mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-27 03:31:49 +01:00
Define MSB_FIRST for Xbox 360
This commit is contained in:
parent
167ec02425
commit
97d0e56650
@ -103,7 +103,7 @@ else ifeq ($(platform), psl1ght)
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TARGET := $(TARGET_NAME)_libretro_psl1ght.a$(EXE_EXT)
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TARGET := $(TARGET_NAME)_libretro_psl1ght.a$(EXE_EXT)
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CC = $(PS3DEV)/ppu/bin/ppu-gcc$(EXE_EXT)
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CC = $(PS3DEV)/ppu/bin/ppu-gcc$(EXE_EXT)
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AR = $(PS3DEV)/ppu/bin/ppu-ar$(EXE_EXT)
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AR = $(PS3DEV)/ppu/bin/ppu-ar$(EXE_EXT)
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PLATFORM_DEFINES := -D__CELLOS_LV2 -DALT_RENDER
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PLATFORM_DEFINES := -D__CELLOS_LV2 -DALT_RENDER -DMSB_FIRST -DBYTE_ORDER=BIG_ENDIAN
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STATIC_LINKING = 1
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STATIC_LINKING = 1
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else ifeq ($(platform), psp1)
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else ifeq ($(platform), psp1)
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TARGET := $(TARGET_NAME)_libretro_psp1.a$(EXE_EXT)
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TARGET := $(TARGET_NAME)_libretro_psp1.a$(EXE_EXT)
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@ -257,7 +257,7 @@
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PreprocessorDefinitions>_DEBUG;_XBOX;_XBOX360;_LIB;INLINE=static _inline;__attribute__=;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions);USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_XBOX;_XBOX360;_LIB;INLINE=static _inline;__attribute__=;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions);USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN;MSB_FIRST</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<CompileAs>CompileAsC</CompileAs>
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@ -278,7 +278,7 @@
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PreprocessorDefinitions>_DEBUG;_XBOX;_XBOX360;_LIB;%(PreprocessorDefinitions);INLINE=static _inline;__attribute__=;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_XBOX;_XBOX360;_LIB;%(PreprocessorDefinitions);INLINE=static _inline;__attribute__=;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN;MSB_FIRST</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<CompileAs>CompileAsC</CompileAs>
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@ -300,7 +300,7 @@
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;PROFILE;_LIB;__LIBRETRO__;USE_16BPP_RENDERING;INLINE=static _inline;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions);USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;PROFILE;_LIB;__LIBRETRO__;USE_16BPP_RENDERING;INLINE=static _inline;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions);USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN;MSB_FIRST</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<CompileAs>CompileAsC</CompileAs>
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@ -326,7 +326,7 @@
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;PROFILE;FASTCAP;_LIB;__LIBRETRO__;USE_16BPP_RENDERING;INLINE=static _inline;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions);USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;PROFILE;FASTCAP;_LIB;__LIBRETRO__;USE_16BPP_RENDERING;INLINE=static _inline;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions);USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN;MSB_FIRST</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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</ClCompile>
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@ -349,7 +349,7 @@
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;_LIB;INLINE=static _inline;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions);USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;_LIB;INLINE=static _inline;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions);USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN;MSB_FIRST</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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</ClCompile>
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@ -372,7 +372,7 @@
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;LTCG;_LIB;INLINE=static _inline;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions);USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;LTCG;_LIB;INLINE=static _inline;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions);USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN;MSB_FIRST</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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</ClCompile>
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