faster scrolling using L/R or +/- buttons in ROM browsers

This commit is contained in:
ekeeke31 2012-01-17 21:34:30 +00:00
parent e808eaf9fa
commit 85f745b5ef

View File

@ -57,6 +57,7 @@
/* lower is the value, faster is the key update */
#define HELD_SPEED 4
/* Configurable keys */
#define KEY_BUTTONA 0
#define KEY_BUTTONB 1
@ -82,8 +83,16 @@ static u32 wpad_dirmap[3][4] =
{WPAD_CLASSIC_BUTTON_UP, WPAD_CLASSIC_BUTTON_DOWN, WPAD_CLASSIC_BUTTON_LEFT, WPAD_CLASSIC_BUTTON_RIGHT} /* CLASSIC */
};
#define WPAD_BUTTONS_HELD (WPAD_BUTTON_UP | WPAD_BUTTON_DOWN | WPAD_BUTTON_LEFT | WPAD_BUTTON_RIGHT | \
WPAD_BUTTON_MINUS | WPAD_BUTTON_PLUS | WPAD_BUTTON_A | WPAD_BUTTON_2 | \
WPAD_CLASSIC_BUTTON_UP | WPAD_CLASSIC_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_RIGHT | \
WPAD_CLASSIC_BUTTON_FULL_L | WPAD_CLASSIC_BUTTON_FULL_R | WPAD_CLASSIC_BUTTON_A)
#endif
#define PAD_BUTTONS_HELD (PAD_BUTTON_UP | PAD_BUTTON_DOWN | PAD_BUTTON_LEFT | PAD_BUTTON_RIGHT | \
PAD_TRIGGER_L | PAD_TRIGGER_R | PAD_BUTTON_A)
static char keyname[MAX_KEYS][16];
static int held_cnt = 0;
@ -1413,7 +1422,7 @@ void gx_input_UpdateMenu(void)
s16 pp = PAD_ButtonsDown(0);
/* PAD held keys (direction/selection) */
s16 hp = PAD_ButtonsHeld(0) & (PAD_BUTTON_UP|PAD_BUTTON_DOWN|PAD_BUTTON_LEFT|PAD_BUTTON_RIGHT|PAD_BUTTON_A);
s16 hp = PAD_ButtonsHeld(0) & PAD_BUTTONS_HELD;
/* PAD analog sticks (handled as PAD held direction keys) */
s8 x = PAD_StickX(0);
@ -1432,7 +1441,7 @@ void gx_input_UpdateMenu(void)
u32 pw = data->btns_d;
/* WPAD held keys (direction/selection) */
u32 hw = data->btns_h & (WPAD_CLASSIC_BUTTON_UP|WPAD_CLASSIC_BUTTON_DOWN|WPAD_CLASSIC_BUTTON_LEFT|WPAD_CLASSIC_BUTTON_RIGHT|WPAD_BUTTON_UP|WPAD_BUTTON_DOWN|WPAD_BUTTON_LEFT|WPAD_BUTTON_RIGHT|WPAD_BUTTON_A|WPAD_BUTTON_2);
u32 hw = data->btns_h & WPAD_BUTTONS_HELD;
/* WPAD analog sticks (handled as PAD held direction keys) */
x = wpad_StickX(data, 0);
@ -1477,6 +1486,8 @@ void gx_input_UpdateMenu(void)
else if (pw & WPAD_BUTTON_DOWN) pp |= PAD_BUTTON_DOWN;
else if (pw & WPAD_BUTTON_LEFT) pp |= PAD_BUTTON_LEFT;
else if (pw & WPAD_BUTTON_RIGHT) pp |= PAD_BUTTON_RIGHT;
if (pw & WPAD_BUTTON_MINUS) pp |= PAD_TRIGGER_L;
if (pw & WPAD_BUTTON_PLUS) pp |= PAD_TRIGGER_R;
}
else
{
@ -1485,6 +1496,8 @@ void gx_input_UpdateMenu(void)
else if (pw & WPAD_BUTTON_DOWN) pp |= PAD_BUTTON_RIGHT;
else if (pw & WPAD_BUTTON_LEFT) pp |= PAD_BUTTON_DOWN;
else if (pw & WPAD_BUTTON_RIGHT) pp |= PAD_BUTTON_UP;
if (pw & WPAD_BUTTON_MINUS) pp |= PAD_TRIGGER_R;
if (pw & WPAD_BUTTON_PLUS) pp |= PAD_TRIGGER_L;
}
/* Classic Controller direction keys */
@ -1494,8 +1507,6 @@ void gx_input_UpdateMenu(void)
else if (pw & WPAD_CLASSIC_BUTTON_RIGHT) pp |= PAD_BUTTON_RIGHT;
/* WPAD buttons */
if (pw & WPAD_BUTTON_MINUS) pp |= PAD_TRIGGER_L;
if (pw & WPAD_BUTTON_PLUS) pp |= PAD_TRIGGER_R;
if (pw & WPAD_BUTTON_A) pp |= PAD_BUTTON_A;
if (pw & WPAD_BUTTON_B) pp |= PAD_BUTTON_B;
if (pw & WPAD_BUTTON_2) pp |= PAD_BUTTON_A;