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[Core/VDP] improved Mode 5 sprite parsing accuracy (verified on real hardware)
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@ -3812,8 +3812,13 @@ void parse_satb_m5(int line)
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do
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{
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/* Read Y position & size from internal SAT */
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/* Read Y position from internal SAT cache */
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ypos = (q[link] >> im2_flag) & 0x1FF;
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/* Check if sprite Y position has been reached */
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if (line >= ypos)
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{
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/* Read sprite size from internal SAT cache */
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size = q[link + 1] >> 8;
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/* Sprite height */
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@ -3822,8 +3827,8 @@ void parse_satb_m5(int line)
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/* Y range */
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ypos = line - ypos;
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/* Sprite is visble on this line ? */
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if ((ypos >= 0) && (ypos < height))
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/* Check if sprite is visible on current line */
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if (ypos < height)
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{
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/* Sprite overflow */
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if (count == max)
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@ -3844,12 +3849,13 @@ void parse_satb_m5(int line)
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/* Next sprite entry */
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object_info++;
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}
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}
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/* Read link data from internal SAT */
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/* Read link data from internal SAT cache */
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link = (q[link + 1] & 0x7F) << 2;
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/* Last sprite */
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if (link == 0) break;
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/* Stop parsing if link data points to first entry (#0) or after the last entry (#64 in H32 mode, #80 in H40 mode) */
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if ((link == 0) || (link >= bitmap.viewport.w)) break;
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}
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while (--total);
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