mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-25 18:51:49 +01:00
new sync using audio DMA
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parent
fefc260ec4
commit
840a370418
@ -113,7 +113,6 @@ void reloadrom ()
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audio_init(48000); /* Audio System initialization */
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ClearGGCodes (); /* Clear Game Genie patches */
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system_reset (); /* System Power ON */
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ogc_audio__reset(); /* reset audio buffers */
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}
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/***************************************************************************
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@ -132,8 +131,6 @@ int main (int argc, char *argv[])
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DI_Init();
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#endif
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u16 usBetweenFrames;
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long long now, prev;
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int RenderedFrameCount = 0;
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int FrameCount = 0;
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@ -189,41 +186,12 @@ int main (int argc, char *argv[])
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MainMenu();
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ConfigRequested = 0;
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/* Initialize Frame timings */
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frameticker = 0;
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prev = gettime();
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/* Emulation Loop */
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while (1)
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{
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/* audio DMA starting point */
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ogc_audio__start();
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/* Frame synchronization */
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if (gc_pal != vdp_pal)
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{
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/* use timers */
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usBetweenFrames = vdp_pal ? 20000 : 16666;
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now = gettime();
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if (diff_usec(prev, now) > usBetweenFrames)
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{
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/* Frame skipping */
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prev = now;
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system_frame(1);
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}
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else
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{
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/* Delay */
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while (diff_usec(prev, now) < usBetweenFrames) now = gettime();
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/* Render Frame */
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prev = now;
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system_frame(0);
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RenderedFrameCount++;
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}
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}
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else
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{
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/* use VSync */
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if (frameticker > 1)
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{
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/* Frame skipping */
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@ -241,7 +209,6 @@ int main (int argc, char *argv[])
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}
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frameticker--;
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}
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/* update video & audio */
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ogc_audio__update();
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@ -268,7 +235,6 @@ int main (int argc, char *argv[])
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/* reset frame timings */
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frameticker = 0;
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prev = gettime();
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FrameCount = 0;
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RenderedFrameCount = 0;
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}
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@ -24,59 +24,55 @@
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#include "shared.h"
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/* global datas */
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unsigned char soundbuffer[16][3840] ATTRIBUTE_ALIGN(32);
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int mixbuffer = 0;
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unsigned char soundbuffer[2][3840] ATTRIBUTE_ALIGN(32);
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u8 mixbuffer = 0;
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static int playbuffer = 0;
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static int IsPlaying = 0;
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static u32 dma_len = 3200;
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static int dma_len = 3200;
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/*** AudioSwitchBuffers
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/*** AudioDmaCallback
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Genesis Plus only provides sound data on completion of each frame.
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To try to make the audio less choppy, this function is called from both the
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DMA completion and update_audio.
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Testing for data in the buffer ensures that there are no clashes.
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To try to make the audio less choppy, we synchronize emulation with audio DMA
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This ensure we only update audio framebuffer when DMA is finished
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***/
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static void AudioSwitchBuffers()
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static void AudioDmaCallback()
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{
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/* increment soundbuffers index */
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playbuffer++;
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playbuffer &= 0xf;
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/* reset audio DMA parameters */
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AUDIO_InitDMA((u32) soundbuffer[playbuffer], dma_len);
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frameticker++;
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}
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void ogc_audio__init(void)
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{
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AUDIO_Init (NULL);
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AUDIO_SetDSPSampleRate (AI_SAMPLERATE_48KHZ);
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// AUDIO_RegisterDMACallback (AudioSwitchBuffers);
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}
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void ogc_audio__reset(void)
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{
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IsPlaying = 0;
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AUDIO_RegisterDMACallback (AudioDmaCallback);
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mixbuffer = 0;
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playbuffer = 0;
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memset(soundbuffer, 0, 16 * 3840);
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memset(soundbuffer, 0, 2 * 3840);
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}
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void ogc_audio__update(void)
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{
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/* buffer size */
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uint32 dma_len = vdp_pal ? 3840 : 3200;
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/* update DMA settings (this will only be taken in account when current DMA finishes) */
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AUDIO_InitDMA((u32) soundbuffer[mixbuffer], dma_len);
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/* flush data from CPU cache */
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DCFlushRange(soundbuffer[mixbuffer], dma_len);
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AUDIO_InitDMA((u32) soundbuffer[mixbuffer], dma_len);
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/* switch buffer */
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mixbuffer ^= 1;
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}
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void ogc_audio__stop(void)
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{
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/* stop audio DMA */
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AUDIO_StopDMA ();
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AUDIO_InitDMA((u32) soundbuffer[0], dma_len);
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IsPlaying = 0;
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/* reset audio buffers */
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mixbuffer = 0;
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playbuffer = 0;
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memset(soundbuffer, 0, 2 * 3840);
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}
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void ogc_audio__start(void)
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@ -86,8 +82,8 @@ void ogc_audio__start(void)
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/* buffer size */
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dma_len = vdp_pal ? 3840 : 3200;
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/* set default DMA parameters */
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AUDIO_InitDMA((u32) soundbuffer[0], dma_len);
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/* set first DMA parameters */
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AUDIO_InitDMA((u32) soundbuffer[1], dma_len);
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/* start audio DMA */
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AUDIO_StartDMA();
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@ -24,11 +24,10 @@
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#ifndef _GC_AUDIO_H_
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#define _GC_AUDIO_H_
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extern u8 soundbuffer[16][3840];
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extern int mixbuffer;
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extern u8 soundbuffer[2][3840];
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extern u8 mixbuffer;
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extern void ogc_audio__init(void);
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extern void ogc_audio__reset(void);
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extern void ogc_audio__stop(void);
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extern void ogc_audio__start(void);
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extern void ogc_audio__update(void);
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@ -346,13 +346,6 @@ static inline void draw_square (void)
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GX_End ();
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}
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/* retrace handler */
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static void framestart(u32 retraceCnt)
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{
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/* simply increment the tick counter */
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frameticker++;
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}
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/* Initialize GX */
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static void gxStart(void)
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{
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@ -725,9 +718,6 @@ void ogc_video__init(void)
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/* Set the framebuffer to be displayed at next VBlank */
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VIDEO_SetNextFramebuffer (xfb[0]);
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/* Register Video Retrace handlers */
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VIDEO_SetPreRetraceCallback(framestart);
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/* Enable Video Interface */
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VIDEO_SetBlack (FALSE);
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@ -61,7 +61,7 @@ static inline uint32 psg_sample_cnt(uint8 is_z80)
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/* update FM samples */
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static inline void fm_update()
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{
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if(snd.fm.curStage - snd.fm.lastStage > 0)
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if(snd.fm.curStage - snd.fm.lastStage > 1)
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{
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int *tempBuffer[2];
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@ -84,7 +84,7 @@ static inline void fm_update()
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/* update PSG samples */
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static inline void psg_update()
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{
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if(snd.psg.curStage - snd.psg.lastStage > 0)
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if(snd.psg.curStage - snd.psg.lastStage > 1)
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{
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int16 *tempBuffer = snd.psg.buffer + snd.psg.lastStage;
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SN76489_Update (0, tempBuffer, snd.psg.curStage - snd.psg.lastStage);
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@ -220,12 +220,9 @@ void fm_restore(void)
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/* write FM chip */
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void fm_write(unsigned int cpu, unsigned int address, unsigned int data)
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{
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if (address & 1)
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{
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snd.fm.curStage = fm_sample_cnt(cpu);
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fm_update();
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}
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_YM2612_Write(address & 3, data);
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}
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