mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-26 03:01:50 +01:00
new sound engine
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parent
ae04a19023
commit
831c9642d3
@ -113,6 +113,7 @@ void reloadrom ()
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audio_init(48000); /* Audio System initialization */
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audio_init(48000); /* Audio System initialization */
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ClearGGCodes (); /* Clear Game Genie patches */
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ClearGGCodes (); /* Clear Game Genie patches */
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system_reset (); /* System Power ON */
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system_reset (); /* System Power ON */
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ogc_audio__reset(); /* reset audio buffers */
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}
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}
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/***************************************************************************
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/***************************************************************************
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@ -232,6 +233,7 @@ int main (int argc, char *argv[])
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/* Delay */
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/* Delay */
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while (!frameticker) usleep(10);
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while (!frameticker) usleep(10);
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/* Render Frame */
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system_frame (0);
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system_frame (0);
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RenderedFrameCount++;
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RenderedFrameCount++;
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}
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}
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@ -255,8 +257,8 @@ int main (int argc, char *argv[])
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/* Check for Menu request */
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/* Check for Menu request */
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if (ConfigRequested)
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if (ConfigRequested)
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{
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{
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/* reset AUDIO */
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/* stop AUDIO */
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ogc_audio__reset();
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ogc_audio__stop();
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/* go to menu */
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/* go to menu */
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MainMenu ();
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MainMenu ();
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@ -29,6 +29,7 @@ int mixbuffer = 0;
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static int playbuffer = 0;
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static int playbuffer = 0;
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static int IsPlaying = 0;
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static int IsPlaying = 0;
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static u32 dma_len = 3200;
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/*** AudioSwitchBuffers
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/*** AudioSwitchBuffers
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Genesis Plus only provides sound data on completion of each frame.
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Genesis Plus only provides sound data on completion of each frame.
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@ -38,32 +39,14 @@ static int IsPlaying = 0;
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***/
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***/
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static void AudioSwitchBuffers()
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static void AudioSwitchBuffers()
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{
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{
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if (ConfigRequested)
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{
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IsPlaying = 0;
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return;
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}
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u32 dma_len = (vdp_pal) ? 3840 : 3200;
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/* restart audio DMA with current soundbuffer */
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AUDIO_InitDMA((u32) soundbuffer[playbuffer], dma_len);
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DCFlushRange(soundbuffer[playbuffer], dma_len);
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AUDIO_StartDMA();
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/* increment soundbuffers index */
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/* increment soundbuffers index */
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playbuffer++;
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playbuffer++;
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playbuffer &= 0xf;
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playbuffer &= 0xf;
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if (playbuffer == mixbuffer)
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/* reset audio DMA parameters */
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{
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AUDIO_InitDMA((u32) soundbuffer[playbuffer], dma_len);
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playbuffer--;
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if ( playbuffer < 0 ) playbuffer = 15;
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}
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IsPlaying = 1;
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}
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}
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void ogc_audio__init(void)
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void ogc_audio__init(void)
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{
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{
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AUDIO_Init (NULL);
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AUDIO_Init (NULL);
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@ -73,15 +56,34 @@ void ogc_audio__init(void)
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void ogc_audio__reset(void)
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void ogc_audio__reset(void)
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{
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{
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AUDIO_StopDMA ();
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IsPlaying = 0;
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mixbuffer = 0;
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playbuffer = 0;
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memset(soundbuffer, 0, 16 * 3840);
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memset(soundbuffer, 0, 16 * 3840);
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}
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}
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void ogc_audio__update(void)
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void ogc_audio__update(void)
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{
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{
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/* restart Audio DMA if needed */
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/* flush data from CPU cache */
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if (!IsPlaying) AudioSwitchBuffers();
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DCFlushRange(soundbuffer[mixbuffer], dma_len);
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if (!IsPlaying)
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{
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dma_len = (vdp_pal) ? 3840 : 3200;
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/* set audio DMA parameters */
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AUDIO_InitDMA((u32) soundbuffer[0], dma_len);
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/* start audio DMA */
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AUDIO_StartDMA();
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IsPlaying = 1;
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}
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}
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}
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void ogc_audio__stop(void)
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{
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/* stop audio DMA */
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AUDIO_StopDMA ();
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IsPlaying = 0;
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mixbuffer = 0;
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playbuffer = 0;
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}
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@ -29,6 +29,7 @@ extern int mixbuffer;
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extern void ogc_audio__init(void);
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extern void ogc_audio__init(void);
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extern void ogc_audio__reset(void);
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extern void ogc_audio__reset(void);
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extern void ogc_audio__stop(void);
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extern void ogc_audio__update(void);
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extern void ogc_audio__update(void);
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#endif
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#endif
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