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https://github.com/ekeeke/Genesis-Plus-GX.git
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[Core/VDP] improved VDP status timing accuracy
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@ -95,6 +95,7 @@ Genesis Plus GX 1.7.5 (xx/xx/xxxx) (Eke-Eke)
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* improved Mode 5 sprites rendering timings (fixes "Overdrive" demo)
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* improved Mode 5 sprites rendering timings (fixes "Overdrive" demo)
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* improved FIFO timings accuracy (fixes "Overdrive" Demo)
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* improved FIFO timings accuracy (fixes "Overdrive" Demo)
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* improved H-Counter accuracy in H32 mode
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* improved H-Counter accuracy in H32 mode
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* improved VDP status timing accuracy
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* improved accuracy of Master System color palette brightness range (verified against real hardware)
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* improved accuracy of Master System color palette brightness range (verified against real hardware)
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* fixed misaligned buffer writes in Mode 4 when -DALIGN_LONG option is used
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* fixed misaligned buffer writes in Mode 4 when -DALIGN_LONG option is used
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* fixed alpha channel for 15-bit (RGB555) and 32-bit (RGB888) color support
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* fixed alpha channel for 15-bit (RGB555) and 32-bit (RGB888) color support
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@ -481,12 +481,6 @@ void system_frame_gen(int do_skip)
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/* refresh inputs just before VINT (Warriors of Eternal Sun) */
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/* refresh inputs just before VINT (Warriors of Eternal Sun) */
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osd_input_update();
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osd_input_update();
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/* delay between VINT flag & Vertical Interrupt (Ex-Mutants, Tyrant) */
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m68k_run(588);
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/* set VINT flag */
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status |= 0x80;
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/* delay between VBLANK flag & Vertical Interrupt (Dracula, OutRunners, VR Troopers) */
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/* delay between VBLANK flag & Vertical Interrupt (Dracula, OutRunners, VR Troopers) */
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m68k_run(788);
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m68k_run(788);
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if (zstate == 1)
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if (zstate == 1)
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@ -498,6 +492,9 @@ void system_frame_gen(int do_skip)
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Z80.cycles = 788;
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Z80.cycles = 788;
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}
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}
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/* set VINT flag */
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status |= 0x80;
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/* Vertical Interrupt */
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/* Vertical Interrupt */
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vint_pending = 0x20;
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vint_pending = 0x20;
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if (reg[1] & 0x20)
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if (reg[1] & 0x20)
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@ -853,12 +850,6 @@ void system_frame_scd(int do_skip)
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/* refresh inputs just before VINT */
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/* refresh inputs just before VINT */
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osd_input_update();
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osd_input_update();
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/* delay between VINT flag & Vertical Interrupt (Ex-Mutants, Tyrant) */
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m68k_run(588);
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/* set VINT flag */
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status |= 0x80;
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/* delay between VBLANK flag & Vertical Interrupt (Dracula, OutRunners, VR Troopers) */
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/* delay between VBLANK flag & Vertical Interrupt (Dracula, OutRunners, VR Troopers) */
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m68k_run(788);
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m68k_run(788);
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if (zstate == 1)
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if (zstate == 1)
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@ -870,6 +861,9 @@ void system_frame_scd(int do_skip)
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Z80.cycles = 788;
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Z80.cycles = 788;
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}
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}
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/* set VINT flag */
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status |= 0x80;
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/* Vertical Interrupt */
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/* Vertical Interrupt */
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vint_pending = 0x20;
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vint_pending = 0x20;
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if (reg[1] & 0x20)
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if (reg[1] & 0x20)
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@ -1134,6 +1134,9 @@ unsigned int vdp_68k_ctrl_r(unsigned int cycles)
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{
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{
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unsigned int temp;
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unsigned int temp;
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/* Cycle-accurate VDP status read (68k read cycle takes four CPU cycles i.e 28 Mcycles) */
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cycles += 4 * 7;
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/* Update FIFO status flags if not empty */
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/* Update FIFO status flags if not empty */
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if (fifo_write_cnt)
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if (fifo_write_cnt)
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{
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{
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@ -1160,14 +1163,25 @@ unsigned int vdp_68k_ctrl_r(unsigned int cycles)
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/* Clear SOVR & SCOL flags */
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/* Clear SOVR & SCOL flags */
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status &= 0xFF9F;
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status &= 0xFF9F;
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/* Display OFF: VBLANK flag is set */
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/* VBLANK flag is set when display is disabled */
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if (!(reg[1] & 0x40))
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if (!(reg[1] & 0x40))
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{
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{
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temp |= 0x08;
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temp |= 0x08;
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}
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}
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/* HBLANK flag (Sonic 3 and Sonic 2 "VS Modes", Lemmings 2, Mega Turrican, V.R Troopers, Gouketsuji Ichizoku,...) */
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/* Cycle-accurate VINT flag (Ex-Mutants, Tyrant / Mega-Lo-Mania) */
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/* NB: this is not 100% accurate and need to be verified on real hardware */
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/* this allows VINT flag to be read just before vertical interrupt is being triggered */
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if ((v_counter == bitmap.viewport.h) && (cycles >= (mcycles_vdp + 788)))
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{
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/* check Z80 interrupt state to assure VINT has not already been triggered (and flag cleared) */
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if (Z80.irq_state != ASSERT_LINE)
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{
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temp |= 0x80;
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}
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}
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/* Cycle-accurate HBLANK flag (Sonic 3 & Sonic 2 "VS Modes", Bugs Bunny Double Trouble, Lemmings 2, Mega Turrican, V.R Troopers, Gouketsuji Ichizoku,...) */
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/* NB: this is not 100% accurate (see hvc.h for horizontal events timings in H32 and H40 mode) but is close enough to make no noticeable difference for games */
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if ((cycles % MCYCLES_PER_LINE) < 588)
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if ((cycles % MCYCLES_PER_LINE) < 588)
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{
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{
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temp |= 0x04;
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temp |= 0x04;
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