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[Core/VDP] allow active screen width to be modified during first two lines (Bugs Bunny in Double Trouble)
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@ -1997,26 +1997,30 @@ static void vdp_reg_w(unsigned int r, unsigned int d, unsigned int cycles)
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fifo_timing = (int *)fifo_timing_h32;
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fifo_timing = (int *)fifo_timing_h32;
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}
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}
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/* Update active screen width */
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/* Active screen width modified during VBLANK will be applied on upcoming frame */
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if (v_counter >= bitmap.viewport.h)
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if (v_counter >= bitmap.viewport.h)
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{
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{
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/* Active screen width modified during VBLANK will be applied on upcoming frame */
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bitmap.viewport.w = max_sprite_pixels;
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bitmap.viewport.w = max_sprite_pixels;
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}
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}
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else if ((v_counter == 0) && (cycles <= (mcycles_vdp + 860)))
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/* Allow active screen width to be modified during first two lines (Bugs Bunny in Double Trouble) */
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else if (v_counter <= 1)
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{
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{
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/* Active screen width modified during first line HBLANK (Bugs Bunny in Double Trouble) */
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bitmap.viewport.w = max_sprite_pixels;
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bitmap.viewport.w = max_sprite_pixels;
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/* Redraw first line */
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/* Redraw lines */
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render_line(0);
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render_line(0);
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if (v_counter)
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{
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render_line(1);
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}
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}
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}
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else
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else
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{
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{
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/* Screen width changes during active display (Golden Axe 3 intro, Ultraverse Prime) */
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/* Screen width changes during active display (Golden Axe 3 intro, Ultraverse Prime) */
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/* should be applied on next frame since backend rendered framebuffer width is fixed */
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/* should be applied on next frame since backend rendered framebuffer width is fixed */
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/* and can not be modified mid-frame. This is not 100% accurate but games generally */
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/* and can not be modified mid-frame. This is not 100% accurate but games generally */
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/* do this where the screen is blanked so it is likely unnoticeable. */
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/* do this when the screen is blanked so it is likely unnoticeable. */
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bitmap.viewport.changed |= 2;
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bitmap.viewport.changed |= 2;
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}
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}
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}
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}
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