[Core/VDP] improved Mode 5 sprite parsing accuracy (verified on real hardware)

This commit is contained in:
EkeEke 2014-07-06 21:04:33 +02:00
parent 331ec8b7cb
commit 8c91bdc05e

View File

@ -3812,8 +3812,13 @@ void parse_satb_m5(int line)
do
{
/* Read Y position & size from internal SAT */
/* Read Y position from internal SAT cache */
ypos = (q[link] >> im2_flag) & 0x1FF;
/* Check if sprite Y position has been reached */
if (line >= ypos)
{
/* Read sprite size from internal SAT cache */
size = q[link + 1] >> 8;
/* Sprite height */
@ -3822,8 +3827,8 @@ void parse_satb_m5(int line)
/* Y range */
ypos = line - ypos;
/* Sprite is visble on this line ? */
if ((ypos >= 0) && (ypos < height))
/* Check if sprite is visible on current line */
if (ypos < height)
{
/* Sprite overflow */
if (count == max)
@ -3844,12 +3849,13 @@ void parse_satb_m5(int line)
/* Next sprite entry */
object_info++;
}
}
/* Read link data from internal SAT */
/* Read link data from internal SAT cache */
link = (q[link + 1] & 0x7F) << 2;
/* Last sprite */
if (link == 0) break;
/* Stop parsing if link data points to first entry (#0) or after the last entry (#64 in H32 mode, #80 in H40 mode) */
if ((link == 0) || (link >= bitmap.viewport.w)) break;
}
while (--total);