}},
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/* Pocket Monsters II */
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{0x47f9,0x17e5,0x60,0x7f,{{0x00,0x00,0x00,0x00},{0xf00007,0xf00007,0xf00007,0xffffff},{0x600001,0x600003,0x600005,0x000000},0,1,NULL,NULL,default_regs_r,custom_regs_w}},
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{0x47f9,0x17e5,0x60,0x7f,{{0x00,0x00,0x00,0x00},{0xf00007,0xf00007,0xf00007,0xffffff},{0x600001,0x600003,0x600005,0x000000},0,1,NULL,m68k_unused_8_w,default_regs_r,custom_regs_w}},
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/* Lion King 3 */
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{0x0000,0x507c,0x60,0x7f,{{0x00,0x00,0x00,0x00},{0xf00007,0xf00007,0xf00007,0xffffff},{0x600001,0x600003,0x600005,0x000000},0,1,NULL,NULL,default_regs_r,custom_regs_w}},
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{0x0000,0x507c,0x60,0x7f,{{0x00,0x00,0x00,0x00},{0xf00007,0xf00007,0xf00007,0xffffff},{0x600001,0x600003,0x600005,0x000000},0,1,NULL,m68k_unused_8_w,default_regs_r,custom_regs_w}},
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/* Super King Kong 99 */
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{0x0000,0x7d6e,0x60,0x7f,{{0x00,0x00,0x00,0x00},{0xf00007,0xf00007,0xf00007,0xffffff},{0x600001,0x600003,0x600005,0x000000},0,1,NULL,NULL,default_regs_r,custom_regs_w}},
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{0x0000,0x7d6e,0x60,0x7f,{{0x00,0x00,0x00,0x00},{0xf00007,0xf00007,0xf00007,0xffffff},{0x600001,0x600003,0x600005,0x000000},0,1,NULL,m68k_unused_8_w,default_regs_r,custom_regs_w}},
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/* Gunfight 3-in-1 */
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{0x0000,0x6ff8,0x60,0x7f,{{0x00,0x00,0x00,0x00},{0xf00007,0xf00007,0xf00007,0xffffff},{0x600001,0x600003,0x600005,0x000000},0,1,NULL,NULL,default_regs_r,custom_regs_w}},
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{0x0000,0x6ff8,0x60,0x7f,{{0x00,0x00,0x00,0x00},{0xf00007,0xf00007,0xf00007,0xffffff},{0x600001,0x600003,0x600005,0x000000},0,1,NULL,m68k_unused_8_w,default_regs_r,custom_regs_w}},
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/* Pokemon Stadium */
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{0x0000,0x843c,0x70,0x7f,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},0,1,NULL,NULL,NULL,custom_regs_w}},
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{0x0000,0x843c,0x70,0x7f,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},0,1,NULL,m68k_unused_8_w,NULL,custom_regs_w}},
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/* Tekken 3 Special (original dump) (a bootleg version also exists, with patched protection & different boot routine which reads unused !TIME mapped area) */
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{0x0000,0xc2f0,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},0,0,NULL,NULL,tekken_regs_r,tekken_regs_w}},
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{0x0000,0xc2f0,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},0,0,NULL,m68k_unused_8_w,tekken_regs_r,tekken_regs_w}},
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/* Lion King 2 */
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{0xffff,0x1d9b,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xfffffd,0xfffffd,0xffffff,0xffffff},{0x400000,0x400004,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,default_regs_w}},
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{0xffff,0x1d9b,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xfffffd,0xfffffd,0xffffff,0xffffff},{0x400000,0x400004,0x000000,0x000000},0,0,NULL,m68k_unused_8_w,default_regs_r,default_regs_w}},
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/* Squirell King */
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{0x0000,0x8ec8,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xfffffd,0xfffffd,0xffffff,0xffffff},{0x400000,0x400004,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,default_regs_w}},
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{0x0000,0x8ec8,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xfffffd,0xfffffd,0xffffff,0xffffff},{0x400000,0x400004,0x000000,0x000000},0,0,NULL,m68k_unused_8_w,default_regs_r,default_regs_w}},
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/* Tiny Toon Adventures 3 */
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{0x2020,0xed9c,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xfffffd,0xfffffd,0xffffff,0xffffff},{0x400000,0x400004,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,default_regs_w}},
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{0x2020,0xed9c,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xfffffd,0xfffffd,0xffffff,0xffffff},{0x400000,0x400004,0x000000,0x000000},0,0,NULL,m68k_unused_8_w,default_regs_r,default_regs_w}},
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/* Lian Huan Pao - Barver Battle Saga (registers accessed by Z80, related to sound engine ?) */
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{0x30b9,0x1c2a,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xfffffd,0xfffffd,0xffffff,0xffffff},{0x400000,0x400004,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,default_regs_w}},
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{0x30b9,0x1c2a,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xfffffd,0xfffffd,0xffffff,0xffffff},{0x400000,0x400004,0x000000,0x000000},0,0,NULL,m68k_unused_8_w,default_regs_r,default_regs_w}},
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/* Shui Hu Zhuan (registers accessed by Z80, related to sound engine ?) */
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{0x6001,0x0211,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xfffffd,0xfffffd,0xffffff,0xffffff},{0x400000,0x400004,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,default_regs_w}},
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{0x6001,0x0211,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xfffffd,0xfffffd,0xffffff,0xffffff},{0x400000,0x400004,0x000000,0x000000},0,0,NULL,m68k_unused_8_w,default_regs_r,default_regs_w}},
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/* Feng Shen Ying Jie Chuan (registers accessed by Z80, related to sound engine ?) */
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{0xffff,0x5d98,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xfffffd,0xfffffd,0xffffff,0xffffff},{0x400000,0x400004,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,default_regs_w}},
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{0xffff,0x5d98,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xfffffd,0xfffffd,0xffffff,0xffffff},{0x400000,0x400004,0x000000,0x000000},0,0,NULL,m68k_unused_8_w,default_regs_r,default_regs_w}},
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/* (*) Shui Hu - Feng Yun Zhuan (patched ROM, unused registers) */
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{0x3332,0x872b,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xfffffd,0xfffffd,0xffffff,0xffffff},{0x400000,0x400004,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,default_regs_w}},
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{0x3332,0x872b,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xfffffd,0xfffffd,0xffffff,0xffffff},{0x400000,0x400004,0x000000,0x000000},0,0,NULL,m68k_unused_8_w,default_regs_r,default_regs_w}},
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/* (*) Chao Ji Da Fu Weng (patched ROM, various words witten to register, long word also read from $7E0000, unknown banking hardware ?) */
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{0xa697,0xa697,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x000000,0x000000,0x000000},0,0,NULL,NULL,NULL,default_regs_w}},
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{0xa697,0xa697,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x000000,0x000000,0x000000},0,0,NULL,m68k_unused_8_w,NULL,default_regs_w}},
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/* (*) Aq Renkan Awa (patched ROM, ON/OFF bit sequence is written to register, unknown banking hardware ?) */
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{0x8104,0x0517,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400001,0x000000,0x000000,0x000000},0,0,NULL,NULL,NULL,default_regs_w}},
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{0x8104,0x0517,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400001,0x000000,0x000000,0x000000},0,0,NULL,m68k_unused_8_w,NULL,default_regs_w}},
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/* (*) Tun Shi Tian Di III (patched ROM, unused register) */
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{0x0000,0x9c5e,0x40,0x40,{{0xab,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400046,0x000000,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,NULL}},
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{0x0000,0x9c5e,0x40,0x40,{{0xab,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400046,0x000000,0x000000,0x000000},0,0,NULL,m68k_unused_8_w,default_regs_r,NULL}},
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/* Ma Jiang Qing Ren - Ji Ma Jiang Zhi */
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{0x0000,0x7037,0x40,0x40,{{0x90,0xd3,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x401000,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,NULL}},
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{0x0000,0x7037,0x40,0x40,{{0x90,0xd3,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x401000,0x000000,0x000000},0,0,NULL,m68k_unused_8_w,default_regs_r,NULL}},
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/* Super Majon Club */
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{0x0000,0x3b95,0x40,0x40,{{0x90,0xd3,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x401000,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,NULL}},
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{0x0000,0x3b95,0x40,0x40,{{0x90,0xd3,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x401000,0x000000,0x000000},0,0,NULL,m68k_unused_8_w,default_regs_r,NULL}},
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/* Feng Kuang Tao Hua Yuan (original version from Creaton Softec Inc) (a bootleg version also exists with patched protection and minor title screen variations) */
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{0x0000,0x9dc4,0x40,0x40,{{0x90,0xd3,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x401000,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,NULL}},
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{0x0000,0x9dc4,0x40,0x40,{{0x90,0xd3,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x401000,0x000000,0x000000},0,0,NULL,m68k_unused_8_w,default_regs_r,NULL}},
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/* (*) Jiu Ji Ma Jiang II - Ye Yan Bian (patched ROM, using expected register value - $0f - crashes the game) (uses 16-bits reads) */
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{0x0c44,0xba81,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x400006},0,0,NULL,NULL,default_regs_r_16,NULL}},
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{0x0c44,0xba81,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x400006},0,0,NULL,m68k_unused_8_w,default_regs_r_16,NULL}},
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/* 16 Zhang Ma Jiang (uses 16-bits reads) */
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{0xfb40,0x4bed,0x40,0x40,{{0x00,0xaa,0x00,0xf0},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x400002,0x000000,0x400006},0,0,NULL,NULL,default_regs_r_16,NULL}},
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{0xfb40,0x4bed,0x40,0x40,{{0x00,0xaa,0x00,0xf0},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x400002,0x000000,0x400006},0,0,NULL,m68k_unused_8_w,default_regs_r_16,NULL}},
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/* 16 Tiles Mahjong II (uses 16-bits reads) */
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{0xffff,0x0903,0x40,0x40,{{0x00,0x00,0xc9,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x400004,0x000000},0,0,NULL,NULL,default_regs_r_16,NULL}},
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{0xffff,0x0903,0x40,0x40,{{0x00,0x00,0xc9,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x400004,0x000000},0,0,NULL,m68k_unused_8_w,default_regs_r_16,NULL}},
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/* Thunderbolt II (uses 16-bits reads) */
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{0x0000,0x1585,0x40,0x40,{{0x55,0x0f,0xaa,0xf0},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,NULL,default_regs_r_16,NULL}},
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{0x0000,0x1585,0x40,0x40,{{0x55,0x0f,0xaa,0xf0},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,m68k_unused_8_w,default_regs_r_16,NULL}},
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/* Chaoji Puke - Super Poker (correct ROM dump, original release is an overdump) */
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{0xffff,0xd7b0,0x40,0x40,{{0x55,0x0f,0xaa,0xf0},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,NULL,default_regs_r,NULL}},
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{0xffff,0xd7b0,0x40,0x40,{{0x55,0x0f,0xaa,0xf0},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,m68k_unused_8_w,default_regs_r,NULL}},
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/* Super Bubble Bobble */
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{0x0000,0x16cd,0x40,0x40,{{0x55,0x0f,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,NULL}},
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{0x0000,0x16cd,0x40,0x40,{{0x55,0x0f,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x000000,0x000000},0,0,NULL,m68k_unused_8_w,default_regs_r,NULL}},
|
||||
/* Tenchi wo Kurau II - The Battle of Red Cliffs (Unl) */
|
||||
{0x0000,0xed61,0x40,0x40,{{0x55,0x0f,0xaa,0xf0},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,NULL,default_regs_r,NULL}},
|
||||
{0x0000,0xed61,0x40,0x40,{{0x55,0x0f,0xaa,0xf0},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,m68k_unused_8_w,default_regs_r,NULL}},
|
||||
/* Huan Le Tao Qi Shu - Smart Mouse */
|
||||
{0x0000,0x1a28,0x40,0x40,{{0x55,0x0f,0xaa,0xf0},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,NULL,default_regs_r,NULL}},
|
||||
{0x0000,0x1a28,0x40,0x40,{{0x55,0x0f,0xaa,0xf0},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,m68k_unused_8_w,default_regs_r,NULL}},
|
||||
/* (*) Hei Tao 2 - Super Big 2 (patched ROM, unused registers) */
|
||||
{0x0000,0x5843,0x40,0x40,{{0x55,0x0f,0xaa,0xf0},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,NULL,default_regs_r,NULL}},
|
||||
{0x0000,0x5843,0x40,0x40,{{0x55,0x0f,0xaa,0xf0},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,m68k_unused_8_w,default_regs_r,NULL}},
|
||||
/* Mighty Morphin Power Rangers - The Fighting Edition */
|
||||
{0x0000,0x2288,0x40,0x40,{{0x55,0x0f,0xc9,0x18},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,NULL,default_regs_r,NULL}},
|
||||
{0x0000,0x2288,0x40,0x40,{{0x55,0x0f,0xc9,0x18},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,m68k_unused_8_w,default_regs_r,NULL}},
|
||||
/* Elf Wor */
|
||||
{0x0080,0x3dba,0x40,0x40,{{0x55,0x0f,0xc9,0x18},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,NULL,default_regs_r,NULL}},
|
||||
{0x0080,0x3dba,0x40,0x40,{{0x55,0x0f,0xc9,0x18},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,m68k_unused_8_w,default_regs_r,NULL}},
|
||||
/* Ya-Se Chuanshuo */
|
||||
{0xffff,0xd472,0x40,0x40,{{0x63,0x98,0xc9,0x18},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,NULL,default_regs_r,NULL}},
|
||||
{0xffff,0xd472,0x40,0x40,{{0x63,0x98,0xc9,0x18},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,m68k_unused_8_w,default_regs_r,NULL}},
|
||||
/* 777 Casino (For first one, 0x55 works as well. Other values are never used so they are guessed from on other unlicensed games using similar mapper) */
|
||||
{0x0000,0xf8d9,0x40,0x40,{{0x63,0x98,0xc9,0x18},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,NULL,default_regs_r,NULL}},
|
||||
{0x0000,0xf8d9,0x40,0x40,{{0x63,0x98,0xc9,0x18},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,m68k_unused_8_w,default_regs_r,NULL}},
|
||||
/* Wu Kong Wai Zhuan (original) (a bootleg version also exists, with patched protection & modified SRAM test routine ?) */
|
||||
{0x0000,0x19ff,0x40,0x40,{{0x63,0x98,0xc9,0x18},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,NULL,default_regs_r,NULL}},
|
||||
{0x0000,0x19ff,0x40,0x40,{{0x63,0x98,0xc9,0x18},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,m68k_unused_8_w,default_regs_r,NULL}},
|
||||
/* Soul Blade */
|
||||
{0x0000,0x0c5b,0x40,0x40,{{0x63,0x98,0xc9,0xf0},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,NULL,default_regs_r,NULL}},
|
||||
{0x0000,0x0c5b,0x40,0x40,{{0x63,0x98,0xc9,0xf0},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,m68k_unused_8_w,default_regs_r,NULL}},
|
||||
|
||||
|
||||
/* King of Fighter 98 */
|
||||
{0x0000,0xd0a0,0x48,0x4f,{{0x00,0x00,0xaa,0xf0},{0xffffff,0xffffff,0xfc0000,0xfc0000},{0x000000,0x000000,0x480000,0x4c0000},0,0,NULL,NULL,default_regs_r,NULL}},
|
||||
{0x0000,0xd0a0,0x48,0x4f,{{0x00,0x00,0xaa,0xf0},{0xffffff,0xffffff,0xfc0000,0xfc0000},{0x000000,0x000000,0x480000,0x4c0000},0,0,NULL,m68k_unused_8_w,default_regs_r,NULL}},
|
||||
|
||||
|
||||
/* Rock Heaven */
|
||||
{0x6cca,0x2395,0x50,0x50,{{0x50,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x500008,0x000000,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,NULL}},
|
||||
{0x6cca,0x2395,0x50,0x50,{{0x50,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x500008,0x000000,0x000000,0x000000},0,0,NULL,m68k_unused_8_w,default_regs_r,NULL}},
|
||||
/* Rock World */
|
||||
{0x3547,0xa3da,0x50,0x50,{{0x50,0xa0,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x500008,0x500208,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,NULL}},
|
||||
{0x3547,0xa3da,0x50,0x50,{{0x50,0xa0,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x500008,0x500208,0x000000,0x000000},0,0,NULL,m68k_unused_8_w,default_regs_r,NULL}},
|
||||
|
||||
|
||||
/* Rockman X3 (bootleg version ? two last register returned values are ignored, note that 0xaa/0x18 would work as well) */
|
||||
{0x0000,0x9d0e,0x40,0x40,{{0x0c,0x00,0xc9,0xf0},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0x000000,0x400004,0x400006},0,0,default_regs_r,NULL,default_regs_r,NULL}},
|
||||
{0x0000,0x9d0e,0x40,0x40,{{0x0c,0x00,0xc9,0xf0},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0x000000,0x400004,0x400006},0,0,default_regs_r,m68k_unused_8_w,default_regs_r,NULL}},
|
||||
|
||||
|
||||
/* (*) Dragon Ball Final Bout (patched ROM, in original code, different switches occurs depending on returned value $00-$0f) */
|
||||
{0xc65a,0xc65a,0x00,0x00,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0x000000,0x000000,0x000000},0,0,default_regs_r,NULL,NULL,NULL}},
|
||||
{0xc65a,0xc65a,0x00,0x00,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0x000000,0x000000,0x000000},0,0,default_regs_r,m68k_unused_8_w,NULL,NULL}},
|
||||
/* (*) Yang Jia Jiang - Yang Warrior Family (patched ROM, register value unused) */
|
||||
{0x0000,0x96b0,0x00,0x00,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0x000000,0x000000,0x000000},0,0,default_regs_r,NULL,NULL,NULL}},
|
||||
{0x0000,0x96b0,0x00,0x00,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0x000000,0x000000,0x000000},0,0,default_regs_r,m68k_unused_8_w,NULL,NULL}},
|
||||
/* Super Mario 2 1998 */
|
||||
{0xffff,0x0474,0x00,0x00,{{0x0a,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0x000000,0x000000,0x000000},0,0,default_regs_r,NULL,NULL,NULL}},
|
||||
{0xffff,0x0474,0x00,0x00,{{0x0a,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0x000000,0x000000,0x000000},0,0,default_regs_r,m68k_unused_8_w,NULL,NULL}},
|
||||
/* Super Mario World */
|
||||
{0x2020,0xb4eb,0x00,0x00,{{0x1c,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0x000000,0x000000,0x000000},0,0,default_regs_r,NULL,NULL,NULL}},
|
||||
{0x2020,0xb4eb,0x00,0x00,{{0x1c,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0x000000,0x000000,0x000000},0,0,default_regs_r,m68k_unused_8_w,NULL,NULL}},
|
||||
|
||||
|
||||
/* King of Fighter 99 */
|
||||
@ -265,7 +265,7 @@ static const md_entry_t rom_database[] =
|
||||
|
||||
|
||||
/* Top Shooter (arcade hardware) */
|
||||
{0xffff,0x3632,0x20,0x20,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},0,0,NULL,NULL,topshooter_r,topshooter_w}}
|
||||
{0xffff,0x3632,0x20,0x20,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},0,0,NULL,m68k_unused_8_w,topshooter_r,topshooter_w}}
|
||||
};
|
||||
|
||||
|
||||
@ -464,6 +464,9 @@ void md_cart_init(void)
|
||||
***********************************************/
|
||||
memset(&cart.hw, 0, sizeof(cart.hw));
|
||||
|
||||
/* initialize default $200000-$20ffff mapping (for games using SRAM & ROM bankswitching) */
|
||||
cart.hw.regs[0] = (0x200000 & cart.mask) >> 16;
|
||||
|
||||
/* search for game into database */
|
||||
for (i=0; i<(sizeof(rom_database)/sizeof(md_entry_t)); i++)
|
||||
{
|
||||
@ -1006,12 +1009,21 @@ static void mapper_sega_w(uint32 data)
|
||||
|
||||
if (data & 1)
|
||||
{
|
||||
/* check Backup RAM is enabled */
|
||||
if (sram.on)
|
||||
{
|
||||
/* Backup RAM mapped to $200000-$20ffff (normally mirrored up to $3fffff but this breaks Sonic Megamix and no game need it) */
|
||||
m68k.memory_map[0x20].read8 = sram_read_byte;
|
||||
m68k.memory_map[0x20].read16 = sram_read_word;
|
||||
zbank_memory_map[0x20].read = sram_read_byte;
|
||||
/* check Backup RAM is currently not mapped */
|
||||
if (m68k.memory_map[0x20].base != sram.sram)
|
||||
{
|
||||
/* save current cartridge ROM bank mapped to $200000-$20ffff (for games using SRAM & ROM bankswitching) */
|
||||
cart.hw.regs[0] = ((m68k.memory_map[0x20].base - cart.rom) >> 16) & 0xff;
|
||||
|
||||
/* Backup RAM mapped to $200000-$20ffff (normally mirrored up to $3fffff but this breaks Sonic Megamix and no game need it) */
|
||||
m68k.memory_map[0x20].base = sram.sram;
|
||||
m68k.memory_map[0x20].read8 = sram_read_byte;
|
||||
m68k.memory_map[0x20].read16 = sram_read_word;
|
||||
zbank_memory_map[0x20].read = sram_read_byte;
|
||||
}
|
||||
|
||||
/* Backup RAM write protection */
|
||||
if (data & 2)
|
||||
@ -1040,13 +1052,18 @@ static void mapper_sega_w(uint32 data)
|
||||
}
|
||||
else
|
||||
{
|
||||
/* cartridge ROM mapped to $200000-$20ffff */
|
||||
m68k.memory_map[0x20].read8 = NULL;
|
||||
m68k.memory_map[0x20].read16 = NULL;
|
||||
zbank_memory_map[0x20].read = NULL;
|
||||
m68k.memory_map[0x20].write8 = m68k_unused_8_w;
|
||||
m68k.memory_map[0x20].write16 = m68k_unused_16_w;
|
||||
zbank_memory_map[0x20].write = zbank_unused_w;
|
||||
/* check Backup RAM is currently mapped */
|
||||
if (m68k.memory_map[0x20].base == sram.sram)
|
||||
{
|
||||
/* current cartridge ROM bank mapped to $200000-$20ffff */
|
||||
m68k.memory_map[0x20].base = cart.rom + (cart.hw.regs[0] << 16);
|
||||
m68k.memory_map[0x20].read8 = NULL;
|
||||
m68k.memory_map[0x20].read16 = NULL;
|
||||
zbank_memory_map[0x20].read = NULL;
|
||||
m68k.memory_map[0x20].write8 = m68k_unused_8_w;
|
||||
m68k.memory_map[0x20].write16 = m68k_unused_16_w;
|
||||
zbank_memory_map[0x20].write = zbank_unused_w;
|
||||
}
|
||||
|
||||
/* S&K lock-on chip */
|
||||
if (cart.special & HW_LOCK_ON)
|
||||
|
Loading…
Reference in New Issue
Block a user